Anything with some strategy and where you can move while you fight.
TERA and GW2 both seems fun that way, but any game where I have to think before using an attack is a good system, instead of pushing the same attacks in the same order all the time.
For me it's got to be Guild Wars 2, cause I'm tired of standing in one place & face rolling my skills. I want to have combat where movement, positioning and teamwork matters.
Looking forward to Tera's and Guild Wars 2. Just so tired of standing face to face and spamming the same skills over and over type combat. Want to try something different.
I voted "Other" because, having never played any of those games other than the "autoattack" category, I don't know what combat systems they have. If you're talking about where we want MMO combat to go in the future, it would be a lot more helpful to list concepts rather than rattling off a list of games.
One thing I'd like to see in conjunction with movement and positioning becoming more important is reduced freedom of movement in combat. While cartwheeling all over the place like a maniac looks cool, it's not something I'd enjoy seeing or doing in an MMORPG. I'd like to see a combat system where there is a cost associated with moving to a better position. I'm thinking along the lines of how the Heavy works in TF2. The Heavy is not only the slowest class in the game, but he also is nearly immobile while preparing to fire (which takes about 1 second) and while firing. Lowering your gun and moving to a different spot makes you very vulnerable, so you have to be aware of where everyone is (friend and foe) in order to move safely.
TERA and GW2 have to be my choice (tho I voted for TERA)
They placed movement and position to be a vital part of the combat system, which to me, is great. Giving players more control over the outcome of battles by lessening the need for gears and numbers, lower the use of hidden dice rolls and percentages to decide if attacks land.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? As much WoW as a WoWhater would, if a WoWhater could hate WoW.
Mount and blades combat is definitely the best out of that list, by far imo. It would work so perfectly in a game in the future that tries something like mortal online did, some kind of realistic medieval fantasy game. The mellee combat is just perfect, the momentum, blocking, swinging ect, well not perfect.. but i don't think it would take much tweaking to get their.
Tera is also pretty cool for what it does, and gw 2 deserves mention for position ect actually mattering. But, i would just have a blast playing a mmo with m&b combat.
Just read an article that clear states my problem with most MMO combat
"MMO combat boils down to long, drawn-out slug-fests to see whose numbers are the best. This bears no resemblance to real combat, which, due to various factors, often happens in the blink of an eye (and often results in victors with "inferior" skills or equipment). In MMO terms, one shots -- or even mildly quick victories -- are often labeled "overpowered," "unbalanced," and "unfair.""
full article (not sure if I cant post a link like this here, so yeah ...lol)
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? As much WoW as a WoWhater would, if a WoWhater could hate WoW.
Just read an article that clear states my problem with most MMO combat
"MMO combat boils down to long, drawn-out slug-fests to see whose numbers are the best. This bears no resemblance to real combat, which, due to various factors, often happens in the blink of an eye (and often results in victors with "inferior" skills or equipment). In MMO terms, one shots -- or even mildly quick victories -- are often labeled "overpowered," "unbalanced," and "unfair.""
full article (not sure if I cant post a link like this here, so yeah ...lol)
Makes some sense ..especially when we talk about open world pvp areas or contests wher eone side may have 180 ppl and other side 45..
Just read an article that clear states my problem with most MMO combat
"MMO combat boils down to long, drawn-out slug-fests to see whose numbers are the best. This bears no resemblance to real combat, which, due to various factors, often happens in the blink of an eye (and often results in victors with "inferior" skills or equipment). In MMO terms, one shots -- or even mildly quick victories -- are often labeled "overpowered," "unbalanced," and "unfair.""
full article (not sure if I cant post a link like this here, so yeah ...lol)
Makes some sense ..especially when we talk about open world pvp areas or contests wher eone side may have 180 ppl and other side 45..
The article refers number to like hp points, physical attack etc not how many vs how many
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? As much WoW as a WoWhater would, if a WoWhater could hate WoW.
