This one actually annoys me the most, since in EQ this has a specific reason.
The hate spells (aggro) refer to specific Gods or mobs. For the SK class, the hate spells often refer to Innoruuk, the Prince of Hate, from the Plane of Hate, or to Cazic or Rallos Zek, sworn enemies of Mithaniel, which paladins draw their power from.
Many of the spells actually have the word hate in them, and their emotes refer to the word hate.
Like said, it's not really elitism, it is more adhering to the world and the lore of the game.
This one actually annoys me the most, since in EQ this has a specific reason.
The hate spells (aggro) refer to specific Gods or mobs. For the SK class, the hate spells often refer to Innoruuk, the Prince of Hate, from the Plane of Hate, or to Cazic or Rallos Zek, sworn enemies of Mithaniel, which paladins draw their power from.
Many of the spells actually have the word hate in them, and their emotes refer to the word hate.
Like said, it's not really elitism, it is more adhering to the world and the lore of the game.
That's true. I've always referred to the SK and Necro spells that do that as hate as it did refer to that. For my Blade of Carnage or similar weapons though I'm not sure if it mattered.
Played: EQ1 (10 Years), Guild Wars, Rift, TERA Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others... Currently Playing: GW2
This one actually annoys me the most, since in EQ this has a specific reason.
The hate spells (aggro) refer to specific Gods or mobs. For the SK class, the hate spells often refer to Innoruuk, the Prince of Hate, from the Plane of Hate, or to Cazic or Rallos Zek, sworn enemies of Mithaniel, which paladins draw their power from.
Many of the spells actually have the word hate in them, and their emotes refer to the word hate.
Like said, it's not really elitism, it is more adhering to the world and the lore of the game.
Are you "red shirt guy" from Blizcon a few years ago?
This one actually annoys me the most, since in EQ this has a specific reason.
The hate spells (aggro) refer to specific Gods or mobs. For the SK class, the hate spells often refer to Innoruuk, the Prince of Hate, from the Plane of Hate, or to Cazic or Rallos Zek, sworn enemies of Mithaniel, which paladins draw their power from.
Many of the spells actually have the word hate in them, and their emotes refer to the word hate.
Like said, it's not really elitism, it is more adhering to the world and the lore of the game.
Are you "red shirt guy" from Blizcon a few years ago?
No, players follow a specific diety or God, which they draw power from. This is how the world and classes are set up. Almost all EQ players know this.
Not sure what you're doing here if this is annoying to you, EQ's franchise is extremely lore heavy.
If EQN is anywhere near as unforgiving and difficult as EQ 1...
Most of todays MMO goers wont last long anyways.
Difficult how? I never played EQ 1. Hard mobs that required a group? Hard to understand how to play? Hard to play because of poor UI? What was difficult?
Hard leveling.
Exp loss upon death and corpse retrieval with all your gear on said corpse.
No close respawning after death unless you bound yourself nearby.If you died on one side of the world, forgot to bind there,and were last bound to the opposite side of the world? start running or begging others for help.
Uber items were HARD to obtain,when someone was showboating something,chances are high you didnt see it on every person that walked by.
Most of the classes needed groups to xp.
No hand holding.
Nothing to tell you to "GO HERE".
No maps(except player made on the internet)
Skills had to be worked on to be effective.Anywhere from your chosen weapon type to swimming.
No mounts,only run buffs destributed by certain classes.Only certain classes could teleport to fixed locations,which you would have to pay a fee unless they are feeling nice.
This type of scenario worked years ago when there was nothing else to play. Folks persevered and played because there was nothing else out. Now there are thousands of games to choose from. The devs would not cut their own throats and impose such hard restrictions. It would simply lose too much business.
edit: I would love something like this though...I just don't think it would or could happen
Well the key is to make the game "Easy to pick up, but hard to master". We don't want things like breadcrumb quest trails, and meaningless death, but having things like a quick, optional, tutorial to help a player get a quick grasp of the controls and game features is fine. Also, though the death in everquest were harsh and many see that as a negative aspect, it actually had profound positive effects on the game.
Dropping all your gear when you died made players very cautious on how / where they dared to solo. The corpse run mechanic brought the community together. Everyone helped everyone because eventually everyone needed help themselves. It made your name and reputation really matter. Get a bad rep as someone who spams racist and sexist nonsense in OOC, ditches a group after a wipe or someone who steals camps / mobs from people, you were going to have a hard time getting your corpse back when the time came. Good luck doing any end game content too for that fact.
