Look at Oblivion, there are way too many mods with "countless" hours of content for you to play. theres more content in that game than DAOC, WOW, SWG, RIFT, EQ, ETC...even VANGUARD for you to play through...
Skyrim will follow the same path.. you cannot compare SWToR to a true sandbox.
Both games will be unique in their own ways. However, for this poll the "educated" answer is Skyrim.
From what I understand, mods isn't what the OP meant and how would you even count that content. One time playthrough for all content, or how long you can keep yourself entertained while playing?
I'm going with what the Skyrim devs themselves say since it's their game after all, and they were talking about 300 hours.
Still doesn't sound bad for a singleplayer game.
But MMO's beat singleplayer games in the pure bulk amount of content and gameplay hours as good as any time.
Because...Oblivion vanilla sucked? And Morrowind/Oblivion/Fallout 3 became EPIC with mods...how do you even play Bethesda games without mods lol...unless you are on a console, then you get stuck with a sucky version.
Oblivion, you can mod the graphics so much, they become almost on par with Skyrim graphics (as seen from Andoran overhaull mod coming out later this year, ETA guestimate)
Oblivion you can add huge player-made quests, that can add 30-40+ hours of gameplay (in each quest mod, though it varies)
Oblivion you can add whole new land masses, that can double, triple or even quadruple your world. One of my favorites is (don't remember the name), but it adds a huge desert landmass to explore.
Oblivion you can add tons of atmospheric sounds and music
Oblivion you can mod in epic weather
Oblivion you can add in tons of new monsters
Oblivion you can download a nude mod, and not get banned by GMs because of "omg nudity lolol, lets put in exploding heads instead"...having said that, I never used them, but they are the most popular mods. Oblivion characters are too ugly to be attractive for me.
Oblivion you can add in hundreds and hundreds of new spells
Oblivion you can do away with the sucky leveling system
Oblivion you can make the UI awesome
Oblivion you can do away with the sucky level scaling system
Just some examples of the more popular style mods. Only console users don't like mods or don't care about them, since consoles don't get any player made mods at all. But with mods, you can turn Oblivion into average, into EPIC. At least Oblivion and Morrowind...the mods keep the games alive. Tons of people still play Oblivion on PC, I bet very few still play the console version. The mods are what make the Elder Scrolls series what they are.
From what I understand, mods isn't what the OP meant and how would you even count that content. One time playthrough for all content, or how long you can keep yourself entertained while playing?
I'm going with what the Skyrim devs themselves say since it's their game after all, and they were talking about 300 hours.
Still doesn't sound bad for a singleplayer game.
But MMO's beat singleplayer games in the pure bulk amount of content and gameplay hours as good as any time.
Clearly you've never played any Elder Scrolls games. Mods are apart of a game whether you mention them in the title or not.
It's like updates for an MMO added content. Not including them would be a waste. However, with Skyrim it's more than the "Developers" of the game pumping out content its the community as well. To not include it would be like having a McDonalds without the Dollar Menu... I LOVE MY DOLLAR MENU!
Sorry, but in this case singleplayer crushes MMO. Don't get me wrong STWoR will be fun to the community it reaches. But it will never compare to the content Skyrim will reach.
Skyrim will have less content on launch than SWTOR, but with mods, it increases replayability 10 fold, and is one reason why I'm still playing New Vegas and Oblivion to this day.
The rate at which content gets released is much quicker when mods come into play, eventhough many of them are less than stellar at the beginning... but you also see new races, new areas, new magic, pretty much new everything in TES mods. Without them, Skryim would be a good, not very long lasting game. (maybe a month or two), with them, I can play the game for years and its never truly outdated.
SWTOR... well, its an MMORPG.. with one single story apart from the MMORPG aspects lasting about the entirety of a playthrough of - say - Oblivion. Multiply that by 8 and you have hefty content even before the MMO mainstays and timesinks. (or alongside them as thats more true to how you'll play them)
So, really, between the two, I think they'll have similar amounts of content with skyrim adding much more in a shorter amount of time, but SWTOR starting with more up front and adding slowly when the developers have the content polished.
From what I understand, mods isn't what the OP meant and how would you even count that content. One time playthrough for all content, or how long you can keep yourself entertained while playing?
