SWTOR is NOT a single player game. It IS in fact the MMO that it claims to be.
I'm really tired of hearing this argument from people who haven't even tried it, or simply played the starter world by themselves and quit.
This game encourages grouping in many ways, and even while playing it solo you are still in an open world where many other people are doing the same thing as you.
If you group up with people while doing your quest chains you are even rewarded with social points which can be used to buy items that are actually pretty cool and useful. Some of those social items are going to be needed for raiding later on as well. You will also find that you will level much faster when you group up.
Group content:
15 or so flashpoints
2 Operations (raids) at launch. More to come of course
3 instanced pvp warzones
24/7 open world pvp zone with territory control like mechanics (with pvp rewards in the form of commendations)
FFA PvP zone with rare crafting mats, rare killable vendors, and rewards.
Heroic quests which require groups of 2+ and sometiems 4+ (the 4+ ones are sometimes actually quite difficult and resemble mini dungeons) There are several of these on EACH planet. I find I always have one in my quest log that I can do AND they are repeatable daily.
Galactic Trade Network (auction house, player economy, not really group content, but many people are required to make it work, otherwise it would just be a vendor)
EVERY conversation can become a group conversation in a party that gives social points that are ONLY attainable through group conversations.
Many PvE world raid bosses scattered throughout the game
Multiplayer ships that allow you to transport your entire party from planet to planet.
I'm sure I missed some stuff, but you get the idea. This is an MMO in the strictest definition and it is definitely not a single player game or some lobby based game like Guild Wars 1.
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yea i dont understand why people even say that is a single player game and not a mmo. in all the different threads around the net i have yet to see one of these people explain why they think it is not an mmo.
Just ignore them.
Soon someone will come in with gnashing teeths and ignore all above and tell OP how he is wrong and SWTOR is a single player MMO.
You forgot about them wearing a sackcloth dusted in ash. And the argument will go "Bioware uses the chat wheel in all their single player games so by troll transitive properties then all Bioware games are single player that use the chat wheel. Now fear my inarticulate cry of rage!"
I rather enjoyed my time in SWTOR beta. I won't be buying the game because the game design no longer does it for me but I hope you guys rage hard in your game and have a lot of fun.
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Hey, is this the thread where the intelligent, logical people hang out? Looks like it. Hai gaiz!
From my experinece you would be 1/3rd correct..
Its is 1/3rd Single player.....
It is 1/3rd Multi player...
It is 1/3rd MMO....................
I don't even know what that means.
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well that explains your post then..
I've commented on this before, but TOR doesn't feel any more massive than Diablo 2. I mean the group max is 4 players. Its a MORPG not MMOPRG.
"I will not play it nor any other MMO until they make it possible to obtain the best gear without forcing people to group up to do so." SwampRob
You can't be serious.
My post is self explanatory. It needs no further explanation. You offer no explanation of your post, however.
It doesn't even make sense. The game is 100% an mmo.
You know all of that story content that you claim is "1/3 single player" or whatever number you made up? Yeah all of that content is also multiplayer. Just like any other mmo in existence, you can choose to do it solo if you want, but you can ALSO choose to play it with friends in a party. Like I said in the OP, even IF you are playing it as a single player game (which would be entirely your fault not the games) there are still other people running round right next to you doing the quests. EVEN if they aren't in your party they are in the same open world as you affecting your world.
If I am soloing and I need to kill some specific mob for a quest and someone gets there and tags it right before me, I have to wait for him to finish and the mob to respawn. Even if we aren't in the same party we are both in the same world, playing the same game, and attempting to kill the same mob. His actions affect my gameplay because I have to wait. If it were single player I would never have to wait for it to respawn because I am the only person in the entire world.
Also your math is wrong. If my original claim was that the game is NOT single player and you say that the game is 1/3 singler player (a totally made up number that you cannot back up) and the other 2/3 are made up of multiplayer and mmo (seperately for some reason) then I would be 2/3 correct in saying it's not single player. You said I would be 1/3 correct.
100% - 1/3 = 2/3. Your argument doesn't make sense.
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The group max is 24 players. Most games group max is usually 40 or less. I wouldn't say 40 is MASSIVE. What is massive about these games is the amount of people playing concurrently in the same game world.