Harsh EXP loss on death made death something to be feared and made the game play a lot more exciting, especially when you almost died. I'm talking a serious adrenaline rush here! LOL. It's something I know miss. Now a days, you don't get that excitement from MMOs. Death is just something that happens once in a while and it's not a huge deal.
In any case. My point is that they can bring back a lot of the things that made EQ great and challenging, but adding a modern twist on them, to make the whole experience better than EQ, and any other game out.
We'll see what they have in store for us Aug 1st. I can't wait to see.
Threat/Hate: Out of those two I like Threat better.
So with everything, sometimes a bit of tweaking is better than just hanging on for emotional reasons
No Drop is used because that's what designers call those items.
Hate is used because hate refers to the spells and Gods you draw power from. For example, the Shadowknights in Norrath draw power from Innoruuk, and their aggro spells are called after this God, who lives in the Plane of Hate.
Innoruuk is the Prince of Hate, and most SK follow that diety, masters of aggro generation.
They're not just words, they have lore and meaning behind them.
Well I would think developers came out with it, doesn't make the term clearer than Bind on Pickup
The hate thing, I can understand. But that one is just me saying I like the word Threat better. The lore behind it doesn't sound that clever either but again that is just the opinion of myself.
It was all designed in different times, all I'm saying: things will change and I do hope people just don't get hung up or be all obnoxious about it. It is the same with languages, they evolve so I don't see any reason why gaming terms can't or why people would use it to condemn other players.
And if they stay the same because of lore or design, fine. But not for Elitism. As old school gamers we have more important battles to fight, and we could use more uniting instead of dividing
And that means embracing newer players and their ways/communication instead of going after them with pitchforks.
This one actually annoys me the most, since in EQ this has a specific reason.
The hate spells (aggro) refer to specific Gods or mobs. For the SK class, the hate spells often refer to Innoruuk, the Prince of Hate, from the Plane of Hate, or to Cazic or Rallos Zek, sworn enemies of Mithaniel, which paladins draw their power from.
Many of the spells actually have the word hate in them, and their emotes refer to the word hate.
Like said, it's not really elitism, it is more adhering to the world and the lore of the game.
Are you "red shirt guy" from Blizcon a few years ago?
No, players follow a specific diety or God, which they draw power from. This is how the world and classes are set up. Almost all EQ players know this.
Not sure what you're doing here if this is annoying to you, EQ's franchise is extremely lore heavy.
It's not annoying me. I just found you extremely knowledgeable in the lore.
Threat/Hate: Out of those two I like Threat better.
So with everything, sometimes a bit of tweaking is better than just hanging on for emotional reasons
No Drop is used because that's what designers call those items.
Hate is used because hate refers to the spells and Gods you draw power from. For example, the Shadowknights in Norrath draw power from Innoruuk, and their aggro spells are called after this God, who lives in the Plane of Hate.
Innoruuk is the Prince of Hate, and most SK follow that diety, masters of aggro generation.
They're not just words, they have lore and meaning behind them.
Well I would think developers came out with it, doesn't make the term clearer than Bind on Pickup
The hate thing, I can understand. But that one is just me saying I like the word Threat better. The lore behind it doesn't sound that clever either but again that is just the opinion of myself.
It was all designed in different times, all I'm saying: things will change and I do hope people just don't get hung up or be all obnoxious about it. It is the same with languages, they evolve so I don't see any reason why gaming terms can't or why people would use it to condemn other players.
And if they stay the same because of lore or design, fine. But not for Elitism. As old school gamers we have more important battles to fight, and we could use more uniting instead of dividing
And that means embracing newer players and their ways/communication instead of going after them with pitchforks.
Give it time and people will start using the terms used in the game. Nothing worth getting bent out of shape. Rather make friends a build a community then upset the newbes. 100% agree.
Threat/Hate: Out of those two I like Threat better.
So with everything, sometimes a bit of tweaking is better than just hanging on for emotional reasons
No Drop is used because that's what designers call those items.
Hate is used because hate refers to the spells and Gods you draw power from. For example, the Shadowknights in Norrath draw power from Innoruuk, and their aggro spells are called after this God, who lives in the Plane of Hate.
Innoruuk is the Prince of Hate, and most SK follow that diety, masters of aggro generation.
