Perhaps the lack of actual noobs in games these days is a clear sign of how easy most of them are. A real noob is someone who is learning their class and all the game has to offer and if the game is vast and complicated this could take a while.
Being a noob for more than a week might surely be a sign the game is all its hyped up to be. We shall see.
If EQN is anywhere near as unforgiving and difficult as EQ 1...
Most of todays MMO goers wont last long anyways.
Difficult how? I never played EQ 1. Hard mobs that required a group? Hard to understand how to play? Hard to play because of poor UI? What was difficult?
Most of the difficulty people experienced could be chalked up to the fact that there was no huge network of gaming wiki's to give players guides and answers on every conceivable fascet of the game. Players had to figure it out on their own or through other players via word of mouth (text?).
I remember there being plenty of guides back then, but guides don't help very much when we're discussing corpse runs, trains, lack of quick travel for most classes, respawning far away from your corpse after dying, etc.
Looking for Party on this realm to a dungeon with good BoP's, I'm good at holding threat on bosses, and dps high enough that I usually get killing blow! I'll pay you gold for your time! Whisper me!
Hehe, I am willing to give out one internet point for this as it actually made me "lol", spend it wisely.
------------------------------------------------------------------------------------------ Originally posted by Jerek_
I wonder if you honestly even believe what you type, or if you live in a made up world of facts. ------------------------------------------------------------------------------------------
If EQN is anywhere near as unforgiving and difficult as EQ 1...
Most of todays MMO goers wont last long anyways.
Difficult how? I never played EQ 1. Hard mobs that required a group? Hard to understand how to play? Hard to play because of poor UI? What was difficult?
Hard leveling.
Exp loss upon death and corpse retrieval with all your gear on said corpse.
No close respawning after death unless you bound yourself nearby.If you died on one side of the world, forgot to bind there,and were last bound to the opposite side of the world? start running or begging others for help.
Uber items were HARD to obtain,when someone was showboating something,chances are high you didnt see it on every person that walked by.
Most of the classes needed groups to xp.
No hand holding.
Nothing to tell you to "GO HERE".
No maps(except player made on the internet)
Skills had to be worked on to be effective.Anywhere from your chosen weapon type to swimming.
No mounts,only run buffs destributed by certain classes.Only certain classes could teleport to fixed locations,which you would have to pay a fee unless they are feeling nice.
This type of scenario worked years ago when there was nothing else to play. Folks persevered and played because there was nothing else out. Now there are thousands of games to choose from. The devs would not cut their own throats and impose such hard restrictions. It would simply lose too much business.
edit: I would love something like this though...I just don't think it would or could happen
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
If EQN is anywhere near as unforgiving and difficult as EQ 1...
Most of todays MMO goers wont last long anyways.
Difficult how? I never played EQ 1. Hard mobs that required a group? Hard to understand how to play? Hard to play because of poor UI? What was difficult?
Most of the difficulty people experienced could be chalked up to the fact that there was no huge network of gaming wiki's to give players guides and answers on every conceivable fascet of the game. Players had to figure it out on their own or through other players via word of mouth (text?).
I remember there being plenty of guides back then, but guides don't help very much when we're discussing corpse runs, trains, lack of quick travel for most classes, respawning far away from your corpse after dying, etc.
There were no guides when the game was released and for a good almost year afterwords. Allakhazam and casters realm didnt really have any helpful information on quests or gear until people had already been playing for a while. It was the players who helped flesh out the online guides and since everyone was playing, it took a long time for updates to begin with.
If EQN is anywhere near as unforgiving and difficult as EQ 1...
Most of todays MMO goers wont last long anyways.
I'm sure if their goal was to move the MMO genre back to the stone age they would. The genre is more progressive than that and they want to move it forward. This doesn't mean a slot machine of good feelings like World of Warcraft, but not so grindy and hard that only the most hardcore sweaty basement dwellers will be able to play it a decent level. Those people that did it in EQ1 have families and careers by now except for the select few losers who linger around.
If EQN is anywhere near as unforgiving and difficult as EQ 1...
Most of todays MMO goers wont last long anyways.
Difficult how? I never played EQ 1. Hard mobs that required a group? Hard to understand how to play? Hard to play because of poor UI? What was difficult?
