Hearts are supposed to be like quest but give you more choices.
Dynamic Events are the real thing, and also Hidden Events.
The combat is made to be a bit complex and you have to work with your team to be very efficient. I can see a level 80 newbie die from a champ easily and then i can see a professional level 80 solo the exact same champion. Yes, it's skillbased and not just a little. Your build also plays a big part into the skillbased system, if you have a bad build you will be bad and if you have a good build you will be good (if you play the build right) but at the same time you have to adapt to the situations on the battlefield.
At the moment all builds aren't balanced because ArenaNet can't find a way to improve conditions. Pure condition builds are the worst right now unless you are a Necromancer, but it's still not near as good as a tankish crit warr or a thief with pure damage and stealth + blind.
You guys can be upset all you want; if that's what gets you through interacting online. Definitely not my concern in the least; your game is not innovative; I'm playing it almost exactly like I played every game before it; It barely feels different. Any who good luck with calling me a liar or whatever rage induced tirade you spew on about. Sorry you cake got burnt; you can nom nom anyways. Back to leveling.
:Edit:
I provided details and reasoning all you 40 year old children are saying is "not uh... your wrong and stupid for feeling that way!" followed by no information to the contrary. Good job debate team! Further more someone said their server hadn't lost any players... is that seriously your argument because I promise everyone already knows someone who quit GW2 and we all know the life span of most MMO's playability to the crowds are 2-3 months. So don't be absurd. I mentioned the game still had a player base; not one aspect did I attempt to lie about the game; everything I said is a valid complaint.
Originally posted by Solar_Prophet You forgot to mention how even heavy armor classes have to bounce around during combat, since apparently people in Tyria are made of tissue paper (as is platemail).
I guess you are one of those that think a Knight couldn't get up if fell off his horse, that swords were only wielded by the pommel, and that a European swords were not as good as a Samurai's.
Ignorance must be bliss. I guess combat back in the dark ages is just like it is shown by Hollywood. Everyone in armor just there exchanging blows, static.
This is actually true
Not quite. The viking "Ulfberht" sword is recognized as being an equal or even superior by some. Here is an awesome NOVA special on the sword: http://www.pbs.org/wgbh/nova/ancient/secrets-viking-sword.html. It was made using steel from Afghanistan or Iran.
James T. Kirk: All she's got isn't good enough! What else ya got?
You guys can be upset all you want; if that's what gets you through interacting online. Definitely not my concern in the least; your game is not innovative; I'm playing it almost exactly like I played every game before it; It barely feels different. Any who good luck with calling me a liar or whatever rage induced tirade you spew on about. Sorry you cake got burnt; you can nom nom anyways. Back to leveling.
:Edit:
I provided details and reasoning all you 40 year old children are saying is "not uh... your wrong and stupid for feeling that way!" followed by no information to the contrary. Good job debate team! Further more someone said their server hadn't lost any players... is that seriously your argument because I promise everyone already knows someone who quit GW2 and we all know the life span of most MMO's playability to the crowds are 2-3 months. So don't be absurd. I mentioned the game still had a player base; not one aspect did I attempt to lie about the game; everything I said is a valid complaint.
That's what you get for starting a topic with a false claim in the title. If you want to have "adult" conversation or argument, you should stay to facts, especially in the title.
Originally posted by Solar_Prophet You forgot to mention how even heavy armor classes have to bounce around during combat, since apparently people in Tyria are made of tissue paper (as is platemail).
I guess you are one of those that think a Knight couldn't get up if fell off his horse, that swords were only wielded by the pommel, and that a European swords were not as good as a Samurai's.
Ignorance must be bliss. I guess combat back in the dark ages is just like it is shown by Hollywood. Everyone in armor just there exchanging blows, static.
Probably not exactly like shown by Hollywood, in the middle ages they bathed less.
Originally posted by nethaniah
Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.
You guys can be upset all you want; if that's what gets you through interacting online. Definitely not my concern in the least; your game is not innovative; I'm playing it almost exactly like I played every game before it; It barely feels different. Any who good luck with calling me a liar or whatever rage induced tirade you spew on about. Sorry you cake got burnt; you can nom nom anyways. Back to leveling.