I'm going with what the Skyrim devs themselves say since it's their game after all, and they were talking about 300 hours.
Still doesn't sound bad for a singleplayer game.
But MMO's beat singleplayer games in the pure bulk amount of content and gameplay hours as good as any time.
Clearly you've never played any Elder Scrolls games. Mods are apart of a game whether you mention them in the title or not.
It's like updates for an MMO added content. Not including them would be a waste. However, with Skyrim it's more than the "Developers" of the game pumping out content its the community as well. To not include it would be like having a McDonalds without the Dollar Menu... I LOVE MY DOLLAR MENU!
Sorry, but in this case singleplayer crushes MMO. Don't get me wrong STWoR will be fun to the community it reaches. But it will never compare to the content Skyrim will reach.
I have to disagree with the highlighted, simply because, Consoles don't have the benefit of mods, so, technically they aren't a part of the game for everyone.
From what I understand, mods isn't what the OP meant and how would you even count that content. One time playthrough for all content, or how long you can keep yourself entertained while playing?
I'm going with what the Skyrim devs themselves say since it's their game after all, and they were talking about 300 hours.
Still doesn't sound bad for a singleplayer game.
But MMO's beat singleplayer games in the pure bulk amount of content and gameplay hours as good as any time.
Clearly you've never played any Elder Scrolls games. Mods are apart of a game whether you mention them in the title or not.
It's like updates for an MMO added content. Not including them would be a waste. However, with Skyrim it's more than the "Developers" of the game pumping out content its the community as well. To not include it would be like having a McDonalds without the Dollar Menu... I LOVE MY DOLLAR MENU!
Sorry, but in this case singleplayer crushes MMO. Don't get me wrong STWoR will be fun to the community it reaches. But it will never compare to the content Skyrim will reach.
I have to disagree with the highlighted, simply because, Consoles don't have the benefit of mods, so, technically they aren't a part of the game for everyone.
Console Oblivion is most likely almost completely dead. I never hear anyone say they are playing it on a console.
PC version of Oblivion is still alive because of mods. I added in over 500 hours of gameplay time, in Oblivion because of mods.
Only console players don't care/dislike mods, because they don't get them.
The rate at which content gets released is much quicker when mods come into play, eventhough many of them are less than stellar at the beginning... but you also see new races, new areas, new magic, pretty much new everything in TES mods. Without them, Skryim would be a good, not very long lasting game. (maybe a month or two), with them, I can play the game for years and its never truly outdated.
SWTOR... well, its an MMORPG.. with one single story apart from the MMORPG aspects lasting about the entirety of a playthrough of - say - Oblivion. Multiply that by 8 and you have hefty content even before the MMO mainstays and timesinks. (or alongside them as thats more true to how you'll play them)
I just want to point out something else you should have added but I'm sure you were thinking it anyways. SWToR will have a SET look and feel that you will always see. Skyrim's will constantly change through mods.
From what I understand, mods isn't what the OP meant and how would you even count that content. One time playthrough for all content, or how long you can keep yourself entertained while playing?
I'm going with what the Skyrim devs themselves say since it's their game after all, and they were talking about 300 hours.
Still doesn't sound bad for a singleplayer game.
But MMO's beat singleplayer games in the pure bulk amount of content and gameplay hours as good as any time.
Clearly you've never played any Elder Scrolls games. Mods are apart of a game whether you mention them in the title or not.
It's like updates for an MMO added content. Not including them would be a waste. However, with Skyrim it's more than the "Developers" of the game pumping out content its the community as well. To not include it would be like having a McDonalds without the Dollar Menu... I LOVE MY DOLLAR MENU!
Sorry, but in this case singleplayer crushes MMO. Don't get me wrong STWoR will be fun to the community it reaches. But it will never compare to the content Skyrim will reach.
I have to disagree with the highlighted, simply because, Consoles don't have the benefit of mods, so, technically they aren't a part of the game for everyone.
Console Oblivion is most likely almost completely dead. I never hear anyone say they are playing it on a console.
PC version of Oblivion is still alive because of mods. I added in over 500 hours of gameplay time, in Oblivion because of mods.