Most of the difficulty people experienced could be chalked up to the fact that there was no huge network of gaming wiki's to give players guides and answers on every conceivable fascet of the game. Players had to figure it out on their own or through other players via word of mouth (text?).
In addition raids were huge and lasted HOURS upon hours!. I never did get to raid back in the day, I was to nub and only leveled my main to 48. My husband on the other hand has raiding stories as a healer that involved having about 20 or more healers trading off and timing their heals for raids that were upwards of 6 hours. Ugh sounds painful..
Allow me to elaborate further
Raids were not existent until a raid consisting of upwards to around 50 players (dont remember the exact number) that were not all 50s got pwned by one AOE Fear and I have to admit it was one of the funniest and most educating experiences for all the gamers involved at the time. Lets just say they realized then and there they all needed to be 50 and geared and prepared.
Players who were not fortunate enough to have night vision as a racial trait or a light spell had problems seeing at night and in dark dungeon areas until someone figured out and shared you could change your gamma settings...
Soloing even conned and especially higher conned MOBs wasn't possible as MOBs hit harder and had more health and sometimes would run and link other MOBs and to the zone you better run.
Imagine playing a MMORPG on dialup as I am sure many of you cannot and well lets jus say there were lag issues which often resulted in your death or worse...believe me there is worse that can happen LOL
TRAINS of MOBs over and over and over in contested areas and there hasn't been anything like it since Everquest and I doubt there ever will again....simply insane trying to get to the zone and some ogre or troll is standing there and you cannot get past or through them and you die along with everyone else...players often did this intentionally for amusement. They would train the zone with one player and have a big oaf standing blocking everyone trying to zone out.
Accidentally attacking a NPC in or near a city and dying and this happened more often then you would expect
Death resulted in a huge experience loss and repeated death could result in level loss and well one death could cost you a days worth of experience so you can get an idea of what I am referring to and the higher level you were the worse it was...
Corpse runs and retrieval was literal insanity and sometimes it wasn't possible for hours and players logged out because they couldn't get their corpse. Sometimes you fell in a dungeon and your corpse was in a really bad place with lots of MOBs. Sucked to be you.
Groups early on consisted of at least one healer and no one really knew how to tank effectively and everyone was undergeared and crowd control was virtually non existent and it was a huge mess even if the designated puller wouldn't accidentally overpull and this happened alot.
Getting lost pretty much everywhere except in open areas was very common until maps started being produced on the internet and as I recall that took a while.
Taking the boat and then the game crashes and well you get the idea except it happened again and again and again omg
I remember hiding in a house in the commonlands cuz everytime we opened the door it was like Bears, Cougars, Lions, Wolves going back in forth in such a great number we couldn't venture out and about 3 of us hid in there for at least 15-20 minutes checking outside every minute or so until I got sick and tired of nothing changing and ran for the zone edge with train in tow LOL
Some freakin Druid kiting a Giant over the beach and wiping out all the groups there gathering experience...ugh...happened alot
A few times when I gained some levels I went into lower level dungeons and gave the humanoid mobs (i.e. skeletons and such) better weapons as you could do that back then and then I would hide somewhere and listen to lower level players dying and complaining...was so funny
How long it took to run through a zone and consider also you had to avoid MOBs and just being able to get through some open areas with higher level MOBs was not an easy task and I did it as a challenge once when I had a low level toon and it proved to be quite a worthy challenge and exhilrating as I couldn't allow my concentration and focus to slack even for a second.
Believe me I could go on and on here and to everyone who bitches about a MMORPG being too hard I simply laugh as everything after Everquest is on easy mode in comparison HAH!
It saddens me that new people will be considered noobs just because they use common terms used in other MMOs.
I hope the community is better then that.
Better THAN that. Damn newbies at English...
Second post and it's to correct someone's grammar? Who is the noob now?
This site is full of folks from other countries where English isn't their native language. If you are going to correct everyone for spelling and grammar you will be very busy.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Exp loss upon death and corpse retrieval with all your gear on said corpse.
No close respawning after death unless you bound yourself nearby.If you died on one side of the world, forgot to bind there,and were last bound to the opposite side of the world? start running or begging others for help.
Uber items were HARD to obtain,when someone was showboating something,chances are high you didnt see it on every person that walked by.
