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I see why this game fell off hard.

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  • VorchVorch Member UncommonPosts: 793
    Originally posted by lizardbones

     


    Originally posted by Draemos

    Originally posted by Muke

    Originally posted by fantasyfreak112 It fell off because you never actually progress, the game just tries to make you think you're progressing. The button spamming playstyle doesn't help either.
    the game fails for you when you are obsessed and addicted to progression and play 23/7. Play GW2 when you feel like and it's one of the best f2p mmo's out there.
     

     

    An MMO without progression is just a game with really bad gameplay.



    Except GW2 has progression.

     

    Shh...it's a secret.

    People are still basing their views on data from last August-September.

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Jean-Luc_Picard
    Originally posted by lizardbones   Originally posted by Jean-Luc_Picard Originally posted by lizardbones If you are a subscriber, and are unlocking UI elements and the like, then you've done something wrong.  
    Sorry, I was a purchaser of the collector box, a subscriber for 6+ months, and when I tried to come back to have a look after the move to F2P, I missed all my hotbars except 2, couldn't hide my head/cloack, couldn't display my rightfully owned title, etc... everything was gone. And I pre-ordered the fucking game, paying the price for a special edition of it.   That is something I do NOT accept.
    You got what you paid for. If you come back to the game and pay nothing, you are also getting what you pay for.  
    GW2 doesn't need that kind of crap in their cash shop. You don't get only half the UI because you didn't buy it in the shop. You aren't unable to disable the display of your helmet because you didn't buy it in the shop.

    To me, SW:TOR F2P is exactly like GW2, since I BOUGHT the game. SW:TOR is not F2P, it's B2P. Basic respect from EA/Bioware would have involved AT LEAST to keep the full UI for those who actually bought their game with good cash that lined their pockets.

    I bought cosmetic stuff in the GW2 shop just to support the developer, because they didn't force me to do it, it was my choice. EQ/BW try to force me to buy back stuff I already bought with the game box? They can die in hell until it freezes over, they won't ever get a cent from me again.




    I still don't get why there's an expectation now that EA owes you something, when there was no such expectation when you stopped your subscription.

    I also do not understand why the free game play given by EA doesn't count towards your expectation that EA owes you something. EA is giving you stuff that you had no expectation of receiving, and they are not charging you additional money for that stuff. The marginal benefit is 100% yours. Zero additional dollars spent yields additional game play.

    It does make sense to choose GW2 over SWToR if you plan on spending no money. GW2 offers more benefits for people who bought the game than SWToR. I get this. It makes sense. What I don't understand is the expectations in regards to SWToR.

    I can not remember winning or losing a single debate on the internet.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Draemos
    Originally posted by Muke
    Originally posted by fantasyfreak112
    It fell off because you never actually progress, the game just tries to make you think you're progressing. The button spamming playstyle doesn't help either.

    the game fails for you when you are obsessed and addicted to progression and play 23/7.

    Play GW2 when you feel like and it's one of the best f2p mmo's out there.

     

    An MMO without progression is just a game with really bad gameplay.

    Agreed, to the poster you commented on, saying "addicted to progression" is like saying addicted to driving cars. Yes I am, it can be vary rewarding. One more thing, what if I want to play 23/7? I could play WoW like that back in the day, and can play Wushu like that now. Why shouldn't I play GW2 that way?

     