Only console players don't care/dislike mods, because they don't get them.
Changing the conditions / values of the variables in order for the conclusions to match your predispositions = bad science.
Just some examples of the more popular style mods. Only console users don't like mods or don't care about them, since consoles don't get any player made mods at all. But with mods, you can turn Oblivion into average, into EPIC. At least Oblivion and Morrowind...the mods keep the games alive. Tons of people still play Oblivion on PC, I bet very few still play the console version. The mods are what make the Elder Scrolls series what they are.
Yep, and exclude the mods and what remains is the pure dev provided content you'll have at release, which is at least more quantifiable. I mean, Warcraft 3 has a gazillion mods, does that mean that WC3 has more content than all MMORPG's, WoW and UO included? I hope that clarifies my point.
And as for the dev provided original content, Skyrim devs already gave a number, they approximated it around 300 hours. Which, considering that singleplayer games usually amount up to 30 to 100 hours at most is still quite a lot.
Let's not bring Oblivion/Skyrim/sandbox fanboism into the mix, shall we, because it should also be obvious that Oblivion/Skyrim/sandbox fan(boi)s will of course choose for Skyrim to have more playable gameplay hours for them - as well as GW2 fan(boi)s and SWTOR haters/critics, of course.
The question was about amount of content, not what you prefer to play.
Originally posted by Vandarix
Clearly you've never played any Elder Scrolls games. Mods are apart of a game whether you mention them in the title or not.
It's like updates for an MMO added content. Not including them would be a waste. However, with Skyrim it's more than the "Developers" of the game pumping out content its the community as well. To not include it would be like having a McDonalds without the Dollar Menu... I LOVE MY DOLLAR MENU!
Sorry, but in this case singleplayer crushes MMO. Don't get me wrong STWoR will be fun to the community it reaches. But it will never compare to the content Skyrim will reach.
See my answer above. Also, I'd add that we're talking about the number of playable gameplay time we're talking about at its launch, not 2-3 years later.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
From what I understand, mods isn't what the OP meant and how would you even count that content. One time playthrough for all content, or how long you can keep yourself entertained while playing?
I'm going with what the Skyrim devs themselves say since it's their game after all, and they were talking about 300 hours.
Still doesn't sound bad for a singleplayer game.
But MMO's beat singleplayer games in the pure bulk amount of content and gameplay hours as good as any time.
Clearly you've never played any Elder Scrolls games. Mods are apart of a game whether you mention them in the title or not.
It's like updates for an MMO added content. Not including them would be a waste. However, with Skyrim it's more than the "Developers" of the game pumping out content its the community as well. To not include it would be like having a McDonalds without the Dollar Menu... I LOVE MY DOLLAR MENU!
Sorry, but in this case singleplayer crushes MMO. Don't get me wrong STWoR will be fun to the community it reaches. But it will never compare to the content Skyrim will reach.
I have to disagree with the highlighted, simply because, Consoles don't have the benefit of mods, so, technically they aren't a part of the game for everyone.
Console Oblivion is most likely almost completely dead. I never hear anyone say they are playing it on a console.
PC version of Oblivion is still alive because of mods. I added in over 500 hours of gameplay time, in Oblivion because of mods.
Only console players don't care/dislike mods, because they don't get them.
Changing the conditions / values of the variables in order for the conclusions to match your predispositions = bad science.
You're the one trying to take a significant aspect of a franchise away from it, no matter how you slice it modding is a part of the elder scrolls, that's just how it is.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
People, while the title of this thread may be misleading, you guys need to read the OP.... It's not a question as to which will be better or which you will buy.
With that said, it is quite obvious that SWToR will have a lot more content than Skyrim. People thinking Skyrim will have more content than an MMORPG that sports 200+ hours worth of unique content per class are just delusional... Yes, you can play a series of classes in Skyrim as well, but the content remains the same, unlike SWToR. This thread is quite ridiculous really. Comparing the size of a single-player game to an MMORPG of this magnitude...
You're the one trying to take a significant aspect of a franchise away from it, no matter how you slice it modding is a part of the elder scrolls, that's just how it is.
