Shrug. Some people resort to attacking another person directly if they're confronted with facts and sensible arguments that they have no arguments themselves to counter it with. If someone starts namecalling 'fanboi' it's often because they're a bigger fanboi of another game or subgenre themselves.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Shrug. Some people resort to attacking another person directly if they're confronted with facts and sensible arguments that they have no arguments themselves to counter it with. If someone starts namecalling 'fanboi' it's often because they're a bigger fanboi of another game or subgenre themselves.
Yeah, the nature of these forums lately, isn't it?
In the spirit of the intelligence world/politics, "admit nothing, deny everything, and launch counter accusations."
Most gamers (these days) want to come home from work and play a game that takes little to no effort. Most people are so tired from work and thinking all day, that they want to come home and not think. So the trend to restrict games so much that we include the least common denominator continues. There just isn't much you can do about it. Most people don't like to think.
Nonsense. There's enough people who have intellectually tough and demanding jobs, but who want for their MMO's less puzzles and brainbreakers as they want easy entertainment for their tv shows. Doesn't mean that they won't like to think and concentrate intensely, just not all the time for all their entertainment.
Besides, I've played oldschool MMO's and sandbox MMO's, if you think that you need to use that much brainpower to play those MMO's then your expectations are really low. The only MMO that qualifies for having to use your brain in an immersive, more acitive capacity is maybe TSW, where all kinds of puzzle quests and mystery ARG's are included.
I didn't mean to offend. I also didn't say that the group doesn't exist, just that they are the minority.
dude, youre the biggest TOR fanboy on these forums. you havent posted a single critique of TOR. youre too blind to be taken seriously.
dude, youre the biggest TOR troll on these forums. you havent posted a single info on TOR. youre too blind to be taken seriously.
as for OP
"If we forego the usual comments about how great (or not) is Bioware, if we forget that the Star Wars IP is huge (my personal favorite btw) and if we don't pay attention to the fact that Bioware will break even on box sales alone, and forget the swg vs. SWTOR and just focus on TOR and go down right to it, what is the attraction to this game?"
I think I just forgot almost everything about TOR :P
well every class has a different story, not sure about advance classes. but you're right, a lot of the story content shown are instances, since they are flashpoints. I recall seeing open world in the sith inquistor? starting zone, many people went into a cave together and meet one of the sith lords.
Obviously SWTOR is going to be heavily relying on story content, thus putting a lot pressure on itself to provide the huge amount of story content needed for most normal players (not including those who tries to get the endgame as fast as possible, pressing esc for every single cutscene and dialogue), then we also know there are warzones (or open planet pvp?) as kinda endgame, fighting a continous war should be fun.
And yes I just skipped 6 page of forum, so I might be a bit out of touch.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? As much WoW as a WoWhater would, if a WoWhater could hate WoW.
Most gamers (these days) want to come home from work and play a game that takes little to no effort. Most people are so tired from work and thinking all day, that they want to come home and not think. So the trend to restrict games so much that we include the least common denominator continues. There just isn't much you can do about it. Most people don't like to think.
Nonsense. There's enough people who have intellectually tough and demanding jobs, but who want for their MMO's less puzzles and brainbreakers as they want easy entertainment for their tv shows. Doesn't mean that they won't like to think and concentrate intensely, just not all the time for all their entertainment.
Besides, I've played oldschool MMO's and sandbox MMO's, if you think that you need to use that much brainpower to play those MMO's then your expectations are really low. The only MMO that qualifies for having to use your brain in an immersive, more acitive capacity is maybe TSW, where all kinds of puzzle quests and mystery ARG's are included.
I didn't mean to offend. I also didn't say that the group doesn't exist, just that they are the minority.
I think you're right, that they are the minority, not just in MMOs, but gaming in general. Its not even that they don't want to have to "think" or use effort to complete something. I think its more in the line of, they want to play something thats fun, and not play something that requires a graphing calculator.
It doesn't necessarily mean that these kind of games lack depth, or challenge.
What's there to what about? He's exactly right. I guess the only people that wouldn't see the problem are those used to super instanced small scale linear WoW clones (ie, not real MMORPG fans). Bioware is good at making linear singleplayer RPGs. This looks to be the kind of MMORPG they're making too. Nothing massive or very multiplayer about it. Their big selling point is scripted instances... if I wanted that, I'd be playing a singleplayer game and saving myself 15 bucks a month.
Ignorance is bliss, mate. In this case, apparently yours.
SWTOR has an amount of content to offer that dwarfs all other MMO's, more variety, depth and abundance in questing content than any MMO before.
Besides that, as far as as it looks its world will be huge, massive, easily being a lot larger than a WoW, its expansions included.