Just read an article that clear states my problem with most MMO combat
"MMO combat boils down to long, drawn-out slug-fests to see whose numbers are the best. This bears no resemblance to real combat, which, due to various factors, often happens in the blink of an eye (and often results in victors with "inferior" skills or equipment). In MMO terms, one shots -- or even mildly quick victories -- are often labeled "overpowered," "unbalanced," and "unfair.""
full article (not sure if I cant post a link like this here, so yeah ...lol)
EVE, while not being one-shot system (tho, it can happen with focussing fire), shows that roaming for hours to be killed within minutes is not fun. one-shot system can work for quick respawn battleground type conflict, but not in open world with travel times.
more interaction (feints, counters, parry, dodge) is good, but one-shots are plain bad.
if anything, games should follow movie "realism". minions get one-shotted, bullies get 2-3, and bosses and players get proper slugfest. no gangbangs allowed. find your own punching bag.
One of my biggest turn offs with most MMO's is the way my character, or any character model for that matter, does not seem to move and animate in a certain manner.
I'm sure you've all experienced it, especially when strafing or backpeddling (if you do that sort of thing), and your character seems to do so so very unnaturally. It sucks me right out of the experience.
This becomes far too aparent in combat, when enemy creatures move with animating properly, or what have you, and everything just feels clunky and unrealistic.
This is the spoiled brat nature I get for playing WoW as my first MMO. T_T
I prefer a combat style which actually involves you having to aim and move about, auto-lock/fire is pretty lame unless you are controlling some form of large vehicle.
Most will go for the auto-facepalm option though no doubt as many still don't optimize their UI's, don't use hot buttons/macros and still key turn lulz.
"Come and have a look at what you could have won."
Probably not possible now with the current networking, but something akin to TERA, but more actiony. Like Kingdom Hearts with alittle more depth, God of War with less button mashing, or Dissidia: Final Fantasy.
High action, lots of dodging/blocking, strategy-on-the-fly, and abilities that require thought as opposed to simply pressing a button for one-stop-shopping. TERA has the right idea, but the combat seems alittle slow and bland for me.
For example, in Dissidia: Final Fantasy (on a side note, this applies to only some characters on the roster, as some ::cough:: Sephiroth/Cloud ::cough:: can totally get away with button mashing), if youplay as Jecht, if you button-mash your combo is three slow and weak hits. BUT if you pay attention and press the attack button at the right time his combos are some of the longest and most devastating in the game. It takes getting used to. Or Tidus, where half of his attacks open with a dodge, and are meant to be used after an opponent attacks. Some abilities open with a block, like 98% of ExDeath's moves, which are mostly all counters. Or the Emperor whose attacks are all traps.
Or Cloud of Darkness, where she technically has one attack for ground and aerial, but the timing with which you press the button determines the type of attack the combo becomes. Two button taps in quick succession is like two quick hits, a button press -pause-button press is like an all around AoE web-type attack that catches and holds the opponent, or buttonpress-pause-pause-button press is like a long-range energy attack (weak).
Darkfall but im playing it so im not entirly objective about that hehe.
WoW was back then when i played it at launch for short while not bad but AC2 was alot better then WoW.
I had np with lineage 2 eather point and click getting use 2 and it feels naturally.
wasd+ right click mouse button free look.
Auto attack i realy hate i must puge when i see games with auto attack:P
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
You can't even compare any other game's combat system to that one. You move a mouse to the left when an attack is coming and click the "block" button and it blocks. You move the mouse to the right when an attack comes from the left and you get hit instead of block. Reverse those roles if you're on the attacker's end.
You fire an arrow at someone, you aim above or below their shield... providing they remember to hold their shiled up. You hit someone in the head with a siege crossbow, they die. They don't miraculously get back up and heal themselves or have a healer heal them or a mage cast a spell to protect them from projectiles.
Even if you took auto-lock out of MMO combat and did GW's method of terrain effects, you still don't come close to this style.
Oh, let's also talk about that other thing, the first "M" in the title. You can actually attack from and use your mount as a weapon! Speed bonuses are calculated according to direction and momentum when you hit. Take a horse at a full gallop and swing a bastard sword at someone's head... they die. Take a horse and charge a person form behind, they get knocked down (and possibly out).
There are no MMO's that have ever implemented this type of mount system in their game (and a reason I cringe when I hear of mounts in MMO's). At best you can attack from one, but the mount itself is treated more as a seperate item. M&B actually combines the mount with the player's ability (and character skill) to determine the effects of combat.