Then why compare it with SWTOR at all? Or a GW2, or WoW, or EQ2 as it is now, or LotrO or EQ with all its expansions?
If you include mods and other player created content, then I can say that all kinds of singleplayer games have more content than any MMORPG, whether that's Oblivion, Warcraft 3, Neverwinter Nights 1 and 2, Skyrim, you name it, any singleplayer game with an extensive modding community will do.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
OK then SWTOR still has more content then Skyrim with or without mods because it is a MMO and has repeatable content and is thusly INFINITE so Skyrim loses lol.
We can do this all day people, this thread is stupid.
If you want to define "content" as developer created story/tasks that are in the game at launch SWTOR wins by a factor of 10. Skyrim's developers said they have around 300 hours of content in the game.
If you want to define "content" has how many hours you can/could put into this game thanks to additions, mods, expansions, DLC, repeatable content, etc. then both games are infinite really so they are equal.
Just some examples of the more popular style mods. Only console users don't like mods or don't care about them, since consoles don't get any player made mods at all. But with mods, you can turn Oblivion into average, into EPIC. At least Oblivion and Morrowind...the mods keep the games alive. Tons of people still play Oblivion on PC, I bet very few still play the console version. The mods are what make the Elder Scrolls series what they are.
Yep, and exclude the mods and what remains is the pure dev provided content you'll have at release, which is at least more quantifiable. I mean, Warcraft 3 has a gazillion mods, does that mean that WC3 has more content than all MMORPG's, WoW and UO included? I hope that clarifies my point.
And as for the dev provided original content, Skyrim devs already gave a number, they approximated it around 300 hours. Which, considering that singleplayer games usually amount up to 30 to 100 hours at most is still quite a lot.
Let's not bring Oblivion/Skyrim/sandbox fanboism into the mix, shall we, because it should also be obvious that Oblivion/Skyrim/sandbox fan(boi)s will of course choose for Skyrim to have more playable gameplay hours for them - as well as GW2 fan(boi)s and SWTOR haters/critics, of course.
The question was about amount of content, not what you prefer to play.
Originally posted by Vandarix
Clearly you've never played any Elder Scrolls games. Mods are apart of a game whether you mention them in the title or not.
It's like updates for an MMO added content. Not including them would be a waste. However, with Skyrim it's more than the "Developers" of the game pumping out content its the community as well. To not include it would be like having a McDonalds without the Dollar Menu... I LOVE MY DOLLAR MENU!
Sorry, but in this case singleplayer crushes MMO. Don't get me wrong STWoR will be fun to the community it reaches. But it will never compare to the content Skyrim will reach.
See my answer above. Also, I'd add that we're talking about the number of playable gameplay time we're talking about at its launch, not 2-3 years later.
So, GW2 fans are fanboys, but anyone who dislikes SWTOR is a hater? Kinda lost your argument there...why not say, GW2 fanboys and SWTOR fanboys, or GW2 haters and SWTOR haters?
And mods are a PART of the Elder Scrolls series, wether you want to put your head in the sand and ignore it or not. Oblivion on PC would be dead by now if it wasn't for that. Either that, or a console user that doesn't like mods because he doesn't get them.
But, I do agree...on launch, SWTOR will have way more content than Skyrim. It may have more content overall with future updates, than Skyrim, modded or not, will ever have.
So, in that case...I voted for SWTOR on the poll, since this is a topic about what will have more content. SWTOR will always have more content, because they can continually update new things in. Skyrim will still have a lot of content (mainly through mods), but I doubt it will ever have as much as SWTOR.
Not trying to say anything bad about TOR but Skyrim wins this one hands down. Bioware only has so many devs to crank out new content but Skyrim will have the devs at Bethesda plus the thousands out there in the Modding community making new content almost on a daily basis. No MMO can compete with that.
People, while the title of this thread may be misleading, you guys need to read the OP.... It's not a question as to which will be better or which you will buy.
With that said, it is quite obvious that SWToR will have a lot more content than Skyrim. People thinking Skyrim will have more content than an MMORPG that sports 200+ hours worth of unique content per class are just delusional... Yes, you can play a series of classes in Skyrim as well, but the content remains the same, unlike SWToR. This thread is quite ridiculous really. Comparing the size of a singleplayer game to an MMORPG of this magnitude...
