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I thought mmorpgs were about progression, if I automatically wanted to get into the fray of things and have a game about 100% skill, wouldnt I play a twitched based FPS, mmorpgs should be 50% skill, 50% progression
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I guess youve never played guildwars before LOL
OP - Uh yeah, GW 1 was set up that way, too. However, people who chose that route did not have as good gear as people who progressed through the game levels. They were competative, but not as well geared. Not news.
I make spreadsheets at work - I don't want to make them for the games I play.
The OP lost me, what is he talking about? Source links would be helpful. Also....if it's anything like GW1, I'm not surprised and am kind of glad they are doing it that way, it lets those who just want to PVP have fun right away, just like in GW1. Makes everyone happy.
Only for the duration of the "competitive PvP match". Once you step back out into the game world or go to WvWvW oyu will be what ever your level is.
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Not surprised, GW was always about end game.
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When you have a competitive pvp you make it just so.
Also it's why you shouldn't have to play something you don't want to play in order to play what you want to play to have fun.
It's why people say endgame starts at level 2.
You don't stay level 80 and all that other stuff unless you play competitive skill base pvp. You also get something called glory, get cooler skins, and upgrades like precision and what not but doesn't make you stronger.
You have WvWvW which doesn't boost you to level 80, you can progress in that mode, same as just doing pve.
Only thing about WvWvW is your health get boosted, so you can't get k.o in one hit.
So yea really it's that way.
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P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
OMG someone is doing something different than EQ/WoW/WAR/AoC/TOR/EQ2 etc. etc.
No way it's going to work, I mean, everyone here just LOVES the fact that all these MMOs do things the same way right?!
When you zone into the Mists you are level 80.
However, its not the same as being a level 80 and zoning into the mists. Once you zone out you are back to what ever level you were, and obviously once you are 80 in good gear you will be better off than someone who is level 1 stepping in with nothing and being buffed to make it a competition.
If you check out some Mists PVP vids you can see next to their level an (80)
So it would appear like (80) 15 as it does in this video.
So don't buy the game
Which is why I've been saying GW2 isn't really a "proper" MMORPG in the traditional sense because they've tried very hard to reduce/minimize the progression aspect of it and flatten it out more into a FPS model of leveling the playing field for everyone.
But no matter what you call it, there is obviously a huge playerbase who want this sort of title, so it will do great.
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[mod edit]
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Haha, was about to post that :-)
It's really amazing the number of kids who do post new rant threads just because their brain cannot process novelty.
(or just because they don't understand stuff at all)
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What this guy said
[mod edit]
Anyway, to get back to the topic, when you enter the PvP area, you get boosted to level 80. At least, that's my understanding of it. I'm not sure if it's also the case about competitive type of PvP. OP can do the research himself and post his findings here. Based on those findings we could enter a discussion I supose, but then again, the OP didn't show any willingness to do so.
Guild Wars had the option to create a level 20 character, which was the maximum level there. Skills, weapon & armor enchanments you would normally earn while PvE-ing, needed to be unlocked with the PvP currencies you earned while PvP-ing.
Not only health, there is also a boost to your other stats and damge potential... but you will not be equally geared to level 80's.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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You like to play like Y
Because X is better than Y, Y should not be allowed because my way is better than yours haha mr poopy pants!
Thats pretty much what I get out of all these posts with people complaining about optional gameplay. Its as if options are bad and people should be forced to do everything the exact same way...so I can then also go complain someplace else about how everything is the same in every game and that the genre is stale.
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You can spot those with no history with GW immediately. GW was/is 2 games in one. On one side you had those who pretty much PVP'd only, and on the other, those who PVE'd only, with a few that did some of both(yes, I'm generalizing) From my experience, those that PVP'd only, had absolutely NO interest in PVE, period, and one thing that appealed to them was not having to go through hours and hours of what to them was boring gameplay, just so they could get to what they really wanted to do. Therefore, it is no surprise, that Anet is going to carry that philosophy over to GW2, because they have 2 distinct, loyal fanbases. They are going to take care of both of those groups. I'm guessing with much more crossover this time. Those that don't get it.............too bad.
Maybe GW2 IS a proper MMORPG. Maybe it's "traditional" MMORPG's that are not proper. We shall see.
I am so glad we have such competent experts on what a certain medium should consist of in order to be defined as a certain subgenre of said medium. You know, there's a whole branch of humanities dedicated to this. But since you obviously know that an RPG should include 50% skill and 50% progression, while progression solely defined as level advancement and no other means at all, we shouldn't really mind all that pondering crap they do at the colleges our current game designers are being educated at about this very thing by professionals. If that sounded bitter, yes, it was.
If at all, a "true" RPG shouldn't contain progression, apart from the narrative arch, at all. The only skill it should involve is a player's acting and improvisation talent.
Now, I'm not saying you shouldn't be allowed to favor an RPG with "50% skill / 50% progression" (as lame and boring and unspecific as a definition that is), sure. But it really grinds my gears if just because that way is to your liking, it should never be different in general.
I like new things, leave my new things alone.
Let me point out that, in fact, I couldn't care less about these first world problems. I'm just having fun.
I acctually agree with you, they do have a progression route as well so you should be happy.
For the wvwvw pvp its all based on progression and so is the pve.
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You can PvP with minimum gear, or PvP with maximum gear. Which has the advantage? One is given, the other is earned/bought. All is as it should be.
Saying that MMO's are about progression is a huge generalization that is obviously wrong. GW1 and GW2 do not follow this mantra and some of us LOVE that.
Good God! Everyone has the same gear & stats! I have to rely on skill to kill people! This is madness! The universe is in chaos! This can't be an MMORPG! Therefore it isn't... yes it isn't.... it must be a goddamn FPS in disguise! Yup no doubt about it. CoD clone over here! Look! The Charrs are using guns! I knew it! Fail game is fail!
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And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
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The PvP in GW1 and 2 may not be about progression, but the PvE definitely is...and that's really what makes it an MMORPG.
If you take the PvE out...GW1/2 would basically be an MOBA without leveling .
Actually...that's kind of what I think of GW1/2 as. It's basically like 2 games. An MMORPG, and a MOBA-esque PvP game without leveling or gold acquisition.
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