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I'm about to rant as someone who actually likes the game and am leveling to max currently 65 on a few toons.
Quests are about as innovative as WoW's graphics are. They didn't change anything other than you don't go to a hub before the quest start. Now you kill an unnumbered amount of people about 20-30 per heart I'd say; or the innovative part... you throw water on a cabbage or something... now you won't get loot or exp from doing that but you can technically complete the quest that way. As an example of course as there are over a hundred rehashed things to do.
and point B on the same subject... all they do are rehash the same quests from level 1-80... it's the same crap over and over and over... cabbage turns to pumpkin... ogre turns to bandit; On top of being one of the lowest least gratifying leveling experiences I've ever experienced.
Combat is not innovative and barely skill based... I mean BARELY any improvement over the vintage style of spam. Movement plays a role in but I've seen my fair share of attacks do 180 degree curves to hit me even though I roll. It's for the most part the vintage system without the ability to stand face to face with the enemy without taking substantially more damage; mostly noticed against veterans or such.
Removing the trinity was a complete joke because the only thing they removed... was the healer. That's it... you still build tanky to tank champions for groups. Only difference is you die because there aren't powerful ally heals on low cd. Bravo... So innovative.
I won't even get into PvP although there's plenty negative I could say I'll wait until I experience all aspects of it at 80.
Sorry I'm raging time to get back to leveling.
Comments
It couldn't be that everyone who could possibly hear about the game did hear about the game and tried it out from day one rather than later? No, that would be crazy.
I can not remember winning or losing a single debate on the internet.
I think you misunderstand; there is still a lot of players but it was suppose to be the next eSport it was suppose to be the most innovative game ever and be buy to play
the game fails for you when you are obsessed and addicted to progression and play 23/7.
Play GW2 when you feel like and it's one of the best f2p mmo's out there.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
Incognito
www.incognito-gaming.us
"You're either with us or against us"
I know right. Why should people care if their efforts produce results or not. Plenty of people are content mowing their lawn for 2 hours only to find no grass was cut at all. GW2 in a nutshell.
I only played GW2 for around 2 months and I can tell you that you are wrong on this big. And before I explain, the reason why I only palyed for that amount of time was due to my guild not sticking around and getting deeper into TSWs raids at the time.
People stating that GW2s combat was not deep and just spam never figured out the F keys and the ability to switch stance/builds. I played an Elementalist all the way to 80 and that class was deep and very hard to master. Learning to continually swap all four elements to keep buffs up, heals going, CCs on while damaging was extremely difficult.
Not to mention watching those videos of one elementalist taking on around 10 people at the same time in WvW, holding them off for 8 minutes, killing most of them before finally dying.
Most people are so used to spam and face rolling that they never learned its real depth and flexibility.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
I disagree about combat. How could you even compare to the old tab-targeting system?
Skills will actually miss the target if it doesn't hit the hitbox. In other MMOs, projectiles home in on the target, when the target moves, and they also don't go through objects. This doesn't happen in GW2. If your skill doesn't hit a target, it doesn't register.
I find it hard to believe that you claim to get hit after a roll. There was a video that showed this wasn't true, and it showed alot of other details of the combat system, but i can no longer find it. Perhaps it was due to latency.
Sure if you are the horse and need that carrot dangling in front of you all the time as you can't make your own content and rely on tiered progression, then GW2 migth not be the game for you and you migth be better off in a land far, far away with elves and trolls, taurens and nasty orcs.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
I think you're playing a different game the only way to dodge is to line of site a skill that has a 5 second charge up as once it's cast by the mob it will only hit a designated location ... Other then that it is tab targeting other than the auto swing which for melee can miss and for ranged casters is a guaranteed hit without a LoS.
You find that hard to believe? Do you even play this game?
dude... it is quest grinding with a fresh skin from League of Legends skin store... but because you mentioned it what things do you feel the game did wrong?
Agreed.