They're not just words, they have lore and meaning behind them.
Well I would think developers came out with it, doesn't make the term clearer than Bind on Pickup
The hate thing, I can understand. But that one is just me saying I like the word Threat better. The lore behind it doesn't sound that clever either but again that is just the opinion of myself.
It was all designed in different times, all I'm saying: things will change and I do hope people just don't get hung up or be all obnoxious about it. It is the same with languages, they evolve so I don't see any reason why gaming terms can't or why people would use it to condemn other players.
And if they stay the same because of lore or design, fine. But not for Elitism. As old school gamers we have more important battles to fight, and we could use more uniting instead of dividing
And that means embracing newer players and their ways/communication instead of going after them with pitchforks.
Give it time and people will start using the terms used in the game. Nothing worth getting bent out of shape. Rather make friends a build a community then upset the newbes. 100% agree.
It's one thing to embrace new players, it's another thing to coddle them and allow them to get away with using the wrong terminology. I don't think you should hate on a player that doesn't know any better, but I do think it would be wrong to "embrace their way of communicating." There is historical significance, a heritage if you will, when it comes to EQ lore, terms, activities, etc.
So the right answer is to educate them, in a friendly way, that they're wrong.
Besides, the EQ community is one of the friendliest, and tight knit communities in the entire planet when it comes to games. It was a cutthroat life back in the day, and to survive you needed to act like a band of brothers and sisters. Even to this day, you can log in to EQ, say you're a new player, and get flooded with advice and offers to help you get started.
There's no need to worry. It won't be the EQ community doing anything bad. If anything, it'll be the lesser mmorpg players that don't know any better acting like fools.
Don't bother with a game where the community will snub their nose at people who don't use their terms (most of which are quite awful and far from the MMO norm). Then see how happy they are that their game didn't work out.
Threat/Hate: Out of those two I like Threat better.
So with everything, sometimes a bit of tweaking is better than just hanging on for emotional reasons
No Drop is used because that's what designers call those items.
Hate is used because hate refers to the spells and Gods you draw power from. For example, the Shadowknights in Norrath draw power from Innoruuk, and their aggro spells are called after this God, who lives in the Plane of Hate.
Innoruuk is the Prince of Hate, and most SK follow that diety, masters of aggro generation.
They're not just words, they have lore and meaning behind them.
Well I would think developers came out with it, doesn't make the term clearer than Bind on Pickup
The hate thing, I can understand. But that one is just me saying I like the word Threat better. The lore behind it doesn't sound that clever either but again that is just the opinion of myself.
It was all designed in different times, all I'm saying: things will change and I do hope people just don't get hung up or be all obnoxious about it. It is the same with languages, they evolve so I don't see any reason why gaming terms can't or why people would use it to condemn other players.
And if they stay the same because of lore or design, fine. But not for Elitism. As old school gamers we have more important battles to fight, and we could use more uniting instead of dividing
And that means embracing newer players and their ways/communication instead of going after them with pitchforks.
Give it time and people will start using the terms used in the game. Nothing worth getting bent out of shape. Rather make friends a build a community then upset the newbes. 100% agree.
It's one thing to embrace new players, it's another thing to coddle them and allow them to get away with using the wrong terminology. I don't think you should hate on a player that doesn't know any better, but I do think it would be wrong to "embrace their way of communicating." There is historical significance, a heritage if you will, when it comes to EQ lore, terms, activities, etc.
So the right answer is to educate them, in a friendly way, that they're wrong.
Besides, the EQ community is one of the friendliest, and tight knit communities in the entire planet when it comes to games. It was a cutthroat life back in the day, and to survive you needed to act like a band of brothers and sisters. Even to this day, you can log in to EQ, say you're a new player, and get flooded with advice and offers to help you get started.
There's no need to worry. It won't be the EQ community doing anything bad. If anything, it'll be the lesser mmorpg players that don't know any better acting like fools.
Im an old EQ1 back from the release of the game and EQ1 community is about to get hit with something new. This allow them to get away with line of thinking can stop a new community to grow and that will happen and the old EQ1 gamers could get trampled out if they dont let the new gamers have some time to learn and grow. When a group thats been playing together with what is now unspoken rules for so long, a large influx of new people who dont play by the same rules can seem like a real pain in the ______. How do we react to that? Well... you can demand they dont get away with it and push some away. Make others hate the old EQ1ers. I say we give them a little more time then expecting them to walk into a new MMO and know 14 years of lore from EQ1 or we give it to them.