Comments
dragon saga looks SO AWESOME! BUT I CANT PLAY ITT because i am not allowed for the content >:(
Mount and Blade combat is great! one of the best combat systems out there imo.
DCUO should be on the list aswell tough as it had a really great and new combat system, atleast for MMO's
Currently Playing Path of Exile
what about dragon saga one?
Anything with some strategy and where you can move while you fight.
TERA and GW2 both seems fun that way, but any game where I have to think before using an attack is a good system, instead of pushing the same attacks in the same order all the time.
For me it's got to be Guild Wars 2, cause I'm tired of standing in one place & face rolling my skills. I want to have combat where movement, positioning and teamwork matters.
Looking forward to Tera's and Guild Wars 2. Just so tired of standing face to face and spamming the same skills over and over type combat. Want to try something different.
I voted "Other" because, having never played any of those games other than the "autoattack" category, I don't know what combat systems they have. If you're talking about where we want MMO combat to go in the future, it would be a lot more helpful to list concepts rather than rattling off a list of games.
One thing I'd like to see in conjunction with movement and positioning becoming more important is reduced freedom of movement in combat. While cartwheeling all over the place like a maniac looks cool, it's not something I'd enjoy seeing or doing in an MMORPG. I'd like to see a combat system where there is a cost associated with moving to a better position. I'm thinking along the lines of how the Heavy works in TF2. The Heavy is not only the slowest class in the game, but he also is nearly immobile while preparing to fire (which takes about 1 second) and while firing. Lowering your gun and moving to a different spot makes you very vulnerable, so you have to be aware of where everyone is (friend and foe) in order to move safely.
TERA and GW2 have to be my choice (tho I voted for TERA)
They placed movement and position to be a vital part of the combat system, which to me, is great. Giving players more control over the outcome of battles by lessening the need for gears and numbers, lower the use of hidden dice rolls and percentages to decide if attacks land.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
GW2 and TERA's comabat system looks pretty sweet. Looking forward to trying them both out
scribble scribble scribble
Mount and blades combat is definitely the best out of that list, by far imo. It would work so perfectly in a game in the future that tries something like mortal online did, some kind of realistic medieval fantasy game. The mellee combat is just perfect, the momentum, blocking, swinging ect, well not perfect.. but i don't think it would take much tweaking to get their.
Tera is also pretty cool for what it does, and gw 2 deserves mention for position ect actually mattering. But, i would just have a blast playing a mmo with m&b combat.
Just read an article that clear states my problem with most MMO combat
"MMO combat boils down to long, drawn-out slug-fests to see whose numbers are the best. This bears no resemblance to real combat, which, due to various factors, often happens in the blink of an eye (and often results in victors with "inferior" skills or equipment). In MMO terms, one shots -- or even mildly quick victories -- are often labeled "overpowered," "unbalanced," and "unfair.""
full article (not sure if I cant post a link like this here, so yeah ...lol)
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
Makes some sense ..especially when we talk about open world pvp areas or contests wher eone side may have 180 ppl and other side 45..
GW2. It seems to have the best balance between strategy and action.
The article refers number to like hp points, physical attack etc not how many vs how many
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
EVE, while not being one-shot system (tho, it can happen with focussing fire), shows that roaming for hours to be killed within minutes is not fun. one-shot system can work for quick respawn battleground type conflict, but not in open world with travel times.
more interaction (feints, counters, parry, dodge) is good, but one-shots are plain bad.
if anything, games should follow movie "realism". minions get one-shotted, bullies get 2-3, and bosses and players get proper slugfest. no gangbangs allowed. find your own punching bag.
One of my biggest turn offs with most MMO's is the way my character, or any character model for that matter, does not seem to move and animate in a certain manner.
I'm sure you've all experienced it, especially when strafing or backpeddling (if you do that sort of thing), and your character seems to do so so very unnaturally. It sucks me right out of the experience.
This becomes far too aparent in combat, when enemy creatures move with animating properly, or what have you, and everything just feels clunky and unrealistic.
This is the spoiled brat nature I get for playing WoW as my first MMO. T_T
I prefer a combat style which actually involves you having to aim and move about, auto-lock/fire is pretty lame unless you are controlling some form of large vehicle.
Most will go for the auto-facepalm option though no doubt as many still don't optimize their UI's, don't use hot buttons/macros and still key turn lulz.
"Come and have a look at what you could have won."
Probably not possible now with the current networking, but something akin to TERA, but more actiony. Like Kingdom Hearts with alittle more depth, God of War with less button mashing, or Dissidia: Final Fantasy.
High action, lots of dodging/blocking, strategy-on-the-fly, and abilities that require thought as opposed to simply pressing a button for one-stop-shopping. TERA has the right idea, but the combat seems alittle slow and bland for me.
For example, in Dissidia: Final Fantasy (on a side note, this applies to only some characters on the roster, as some ::cough:: Sephiroth/Cloud ::cough:: can totally get away with button mashing), if youplay as Jecht, if you button-mash your combo is three slow and weak hits. BUT if you pay attention and press the attack button at the right time his combos are some of the longest and most devastating in the game. It takes getting used to. Or Tidus, where half of his attacks open with a dodge, and are meant to be used after an opponent attacks. Some abilities open with a block, like 98% of ExDeath's moves, which are mostly all counters. Or the Emperor whose attacks are all traps.
Or Cloud of Darkness, where she technically has one attack for ground and aerial, but the timing with which you press the button determines the type of attack the combo becomes. Two button taps in quick succession is like two quick hits, a button press -pause-button press is like an all around AoE web-type attack that catches and holds the opponent, or buttonpress-pause-pause-button press is like a long-range energy attack (weak).
Why do people still attribute the revolution of free action combat to TERA? Free action combat was introduced 6-7(?) years ago with RYL.
Anyways to be more on topic, more action, more clutch, more butt clenching death defying experiences.
I heard of RYL, but never bothered to look into it. Didn't know it had action combat.
Darkfall but im playing it so im not entirly objective about that hehe.
WoW was back then when i played it at launch for short while not bad but AC2 was alot better then WoW.
I had np with lineage 2 eather point and click getting use 2 and it feels naturally.
wasd+ right click mouse button free look.
Auto attack i realy hate i must puge when i see games with auto attack:P
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
I think Tabula Rasa had one of the most interesting combat systems.
Kind of Mass Effect like, RPG flavor but 3rd person action shooter core.
I would LOVE to see this done right in a MMO. Firefall might be my only chance.
I actually hate, and I mean HATE first person shooter type combat (Elder Scrools/Oblivion/Darkfall) in a RPG / MMO.
There is nothing that kills immersion faster for me then not being able to see my character and how they fit into/effect the world.
Actually i'm looking forward to TOR's combat. Looks good so far (doesn't have an auto attack).
I would say GW2/TERA type combat but usually the AI isn't good enough to pose a challenge when you can dodge them. PvP could be a lot of fun however.
M&B: Warband, hands down.
You can't even compare any other game's combat system to that one. You move a mouse to the left when an attack is coming and click the "block" button and it blocks. You move the mouse to the right when an attack comes from the left and you get hit instead of block. Reverse those roles if you're on the attacker's end.
You fire an arrow at someone, you aim above or below their shield... providing they remember to hold their shiled up. You hit someone in the head with a siege crossbow, they die. They don't miraculously get back up and heal themselves or have a healer heal them or a mage cast a spell to protect them from projectiles.
Even if you took auto-lock out of MMO combat and did GW's method of terrain effects, you still don't come close to this style.
Oh, let's also talk about that other thing, the first "M" in the title. You can actually attack from and use your mount as a weapon! Speed bonuses are calculated according to direction and momentum when you hit. Take a horse at a full gallop and swing a bastard sword at someone's head... they die. Take a horse and charge a person form behind, they get knocked down (and possibly out).
There are no MMO's that have ever implemented this type of mount system in their game (and a reason I cringe when I hear of mounts in MMO's). At best you can attack from one, but the mount itself is treated more as a seperate item. M&B actually combines the mount with the player's ability (and character skill) to determine the effects of combat.