You sir, need to go look up content for Oblivion and see how many hours you come up with. I'm sure you'll be counting well past what ToR will have at Release and what it will have 3-4 yrs from now... Skyrim will do the same... you MMO Noob.
Swtor will have much more content starting out, over about 3 years it will even out with Skyrim mods and swotor being slightly ahead because of updates. This doesn't include Swotor expansions or anything similar. If swotor was any other MMO I would of voted Skyrim, but Swtor devs really want it to have tons of content, and I'm going to trust that just as I would trust Skyrim will be as good and modded as much as previous Elder Scrolls games.
"Great minds talk about ideas, average minds talk about events, and small minds talk about people." - Eleanor Roosevelt "Americans used to roar like lions for liberty; now we bleat like sheep for security." -Norman Vincent Peale
Thank you, MMORPG.com community - in this thread, you have just proven to me without a doubt that concepts such as "logic" "truth" and "common sense" have no place here.
Skyrim will have more content because it has DRAGONS and DRAGONS are immortal and that means this game will be played FOREVER and you will wake up one day after playing Skyrim for 123984289 hours and actually grow a tail.
People, while the title of this thread may be misleading, you guys need to read the OP.... It's not a question as to which will be better or which you will buy.
With that said, it is quite obvious that SWToR will have a lot more content than Skyrim. People thinking Skyrim will have more content than an MMORPG that sports 200+ hours worth of unique content per class are just delusional... Yes, you can play a series of classes in Skyrim as well, but the content remains the same, unlike SWToR. This thread is quite ridiculous really. Comparing the size of a singleplayer game to an MMORPG of this magnitude...
This isn't exactly true, in TOR you do have a lot more story content, you have BG's and the like so yes TOR may beat Skyrim in amount of content on a base level. However content is game-play, and all that it entails. If it's anything like past ES titles. It will have a ton of game-play, which gives you a lot of options in how you approach the game, as well as what you experience while you're playing. In TOR once you're done the story(ies). You're done with a bulk of it's content, all that is left is guild activity raids and PVP. You have a ton more to do in an elder scrolls game than that.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
To answer why I chose SWTOR and Skyrim is because both devs have promised an insane amount of gameplay time and content. This has nothing to do with GW2, Lotor, or any other game for that matter. Its not a fanboy war, I just like to understand other people's thoughts on the matter.
Personally I believe they will be around the same, so that's why I didn't vote. Yes, thats right, OP didn't vote in his own poll nor give the option of them being equal. Please, continue your spectualtions.
From what I understand, mods isn't what the OP meant and how would you even count that content. One time playthrough for all content, or how long you can keep yourself entertained while playing?
I'm going with what the Skyrim devs themselves say since it's their game after all, and they were talking about 300 hours.
Still doesn't sound bad for a singleplayer game.
But MMO's beat singleplayer games in the pure bulk amount of content and gameplay hours as good as any time.
Clearly you've never played any Elder Scrolls games. Mods are apart of a game whether you mention them in the title or not.
It's like updates for an MMO added content. Not including them would be a waste. However, with Skyrim it's more than the "Developers" of the game pumping out content its the community as well. To not include it would be like having a McDonalds without the Dollar Menu... I LOVE MY DOLLAR MENU!
Sorry, but in this case singleplayer crushes MMO. Don't get me wrong STWoR will be fun to the community it reaches. But it will never compare to the content Skyrim will reach.
I have to disagree with the highlighted, simply because, Consoles don't have the benefit of mods, so, technically they aren't a part of the game for everyone.
Console Oblivion is most likely almost completely dead. I never hear anyone say they are playing it on a console.
PC version of Oblivion is still alive because of mods. I added in over 500 hours of gameplay time, in Oblivion because of mods.
Only console players don't care/dislike mods, because they don't get them.
Changing the conditions / values of the variables in order for the conclusions to match your predispositions = bad science.
You're the one trying to take a significant aspect of a franchise away from it, no matter how you slice it modding is a part of the elder scrolls, that's just how it is.