:Edit:
I provided details and reasoning all you 40 year old children are saying is "not uh... your wrong and stupid for feeling that way!" followed by no information to the contrary. Good job debate team! Further more someone said their server hadn't lost any players... is that seriously your argument because I promise everyone already knows someone who quit GW2 and we all know the life span of most MMO's playability to the crowds are 2-3 months. So don't be absurd. I mentioned the game still had a player base; not one aspect did I attempt to lie about the game; everything I said is a valid complaint.
That's what you get for starting a topic with a false claim in the title. If you want to have "adult" conversation or argument, you should stay to facts, especially in the title.
There was absolutely nothing I said that was false... if you want to have an adult conversation stop being delusional
And another of those thread claiming this game failed ("fell hard") without any proof, numbers, facts, but just a bunch of opinions which are mostly misinformation presented as facts.
The "I don't like this game so it had failed" attitude is something sadly quite common for video games, even if the game talked about is making millions every month and is a huge success.
The games okay; I never said I disliked the game; certain aspects are fun. You can actually be objective towards things you enjoy. Or maybe I'm just the next evolution of man.
STRONGLY agree with poster...game is very repetitive with same objectives in each zone....I tried a million times to like the game but so many aspects of the game and the way it was built made the PVE part of the game less about strategy and more about outlasting the mobs. As a whole it's just a poorly made game with an innovative vision, but a vision that didnt quite work out
What really kills me about this game is the fact they visually created one of the most impresive game worlds i have ever seen and rendered most of the world useless at max lvl. I really feel like they could save this game if they were to find a way to incorparate their entire game world at lvl cap and give you a REAL purpose to go back and explore.
And another of those thread claiming this game failed ("fell hard") without any proof, numbers, facts, but just a bunch of opinions which are mostly misinformation presented as facts.
The "I don't like this game so it had failed" attitude is something sadly quite common for video games, even if the game talked about is making millions every month and is a huge success.
The games okay; I never said I disliked the game; certain aspects are fun. You can actually be objective towards things you enjoy. Or maybe I'm just the next evolution of man.
Then maybe you should not start by putting misinformation right in your thread title.
And remember who thought they were the "next evolution of man" during the last century... you definitely don't want to be them.
I didn't post any misinformation maybe your definition of fell off hard = doors closing; my definition of fell off hard is all the original plans to go a full on eSport scrapped; WvW balancing scrapped and millions of people who don't even have to pay a fee to play won't login. The game completely turned focus to PvE expansions and content... in a game hyped for PvP. Ignorance is bliss I guess.
And another of those thread claiming this game failed ("fell hard") without any proof, numbers, facts, but just a bunch of opinions which are mostly misinformation presented as facts.
The "I don't like this game so it had failed" attitude is something sadly quite common for video games, even if the game talked about is making millions every month and is a huge success.
The games okay; I never said I disliked the game; certain aspects are fun. You can actually be objective towards things you enjoy. Or maybe I'm just the next evolution of man.
Then maybe you should not start by putting misinformation right in your thread title.
And remember who thought they were the "next evolution of man" during the last century... you definitely don't want to be them.
At the moment he seems to be winning the argument, mostly because its a one sided argument the only rebuttals so far seem to be of the 'because i said so' variety, peoples opinions can be swayed, but not that easily, and a good counterargument is the only real way to put your view forward, after all, the game can't be that bad or he wouldnt still be playing it.
The game from the start is great, very indepth, very involving, allowing you to also make character choices. However getting to level 35 It soon dawned on me the entire game was going to be:
- Go to new area
- do all Hearts
- explore all area
- complete quest in area
- start again
It's obviously not a sandbox. Same levling system as any other game....except that you level down so if you want to experience the story, you can while not being walk through a park overpowered.
Bring on a true sandbox game!
Actually levelling down is one of my most hated features- it makes a complete nonsense of the entire levelling process- it is beyond moronic. If you are going to arbitrarily change a players level to suit the area they are in, why not get rid of traditional levels all together?
Well, I certainly for one disagree with you there. The down-leveling does something that other games tend to fail at completely - it keeps all zones relevant. If there are new events or living story content in a low or mid level zone you can go there with your max level character and experience the content as it's designed and balanced as opposed to steam-rolling it or forcing the game to only put new stuff in max level zones. Games with the archaic quest hub system keep closing gates behind you as you progress from one zone to the next, rendering all previous zones obsolete.