Im an old EQ1 back from the release of the game and EQ1 community is about to get hit with something new. This allow them to get away with line of thinking can stop a new community to grow and that will happen and the old EQ1 gamers could get trampled out if they dont let the new gamers have some time to learn and grow. When a group thats been playing together with what is now unspoken rules for so long, a large influx of new people who dont play by the same rules can seem like a real pain in the ______. How do we react to that? Well... you can demand they dont get away with it and push some away. Make others hate the old EQ1ers. I say we give them a little more time then expecting them to walk into a new MMO and know 14 years of lore from EQ1 or we give it to them.
Threat/Hate: Out of those two I like Threat better.
So with everything, sometimes a bit of tweaking is better than just hanging on for emotional reasons
No Drop is used because that's what designers call those items.
Hate is used because hate refers to the spells and Gods you draw power from. For example, the Shadowknights in Norrath draw power from Innoruuk, and their aggro spells are called after this God, who lives in the Plane of Hate.
Innoruuk is the Prince of Hate, and most SK follow that diety, masters of aggro generation.
They're not just words, they have lore and meaning behind them.
Well I would think developers came out with it, doesn't make the term clearer than Bind on Pickup
The hate thing, I can understand. But that one is just me saying I like the word Threat better. The lore behind it doesn't sound that clever either but again that is just the opinion of myself.
It was all designed in different times, all I'm saying: things will change and I do hope people just don't get hung up or be all obnoxious about it. It is the same with languages, they evolve so I don't see any reason why gaming terms can't or why people would use it to condemn other players.
And if they stay the same because of lore or design, fine. But not for Elitism. As old school gamers we have more important battles to fight, and we could use more uniting instead of dividing
And that means embracing newer players and their ways/communication instead of going after them with pitchforks.
Give it time and people will start using the terms used in the game. Nothing worth getting bent out of shape. Rather make friends a build a community then upset the newbes. 100% agree.
It's one thing to embrace new players, it's another thing to coddle them and allow them to get away with using the wrong terminology. I don't think you should hate on a player that doesn't know any better, but I do think it would be wrong to "embrace their way of communicating." There is historical significance, a heritage if you will, when it comes to EQ lore, terms, activities, etc.
So the right answer is to educate them, in a friendly way, that they're wrong.
Besides, the EQ community is one of the friendliest, and tight knit communities in the entire planet when it comes to games. It was a cutthroat life back in the day, and to survive you needed to act like a band of brothers and sisters. Even to this day, you can log in to EQ, say you're a new player, and get flooded with advice and offers to help you get started.
There's no need to worry. It won't be the EQ community doing anything bad. If anything, it'll be the lesser mmorpg players that don't know any better acting like fools.
Im an old EQ1 back from the release of the game and EQ1 community is about to get hit with something new. This allow them to get away with line of thinking can stop a new community to grow and that will happen and the old EQ1 gamers could get trampled out if they dont let the new gamers have some time to learn and grow. When a group thats been playing together with what is now unspoken rules for so long, a large influx of new people who dont play by the same rules can seem like a real pain in the ______. How do we react to that? Well... you can demand they dont get away with it and push some away. Make others hate the old EQ1ers. I say we give them a little more time then expecting them to walk into a new MMO and know 14 years of lore from EQ1 or we give it to them.
Or play on an EQ vet server then everyone is happy, simple really. I'm a vet as well and one thing Smed and co are quite good at are different server choices.
Threat/Hate: Out of those two I like Threat better.
So with everything, sometimes a bit of tweaking is better than just hanging on for emotional reasons
No Drop is used because that's what designers call those items.
Hate is used because hate refers to the spells and Gods you draw power from. For example, the Shadowknights in Norrath draw power from Innoruuk, and their aggro spells are called after this God, who lives in the Plane of Hate.
Innoruuk is the Prince of Hate, and most SK follow that diety, masters of aggro generation.
They're not just words, they have lore and meaning behind them.
Well I would think developers came out with it, doesn't make the term clearer than Bind on Pickup
The hate thing, I can understand. But that one is just me saying I like the word Threat better. The lore behind it doesn't sound that clever either but again that is just the opinion of myself.
