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Like Darkfall, DC Universe Online is a groundbreaking game

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  • TribeofOneTribeofOne Member UncommonPosts: 1,006

    Originally posted by Mykell

    http://au.ps3.ign.com/articles/114/1147019p1.html

     


    • Level 30 Catwoman Episode: Here, your character will race to Gotham Museum and find Catwoman robbing the joint. Then, some ancient Egyptian artifacts turn people into lions and tigers that you have to fight. Look for five boss battles in this mission.

    • Legends PVP: Catwoman will now be playable in "Play as Iconic" PVP.

    • Multiplayer Race: Chase Catwoman with your friends.

    • New Loot: You'll now be able to collect the "ancient Mayan Armor" and "Cat Burglar" gear.

    • Collectable Hearts: Completing races, participating in PVP and other actions will earn you hearts that you can use to purchase chocolates and gifts to give to other players.

    • PVP Battles: Dunk the other team into the fountain.

    • Love Alert: This is a four-player boss fight against the Goddess of Love, Devotion and Scorn.

    • Loot: There's a new harlequin clown suit with hearts and a cherub disguise to earn.

    • Mock the Boss: When you replay boss fights, you'll be able to give them "be mine" cards for Feat points.

    • New Duo: A two-player Bane duo will be available for players.

    • PVP Expansion: There will be a new Gotham PVP zone.

    • New Tier 2 Raid: There's a new eight-player raid zone for the Batcave. You'll fight alongside Batman against Brainiac and Brother Eye.

    • Buy and Sell: Auction houses will go live in the Watchtower and the Hall of Doom so that places can swap gear on a massive scale.

    • Additions: New collections, races and investigations will be added.

    First Loot isnt "content"

    I see one quest Instance, and a new duo

    Seasonal Stuff (which will go away after season)

    And PVP, (which isnt content either)

    it'll take maybe 2 hours to consume this content. is that really good enough for a subscription game that has so little Base game content?

  • DalanoDalano Member Posts: 116

    Originally posted by TribeofOne

    Originally posted by Mykell

    http://au.ps3.ign.com/articles/114/1147019p1.html

     


    • Level 30 Catwoman Episode: Here, your character will race to Gotham Museum and find Catwoman robbing the joint. Then, some ancient Egyptian artifacts turn people into lions and tigers that you have to fight. Look for five boss battles in this mission.

    • Legends PVP: Catwoman will now be playable in "Play as Iconic" PVP.

    • Multiplayer Race: Chase Catwoman with your friends.

    • New Loot: You'll now be able to collect the "ancient Mayan Armor" and "Cat Burglar" gear.

    • Collectable Hearts: Completing races, participating in PVP and other actions will earn you hearts that you can use to purchase chocolates and gifts to give to other players.

    • PVP Battles: Dunk the other team into the fountain.

    • Love Alert: This is a four-player boss fight against the Goddess of Love, Devotion and Scorn.

    • Loot: There's a new harlequin clown suit with hearts and a cherub disguise to earn.

    • Mock the Boss: When you replay boss fights, you'll be able to give them "be mine" cards for Feat points.

    • New Duo: A two-player Bane duo will be available for players.

    • PVP Expansion: There will be a new Gotham PVP zone.

    • New Tier 2 Raid: There's a new eight-player raid zone for the Batcave. You'll fight alongside Batman against Brainiac and Brother Eye.

    • Buy and Sell: Auction houses will go live in the Watchtower and the Hall of Doom so that places can swap gear on a massive scale.

    • Additions: New collections, races and investigations will be added.

    First Loot isnt "content"

    I see one quest Instance, and a new duo

    Seasonal Stuff (which will go away after season)

    And PVP, (which isnt content either)

    it'll take maybe 2 hours to consume this content. is that really good enough for a subscription game that has so little Base game content?

    Uhh, that new tier 2 raid isn't pvp, it's a full pve raid. You know, like the ones that most mmos add one or two a year of, tops.

    And pvp content is, in fact, content, whether it pertains to your specific playstyle or not.

    Playing: FFXIV, EVE

  • TribeofOneTribeofOne Member UncommonPosts: 1,006

    pvp is Player created/dependant content which as you stated does not count as content for those who do not PVP.  this is a PVE game w/ pvp not the other way around.

    And yes I mislabeling the raid zone, so sorry. As i said for a game with so little base content are SOE only gonna feed the max lvl end game customers?