All I'm going to say on this, I would be surprised to find that the PC version outsold the 360 version of Oblivion. Console titles regularly outsell PC titles, even if the PC titles are better. For example, Fallout NV... the 360 title sold nearly 4 times more on launch week.
Mods or no mods, TES series would stil be a good game without the mods, and even if the mods provide longevity, it doesn't mean that everyone uses mods who buys the PC version either. Mods and playing mods I feel is more for the enthusiast than the average game player.
Let's not bring Oblivion/Skyrim/sandbox fanboism into the mix, shall we, because it should also be obvious that Oblivion/Skyrim/sandbox fan(boi)s will of course choose for Skyrim to have more playable gameplay hours for them - as well as GW2 fan(boi)s and SWTOR haters/critics, of course.
The question was about amount of content, not what you prefer to play.
So, GW2 fans are fanboys, but anyone who dislikes SWTOR is a hater? Kinda lost your argument there...why not say, GW2 fanboys and SWTOR fanboys, or GW2 haters and SWTOR haters?
? Did you read my post? Because I don't think you did, pls check in what context the terms were used, then you'll see that your argument doesn't make sense for this specific point you're trying to make.
So, in that case...I voted for SWTOR on the poll, since this is a topic about what will have more content. SWTOR will always have more content, because they can continually update new things in. Skyrim will still have a lot of content (mainly through mods), but I doubt it will ever have as much as SWTOR.
Well now, that is I'd say a reasonable argument. Although I have no idea how much mod content Skyrim will have after 4-5 years or so, but speculating about content comparisons at their respective launches is already fuzzy enough.
Originally posted by aionix
To answer why I chose SWTOR and Skyrim is because both devs have promised an insane amount of gameplay time and content. This has nothing to do with GW2, Lotor, or any other game for that matter. Its not a fanboy war, I just like to understand other people's thoughts on the matter.
I don't know what you call 'insane', but the devs were quite specific in the amount of playable time for content, which is 300 hours that they estimated for Skyrim.
If you want to call 300 hours insane, then be my guest, it certainly is huge for a singleplayer game for dev provided content. However, regarding MMO's the amount of playable time for the content generally dwarfs that of singleplayer games.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Comments
I don't even see the compairson between the two.
Because...Oblivion vanilla sucked? And Morrowind/Oblivion/Fallout 3 became EPIC with mods...how do you even play Bethesda games without mods lol...unless you are on a console, then you get stuck with a sucky version.
Oblivion, you can mod the graphics so much, they become almost on par with Skyrim graphics (as seen from Andoran overhaull mod coming out later this year, ETA guestimate)
Oblivion you can add huge player-made quests, that can add 30-40+ hours of gameplay (in each quest mod, though it varies)
Oblivion you can add whole new land masses, that can double, triple or even quadruple your world. One of my favorites is (don't remember the name), but it adds a huge desert landmass to explore.
Oblivion you can add tons of atmospheric sounds and music
Oblivion you can mod in epic weather
Oblivion you can add in tons of new monsters
Oblivion you can download a nude mod, and not get banned by GMs because of "omg nudity lolol, lets put in exploding heads instead"...having said that, I never used them, but they are the most popular mods. Oblivion characters are too ugly to be attractive for me.
Oblivion you can add in hundreds and hundreds of new spells
Oblivion you can do away with the sucky leveling system
Oblivion you can make the UI awesome
Oblivion you can do away with the sucky level scaling system
Just some examples of the more popular style mods. Only console users don't like mods or don't care about them, since consoles don't get any player made mods at all. But with mods, you can turn Oblivion into average, into EPIC. At least Oblivion and Morrowind...the mods keep the games alive. Tons of people still play Oblivion on PC, I bet very few still play the console version. The mods are what make the Elder Scrolls series what they are.
Clearly you've never played any Elder Scrolls games. Mods are apart of a game whether you mention them in the title or not.
It's like updates for an MMO added content. Not including them would be a waste. However, with Skyrim it's more than the "Developers" of the game pumping out content its the community as well. To not include it would be like having a McDonalds without the Dollar Menu... I LOVE MY DOLLAR MENU!
Sorry, but in this case singleplayer crushes MMO. Don't get me wrong STWoR will be fun to the community it reaches. But it will never compare to the content Skyrim will reach.