Is there some game out there I don't know of where you can have 2,000 people in a party? LOL
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Where are you getting your info from?
when i was in the weekend beta within 5 minutes of playing my IA when I was still level 1 , i ran out to the first quest and could not find any mobs to kill because there was so many people around, I am not sure how this could feel like a single player game.
Helpful tip for Hutta starting out on launch day. There are a lot of mobs right outside the first building that everyone goes and camps for the first quest, but if you run around behind the buildings to the right and in the alleys and stuff there are a bunch of mobs over there that people often overlook.
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Hehe ..seriously? ..that's just.. Nah, I won't bother =P
the game really promotes grouping in a cool way I have never seen before.
What I love is fact when you goto get a quest all of the group can roll to see who gets comment on the text. So its really cool listening what others say and where the story goes it reminds me of good old days of RPing in person with people.
Answer, if you beta tested (any of you, not only OP) please:
1 - How many hours you played.
2 - % you grouped
3 - % you soloed.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
To the guy with the max group size is 4 thats flashpoints only. In othe games dungeon size range from 5-6 players max how does a 2 player dungeon diffrence mean its not and mmo?
then u get operations which are for 8 and 16 player parties but the mex raid party size is 24 even though i dont htink they have 24 player content at this time.
That said 40 man groups died in wow for a reason. they now use 10 and 20.
This game has thousands of plyers playing at one time in an open world hence mmo .
a single player with coop doesnt have a persistant world like tor. and u dont have thousands running around at once on said world tor does hence its an mmo in every sense of the word or definition i can find anywhere.
ive played wow 6 yrs and alwys level with gf which ill do alot in tor also so ill be in group 90 pct of the time in tor.
As for bet tested i have
i dont know how many total i dont know it was gfs beta so i maybe got to play 14 hrs.
That said i grouped on heroic quests 3 diffrent times for a total of over an hr .
i didnt wanna test the group stuff to start out i wanted to test the ability to solo and check out classes.
what makes an mmo isnt forced grouping
and mmo is a persistant online world wiht thousands of people playing in it at once time not a game u must group to play.
star wars by every definition ive ever found fits the mmo definition.
I have played hundreds of hours over 5 or 6 months.
I'm not going to pretend to know the percentages that I've played each activity, but I will say that I have spent a lot more of my time in PvP and doing Flashpoints. As well as Heroic Quests quite a bit. I do the heroics every day for the zone I'm in because the rewards are great.
I also played with a friend of mine who is in the beta and we usually did most of our questing together.
I will say that I have spent faaaar more time playing this game with groups then I have spent playing it solo.
I haven't been counting percentages and hours because the game is much too fun to worry about silly things like that.
I would also like to point out that even if you spent a large portion of time soloing quests, this doesn't make the game any less of an MMO. It is your choice to play it solo if you want to but the game encourages grouping at every step of the way.
All mmos have soloable content. Is WoW not an mmo now because you can solo a character from 1-85? That would be an absurd thing to say.
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I'm disturbed that your justification for it being an MMO is that someone can "affect your world" by, going with what you said, griefing. lol
I think the ability to tag mobs should not be encouraged or cited as a feature of MMO's.
That being said, TOR's definitely an MMO.
Sigh.
That is not my definition of an MMO, and it's not griefing either. If two people need the same mob one of them is gonna get it first.
It was just an example of how there are many people in the same persistent world all playing the same game. I'm not citing it as a feature of an MMO either. It is simply meant to illustrate the point that it is one persistent world where multiple people are all playing together at the same time.
Even if you are soloing it doesn't mean you are playing single player. You are still playing a multi player game even if you are playing solo at the time, because you will be interacting with other players even if they are not in the same party as you.
I don't know how to be any clearer about this point.
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Well that didn't take long. ;p
Basically they added the story component to MMO's.. this is nothing more then a trend.
The first MMO's like EQ had a lot of lore but no stories, then WoW added the stores through its questing system, Lotro took the next step with its books, and now there is SW:TOR which is centrally build around the story.
If one said that the story component brought MMO's from a sandbox envirnment to a themepark environment, then thats right.
So what holds the future for us ?
I think its GW2 that tries to keep the storie mode (personal story) and a more sandboxed world (dynamic events) seperated from eachother. But stories are here to stay in the MMO genre. They took the best part of single player RPG's and added it to the MMO-RPG, guess the RPG is back in MMO's.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)