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Some of that content has been getting worked on for months like the batcave raid.  Others are just recycling the same content with new icons, paths or different locations.  Little of it is actually new stuff.

    It is a bit early to call it a success or failure and to see how long it takes player to play through to see if it justifies the subscription fee. 

  • jpnolejpnole Member UncommonPosts: 1,698
    Originally posted by UnSub

    If this was meant to be a complementary thread about DCUO, I'm not sure Darkfall is the example I'd have used.

     

    LoL I'd have to second that!
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by TribeofOne

    pvp is Player created/dependant content which as you stated does not count as content for those who do not PVP.  this is a PVE game w/ pvp not the other way around.

    And yes I mislabeling the raid zone, so sorry. As i said for a game with so little base content are SOE only gonna feed the max lvl end game customers?

    Thats not true, actually,  on the PvP servers it is clearly a PvP game with PvE.   PvP content IS content, new levels, new zones, new objectives, thats all content to PvP'ers just as new raids are new content to raiders.  

     

    Plus, new items, investigations, styles,  that all increases the underlying development of the game through the feats system (which they'll have more of too)  all of which will take a number of hours to learn and complete.  Not to mention the Chat and UI fixes they plan to implement along with this patch,  the PvP fixes which are much needed that will bring a number of others back,  and all this for a first month content update which is undoubtedly considered a "small" monthly content update.

     

    If we can look forward to this kind of content monthly  (much of which will be staying like the raids, the feats, styles, missions, collections, etc.)  I can only imagine what a larger patch would look like.  



  • TribeofOneTribeofOne Member UncommonPosts: 1,006

    Originally posted by maskedweasel

    Originally posted by TribeofOne

    pvp is Player created/dependant content which as you stated does not count as content for those who do not PVP.  this is a PVE game w/ pvp not the other way around.

    And yes I mislabeling the raid zone, so sorry. As i said for a game with so little base content are SOE only gonna feed the max lvl end game customers?

    Thats not true, actually,  on the PvP servers it is clearly a PvP game with PvE.   PvP content IS content, new levels, new zones, new objectives, thats all content to PvP'ers just as new raids are new content to raiders.  

     

    Plus, new items, investigations, styles,  that all increases the underlying development of the game through the feats system (which they'll have more of too)  all of which will take a number of hours to learn and complete.  Not to mention the Chat and UI fixes they plan to implement along with this patch,  the PvP fixes which are much needed that will bring a number of others back,  and all this for a first month content update which is undoubtedly considered a "small" monthly content update.

     

    If we can look forward to this kind of content monthly  (much of which will be staying like the raids, the feats, styles, missions, collections, etc.)  I can only imagine what a larger patch would look like.  

    Im afraid the only way you will see large content patches is with your imagination... if SOE hold true to the way they handle their other games youll see Larget content patches ever 4 to 6 months, not including seasonal stuff... i can almost promise you you will NOT see large monthly content.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by TribeofOne
    i can almost promise you you will NOT see large monthly content.

    Tell me when you can 'fully promise' me and then we'll talk.


    You've already been proven wrong in this thread so pardon us if we can't just take your almost promises based on your past error.

    Until then, your opinion that SOE won't add content is just that and not a real promise. :)

    You know, kind of what your doing with SOE?

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    I'll have to agree with Popinjay on this one.  

     

    People were saying SOE wouldn't release the first monthly content pack,  and they already have it planned, detailed and a release time set.  Now people will say the content packs aren't big enough when they release a pack that pretty much adds content to every facet of the game.  They aren't just adding a quest or two and leaving out all the other facets of gameplay,  they are adding quests, races, investigations,  raids, more PvP areas,  new legends characters...  it isn't just one part of the game,  this is a pretty hefty update for their first month.

     

    Especially when they mentioned the quarterly updates are supposed to be the big ones.   Tribe may "promise" no large monthly content updates,  but this isn't exactly small.  

     



  • FadedbombFadedbomb Member Posts: 2,081

    Originally posted by WhiteLantern

    Originally posted by TribeofOne

    nothing "groundbreaking" about DCUO.  another fail game by a fail developer.  DCUO loses any appeal it does have very fast as evidenced by its already declining population. 

    Interesting speculation. I was queued last night for the first time since launch week. Declining indeed.