Most of the classes needed groups to xp.
No hand holding.
Nothing to tell you to "GO HERE".
No maps(except player made on the internet)
Skills had to be worked on to be effective.Anywhere from your chosen weapon type to swimming.
No mounts,only run buffs destributed by certain classes.Only certain classes could teleport to fixed locations,which you would have to pay a fee unless they are feeling nice.
(...)
edit: I would love something like this though...I just don't think it would or could happen
You can give yourself that "good ol' times" feeling with a few simple steps that you can do in almost any modern MMO.
1) Always use gear that's at least 5 levels below what is "normal" for the zone you are in.
2) Don't use way points or flying mounts, but respawn at your starting town. Take off all gear and run back to where you died, put gear back on. Roll a die and destroy a random piece of gear.
3) Don't use guides, youtube vids, or the game's map. Use a pencil and pad to make your own map and keep notes.
4) Don't buy new skills until you have had the option to buy them for at least 10 levels. Make sure your gear doesn't enhance the skill.
5) If you really, really, really want to use a waypoint, /sit for an hour, then find the nearest player, send them half of your current purse, and use the WP then.
6) Before engaging anything harder than a level 1 swamp rat, /sit for 20 minutes, then start the fight by yourself, because any PUGs you would have picked up are probably terribad and you'd have to do most of the lifting yourself anyway.
Exp loss upon death and corpse retrieval with all your gear on said corpse.
No close respawning after death unless you bound yourself nearby.If you died on one side of the world, forgot to bind there,and were last bound to the opposite side of the world? start running or begging others for help.
Uber items were HARD to obtain,when someone was showboating something,chances are high you didnt see it on every person that walked by.
Most of the classes needed groups to xp.
No hand holding.
Nothing to tell you to "GO HERE".
No maps(except player made on the internet)
Skills had to be worked on to be effective.Anywhere from your chosen weapon type to swimming.
No mounts,only run buffs destributed by certain classes.Only certain classes could teleport to fixed locations,which you would have to pay a fee unless they are feeling nice.
(...)
edit: I would love something like this though...I just don't think it would or could happen
You can give yourself that "good ol' times" feeling with a few simple steps that you can do in almost any modern MMO.
1) Always use gear that's at least 5 levels below what is "normal" for the zone you are in.
2) Don't use way points or flying mounts, but respawn at your starting town. Take off all gear and run back to where you died, put gear back on. Roll a die and destroy a random piece of gear.
3) Don't use guides, youtube vids, or the game's map. Use a pencil and pad to make your own map and keep notes.
4) Don't buy new skills until you have had the option to buy them for at least 10 levels. Make sure your gear doesn't enhance the skill.
5) If you really, really, really want to use a waypoint, /sit for an hour, then find the nearest player, send them half of your current purse, and use the WP then.
6) Before engaging anything harder than a level 1 swamp rat, /sit for 20 minutes, then start the fight by yourself, because any PUGs you would have picked up are probably terribad and you'd have to do most of the lifting yourself anyway.
Oh I'm good with those type of ideas. I did some of those while playing GW2! I usually try everything solo, because I hate asking for help. I will usually skip a hard quest and level up several levels and come back if need be!
I was just trying to say that no one would develop a game that is too hard for the masses. Casual players won't play if it's too hard!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Oh yes Kill stealing and Ninja Looting was another interesting part of the game, especially when it was a Raid
Or how about camping for a particular named spawn for not hours but days and weeks of gameplay...imagine
Early Everquest was for the hearty as when my monk who was one of the highest on the server at level 27 I had to quit playing for a while cuz of my job and the fact no one could hardly group effectively and I was the main puller and often tank in a group and all I did was die over and over or feign and then the group died so it was a catch 22 so I took a breather and restarted on a new server as they kept adding more and more cuz the game was such a success.
Exp loss upon death and corpse retrieval with all your gear on said corpse.
No close respawning after death unless you bound yourself nearby.If you died on one side of the world, forgot to bind there,and were last bound to the opposite side of the world? start running or begging others for help.
Uber items were HARD to obtain,when someone was showboating something,chances are high you didnt see it on every person that walked by.
Most of the classes needed groups to xp.
No hand holding.
Nothing to tell you to "GO HERE".