It was all designed in different times, all I'm saying: things will change and I do hope people just don't get hung up or be all obnoxious about it. It is the same with languages, they evolve so I don't see any reason why gaming terms can't or why people would use it to condemn other players.
And if they stay the same because of lore or design, fine. But not for Elitism. As old school gamers we have more important battles to fight, and we could use more uniting instead of dividing
And that means embracing newer players and their ways/communication instead of going after them with pitchforks.
Give it time and people will start using the terms used in the game. Nothing worth getting bent out of shape. Rather make friends a build a community then upset the newbes. 100% agree.
It's one thing to embrace new players, it's another thing to coddle them and allow them to get away with using the wrong terminology. I don't think you should hate on a player that doesn't know any better, but I do think it would be wrong to "embrace their way of communicating." There is historical significance, a heritage if you will, when it comes to EQ lore, terms, activities, etc.
So the right answer is to educate them, in a friendly way, that they're wrong.
Besides, the EQ community is one of the friendliest, and tight knit communities in the entire planet when it comes to games. It was a cutthroat life back in the day, and to survive you needed to act like a band of brothers and sisters. Even to this day, you can log in to EQ, say you're a new player, and get flooded with advice and offers to help you get started.
There's no need to worry. It won't be the EQ community doing anything bad. If anything, it'll be the lesser mmorpg players that don't know any better acting like fools.
Im an old EQ1 back from the release of the game and EQ1 community is about to get hit with something new. This allow them to get away with line of thinking can stop a new community to grow and that will happen and the old EQ1 gamers could get trampled out if they dont let the new gamers have some time to learn and grow. When a group thats been playing together with what is now unspoken rules for so long, a large influx of new people who dont play by the same rules can seem like a real pain in the ______. How do we react to that? Well... you can demand they dont get away with it and push some away. Make others hate the old EQ1ers. I say we give them a little more time then expecting them to walk into a new MMO and know 14 years of lore from EQ1 or we give it to them.
I don't think anyone has brought up yet the differences between EQ and EQ2. Not everything on that list has been my experience in EQ2. For example, on Everfrost, we use dungeons all the time along with instances. We use hate more often then threat, but using threat to discuss aggro mechanics and how the group handled aggro isn't weird or noobish.
Most people are going with EQ being the canon by which it will all flow, but George has said this is going to be a parallel / alternate world, not EQ or EQ2. I think a lot of the terms will evolve from the new community and not specifically old terms.
My point is, I don't think there will be anything to coddle because the communities from EQ and EQ2 won't translate direclty. This will be its own beast with its own characteristics, just like the EQ2 community isn't the EQ community and vice versa.
Smed has also said the game is going to be very familiar to EQ players, the core game is still EQ.
Don't bother with a game where the community will snub their nose at people who don't use their terms (most of which are quite awful and far from the MMO norm). Then see how happy they are that their game didn't work out.
Lol, I'm pretty sure OP is having fun with this, it is supposed to be light hearted people. It's ok that many of you were too young to have been around for EQ1, it's not your fault.
A photo backdrop and lighting setup more modern than 1975?
Just a suggestion, Smeds.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
If EQN is anywhere near as unforgiving and difficult as EQ 1...
Most of todays MMO goers wont last long anyways.
I'm sure if their goal was to move the MMO genre back to the stone age they would. The genre is more progressive than that and they want to move it forward. This doesn't mean a slot machine of good feelings like World of Warcraft, but not so grindy and hard that only the most hardcore sweaty basement dwellers will be able to play it a decent level. Those people that did it in EQ1 have families and careers by now except for the select few losers who linger around.
If youre implying that Im some loser in my parents basement,youre absolutely wrong and need to keep those words in your smelly trap.
I have my own house obtained by my career.Just because I want an MMO that raises the bar above age 10 doesnt tell you squat about me in real life.
I am not an EQ vet, per se, I have played EQ and have an active level 41 toon, I know I know, lol.
But from my interactions with actual EQ vets and by looking at the Progression servers, which stop at GoD, wasn't GoD the reason players fled to WoW in 2004?
Players will adapt to the EQ nomenclature, like pp for plat and toon for character. Other concepts like aggro threat and hate are interchangeable and people understand what you mean.
I WOULD add that WHY are you making a list for these noobs in the first place?We are TIRED of the hand holding! If they cant figure out the language of their new MMO via complete immersion then they will not have a chance at higher levels!