    Age of Conan had queues at launch up to an hour long, after some of the servers kept crashing due to influx of population. Do NOT judge the game based on population until 3months after launch. After 3months, people generally have had enough time to see 80% of the game at launch.

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by maskedweasel
    I'll have to agree with Popinjay on this one.  
     
    People were saying SOE wouldn't release the first monthly content pack,  and they already have it planned, detailed and a release time set.  Now people will say the content packs aren't big enough when they release a pack that pretty much adds content to every facet of the game.  They aren't just adding a quest or two and leaving out all the other facets of gameplay,  they are adding quests, races, investigations,  raids, more PvP areas,  new legends characters...  it isn't just one part of the game,  this is a pretty hefty update for their first month.
     
    Especially when they mentioned the quarterly updates are supposed to be the big ones.   Tribe may "promise" no large monthly content updates,  but this isn't exactly small.  
     

    I actually found this pretty telling in an interview with Massively from Chris Cao when talking about content and updates:


    Massively: What can you tell us about February's update?

    Chris Cao: We have a fast-to-max-level game because we want to get everybody in there and doing fun stuff.

    (then some other stuff.. then:)


    First, we have the DC focus character, who is Catwoman. Every month we're going to have a focus character -- roughly every month depending on how the updates come out. The main focus is that we hit quality [rather] than making sure we hit every four weeks. For this month, it's Catwoman. There is a new Catwoman episode with a shared-world race, where we are going to race across the rooftops There's hunting her down for clues in the shared world, which ultimately leads to the Gotham Museum's warehouse.


    You get the sense that people want SOE to fail simply because it's SOE, and they don't actually read the things about DCUO.

  • SorrowSorrow Member Posts: 1,195

    Originally posted by popinjay

     




    Originally posted by maskedweasel

    I'll have to agree with Popinjay on this one.  

     

    People were saying SOE wouldn't release the first monthly content pack,  and they already have it planned, detailed and a release time set.  Now people will say the content packs aren't big enough when they release a pack that pretty much adds content to every facet of the game.  They aren't just adding a quest or two and leaving out all the other facets of gameplay,  they are adding quests, races, investigations,  raids, more PvP areas,  new legends characters...  it isn't just one part of the game,  this is a pretty hefty update for their first month.

     

    Especially when they mentioned the quarterly updates are supposed to be the big ones.   Tribe may "promise" no large monthly content updates,  but this isn't exactly small.  

     





    I actually found this pretty telling in an interview with Massively from Chris Cao when talking about content and updates:

     



    Massively: What can you tell us about February's update?

    Chris Cao: We have a fast-to-max-level game because we want to get everybody in there and doing fun stuff.

    (then some other stuff.. then:)



    First, we have the DC focus character, who is Catwoman. Every month we're going to have a focus character -- roughly every month depending on how the updates come out. The main focus is that we hit quality [rather] than making sure we hit every four weeks. For this month, it's Catwoman. There is a new Catwoman episode with a shared-world race, where we are going to race across the rooftops There's hunting her down for clues in the shared world, which ultimately leads to the Gotham Museum's warehouse.



    You get the sense that people want SOE to fail simply because it's SOE, and they don't actually read the things about DCUO.

    This could very well be, many of us still mad about SWG.. but regardless do your homework SOE has never made anything good, and everything good they aquire...

    EQ ( Verant ) Taken over by SOE ruined

    SWG ( Verant ) Taken over by SOE ruined

    EQ2 ( Verant  ) Taken over by SOE ruined

    Vanguard ( Sigil aka Verant ) Taken over by SOE ruined

    Matrix ( Monolith ) Taken over by SOE.. was already failing but SOE drove the nails in the coffin

    PoTBS ( Flying Lab ) Taken over by SOE ruined

    Basically going into business with SOE is the kiss of death in the industry, doesnt matter how good your game is once SOE decides to " fix " it to make it console playable the game ends up as crap...

    image

  • TeiloTeilo Member Posts: 284

    Originally posted by holdenhamlet

     By calling it simply an "MMORPG", people expected things like crafting and diverse socializing abilities and other things found in all the WoW-clones. 

    I can't argue with the socialising point - DCUO has a long way to go there (server-specific forum boards would help!) - but I find it a little sad that people expect crafting & auction houses in a game for it to be classed as an MMO.