1 SWTOR planet is already almost about the size of the whole Rift world, and there's 17 Planets ingame at launch.
Do your homework better next time
I've done plenty of homework. They can have giant planets as much as they want, but when their main selling point is scripted mostly singleplayer instances, we won't be using that world very much. And having "more" questing content isn't exactly a good thing in a genre oversaturated with quest grinding. "But the questing will be fun because Bioware does it!" Well, I got tired of grinding quests 6 years ago, if I desperately wanted to quest by myself I'd play Kotor. And no, I've seen very little variety or depth out of this game so far. SWG had massive planets too, but they were boring as hell, nothing there.
This game, from its art direction of trying to mimic the movies, the cell shading, and the weird spikey Sith armor, to the linearity, this game obviously isn't aimed at the core MMO audience.
Thanks for proving once again that you know nothing about SWTOR. How can anyone even argue with you is beyond me.
I'm puzzled why you would write such a long and pretty well written I might add piece for a game you obviously have little interest in. So SW:TOR probably isn't going to be for you. What difference does it make? Find a game that is more your liking and play that one instead.
Personally I preferred Mass Effect 2 last year over Red Dead and never got what all the fuss about Red Dead was. It wasn't a bad game it just wasn't worth all the praise thrown on it. Mass Effect 2 on the other hand was by a good margin my favorite game of last year.
To each there own I guess. Play the game you like and don't worry about the ones your don't. Me, I kind of like the idea of Bioware making a theme park game on "rails" as you put it. Their wonderful story telling capabilities would be largely lost in a open world Eve type MMO. Not that I'm saying there is no open worlds in SW:TOR, I am saying at it's core its about your personal story mission arc which is going to be a "on rails" experience much the same way Mass Effect's or Dragon Age's personal story is. I have seen other theme park MMO's try this before as well but no one with the kind of history for this kind of thing like BioWare.
Now a Morrowwind or Fallout MMO (If they ever happens) I expect to be massively open world/open class system. Different developers, different expectations.
Comments
Shrug. Some people resort to attacking another person directly if they're confronted with facts and sensible arguments that they have no arguments themselves to counter it with. If someone starts namecalling 'fanboi' it's often because they're a bigger fanboi of another game or subgenre themselves.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Yeah, the nature of these forums lately, isn't it?
In the spirit of the intelligence world/politics, "admit nothing, deny everything, and launch counter accusations."
;-)
I didn't mean to offend. I also didn't say that the group doesn't exist, just that they are the minority.
dude, youre the biggest TOR troll on these forums. you havent posted a single info on TOR. youre too blind to be taken seriously.
as for OP
"If we forego the usual comments about how great (or not) is Bioware, if we forget that the Star Wars IP is huge (my personal favorite btw) and if we don't pay attention to the fact that Bioware will break even on box sales alone, and forget the swg vs. SWTOR and just focus on TOR and go down right to it, what is the attraction to this game?"
I think I just forgot almost everything about TOR :P
well every class has a different story, not sure about advance classes. but you're right, a lot of the story content shown are instances, since they are flashpoints. I recall seeing open world in the sith inquistor? starting zone, many people went into a cave together and meet one of the sith lords.
Obviously SWTOR is going to be heavily relying on story content, thus putting a lot pressure on itself to provide the huge amount of story content needed for most normal players (not including those who tries to get the endgame as fast as possible, pressing esc for every single cutscene and dialogue), then we also know there are warzones (or open planet pvp?) as kinda endgame, fighting a continous war should be fun.
And yes I just skipped 6 page of forum, so I might be a bit out of touch.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
I think you're right, that they are the minority, not just in MMOs, but gaming in general. Its not even that they don't want to have to "think" or use effort to complete something. I think its more in the line of, they want to play something thats fun, and not play something that requires a graphing calculator.
It doesn't necessarily mean that these kind of games lack depth, or challenge.
Thanks for proving once again that you know nothing about SWTOR. How can anyone even argue with you is beyond me.
I'm puzzled why you would write such a long and pretty well written I might add piece for a game you obviously have little interest in. So SW:TOR probably isn't going to be for you. What difference does it make? Find a game that is more your liking and play that one instead.
Personally I preferred Mass Effect 2 last year over Red Dead and never got what all the fuss about Red Dead was. It wasn't a bad game it just wasn't worth all the praise thrown on it. Mass Effect 2 on the other hand was by a good margin my favorite game of last year.
To each there own I guess. Play the game you like and don't worry about the ones your don't. Me, I kind of like the idea of Bioware making a theme park game on "rails" as you put it. Their wonderful story telling capabilities would be largely lost in a open world Eve type MMO. Not that I'm saying there is no open worlds in SW:TOR, I am saying at it's core its about your personal story mission arc which is going to be a "on rails" experience much the same way Mass Effect's or Dragon Age's personal story is. I have seen other theme park MMO's try this before as well but no one with the kind of history for this kind of thing like BioWare.
Now a Morrowwind or Fallout MMO (If they ever happens) I expect to be massively open world/open class system. Different developers, different expectations.
Locking the thread. Pretty much going in circles with bait and attacks at this point.
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