I can't choose and therefore will not.
Skyrim will have less content on launch than SWTOR, but with mods, it increases replayability 10 fold, and is one reason why I'm still playing New Vegas and Oblivion to this day.
The rate at which content gets released is much quicker when mods come into play, eventhough many of them are less than stellar at the beginning... but you also see new races, new areas, new magic, pretty much new everything in TES mods. Without them, Skryim would be a good, not very long lasting game. (maybe a month or two), with them, I can play the game for years and its never truly outdated.
SWTOR... well, its an MMORPG.. with one single story apart from the MMORPG aspects lasting about the entirety of a playthrough of - say - Oblivion. Multiply that by 8 and you have hefty content even before the MMO mainstays and timesinks. (or alongside them as thats more true to how you'll play them)
So, really, between the two, I think they'll have similar amounts of content with skyrim adding much more in a shorter amount of time, but SWTOR starting with more up front and adding slowly when the developers have the content polished.
I have to disagree with the highlighted, simply because, Consoles don't have the benefit of mods, so, technically they aren't a part of the game for everyone.
Changing the conditions / values of the variables in order for the conclusions to match your predispositions = bad science.
Console Oblivion is most likely almost completely dead. I never hear anyone say they are playing it on a console.
PC version of Oblivion is still alive because of mods. I added in over 500 hours of gameplay time, in Oblivion because of mods.
Only console players don't care/dislike mods, because they don't get them.
SKYRIM all the waaaaaaaaaaaaaaaaay!
I just want to point out something else you should have added but I'm sure you were thinking it anyways. SWToR will have a SET look and feel that you will always see. Skyrim's will constantly change through mods.
Changing the conditions / values of the variables in order for the conclusions to match your predispositions = bad science.
Yep, and exclude the mods and what remains is the pure dev provided content you'll have at release, which is at least more quantifiable. I mean, Warcraft 3 has a gazillion mods, does that mean that WC3 has more content than all MMORPG's, WoW and UO included? I hope that clarifies my point.
And as for the dev provided original content, Skyrim devs already gave a number, they approximated it around 300 hours. Which, considering that singleplayer games usually amount up to 30 to 100 hours at most is still quite a lot.
Let's not bring Oblivion/Skyrim/sandbox fanboism into the mix, shall we, because it should also be obvious that Oblivion/Skyrim/sandbox fan(boi)s will of course choose for Skyrim to have more playable gameplay hours for them - as well as GW2 fan(boi)s and SWTOR haters/critics, of course.
The question was about amount of content, not what you prefer to play.
See my answer above. Also, I'd add that we're talking about the number of playable gameplay time we're talking about at its launch, not 2-3 years later.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
You're the one trying to take a significant aspect of a franchise away from it, no matter how you slice it modding is a part of the elder scrolls, that's just how it is.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
People, while the title of this thread may be misleading, you guys need to read the OP.... It's not a question as to which will be better or which you will buy.
With that said, it is quite obvious that SWToR will have a lot more content than Skyrim. People thinking Skyrim will have more content than an MMORPG that sports 200+ hours worth of unique content per class are just delusional... Yes, you can play a series of classes in Skyrim as well, but the content remains the same, unlike SWToR. This thread is quite ridiculous really. Comparing the size of a single-player game to an MMORPG of this magnitude...
Then why compare it with SWTOR at all? Or a GW2, or WoW, or EQ2 as it is now, or LotrO or EQ with all its expansions?
If you include mods and other player created content, then I can say that all kinds of singleplayer games have more content than any MMORPG, whether that's Oblivion, Warcraft 3, Neverwinter Nights 1 and 2, Skyrim, you name it, any singleplayer game with an extensive modding community will do.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
OK then SWTOR still has more content then Skyrim with or without mods because it is a MMO and has repeatable content and is thusly INFINITE so Skyrim loses lol.
We can do this all day people, this thread is stupid.
If you want to define "content" as developer created story/tasks that are in the game at launch SWTOR wins by a factor of 10. Skyrim's developers said they have around 300 hours of content in the game.
If you want to define "content" has how many hours you can/could put into this game thanks to additions, mods, expansions, DLC, repeatable content, etc. then both games are infinite really so they are equal.