1. WvWvW is the best PvP-content in any current fantasy MMO.
2. Questing is great fun. Ok, not all dynamic quests are equally good. But over all it is the best leveling experience in any current fantasy MMO.
3. Graphics are fantastic. Still the best looking fantasy MMO out there.
4. Combat is so good, that I cannot play other MMOs anymore. All the others feel so static and boring compared to GW2.
I understand, that end-game-raid-gear-progression is the most important thing for many players - but not for all players. And spreading lies is just stupid.
WvWvW can barely even be considered PvP. Running around in a giant blob smooshing buttons on keep doors and anything that moves is a pathetic attempt at PvP and I think less of anyone that enjoys it. This is as much of a problem with the player base as it is with the developers though. Endgame progression is almost nonexistent , which is why I lost interest in the game after a month or so.
Ah, there's your problem. You have no idea what you're doing. By that I'm referring to organized WvW guild play coordinated over TS, where you have front lines, back lines, maneuvers, etc. all coming into play for some really fun battles where tactics play a greater role than you realize. A good guild group can smash a disorganized blob twice its size with relative ease. Yes, there are blobs. They tend to be what we on JQ call the militia. Little to no training, run with the pack, usually not on TS, more often than not just trying to get achievements. Of course... when we see the blobs from other servers we call them "bag farms".
And another of those thread claiming this game failed ("fell hard") without any proof, numbers, facts, but just a bunch of opinions which are mostly misinformation presented as facts.
The "I don't like this game so it had failed" attitude is something sadly quite common for video games, even if the game talked about is making millions every month and is a huge success.
The games okay; I never said I disliked the game; certain aspects are fun. You can actually be objective towards things you enjoy. Or maybe I'm just the next evolution of man.
Then maybe you should not start by putting misinformation right in your thread title.
And remember who thought they were the "next evolution of man" during the last century... you definitely don't want to be them.
At the moment he seems to be winning the argument, mostly because its a one sided argument the only rebuttals so far seem to be of the 'because i said so' variety, peoples opinions can be swayed, but not that easily, and a good counterargument is the only real way to put your view forward, after all, the game can't be that bad or he wouldnt still be playing it.
Well there are only a few games I haven't maxed everything out on. GW2, WoW and TSW. I own all of them so I will most likely force myself to play through them and max them out. Honestly think I'm just phased out of MMO's do to all the hype for years and nothing actually innovative being released without a zillion bugs that are game breaking. You had a few games try; I say try vaguely with Mortal Online, Darkfall, and a few others but they thought launching broken games would be accepted because they were smaller companies and unfortunately people have been jaded one to many times. I'll still go out saying AoC's PvP was under appreciated for the dynamic quality of it. Personally think an AoC in GW2 format would be a lot better than GW2 being a "Breaking the trinity" PvE grinder.
Tried ESO; it was fun who knows maybe people will appreciate what that game has to offer; I have my doubts though.
If you are "button spamming" you are doing it wrong (or playing a Warrior). That combat actually has a lot more depth and skill to it than other MMOs. Maybe try some of the tournament PvP or super high level Fractal dungeons?
The main reason Guild Wars 2 fell off (and it's still pretty strong with lots of people playing) is lack of progression as mentioned here several times. Nothing to do as a guild at endgame. No raids, no reason to hold Keeps in WvW (making it all about server pride was a mistaken), and no gear progression can't keep hardcore or even casuals who consistently play playing and when you leave out the player base that makes the game seem the most active the other demographics tend to follow suit. Add to that problems with PvP: WvW has devolved to nothing more than zerg vs. zerg and having only a single game mode of competitive PvP with again no real goal to keep people interested didn't help the situation either.
I'm about to rant as someone who actually likes the game and am leveling to max currently 65 on a few toons.
Quests are about as innovative as WoW's graphics are. They didn't change anything other than you don't go to a
Great, yes?
hub before the quest start. Now you kill an unnumbered amount of people about 20-30 per heart I'd say; or the innovative part... you throw water on a cabbage or something... now you won't get loot or exp from doing that but you can technically complete the quest that way. As an example of course as there are over a hundred rehashed things to do.