    City of Heroes had neither - or PvP - at launch; they weren't needed, weren't missed, they were added much later - and many players ignore them still.

    Champions Online had crafting and auction houses from the start - both badly implemented and almost pointless to the gameplay - it's arguable that the development effort that went into creating them would have been much better spent elsewhere.

    DCUO has auction houses on the way, I imagine at some point they will shoehorn crafting in - whether it has any relevence or not - just to atrtract players who think an MMO isn't an MMO without it.

  • TribeofOneTribeofOne Member UncommonPosts: 1,006

    Originally posted by maskedweasel

    I'll have to agree with Popinjay on this one.  

     

    People were saying SOE wouldn't release the first monthly content pack,  and they already have it planned, detailed and a release time set.  Now people will say the content packs aren't big enough when they release a pack that pretty much adds content to every facet of the game.  They aren't just adding a quest or two and leaving out all the other facets of gameplay,  they are adding quests, races, investigations,  raids, more PvP areas,  new legends characters...  it isn't just one part of the game,  this is a pretty hefty update for their first month.

     

    Especially when they mentioned the quarterly updates are supposed to be the big ones.   Tribe may "promise" no large monthly content updates,  but this isn't exactly small.  

     

    What YOU dont realize is that the Majority of this first months content is stuff that was Pulled from the game during beta to fill the first monthly content promise. Wait until march and later when they actually have to start creating new content.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Sorrow

    Vanguard ( Sigil aka Verant ) Taken over by SOE ruined


    I was there at Vanguard launch and I played for six months after that.

    Please tell me how SOE ruined Vanguard, when no one else in the industry would touch the game because of the lag and stability problems? If anything, the devs actually stabilized the game to a point where it was playable and right now, it's in VERY good shape as compared to when it came out. I seriously doubt you played Vanguard at all, but you simply looked at the list of games SOE's now owns and figures they 'ruined it' as well.


    SOE didn't 'ruin' Vanguard. Sigil pushed it out too fast because they had money problems and the game wasn't finished.


    This is exactly what I mean about people wanting SOE to fail and will do anything to justify rooting against anything it makes. Now that doesn't make someone an evil person, just a hater.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by maskedweasel

    I'll have to agree with Popinjay on this one.  

     

    People were saying SOE wouldn't release the first monthly content pack,  and they already have it planned, detailed and a release time set.  Now people will say the content packs aren't big enough when they release a pack that pretty much adds content to every facet of the game.  They aren't just adding a quest or two and leaving out all the other facets of gameplay,  they are adding quests, races, investigations,  raids, more PvP areas,  new legends characters...  it isn't just one part of the game,  this is a pretty hefty update for their first month.

     

    Especially when they mentioned the quarterly updates are supposed to be the big ones.   Tribe may "promise" no large monthly content updates,  but this isn't exactly small.  

     

    I think the common message was that soe would not be able to keep up with the promise of massive monthly updates.  Sure some comments were extreme, but no one was saying they wouldn't have any updates.

    Most have even said that the first few updates would probably be the biggest, because they could finish up content that was already a work in progress from beta that did not make it into the release game and that is what we are seeing now.  Even with that headstart the bulk of the content is just recycled/reshuffled assets being presented as something new. 

    Just like the overall success of the game it is to early to tell if the massive monthly content promises can be kept.  Lets see how much actually makes it into the game this month and how long that content lasts.  After that we can wait and see how the new several months deliver before proclaiming it a success or not.

    I'm sure there are still a few things from beta that can be cycled in and at somepoint the unfinished power sets will make an appearance, so there is room to build for the next few months at least. 

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by popinjay

    SOE didn't 'ruin' Vanguard. Sigil pushed it out too fast because they had money problems and the game wasn't finished.

    Soe cut the funding which forced sigil to release the game.  Even ignorning how the game launched SOE has owned vanguard for almost 4 years and the game is basically just in a state of being ready to release.  I doubt you will find many vanguard players who applaud soes efforts with the game and don't feel upset with how they managed the game once they took over. 

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by TribeofOne

     

    What YOU dont realize is that the Majority of this first months content is stuff that was Pulled from the game during beta to fill the first monthly content promise. Wait until march and later when they actually have to start creating new content.

     

    As far as I remember only the Raid was available for any stint of time in gametesting on the early beta servers.  Wait until march?  Will do,  thats about when their first big update will hit.  I would also request that everyone else do the same instead of making claims that something isn't going to happen.  