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Don't bother with a game where the community will snub their nose at people who don't use their terms (most of which are quite awful and far from the MMO norm). Then see how happy they are that their game didn't work out.
Lol, I'm pretty sure OP is having fun with this, it is supposed to be light hearted people. It's ok that many of you were too young to have been around for EQ1, it's not your fault.
My first MMO was The Realm which, contrary to some internet histories, is the longest running graphical MMO. From there I went to UO. Then I played Everquest for a month or two when it came out. With how boring the game was I happily jumped onto Asheron's Call when it launched and stayed there happily for a long time.
It has nothing to do with age, more with truly highlighting some of the things people don't like about the EQ community. Even in its prime there were a lot of obnoxious people in EQ. A game that has the rule where someone can camp a mob (that takes a long time to spawn which is already awful) kill it, resume camping it, and get to claim the next spawn so others can't complete a quest is not a good one. And yes, you could actually get people kicked/banned for trying to jump the mob one time to finish their quest while you camped the mob for loot/xp and didn't need it to finish a quest.
My original point, while also light hearted, was that the attitudes in this thread and the attitudes that were bad original in EQ will likely persist into EQNext which is really not a good thing for people who may want to try out the game.
Comments
This one actually annoys me the most, since in EQ this has a specific reason.
The hate spells (aggro) refer to specific Gods or mobs. For the SK class, the hate spells often refer to Innoruuk, the Prince of Hate, from the Plane of Hate, or to Cazic or Rallos Zek, sworn enemies of Mithaniel, which paladins draw their power from.
Many of the spells actually have the word hate in them, and their emotes refer to the word hate.
Like said, it's not really elitism, it is more adhering to the world and the lore of the game.
That's true. I've always referred to the SK and Necro spells that do that as hate as it did refer to that. For my Blade of Carnage or similar weapons though I'm not sure if it mattered.
Played: EQ1 (10 Years), Guild Wars, Rift, TERA
Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...
Currently Playing: GW2
Nytlok Sylas
80 Sylvari Ranger
Are you "red shirt guy" from Blizcon a few years ago?
No, players follow a specific diety or God, which they draw power from. This is how the world and classes are set up. Almost all EQ players know this.
Not sure what you're doing here if this is annoying to you, EQ's franchise is extremely lore heavy.
So uhm.. these "normal beings", they don't help those that are new to understand what things are called? You can keep your normal beings.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
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If there is an Anton Bayle and Lucinda D'lere I'm going to have a bigger wtf moment since Lady British.
AoE = ? memory not so good but it wasn't AoE
This isn't a signature, you just think it is.
Well the key is to make the game "Easy to pick up, but hard to master". We don't want things like breadcrumb quest trails, and meaningless death, but having things like a quick, optional, tutorial to help a player get a quick grasp of the controls and game features is fine. Also, though the death in everquest were harsh and many see that as a negative aspect, it actually had profound positive effects on the game.
Dropping all your gear when you died made players very cautious on how / where they dared to solo. The corpse run mechanic brought the community together. Everyone helped everyone because eventually everyone needed help themselves. It made your name and reputation really matter. Get a bad rep as someone who spams racist and sexist nonsense in OOC, ditches a group after a wipe or someone who steals camps / mobs from people, you were going to have a hard time getting your corpse back when the time came. Good luck doing any end game content too for that fact.
Harsh EXP loss on death made death something to be feared and made the game play a lot more exciting, especially when you almost died. I'm talking a serious adrenaline rush here! LOL. It's something I know miss. Now a days, you don't get that excitement from MMOs. Death is just something that happens once in a while and it's not a huge deal.
In any case. My point is that they can bring back a lot of the things that made EQ great and challenging, but adding a modern twist on them, to make the whole experience better than EQ, and any other game out.
We'll see what they have in store for us Aug 1st. I can't wait to see.
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Well I would think developers came out with it, doesn't make the term clearer than Bind on Pickup
The hate thing, I can understand. But that one is just me saying I like the word Threat better. The lore behind it doesn't sound that clever either but again that is just the opinion of myself.
It was all designed in different times, all I'm saying: things will change and I do hope people just don't get hung up or be all obnoxious about it. It is the same with languages, they evolve so I don't see any reason why gaming terms can't or why people would use it to condemn other players.