And you suggest ... what?
and point B on the same subject... all they do are rehash the same quests from level 1-80... it's the same crap over and over and over... cabbage turns to pumpkin... ogre turns to bandit; On top of being one of the lowest least gratifying leveling experiences I've ever experienced.
And you would change ... to what?
Combat is not innovative and barely skill based... I mean BARELY any improvement over the vintage style of spam. Movement plays a role in but I've seen my fair share of attacks do 180 degree curves to hit me even though I roll. It's for the most part the vintage system without the ability to stand face to face with the enemy without taking substantially more damage; mostly noticed against veterans or such.
Originally posted by AIMonster If you are "button spamming" you are doing it wrong (or playing a Warrior). That combat actually has a lot more depth and skill to it than other MMOs. Maybe try some of the tournament PvP or super high level Fractal dungeons?
No it really isn't. GW2's skill of combat pales compared to WoW's and I'm not sure that I'd say WoW is the top dog in the first place though it obviously is subjective.
GW2 failed because they tuned it so you could beat most content by banging your head onto the keyboard, refused to have any meaningful PvP and went out of their way to make sure you never had to compete with anyone or actually try hard to accomplish anything. The only difficulty in GW2 is finding the time to spend playing.
now: GW2 (11 80s). Dark Souls 2. future: Mount&Blade 2 BannerLord. "Bro, do your even fractal?" Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
The combat is the only decent part of this game. I like movement during "casting" i like to dodge, i like to aim AoE effects on the ground, etc, so the combat suits me well.
However, I agree with the OP in every other point. WHY ON EARTH is there a leveling system, and WHY is it even called an RPG, when there's barely any PROGRESSION at all, almost EVERYTHING scales to your level. This constant difficulty is killing the RPG aspect of the game. I want to see my character improving compared to the environment. The events and the replacement of a questing system is WORSE than the actual questing system, since in GW2, there's basically no story behind everything at all. You get one or two sentences for every activity and thats it. It's extremely repetitive, yes, even more than the actual questing system. I couldnt even get to cap level, left both characters at around level 30. GW2 is a great game if you want to get healed from MMO obssession. It's the most boring, unattractive and repetitive MMO ever made.
Are you kidding ? This game is full of people having fun and enjoying an mmo without paying monthly. The only thing the game lost, is all the sandbox loving, no life mmo freaks that hate everything and want everything for free. And hell that makes the community of GW2 100 times better.
So you better go to your darkfail ,gank some noobs and dream on that you do something important in your life.
The combat is the only decent part of this game. I like movement during "casting" i like to dodge, i like to aim AoE effects on the ground, etc, so the combat suits me well.
However, I agree with the OP in every other point. WHY ON EARTH is there a leveling system, and WHY is it even called an RPG, when there's barely any PROGRESSION at all, almost EVERYTHING scales to your level. This constant difficulty is killing the RPG aspect of the game. I want to see my character improving compared to the environment. The events and the replacement of a questing system is WORSE than the actual questing system, since in GW2, there's basically no story behind everything at all. You get one or two sentences for every activity and thats it. It's extremely repetitive, yes, even more than the actual questing system. I couldnt even get to cap level, left both characters at around level 30. GW2 is a great game if you want to get healed from MMO obssession. It's the most boring, unattractive and repetitive MMO ever made.
So you missed:
* Dungeons
* Crafting (Exo/Ascended)
* Fractals
And you complain of lack of progression...hmm.
now: GW2 (11 80s). Dark Souls 2. future: Mount&Blade 2 BannerLord. "Bro, do your even fractal?" Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
The combat is the only decent part of this game. I like movement during "casting" i like to dodge, i like to aim AoE effects on the ground, etc, so the combat suits me well.
However, I agree with the OP in every other point. WHY ON EARTH is there a leveling system, and WHY is it even called an RPG, when there's barely any PROGRESSION at all, almost EVERYTHING scales to your level. This constant difficulty is killing the RPG aspect of the game. I want to see my character improving compared to the environment. The events and the replacement of a questing system is WORSE than the actual questing system, since in GW2, there's basically no story behind everything at all. You get one or two sentences for every activity and thats it. It's extremely repetitive, yes, even more than the actual questing system. I couldnt even get to cap level, left both characters at around level 30. GW2 is a great game if you want to get healed from MMO obssession. It's the most boring, unattractive and repetitive MMO ever made.