     

    There will be a content update in March,  and when the time comes and people dismiss that content update and say "wait until June"  I just don't know when it will ever stop. 



  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by Daffid011

    Originally posted by maskedweasel

    I'll have to agree with Popinjay on this one.  

     

    People were saying SOE wouldn't release the first monthly content pack,  and they already have it planned, detailed and a release time set.  Now people will say the content packs aren't big enough when they release a pack that pretty much adds content to every facet of the game.  They aren't just adding a quest or two and leaving out all the other facets of gameplay,  they are adding quests, races, investigations,  raids, more PvP areas,  new legends characters...  it isn't just one part of the game,  this is a pretty hefty update for their first month.

     

    Especially when they mentioned the quarterly updates are supposed to be the big ones.   Tribe may "promise" no large monthly content updates,  but this isn't exactly small.  

     

    I think the common message was that soe would not be able to keep up with the promise of massive monthly updates.  Sure some comments were extreme, but no one was saying they wouldn't have any updates.

    Most have even said that the first few updates would probably be the biggest, because they could finish up content that was already a work in progress from beta that did not make it into the release game and that is what we are seeing now.  Even with that headstart the bulk of the content is just recycled/reshuffled assets being presented as something new. 

    Just like the overall success of the game it is to early to tell if the massive monthly content promises can be kept.  Lets see how much actually makes it into the game this month and how long that content lasts.  After that we can wait and see how the new several months deliver before proclaiming it a success or not.

    I'm sure there are still a few things from beta that can be cycled in and at somepoint the unfinished power sets will make an appearance, so there is room to build for the next few months at least. 

     

    No, its really not,  one extra Duo maybe, and the RAID which is also a different experience.  Like I said earlier the content update adds something new to each facet of the game.  While some might say that the first few updates will be content that was a work in progress in beta,  I think it would be naive to think SOE didn't plan on working on this ahead of schedule all along.

     

    On top of these items here we also have chat, ui and combat fixes coming up.  Once the majority of those issues have been settled I think SOE will have a pretty good amount of time to work on future content instead of twiddling their thumbs and hoping older content from beta will hold out.

     

    Its very doubtful they are working on next months content one month prior.  Its more likely they have a stockpile planned and the content they are working on this month probably isn't due to be shown for 3 months ahead.   I mean the holiday content didn't just get created last week,  and as far as holiday content goes,  it sounds like they've added quite a bit more than what I've seen in other games.



  • Daffid011Daffid011 Member UncommonPosts: 7,945

    DCU doesn't give me the impression that soe has plenty of time to work on things months in advance.  It actually feels like the game is playing catch up as quickly as it possibly can, because much of the game is bare bones minimum. 

     

     

    The "new" raid was planned for release, but even then it is still just reusing the batcave and existing npcs.  Will villains also fight alongside batman or will they side with brainiac? 

    The new duo is resuing an existing npc as the bad guy and I think an existing map.  Having a new dungeon is good though.

    The story questline looks new and perhaps the best part of the content addition.  It looks to use new areas, but correct me if I am wrong.

    Collections are just putting a few new rewards to the same static spawns in the game. 

    Races are pretty much the same thing, but a different location.

    The pvp addition is just sectioning off a different part of the already existing city and letting player fight there.

    The holiday event looks to be the biggest portion of the update.  It looks to have the most work done to it, but fighting as cherubs seems silly to me.  I admit I have a hard time taking this thing serious in a game that focuses on your character becoming the next legend, but it will be gone in a couple of weeks after it releases being temporary content. 

     

    Aside from the raid and the holiday event I see maybe a couple of hours worth of new content to play in.  It will be interesting to see how massive players feel this update was after it has been out for 30 days.  If the raid and flying cherubs will be significant for a months time of play. 

    It might sound like I am nitpicking the update, but it begs the question of how much of the "new" content will be composed of reusing and recycling things in the game already.  In addition to that one has to ask where and when this new content is being tested. 

     

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Testing is another issue altogether,  but really the holiday content is quite large,  but no one will know how large until we get to play it.  

     

    What it really comes down to is that they've added content that has something for everyone.  The ring war is a lot of fun, so the areas in gotham will likely also be enjoyable in that same sense.  Many players haven't completed a raid before so its likely a T2 raid will give players something new to strive for.  Playing the new legends character is what I'm really excited about,  I have so many legends marks saved up I can't wait to spend them.