I'm having serious issues with quest hubs now. I want them obliterated.
strange i leveled my character without doing any quests
just gathering materials and crafting stuff
soo yea its a quest grinding
its not like other games
GW2 dont force you to do them to level up everything you do gives you exp
as for your other post about combat, mages and ranged chars dont get you guaranteed hit, projectiles can be easly evaded ( not talking about dodge)
so you main points are invalid but nice try to troll
Said who?
I can not remember winning or losing a single debate on the internet.
advertisements, promotional videos before launch, fans like the guy who got angry at me
... what attacks are doing 180 degree curves to hit you?
The only thing I can figure is you live in Australia, two reasons.
1. Boomerangs. 2. The incredible lag Australians can have, can make what's actually happening not sync up with what you see. A fault of Australian latency to the US or Europe.
Attacks have hit boxes. Players have hit boxes. You can dodge almost anything, there's only a few skills that have some degree of homing (They'll curve, but not do 180s).
I'm a little confused by your claim, honestly. And whether or not the game style is an improvement is a matter of opinion, but whether it's =different= from tab based combat is just fact. If you keep insisting that it uses tab-based style auto-homing attacks, pretty much any serious GW2 player is going to find your opinion totally invalid because you don't even have a simple grasp on the combat system.
Their last quarterly report said they made 22 million. That doesn't sound like it's falling hard. I wouldn't mind landing on that pile of money.
Money really isn't that comfortable to land on, especially if you got coins in the mix.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
So you're saying scrooge Mcduck has lied to me ?!!!?
I'm still playing GW2. Not because it is good though. Because friends and family are playing it. When something better comes out, I am so gone. I think the combat actually dumbs down a player's skill. Less buttons to press and all. The leveling is plain boring. After all that though, the biggest joke is WvW combat.
What you have with WvW is a pure junk. Players aren't loyal to their servers and hop around to whatever server is winning. The new leagues made it even worse. All people care about is winning the "point" game (PPT). Fighting is done with huge balls of zerg players, and at the head of this are the same three or so classes. Count on a ton of stun-spamming warriors. So basically strategy, tactics, and player skill are thrown completely out the door and people just blob up under the "commander" who runs around in circles against the enemy blob just like his own. The blob with the better mix of players (usually the one with more people) wins. Don't let these self-proclaimed chest-beaters who say they are "zerg busters" fool you. They are just more organized blobs using the same cheap-ass tactics... There is no reason to do anything strategic or hold land unless it generates points. Finally, as I stated above, the different classes (professions) are all pretty much stuck in the same gear/traits in order to survive in the giant blob of doom.
If you happen to be on a top tier mega blob server expect people to talk a ton of trash about your server's small team skills. They can't win the PPT game, so they go to the forums and ask for small Guild Vs. Guild fights. This, my friends, is just as rigged as blobbing and has its own meta that makes the GvG players useless in the above blobbing meta. Yet all players must respect the elite skillz of the GvG group... I've never seen people make such excuses for losing in my life. Yet there it is.
Finally you have roamers and small group fighters. These guys are pissed off because most of them have great combat skills, but the whole meta described above ruins the game for them. Even though the game was designed to be World VS. World, they feel they are entitled to open-world pvp and don't work with the point mongers who want to win for the server. Think of these guys as your griefing teenage bullies. Some of them are extremely skilled, but most of them just run away when they face someone who can defeat them or bring more friends. Almost all of them abuse easy-mode classes to do it.
I remember the days of Dark Age of Camelot. Realm pride actually meant something. Holding the relic didn't do much more than provide bragging rights. Nowadays, people who play games must constantly have a reward stuck up their ass to consider playing a game mode. Back then we could have small fights, zerg fights, or whatever we wanted, but we were all working together when the proverbial poop flew into the fan.
Like the real world, MMOs have gone to the dumps.
I agree! In fact, why have a game or even a computer for that matter! Just make your own content everywhere bro. If you can't entertain yourself you're clearly a simpleton. No reason to play any game when you can play invisible ninja fighting in your back yard.