    edit - One more thing GW2 is not f2p. It runs like a f2p after you pay 40-60$.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Jean-Luc_Picard
    Originally posted by lizardbones Originally posted by Jean-Luc_Picard Originally posted by lizardbones Originally posted by Jean-Luc_Picard Originally posted by lizardbones If you are a subscriber, and are unlocking UI elements and the like, then you've done something wrong.
    Sorry, I was a purchaser of the collector box, a subscriber for 6+ months, and when I tried to come back to have a look after the move to F2P, I missed all my hotbars except 2, couldn't hide my head/cloack, couldn't display my rightfully owned title, etc... everything was gone. And I pre-ordered the fucking game, paying the price for a special edition of it. That is something I do NOT accept.
    You got what you paid for. If you come back to the game and pay nothing, you are also getting what you pay for.
    GW2 doesn't need that kind of crap in their cash shop. You don't get only half the UI because you didn't buy it in the shop. You aren't unable to disable the display of your helmet because you didn't buy it in the shop. To me, SW:TOR F2P is exactly like GW2, since I BOUGHT the game. SW:TOR is not F2P, it's B2P. Basic respect from EA/Bioware would have involved AT LEAST to keep the full UI for those who actually bought their game with good cash that lined their pockets. I bought cosmetic stuff in the GW2 shop just to support the developer, because they didn't force me to do it, it was my choice. EQ/BW try to force me to buy back stuff I already bought with the game box? They can die in hell until it freezes over, they won't ever get a cent from me again.
    I still don't get why there's an expectation now that EA owes you something, when there was no such expectation when you stopped your subscription. I also do not understand why the free game play given by EA doesn't count towards your expectation that EA owes you something. EA is giving you stuff that you had no expectation of receiving, and they are not charging you additional money for that stuff. The marginal benefit is 100% yours. Zero additional dollars spent yields additional game play. It does make sense to choose GW2 over SWToR if you plan on spending no money. GW2 offers more benefits for people who bought the game than SWToR. I get this. It makes sense. What I don't understand is the expectations in regards to SWToR.
    It's not a matter of expectation, it's a matter of spitting right in the face of existing customers.

    That mentality that companies "owe nothing" to people who already gave them a shitload of cash is what is wrong with many things today.

    As Dr. Augustine says in Avatar: "they're just pissing on us without even the courtesy of calling it rain". Well, maybe you turn the other cheek and ask for more, but I do not.




    They owed you what they gave you. There was no expectation of "more" when you quit the game, so the expectation that they owe you something more now seems odd. Where's the reason for it? Why should they owe you something for subscribing before?

    Even taking the idea that they owe you something as sound, they are indeed giving you something for no additional cost to you. You have more features and abilities than people who have paid nothing.

    I can not remember winning or losing a single debate on the internet.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Jean-Luc_Picard
    Originally posted by lizardbones   Originally posted by Jean-Luc_Picard Originally posted by lizardbones Originally posted by Jean-Luc_Picard Originally posted by lizardbones Originally posted by Jean-Luc_Picard Originally posted by lizardbones If you are a subscriber, and are unlocking UI elements and the like, then you've done something wrong.
    Sorry, I was a purchaser of the collector box, a subscriber for 6+ months, and when I tried to come back to have a look after the move to F2P, I missed all my hotbars except 2, couldn't hide my head/cloack, couldn't display my rightfully owned title, etc... everything was gone. And I pre-ordered the fucking game, paying the price for a special edition of it. That is something I do NOT accept.
    You got what you paid for. If you come back to the game and pay nothing, you are also getting what you pay for.
    GW2 doesn't need that kind of crap in their cash shop. You don't get only half the UI because you didn't buy it in the shop. You aren't unable to disable the display of your helmet because you didn't buy it in the shop. To me, SW:TOR F2P is exactly like GW2, since I BOUGHT the game. SW:TOR is not F2P, it's B2P. Basic respect from EA/Bioware would have involved AT LEAST to keep the full UI for those who actually bought their game with good cash that lined their pockets. I bought cosmetic stuff in the GW2 shop just to support the developer, because they didn't force me to do it, it was my choice. EQ/BW try to force me to buy back stuff I already bought with the game box? They can die in hell until it freezes over, they won't ever get a cent from me again.
    I still don't get why there's an expectation now that EA owes you something, when there was no such expectation when you stopped your subscription. I also do not understand why the free game play given by EA doesn't count towards your expectation that EA owes you something. EA is giving you stuff that you had no expectation of receiving, and they are not charging you additional money for that stuff. The marginal benefit is 100% yours. Zero additional dollars spent yields additional game play. It does make sense to choose GW2 over SWToR if you plan on spending no money. GW2 offers more benefits for people who bought the game than SWToR. I get this. It makes sense. What I don't understand is the expectations in regards to SWToR.
    It's not a matter of expectation, it's a matter of spitting right in the face of existing customers.   That mentality that companies "owe nothing" to people who already gave them a shitload of cash is what is wrong with many things today. As Dr. Augustine says in Avatar: "they're just pissing on us without even the courtesy of calling it rain". Well, maybe you turn the other cheek and ask for more, but I do not.
    They owed you what they gave you. There was no expectation of "more" when you quit the game, so the expectation that they owe you something more now seems odd. Where's the reason for it? Why should they owe you something for subscribing before? Even taking the idea that they owe you something as sound, they are indeed giving you something for no additional cost to you. You have more features and abilities than people who have paid nothing.  
    Well, all I will add is that with people using that kind of reasonning, the developers can keep on selling us pee as water without worrying too much. They still won't get one more cent from me once they betrayed me.