     

    The feat points you get from the "mock the boss" side missions will be interesting and likely give feat hunters something to replay much of the content for.  

     

    Doing new races and collecting new styles will also be something that people won't be doing in 2 hours.   

     

    This content update has more than enough to do from what it sounds like, while the scope of the update isn't exactly appealing to me,  (aside from the spotlight being on catwoman, and the PvP aspects)  I can see the holiday content being a really nice diversion on the PvP servers.  

     

    Take that as some sort of "admission" that the content isn't up to par if you want,  but thats not what I'm saying.  I think the content they are adding for their first month is stellar,  I just would have liked to see something else.  That doesn't diminish the fact that what they are providing will still be happily played by me. (as long as the PvP fixes come with the patch.)



  • YamotaYamota Member UncommonPosts: 6,593

    {Mod Edit}

    I mean a fighting game, meant for consoles, is a groundbreaking MMO?

    It has no crafting, no housing, no real incentives to form a guild and no point in PvP territorial control. All it has is a fighting game type combat and that has existed in non MMOs for decades.

    Sorry but that does not make it groundbreaking.

  • bverjibverji Member UncommonPosts: 722

    Originally posted by Daffid011

    Originally posted by popinjay

    SOE didn't 'ruin' Vanguard. Sigil pushed it out too fast because they had money problems and the game wasn't finished.

    Soe cut the funding which forced sigil to release the game.  Even ignorning how the game launched SOE has owned vanguard for almost 4 years and the game is basically just in a state of being ready to release.  I doubt you will find many vanguard players who applaud soes efforts with the game and don't feel upset with how they managed the game once they took over. 

     

    That's not true Daff. SOE never funded Vanguard's development; SOE just agreed to publish the game. That being said my problem with SOE is that I felt they should of offered to fund Vanguard's development to a more complete state or should not of agreed to publish it. SOE agreeing publishing Vanguard in the incomplete state that is was in was nothing but immoral and a continued illustration how they have no consideration for their player base or providing a working quality product. I agree with your over all sentiment about SOE, but it's important to be intellectually honest (not that I think you weren't being so, I think you were just mistaken).

  • HappyFunBallHappyFunBall Member UncommonPosts: 221

    Originally posted by holdenhamlet

    I agree it is unlike any other game, which is why it should've been marketed as something different.  By calling it simply an "MMORPG", people expected things like crafting and diverse socializing abilities and other things found in all the WoW-clones.  It should've been marketed as an "Action MMORPG-lite" or something to adjust expectations.

    People keep complaining about what the game doesn't have instead of just looking at it for what it does have, which is some unique and very fun things.

    It's a different experience than most MMORPGs, or most action games, so really it should be called something different so people know what to expect.

    People keep saying it's a console port, and it does favor the console with the control scheme, but there's never been a game like it on the console nor on the PC, so saying it's typical of anything is just wrong.

    OMG, WoW is NOT the first mmo.  WoW cloned games before it.  Why does everyone keep thinking WoW started it all?.  I'm not even going to bother listing all the previous MMO's to WoW... /shootshimselfinthehead

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by Yamota

    Surely this is a troll post?

    I mean a fighting game, meant for consoles, is a groundbreaking MMO?

    It has no crafting, no housing, no real incentives to form a guild and no point in PvP territorial control. All it has is a fighting game type combat and that has existed in non MMOs for decades.

    Sorry but that does not make it groundbreaking.

    While the term "groundbreaking" is subjective, DCUO is definitely a step forward in the MMO genre.  There is territorial control, and there are reasons players should form guilds.  The PvP (when it wasn't bugged the first 2 and a half weeks) is the best I've played apart from a shooter,  and the major characters voice acting is extremely well done.

     

    I haven't had this much fun with a combat system in an actual, non hub based MMO since Fallen Earth,  and that was just a pseudo shooter,  but it was just enough that it took skill to PvP and tactics to win.

     

    Most MMOs have crafting, but it usually isn't very good,   most MMOs don't have housing either.  All MMOs have combat,  and in comparison to DCUO,  DCUO blows every MMO away with their style of combat in a fully open non instanced world, and that is a major accomplishment even if players that don't like the style of combat disagree.  



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