No maps(except player made on the internet)
Skills had to be worked on to be effective.Anywhere from your chosen weapon type to swimming.
No mounts,only run buffs destributed by certain classes.Only certain classes could teleport to fixed locations,which you would have to pay a fee unless they are feeling nice.
(...)
edit: I would love something like this though...I just don't think it would or could happen
You can give yourself that "good ol' times" feeling with a few simple steps that you can do in almost any modern MMO.
1) Always use gear that's at least 5 levels below what is "normal" for the zone you are in.
2) Don't use way points or flying mounts, but respawn at your starting town. Take off all gear and run back to where you died, put gear back on. Roll a die and destroy a random piece of gear.
3) Don't use guides, youtube vids, or the game's map. Use a pencil and pad to make your own map and keep notes.
4) Don't buy new skills until you have had the option to buy them for at least 10 levels. Make sure your gear doesn't enhance the skill.
5) If you really, really, really want to use a waypoint, /sit for an hour, then find the nearest player, send them half of your current purse, and use the WP then.
6) Before engaging anything harder than a level 1 swamp rat, /sit for 20 minutes, then start the fight by yourself, because any PUGs you would have picked up are probably terribad and you'd have to do most of the lifting yourself anyway.
Definitely a different thread than used to seeing.
F2p X
Cash shop V
BTw i love being a noob in games,it makes it more interesting to me,i also like playing with noobs better than vets,less drama,more fun and i do like noob questions.Also with vets everything is done like clockwork,no thinking outside the box just what ever gets from level 1>max the fastest.Noobs tend to be more open minded and willing to try things and just have more fun.Vets worry too much about gear and drops and over all just being l33t,where as noobs just want to learn and don't care about your gear or your l33tness.
Never forget 3 mile Island and never trust a government official or company spokesman.
Ahh yes the arrogance of the EQ players. The arrogance, fals though it may be, should have been beatin it out of you in EQ2. Looks like you need it again. In my opinion, this is a great example of how not to act towards people that may want to try the IP you currently play. In my opinion these types of players are the worst in any community. They enjoy creating divisions among the player base and that is a detriment to the community. Generalized terms used in many MMO's are popular, why? because most people understand what they mean. Funny to I have only ever run into the attitude from EQ players.
Word of advice: Get over yourselves. You aren't good gamers In my opinion and) from what I have witnessed, you are sub par on raid teams and usually have to be taught how to raid. Sorry if this is harsh, but these have been my experiences with EQ1 players.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
If EQN is anywhere near as unforgiving and difficult as EQ 1...
Most of todays MMO goers wont last long anyways.
Difficult how? I never played EQ 1. Hard mobs that required a group? Hard to understand how to play? Hard to play because of poor UI? What was difficult?
Hard leveling.
Exp loss upon death and corpse retrieval with all your gear on said corpse.
No close respawning after death unless you bound yourself nearby.If you died on one side of the world, forgot to bind there,and were last bound to the opposite side of the world? start running or begging others for help.
Uber items were HARD to obtain,when someone was showboating something,chances are high you didnt see it on every person that walked by.
Most of the classes needed groups to xp.
No hand holding.
Nothing to tell you to "GO HERE".
No maps(except player made on the internet)
Skills had to be worked on to be effective.Anywhere from your chosen weapon type to swimming.
No mounts,only run buffs destributed by certain classes.Only certain classes could teleport to fixed locations,which you would have to pay a fee unless they are feeling nice.
Nothing hard there, plan ahead keep your wits about you and things will work out fine. You need a group to level? I would like to see that mechanic in all MMO's. I agree with the overarching theme of your post though, things are far to hand held nowadays.
And honestly...I blame WoW...not trolling, just my honest opinion. WoW dumbed down on line gaming so much, people now feel entitled to be hand held and to get all the 'leet lewts' they want with minimal effort.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Ahh yes the arrogance of the EQ players. The arrogance, fals though it may be, should have been beatin it out of you in EQ2. Looks like you need it again. In my opinion, this is a great example of how not to act towards people that may want to try the IP you currently play. In my opinion these types of players are the worst in any community. They enjoy creating divisions among the player base and that is a detriment to the community. Generalized terms used in many MMO's are popular, why? because most people understand what they mean. Funny to I have only ever run into the attitude from EQ players.