Yikes, back under the bridge with you! (Calling GW2 unattractive is a clear giveaway.)
There are a few things you need to be made aware of. First of all, you do notice your character improving against the environment as you progress. It's just that that progression is much flatter than other MMOs and their near logarithmic increases. But as you add more skills, traits, etc. you refine your combat, have more abilities and should be simply getting better over time. Second, the heart system wasn't a part of GW2 originally, nor was it intended to be. They discovered a problem during the initial testing of the game... testers would walk right past events and not participate. When asked why, they'd respond that they didn't have the quest for that. So in efforts to get players into areas where things were happening (and to get them to actually participate), hearts were added to the game. So if you want to fault hearts at all, lay the blame on quest hub MMOs that have trained MMO players poorly in the first place. The good news is that they won't be adding any more hearts to the game now that people know better. New zones will have events only, no hearts.
I also get a kick out of the complaint about events being repetitive. Look at the options... a zone that dies for you once you've completed all the quests or a zone that remains alive and active for you after you do the events which will eventually come around again. Your complaint implies that you want zones to die once you've burned through the quests. You really think that's better? If so, all you have to do is do the events and leave never to return. Of course, you'll miss new content being added in the game since this method allows for content to be added anywhere and still be meaningful for all max level characters regardless of the zone it's added to.
Guild Wars 2 is a game with many many flaws. "Dynamic" Events not being very interesting or dynamic. The story is portrayed horribly in the game. The downleveling system is idiotic; there are many other ways to keep lower level zones relevant to higher level players, except developers can't think nonlinearly anymore for some reason (Look to old FFXI for examples.) The progression is horrible, sorry Guild Wars 2 is a very sad excuse for horizontal progression, mainly because it isn't progression at all.
WvWvW is nothing but a joke. Zerg vs Zerg isn't compelling PvP in the slightest and neither is an organized group picking off stragglers. The Structured PvP was just a failed attempt to make their GW1 GvG fans happy. Sorry but SPvP will never replace a good GvG system. The combat is super spammy and really isn't very challenging at all.
GW2 Made 22 million!!! Though! Yeah no. That isn't profit. If anyone actually knew how to read a financial report people would see that NCSoft is actually very disappointed with the way GW2 is performing, not pulling the numbers they had hoped it would. That is one of the main reasons they have delayed its release in China and instead are going with BnS NCSofts more/most profitable/successful game in years.
"In the immediate future, we have this one, and then weve got another one that is actually going to be so were going to have, what we want to do, is in January, what were targeting to do, this may or may not happen, so you cant hold me to it. But what were targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo
Comments
Hearts are supposed to be like quest but give you more choices.
Dynamic Events are the real thing, and also Hidden Events.
The combat is made to be a bit complex and you have to work with your team to be very efficient. I can see a level 80 newbie die from a champ easily and then i can see a professional level 80 solo the exact same champion. Yes, it's skillbased and not just a little. Your build also plays a big part into the skillbased system, if you have a bad build you will be bad and if you have a good build you will be good (if you play the build right) but at the same time you have to adapt to the situations on the battlefield.
At the moment all builds aren't balanced because ArenaNet can't find a way to improve conditions. Pure condition builds are the worst right now unless you are a Necromancer, but it's still not near as good as a tankish crit warr or a thief with pure damage and stealth + blind.
You guys can be upset all you want; if that's what gets you through interacting online. Definitely not my concern in the least; your game is not innovative; I'm playing it almost exactly like I played every game before it; It barely feels different. Any who good luck with calling me a liar or whatever rage induced tirade you spew on about. Sorry you cake got burnt; you can nom nom anyways. Back to leveling.
:Edit:
I provided details and reasoning all you 40 year old children are saying is "not uh... your wrong and stupid for feeling that way!" followed by no information to the contrary. Good job debate team! Further more someone said their server hadn't lost any players... is that seriously your argument because I promise everyone already knows someone who quit GW2 and we all know the life span of most MMO's playability to the crowds are 2-3 months. So don't be absurd. I mentioned the game still had a player base; not one aspect did I attempt to lie about the game; everything I said is a valid complaint.