/thread
So, GW2 fans are fanboys, but anyone who dislikes SWTOR is a hater? Kinda lost your argument there...why not say, GW2 fanboys and SWTOR fanboys, or GW2 haters and SWTOR haters?
And mods are a PART of the Elder Scrolls series, wether you want to put your head in the sand and ignore it or not. Oblivion on PC would be dead by now if it wasn't for that. Either that, or a console user that doesn't like mods because he doesn't get them.
But, I do agree...on launch, SWTOR will have way more content than Skyrim. It may have more content overall with future updates, than Skyrim, modded or not, will ever have.
So, in that case...I voted for SWTOR on the poll, since this is a topic about what will have more content. SWTOR will always have more content, because they can continually update new things in. Skyrim will still have a lot of content (mainly through mods), but I doubt it will ever have as much as SWTOR.
Not trying to say anything bad about TOR but Skyrim wins this one hands down. Bioware only has so many devs to crank out new content but Skyrim will have the devs at Bethesda plus the thousands out there in the Modding community making new content almost on a daily basis. No MMO can compete with that.
Bren
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You sir, need to go look up content for Oblivion and see how many hours you come up with. I'm sure you'll be counting well past what ToR will have at Release and what it will have 3-4 yrs from now... Skyrim will do the same... you MMO Noob.
Swtor will have much more content starting out, over about 3 years it will even out with Skyrim mods and swotor being slightly ahead because of updates. This doesn't include Swotor expansions or anything similar. If swotor was any other MMO I would of voted Skyrim, but Swtor devs really want it to have tons of content, and I'm going to trust that just as I would trust Skyrim will be as good and modded as much as previous Elder Scrolls games.
"Great minds talk about ideas, average minds talk about events, and small minds talk about people." - Eleanor Roosevelt
"Americans used to roar like lions for liberty; now we bleat like sheep for security." -Norman Vincent Peale
Thank you, MMORPG.com community - in this thread, you have just proven to me without a doubt that concepts such as "logic" "truth" and "common sense" have no place here.
Skyrim will have more content because it has DRAGONS and DRAGONS are immortal and that means this game will be played FOREVER and you will wake up one day after playing Skyrim for 123984289 hours and actually grow a tail.
Apples or oranges? I hope you get the idea..
Eat me!
This isn't exactly true, in TOR you do have a lot more story content, you have BG's and the like so yes TOR may beat Skyrim in amount of content on a base level. However content is game-play, and all that it entails. If it's anything like past ES titles. It will have a ton of game-play, which gives you a lot of options in how you approach the game, as well as what you experience while you're playing. In TOR once you're done the story(ies). You're done with a bulk of it's content, all that is left is guild activity raids and PVP. You have a ton more to do in an elder scrolls game than that.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
To answer why I chose SWTOR and Skyrim is because both devs have promised an insane amount of gameplay time and content. This has nothing to do with GW2, Lotor, or any other game for that matter. Its not a fanboy war, I just like to understand other people's thoughts on the matter.
Personally I believe they will be around the same, so that's why I didn't vote. Yes, thats right, OP didn't vote in his own poll nor give the option of them being equal. Please, continue your spectualtions.
All I'm going to say on this, I would be surprised to find that the PC version outsold the 360 version of Oblivion. Console titles regularly outsell PC titles, even if the PC titles are better. For example, Fallout NV... the 360 title sold nearly 4 times more on launch week.
Mods or no mods, TES series would stil be a good game without the mods, and even if the mods provide longevity, it doesn't mean that everyone uses mods who buys the PC version either. Mods and playing mods I feel is more for the enthusiast than the average game player.
Well now, that is I'd say a reasonable argument. Although I have no idea how much mod content Skyrim will have after 4-5 years or so, but speculating about content comparisons at their respective launches is already fuzzy enough.
I don't know what you call 'insane', but the devs were quite specific in the amount of playable time for content, which is 300 hours that they estimated for Skyrim.
If you want to call 300 hours insane, then be my guest, it certainly is huge for a singleplayer game for dev provided content. However, regarding MMO's the amount of playable time for the content generally dwarfs that of singleplayer games.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."