And if they stay the same because of lore or design, fine. But not for Elitism. As old school gamers we have more important battles to fight, and we could use more uniting instead of dividing
And that means embracing newer players and their ways/communication instead of going after them with pitchforks.
It's not annoying me. I just found you extremely knowledgeable in the lore.
Give it time and people will start using the terms used in the game. Nothing worth getting bent out of shape. Rather make friends a build a community then upset the newbes. 100% agree.
It's one thing to embrace new players, it's another thing to coddle them and allow them to get away with using the wrong terminology. I don't think you should hate on a player that doesn't know any better, but I do think it would be wrong to "embrace their way of communicating." There is historical significance, a heritage if you will, when it comes to EQ lore, terms, activities, etc.
So the right answer is to educate them, in a friendly way, that they're wrong.
Besides, the EQ community is one of the friendliest, and tight knit communities in the entire planet when it comes to games. It was a cutthroat life back in the day, and to survive you needed to act like a band of brothers and sisters. Even to this day, you can log in to EQ, say you're a new player, and get flooded with advice and offers to help you get started.
There's no need to worry. It won't be the EQ community doing anything bad. If anything, it'll be the lesser mmorpg players that don't know any better acting like fools.
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How not to look like a noob in EQNext:
Don't bother with a game where the community will snub their nose at people who don't use their terms (most of which are quite awful and far from the MMO norm). Then see how happy they are that their game didn't work out.
Im an old EQ1 back from the release of the game and EQ1 community is about to get hit with something new. This allow them to get away with line of thinking can stop a new community to grow and that will happen and the old EQ1 gamers could get trampled out if they dont let the new gamers have some time to learn and grow. When a group thats been playing together with what is now unspoken rules for so long, a large influx of new people who dont play by the same rules can seem like a real pain in the ______. How do we react to that? Well... you can demand they dont get away with it and push some away. Make others hate the old EQ1ers. I say we give them a little more time then expecting them to walk into a new MMO and know 14 years of lore from EQ1 or we give it to them.
EQ vet here too. Well said and I totally agree!
EXACTLY! I want EVE in the EQ universe.
Or play on an EQ vet server then everyone is happy, simple really. I'm a vet as well and one thing Smed and co are quite good at are different server choices.
Smed has also said the game is going to be very familiar to EQ players, the core game is still EQ.
Lol, I'm pretty sure OP is having fun with this, it is supposed to be light hearted people. It's ok that many of you were too young to have been around for EQ1, it's not your fault.
A photo backdrop and lighting setup more modern than 1975?
Just a suggestion, Smeds.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
which is why I said most.
some may actually enjoy it.
If youre implying that Im some loser in my parents basement,youre absolutely wrong and need to keep those words in your smelly trap.
I have my own house obtained by my career.Just because I want an MMO that raises the bar above age 10 doesnt tell you squat about me in real life.
so keep your barbs to yourself.
I am not an EQ vet, per se, I have played EQ and have an active level 41 toon, I know I know, lol.
But from my interactions with actual EQ vets and by looking at the Progression servers, which stop at GoD, wasn't GoD the reason players fled to WoW in 2004?
Players will adapt to the EQ nomenclature, like pp for plat and toon for character. Other concepts like aggro threat and hate are interchangeable and people understand what you mean.
I WOULD add that WHY are you making a list for these noobs in the first place? We are TIRED of the hand holding! If they cant figure out the language of their new MMO via complete immersion then they will not have a chance at higher levels!
j/k j/k
Get used to disappointment.
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
My first MMO was The Realm which, contrary to some internet histories, is the longest running graphical MMO. From there I went to UO. Then I played Everquest for a month or two when it came out. With how boring the game was I happily jumped onto Asheron's Call when it launched and stayed there happily for a long time.
It has nothing to do with age, more with truly highlighting some of the things people don't like about the EQ community. Even in its prime there were a lot of obnoxious people in EQ. A game that has the rule where someone can camp a mob (that takes a long time to spawn which is already awful) kill it, resume camping it, and get to claim the next spawn so others can't complete a quest is not a good one. And yes, you could actually get people kicked/banned for trying to jump the mob one time to finish their quest while you camped the mob for loot/xp and didn't need it to finish a quest.
My original point, while also light hearted, was that the attitudes in this thread and the attitudes that were bad original in EQ will likely persist into EQNext which is really not a good thing for people who may want to try out the game.