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Which combat system u prefer in mmorpg's

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  • CastillleCastillle Member UncommonPosts: 2,679

    Sometimes I really just want a point and click autoattack game for when Im having a sandwich...Oh wait I remember eating while doing instances in WoW! I <3 my belkin n52te!  I was able to play things like WoW, ff14, champions online, etc...With just 1 hand!!

     

    But yah I do like autoattack games sometimes!  The CoX combat system was great too! If only the game had more enemy types, backgrounds, etc.... 

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  • ConavarConavar Member Posts: 27

    I can see and agree with peoples points about wanting to feel more involved in the combat. I'd rather see a system that involves dodge and blocks etc to be carried out by the player and not dice rolls too. I've enjoyed the combat style that the Elderscrolls games had, blocking a melee attack, dodging  spells etc, its all good and after a tough battle you feel like you either screwed up and let that sword slash in, or you are proud of the way you turned the fight in your favour.

    What you class as 'auto attack' games aren't actually as simple as that though are they? You dont just target a mob or player and sit back while you swing your sword every 2.3 seconds or whatever. You still have abilties that you trigger to counter another abiliy, or damage the enemy, all done via button bashing. That is no different to the the more active type of combat I'd prefer in the first paragraph. So unless you've hacked a Kinect or Move controller you'll be button bashing, mouse clicking away with the rest of the MMOers.

    What spoils games like WoW for me is the reliance on gear. Obviously  I'd like my super dooper glowing sword that makes me stronger hurt you more than your rusty fire poker that you found in a stream. So it should. I spent weeks collecting the essence of balderdash brains, and rare ubermentium alloy.  Also, my armour is strong against rusty poker attacks. Good job you dont have a sword like mine, it'd cut through it like butter!

    So, yeah ok, gear should have an impact. otherwise you'd just not bother trying to upgrade, its just gone a bit too far.

    In this ideal MMO for skilled players, not auto-attack noobs, what is the driving force to carry on playing?  WoW is epic loot. from raid bosses...what does yours offer? I can see it in single player games; it s a story that I want to see to the end, I've just lost sight of what else would compell people to play for more than a month, its not a sarcastic question :)

    Common sense is not a Sixth sense

  • tazarconantazarconan Member Posts: 1,013

    Originally posted by Solestran

    Originally posted by tazarconan

    After 173 votes so far :

    65 % of players prefer manual combat systems

    20% of players prefer classic auto-atack system

    15% of players prefer something different,some a hybrid,or other games like vindictus or dcuo or others.

    That's intresting. I believe some companies will see the results ...

     173 vots is hardly a cross section on which you can determine a pattern.  When you can get the same results in the thousands, then you might have a foot to stand on.

    If we were talking about 12 votes or 40 votes i would agree.185 votes so far though u can tell whats going on from a relative safe position.

    Unless u imply ofc that the majority of ppl voted where from aoc developer company or bethesda agents... which is most unlikely...

    Ppl will continue voting and we ll see where it goes.

  • tazarconantazarconan Member Posts: 1,013

    Originally posted by Loke666

    Originally posted by Cecropia

    God forbid you'd ever need good hand eye coordination in a video game, eh?

    Just because auto-attack has been so prevalent in this genre for so long, it doesn't mean that things can't evolve in a new direction. Especially as technology advances.

    I think a lot of the people who seem to almost fear any sort of twitch skills in their mmos, would likely be surprised how much more they'd enjoy the experience with a little more practice and patience. Remember that we are playing video games, not boardgames. Standing staticallly face to face with my enemy exchanging blows (rolling dice) got tired years ago.

    I can't stand auto attack either but I am not sure twitched based combat is better. It easily just becomes a click war with the mouse.

    Real combat is about tactics. You surroundings matters (where is the sun, standing on higher ground, tricking your opponent to step in mud and so on), what your opponent do matters, syncronising with allies matters and so on.

    Sadly is rarely tactics that important in MMO combat no matter if you have auto attacks or twitched based combat. It helps slightly maybe but nor much.

    I hate watching people standing in the same spot clicking the same attacks in a certain order.

    The best MMO combat vid I ever seen was from the thief in GW2, that looked really fun and actually tactical. I hope it is as fun to play as it looks like. :)

    I agree with most of the things Loke  says about tactical ccombat and the various elements that could deside the fate /result of  battles.

    Personally  my idea for perfect combat system is something beetwenn oblivion and mount and blade.

    If u observe both combat systems someone can say that it looks rather simplistic. As u play on them, u discover the real beauty that is hidden..Timed attacks ,smart positioning,luring anemies ,nice blocks /parries etc etc etc

    Someone here said that action based combat systems in current mmorpg's instead of revolutionary are taking gaming backwards.

    I agree. I can't compare aoc with oblivion in terms of combat' realism. In one game u spam combos..some say u must do it carefully but if u can explain me how u can spam something and being along carefull in zergfests im with you.

    The wrong part is that they making the action mmorpgs right now full paced as well. Thats their mistake! Thats what they must correct!

    OBlivion and mount and blade are not a sprint zerg fest and spam combos manually. They both require thoguht. You must observe enemies movements when fighting. On Oblivion in big fights 6-10 mobs vs me and some others i was able to watch most of the enemies what they were doing who they were attacking which caster was doing spells on me. Why ? Cause the combat speed is slower than aoc's.

    Bow someone try to explain me how u can do the same thing in aoc ,during in mass battes u can actually fight and spam all these combis u must spam asap,and at the same time observe what's going on around u ,who casts what,what sort of special moves someone is performign  etc etc etc ...try and do the same thing in ddo( i liked it but hated the fact i was able to spam attacks all time) and ofc in the upcoming gw2 and tera where i saw on videos the same guys like aoc sprinting and rolling backwards all the time, making ridicullous jumps 20 meters backwards to avoid attacks..

    At the end devs desided to make some mmorpgs but they made its combat faster as it should be aka korean spmafest mmos

    Mercy devs...mercy..Havent u played oblivion or mount and blade ??

  • tazarconantazarconan Member Posts: 1,013

    Originally posted by Conavar

    In this ideal MMO for skilled players, not auto-attack noobs, what is the driving force to carry on playing?  WoW is epic loot. from raid bosses...what does yours offer? I can see it in single player games; it s a story that I want to see to the end, I've just lost sight of what else would compell people to play for more than a month, its not a sarcastic question :)

    Dude in oblivion gear helps alot... Its just not everything..

    I understand your point but u go from a to z jumping all letters beetween.  More action based combats not excluding gear helping their dmg or hitpoints or physical dmg redution is it?

     

  • EvilestTwinEvilestTwin Member Posts: 286

    Originally posted by Conavar

     

    In this ideal MMO for skilled players, not auto-attack noobs, what is the driving force to carry on playing?  WoW is epic loot. from raid bosses...what does yours offer? I can see it in single player games; it s a story that I want to see to the end, I've just lost sight of what else would compell people to play for more than a month, its not a sarcastic question :)

    Loot could be cosmetic.   You'd be surprised at how many people would grind/pay for rare cosmetic items.

  • DeivosDeivos Member EpicPosts: 3,692

    Originally posted by Conavar

    In this ideal MMO for skilled players, not auto-attack noobs, what is the driving force to carry on playing?  WoW is epic loot. from raid bosses...what does yours offer? I can see it in single player games; it s a story that I want to see to the end, I've just lost sight of what else would compell people to play for more than a month, its not a sarcastic question :)

    Well for starters skill based games does not preclude progression. And I generally advocate nonlinear progression akin to what Planetside did.

     

    By using nonlinear progression, you can create a field of options and necessity to play over time while not dorking any individual player's capacity to perform. By letting variety in options grow you can make it so players can go from generalist to specialist, and you get no fuss with people being arbitrarily stronger.

     

    As a result, loot that is both cosmetic as well as beneficial to specalization could be very valuable. You could even take this a step further by taking a nod towards Borderlands or Spore where weapons, gear, and everything else are or can be made out of components. Instead of grinding for a specific piece of loot, you could be working on a piece you all ready have. By allowing the players to modify their equipment like this you can let them do much more on both the aesthetic front as well as the personal tweaking and specialization of their characters.

     

    Pretty much, if you make the game world in a way that lets you swap components, stats, and abilities freely, you can categorize it based on tactile complexity and create a sort of progression pieced between the unlocking those options for the character themsleves as well as by finding and optimizing gear to cater to the most preferred skills and playstyles avaliable to the player.

     

    Could keep them going quite a while I'd think depending on the depth of the game.

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

    "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin

  • BlackWatchBlackWatch Member UncommonPosts: 972

    As long as the controls aren't 'click to move' or as combersome/broken as SWG's rough adaptation of an FPS-MMO hybrid... it can work. 

    I guess the other abortion of a control/combat system would be console-FPS style.  No thanks. 

    While I do get bored with the traditional tab-target-1-2-1-2-1-2 loot, rinse, repeat,... I don't want a game that is so focussed any any single aspect of the game that all of the others suffer for it.  Not in an MMO, that is. 

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