    I have a bridge for sale btw, golden, in the San Francisco bay. Wanna buy?




    Oh, you think I like the game or the F2P incarnation of the game. I don't. I stopped playing it faster than you did. I probably spent less time checking it out in its F2P incarnation as well. I just didn't find it to be a fun game overall, even though they implemented some very good things. I didn't think the game was worth paying a sub for, and I don't think the game is really worth playing for free. It doesn't matter what they charge and it doesn't matter how much of the game they give away.

    You still haven't given any sort of reason for EA to change their policies in regard to their cash shop relative to you (former customer).

    I can not remember winning or losing a single debate on the internet.

  • Pratt2112Pratt2112 Member UncommonPosts: 1,636
    Originally posted by MMO-Veteran
    Originally posted by observer

    I disagree about combat.  How could you even compare to the old tab-targeting system?

    Skills will actually miss the target if it doesn't hit the hitbox.  In other MMOs, projectiles home in on the target, when the target moves, and they also don't go through objects.  This doesn't happen in GW2.  If your skill doesn't hit a target, it doesn't register.

    I find it hard to believe that you claim to get hit after a roll.  There was a video that showed this wasn't true, and it showed alot of other details of the combat system, but i can no longer find it.  Perhaps it was due to latency.

    I think you're playing a different game the only way to dodge is to line of site a skill that has a 5 second charge up as once it's cast by the mob it will only hit a designated location ... Other then that it is tab targeting other than the auto swing which for melee can miss and for ranged casters is a guaranteed hit without a LoS.

    You find that hard to believe? Do you even play this game?

    Wrong.

    Rolling/dodging does make a difference. However, the act of simply rolling/dodging does not guarantee anything. You have to time it right, which involves paying attention, learning the enemy's attacks and getting the timing down.

    It's proven to be absolutely necessary in several fights so far for me. I was being defeated in a few boss-type fights (events and story missions), until I changed up my tactics, started keeping myself at distance and rolling out of the way when I saw a ranged attack being used. So long as I timed it right, I took no damage and ultimately defeated the encounters.

    So, yes, rolling out of the way most definitely is effective and does work. If it works for me, and works for others, it will work for you as well.

     

     

  • Pratt2112Pratt2112 Member UncommonPosts: 1,636
    Originally posted by Mardukk
    Originally posted by Alders
    Originally posted by reeereee
    Gw2's leveling system isn't perfect but it's miles ahead of quest grinding.  It's amazing that the one thing gw2 did right is at the top of your list of criticisms.

    Agreed.

    I'm having serious issues with quest hubs now.  I  want them obliterated. 

    This.  It may seem slight but for those of us that have grown to despise quests and quest hubs, this is far better.  Hell Darkfall has feats which are grind x of this and that is better than a required quest hub.  Mainly because they don't force you down a linear quest hub path (SWTOR among countless others).  I'm completely done with linear quest hubs.  

     

    I'm not a fan of quest hubs, but I'm not really crazy about GW2's "heart" approach, either.

    I rather like the idea of NPCs approaching you (as many do in GW2), or finding quests out in the wild, either based on something from a fallen enemy, a found item... a random character out in the wild, etc. The idea of literally never knowing what you'll stumble across in your travels is always most appealing to me.

    You'd expect towns/cities to have a higher concentration of "people needing stuff done", but I don't think it should be restricted to a specific level range. It should be at a wider range of levels. The idea of going back to a village you passed through at level 10 and still finding people who need stuff done at level 80 is appealing to me - and it eliminates the "built-in obsolescence" that comes with so much content these days... especially in quest-hub driven games.

     

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