Not quite. The viking "Ulfberht" sword is recognized as being an equal or even superior by some. Here is an awesome NOVA special on the sword: http://www.pbs.org/wgbh/nova/ancient/secrets-viking-sword.html. It was made using steel from Afghanistan or Iran.
James T. Kirk: All she's got isn't good enough! What else ya got?
That's what you get for starting a topic with a false claim in the title. If you want to have "adult" conversation or argument, you should stay to facts, especially in the title.
Probably not exactly like shown by Hollywood, in the middle ages they bathed less.
There was absolutely nothing I said that was false... if you want to have an adult conversation stop being delusional
The games okay; I never said I disliked the game; certain aspects are fun. You can actually be objective towards things you enjoy. Or maybe I'm just the next evolution of man.
That's unfortunate, I am glad that I held off trying this game.
GW2 likely is not a horrible game, but I did not feel that it would hold me personally.
At this point, I don't think you can make a massive PVP-event that does not devolve into path of least resistance (the blob, zerg, etc).
Aloha Mr Hand !
I didn't post any misinformation maybe your definition of fell off hard = doors closing; my definition of fell off hard is all the original plans to go a full on eSport scrapped; WvW balancing scrapped and millions of people who don't even have to pay a fee to play won't login. The game completely turned focus to PvE expansions and content... in a game hyped for PvP. Ignorance is bliss I guess.
At the moment he seems to be winning the argument, mostly because its a one sided argument the only rebuttals so far seem to be of the 'because i said so' variety, peoples opinions can be swayed, but not that easily, and a good counterargument is the only real way to put your view forward, after all, the game can't be that bad or he wouldnt still be playing it.
Well, I certainly for one disagree with you there. The down-leveling does something that other games tend to fail at completely - it keeps all zones relevant. If there are new events or living story content in a low or mid level zone you can go there with your max level character and experience the content as it's designed and balanced as opposed to steam-rolling it or forcing the game to only put new stuff in max level zones. Games with the archaic quest hub system keep closing gates behind you as you progress from one zone to the next, rendering all previous zones obsolete.
Oderint, dum metuant.
Ah, there's your problem. You have no idea what you're doing. By that I'm referring to organized WvW guild play coordinated over TS, where you have front lines, back lines, maneuvers, etc. all coming into play for some really fun battles where tactics play a greater role than you realize. A good guild group can smash a disorganized blob twice its size with relative ease. Yes, there are blobs. They tend to be what we on JQ call the militia. Little to no training, run with the pack, usually not on TS, more often than not just trying to get achievements. Of course... when we see the blobs from other servers we call them "bag farms".
Oderint, dum metuant.
Well there are only a few games I haven't maxed everything out on. GW2, WoW and TSW. I own all of them so I will most likely force myself to play through them and max them out. Honestly think I'm just phased out of MMO's do to all the hype for years and nothing actually innovative being released without a zillion bugs that are game breaking. You had a few games try; I say try vaguely with Mortal Online, Darkfall, and a few others but they thought launching broken games would be accepted because they were smaller companies and unfortunately people have been jaded one to many times. I'll still go out saying AoC's PvP was under appreciated for the dynamic quality of it. Personally think an AoC in GW2 format would be a lot better than GW2 being a "Breaking the trinity" PvE grinder.
Tried ESO; it was fun who knows maybe people will appreciate what that game has to offer; I have my doubts though.
If you are "button spamming" you are doing it wrong (or playing a Warrior). That combat actually has a lot more depth and skill to it than other MMOs. Maybe try some of the tournament PvP or super high level Fractal dungeons?
The main reason Guild Wars 2 fell off (and it's still pretty strong with lots of people playing) is lack of progression as mentioned here several times. Nothing to do as a guild at endgame. No raids, no reason to hold Keeps in WvW (making it all about server pride was a mistaken), and no gear progression can't keep hardcore or even casuals who consistently play playing and when you leave out the player base that makes the game seem the most active the other demographics tend to follow suit. Add to that problems with PvP: WvW has devolved to nothing more than zerg vs. zerg and having only a single game mode of competitive PvP with again no real goal to keep people interested didn't help the situation either.
Great, yes?
And you suggest ... what?
And you would change ... to what?
And which change do you suggest to be better?
etc etc ....
No it really isn't. GW2's skill of combat pales compared to WoW's and I'm not sure that I'd say WoW is the top dog in the first place though it obviously is subjective.