Word of advice: Get over yourselves. You aren't good gamers In my opinion and) from what I have witnessed, you are sub par on raid teams and usually have to be taught how to raid. Sorry if this is harsh, but these have been my experiences with EQ1 players.
Completely agree. It s this way not that way crap attitude that makes some games so hard to enjoy. I can t stand people that are hard on "NOOBS" We all had to start somewhere. I personally have gone out of my way to help new players to games. The more the merrier.
Ahh yes the arrogance of the EQ players. The arrogance, fals though it may be, should have been beatin it out of you in EQ2. Looks like you need it again. In my opinion, this is a great example of how not to act towards people that may want to try the IP you currently play. In my opinion these types of players are the worst in any community. They enjoy creating divisions among the player base and that is a detriment to the community. Generalized terms used in many MMO's are popular, why? because most people understand what they mean. Funny to I have only ever run into the attitude from EQ players.
Word of advice: Get over yourselves. You aren't good gamers In my opinion and) from what I have witnessed, you are sub par on raid teams and usually have to be taught how to raid. Sorry if this is harsh, but these have been my experiences with EQ1 players.
Never played Everquest 2 as my roommate was beta testing it in one room and I was beta testing World of Warcraft and well it dawned on us pretty quickly which one was going to be the new MMORPG giant at that time.
Oh and btw Old Everquest players comprise alot of the veteran MMORPG players today and some of the best Raid players you will come across....as most of the World of Warcraft Raid content was developed by a few of them :P
Ahh yes the arrogance of the EQ players. The arrogance, fals though it may be, should have been beatin it out of you in EQ2. Looks like you need it again. In my opinion, this is a great example of how not to act towards people that may want to try the IP you currently play. In my opinion these types of players are the worst in any community. They enjoy creating divisions among the player base and that is a detriment to the community. Generalized terms used in many MMO's are popular, why? because most people understand what they mean. Funny to I have only ever run into the attitude from EQ players.
Word of advice: Get over yourselves. You aren't good gamers In my opinion and) from what I have witnessed, you are sub par on raid teams and usually have to be taught how to raid. Sorry if this is harsh, but these have been my experiences with EQ1 players.
Never played Everquest 2 as my roommate was beta testing it in one room and I was beta testing World of Warcraft and well it dawned on us pretty quickly which one was going to be the new MMORPG giant at that time.
Oh and btw Old Everquest players comprise alot of the veteran MMORPG players today and some of the best Raid players you will come across....as most of the World of Warcraft Raid content was developed by a few of them :P
You know what I find funny, when someone could lead 200+ people, and listen to the instructions of that one person perfectly. That was RR in DAOC. Needed to listen to that 1 person, or you most likely failed. Well OF DAOC anyways. I would say, majority of good raiders I ve ever played with came from that game, as they we re good at, and willing to listen to the leader.
Comments
Perhaps the lack of actual noobs in games these days is a clear sign of how easy most of them are. A real noob is someone who is learning their class and all the game has to offer and if the game is vast and complicated this could take a while.
Being a noob for more than a week might surely be a sign the game is all its hyped up to be. We shall see.
I remember there being plenty of guides back then, but guides don't help very much when we're discussing corpse runs, trains, lack of quick travel for most classes, respawning far away from your corpse after dying, etc.
Hehe, I am willing to give out one internet point for this as it actually made me "lol", spend it wisely.
------------------------------------------------------------------------------------------
Originally posted by Jerek_
I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
------------------------------------------------------------------------------------------
This type of scenario worked years ago when there was nothing else to play. Folks persevered and played because there was nothing else out. Now there are thousands of games to choose from. The devs would not cut their own throats and impose such hard restrictions. It would simply lose too much business.
edit: I would love something like this though...I just don't think it would or could happen
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
There were no guides when the game was released and for a good almost year afterwords. Allakhazam and casters realm didnt really have any helpful information on quests or gear until people had already been playing for a while. It was the players who helped flesh out the online guides and since everyone was playing, it took a long time for updates to begin with.
Agreed.... I would prefer a topic like:
"How not to be an elitist ass hat and alienate potential long term players"
Ex. "Go back to your hand holding WoW noob!"
No signature, I don't have a pen
How not to look like a noob in EQNext...
Step 1) Don't make a list on how not to look like a noob on a game you know little about.
*More to come when more information is available* oO...
I'm sure if their goal was to move the MMO genre back to the stone age they would. The genre is more progressive than that and they want to move it forward. This doesn't mean a slot machine of good feelings like World of Warcraft, but not so grindy and hard that only the most hardcore sweaty basement dwellers will be able to play it a decent level. Those people that did it in EQ1 have families and careers by now except for the select few losers who linger around.
Better THAN that. Damn newbies at English...
Allow me to elaborate further
Raids were not existent until a raid consisting of upwards to around 50 players (dont remember the exact number) that were not all 50s got pwned by one AOE Fear and I have to admit it was one of the funniest and most educating experiences for all the gamers involved at the time. Lets just say they realized then and there they all needed to be 50 and geared and prepared.
Players who were not fortunate enough to have night vision as a racial trait or a light spell had problems seeing at night and in dark dungeon areas until someone figured out and shared you could change your gamma settings...
Soloing even conned and especially higher conned MOBs wasn't possible as MOBs hit harder and had more health and sometimes would run and link other MOBs and to the zone you better run.
Imagine playing a MMORPG on dialup as I am sure many of you cannot and well lets jus say there were lag issues which often resulted in your death or worse...believe me there is worse that can happen LOL
TRAINS of MOBs over and over and over in contested areas and there hasn't been anything like it since Everquest and I doubt there ever will again....simply insane trying to get to the zone and some ogre or troll is standing there and you cannot get past or through them and you die along with everyone else...players often did this intentionally for amusement. They would train the zone with one player and have a big oaf standing blocking everyone trying to zone out.
Accidentally attacking a NPC in or near a city and dying and this happened more often then you would expect
Death resulted in a huge experience loss and repeated death could result in level loss and well one death could cost you a days worth of experience so you can get an idea of what I am referring to and the higher level you were the worse it was...
Corpse runs and retrieval was literal insanity and sometimes it wasn't possible for hours and players logged out because they couldn't get their corpse. Sometimes you fell in a dungeon and your corpse was in a really bad place with lots of MOBs. Sucked to be you.
Groups early on consisted of at least one healer and no one really knew how to tank effectively and everyone was undergeared and crowd control was virtually non existent and it was a huge mess even if the designated puller wouldn't accidentally overpull and this happened alot.
Getting lost pretty much everywhere except in open areas was very common until maps started being produced on the internet and as I recall that took a while.
Taking the boat and then the game crashes and well you get the idea except it happened again and again and again omg
I remember hiding in a house in the commonlands cuz everytime we opened the door it was like Bears, Cougars, Lions, Wolves going back in forth in such a great number we couldn't venture out and about 3 of us hid in there for at least 15-20 minutes checking outside every minute or so until I got sick and tired of nothing changing and ran for the zone edge with train in tow LOL
Some freakin Druid kiting a Giant over the beach and wiping out all the groups there gathering experience...ugh...happened alot
A few times when I gained some levels I went into lower level dungeons and gave the humanoid mobs (i.e. skeletons and such) better weapons as you could do that back then and then I would hide somewhere and listen to lower level players dying and complaining...was so funny
How long it took to run through a zone and consider also you had to avoid MOBs and just being able to get through some open areas with higher level MOBs was not an easy task and I did it as a challenge once when I had a low level toon and it proved to be quite a worthy challenge and exhilrating as I couldn't allow my concentration and focus to slack even for a second.
Believe me I could go on and on here and to everyone who bitches about a MMORPG being too hard I simply laugh as everything after Everquest is on easy mode in comparison HAH!
Second post and it's to correct someone's grammar? Who is the noob now?
This site is full of folks from other countries where English isn't their native language. If you are going to correct everyone for spelling and grammar you will be very busy.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Funny post OP. Never thought of it that way.
KS kill steal was also a big one if I remember correctly.
That's why people don't have to choose that type of server, Smed has already hinted at a sever with harsh penalty's more akin to EQ.
You can give yourself that "good ol' times" feeling with a few simple steps that you can do in almost any modern MMO.
1) Always use gear that's at least 5 levels below what is "normal" for the zone you are in.
2) Don't use way points or flying mounts, but respawn at your starting town. Take off all gear and run back to where you died, put gear back on. Roll a die and destroy a random piece of gear.
3) Don't use guides, youtube vids, or the game's map. Use a pencil and pad to make your own map and keep notes.
4) Don't buy new skills until you have had the option to buy them for at least 10 levels. Make sure your gear doesn't enhance the skill.
5) If you really, really, really want to use a waypoint, /sit for an hour, then find the nearest player, send them half of your current purse, and use the WP then.
6) Before engaging anything harder than a level 1 swamp rat, /sit for 20 minutes, then start the fight by yourself, because any PUGs you would have picked up are probably terribad and you'd have to do most of the lifting yourself anyway.
While I do remember fondly drawing my own map on engineering paper for http://en.wikipedia.org/wiki/Dungeon_Master_%28video_game%29, I would hate to waste my time with that kind of busy work these days.
Oh I'm good with those type of ideas. I did some of those while playing GW2! I usually try everything solo, because I hate asking for help. I will usually skip a hard quest and level up several levels and come back if need be!
I was just trying to say that no one would develop a game that is too hard for the masses. Casual players won't play if it's too hard!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Oh yes Kill stealing and Ninja Looting was another interesting part of the game, especially when it was a Raid
Or how about camping for a particular named spawn for not hours but days and weeks of gameplay...imagine
Early Everquest was for the hearty as when my monk who was one of the highest on the server at level 27 I had to quit playing for a while cuz of my job and the fact no one could hardly group effectively and I was the main puller and often tank in a group and all I did was die over and over or feign and then the group died so it was a catch 22 so I took a breather and restarted on a new server as they kept adding more and more cuz the game was such a success.
I agree
Definitely a different thread than used to seeing.
F2p X
Cash shop V
BTw i love being a noob in games,it makes it more interesting to me,i also like playing with noobs better than vets,less drama,more fun and i do like noob questions.Also with vets everything is done like clockwork,no thinking outside the box just what ever gets from level 1>max the fastest.Noobs tend to be more open minded and willing to try things and just have more fun.Vets worry too much about gear and drops and over all just being l33t,where as noobs just want to learn and don't care about your gear or your l33tness.
Never forget 3 mile Island and never trust a government official or company spokesman.
Ahh yes the arrogance of the EQ players. The arrogance, fals though it may be, should have been beatin it out of you in EQ2. Looks like you need it again. In my opinion, this is a great example of how not to act towards people that may want to try the IP you currently play. In my opinion these types of players are the worst in any community. They enjoy creating divisions among the player base and that is a detriment to the community. Generalized terms used in many MMO's are popular, why? because most people understand what they mean. Funny to I have only ever run into the attitude from EQ players.
Word of advice: Get over yourselves. You aren't good gamers In my opinion and) from what I have witnessed, you are sub par on raid teams and usually have to be taught how to raid. Sorry if this is harsh, but these have been my experiences with EQ1 players.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Nothing hard there, plan ahead keep your wits about you and things will work out fine. You need a group to level? I would like to see that mechanic in all MMO's. I agree with the overarching theme of your post though, things are far to hand held nowadays.
And honestly...I blame WoW...not trolling, just my honest opinion. WoW dumbed down on line gaming so much, people now feel entitled to be hand held and to get all the 'leet lewts' they want with minimal effort.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Completely agree. It s this way not that way crap attitude that makes some games so hard to enjoy. I can t stand people that are hard on "NOOBS" We all had to start somewhere. I personally have gone out of my way to help new players to games. The more the merrier.
Never played Everquest 2 as my roommate was beta testing it in one room and I was beta testing World of Warcraft and well it dawned on us pretty quickly which one was going to be the new MMORPG giant at that time.
Oh and btw Old Everquest players comprise alot of the veteran MMORPG players today and some of the best Raid players you will come across....as most of the World of Warcraft Raid content was developed by a few of them :P
You know what I find funny, when someone could lead 200+ people, and listen to the instructions of that one person perfectly. That was RR in DAOC. Needed to listen to that 1 person, or you most likely failed. Well OF DAOC anyways. I would say, majority of good raiders I ve ever played with came from that game, as they we re good at, and willing to listen to the leader.
Port / Teleport X
Gate V