GW2 failed because they tuned it so you could beat most content by banging your head onto the keyboard, refused to have any meaningful PvP and went out of their way to make sure you never had to compete with anyone or actually try hard to accomplish anything. The only difficulty in GW2 is finding the time to spend playing.
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
The combat is the only decent part of this game. I like movement during "casting" i like to dodge, i like to aim AoE effects on the ground, etc, so the combat suits me well.
However, I agree with the OP in every other point. WHY ON EARTH is there a leveling system, and WHY is it even called an RPG, when there's barely any PROGRESSION at all, almost EVERYTHING scales to your level. This constant difficulty is killing the RPG aspect of the game. I want to see my character improving compared to the environment. The events and the replacement of a questing system is WORSE than the actual questing system, since in GW2, there's basically no story behind everything at all. You get one or two sentences for every activity and thats it. It's extremely repetitive, yes, even more than the actual questing system. I couldnt even get to cap level, left both characters at around level 30. GW2 is a great game if you want to get healed from MMO obssession. It's the most boring, unattractive and repetitive MMO ever made.
REALITY CHECK
FELL HARD ?
Are you kidding ? This game is full of people having fun and enjoying an mmo without paying monthly. The only thing the game lost, is all the sandbox loving, no life mmo freaks that hate everything and want everything for free. And hell that makes the community of GW2 100 times better.
So you better go to your darkfail ,gank some noobs and dream on that you do something important in your life.
Step in the arena and break the wall down
So you missed:
* Dungeons
* Crafting (Exo/Ascended)
* Fractals
And you complain of lack of progression...hmm.
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
Yikes, back under the bridge with you! (Calling GW2 unattractive is a clear giveaway.)
There are a few things you need to be made aware of. First of all, you do notice your character improving against the environment as you progress. It's just that that progression is much flatter than other MMOs and their near logarithmic increases. But as you add more skills, traits, etc. you refine your combat, have more abilities and should be simply getting better over time. Second, the heart system wasn't a part of GW2 originally, nor was it intended to be. They discovered a problem during the initial testing of the game... testers would walk right past events and not participate. When asked why, they'd respond that they didn't have the quest for that. So in efforts to get players into areas where things were happening (and to get them to actually participate), hearts were added to the game. So if you want to fault hearts at all, lay the blame on quest hub MMOs that have trained MMO players poorly in the first place. The good news is that they won't be adding any more hearts to the game now that people know better. New zones will have events only, no hearts.
I also get a kick out of the complaint about events being repetitive. Look at the options... a zone that dies for you once you've completed all the quests or a zone that remains alive and active for you after you do the events which will eventually come around again. Your complaint implies that you want zones to die once you've burned through the quests. You really think that's better? If so, all you have to do is do the events and leave never to return. Of course, you'll miss new content being added in the game since this method allows for content to be added anywhere and still be meaningful for all max level characters regardless of the zone it's added to.
Oderint, dum metuant.
Guild Wars 2 is a game with many many flaws. "Dynamic" Events not being very interesting or dynamic. The story is portrayed horribly in the game. The downleveling system is idiotic; there are many other ways to keep lower level zones relevant to higher level players, except developers can't think nonlinearly anymore for some reason (Look to old FFXI for examples.) The progression is horrible, sorry Guild Wars 2 is a very sad excuse for horizontal progression, mainly because it isn't progression at all.
WvWvW is nothing but a joke. Zerg vs Zerg isn't compelling PvP in the slightest and neither is an organized group picking off stragglers. The Structured PvP was just a failed attempt to make their GW1 GvG fans happy. Sorry but SPvP will never replace a good GvG system. The combat is super spammy and really isn't very challenging at all.
GW2 Made 22 million!!! Though! Yeah no. That isn't profit. If anyone actually knew how to read a financial report people would see that NCSoft is actually very disappointed with the way GW2 is performing, not pulling the numbers they had hoped it would. That is one of the main reasons they have delayed its release in China and instead are going with BnS NCSofts more/most profitable/successful game in years.
"In the immediate future, we have this one, and then weve got another one that is actually going to be so were going to have, what we want to do, is in January, what were targeting to do, this may or may not happen, so you cant hold me to it. But what were targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo