Originally posted by Helleri Their handling the marketing and sales of The Elder Scrolls Online like someone who has no real experience publishing MMORPG's...Oh wait.
Are you saying you agree with major corporations fleecing consumers of ever penny possible? That's kind of what it sounds like from your post. Please correct me if I'm wrong.
LOL are you seriously saying you think there are some corporations that don't do this? Welcome to capitalism. I'm not the biggest fan of it but don't know what better alternatives there are.
Originally posted by stealthbr I am absolutely baffled that the majority conforms and supports the inflation of prices. It's no wonder the economy in the US is an absolute wreck.
I understand your point, I am the same way regarding the "Pay for an instant 90" in WoW. All there is to do is simply not play it and find something else that interests you. The sad truth is that this will only get worse.......which is why I try to support the devs that seem to truly care about what they made....they still make money, but at least its not their only priority.
For me atm thats Wildstar, LoL and Starbound. (And The Repopulation eventually)
Originally posted by stealthbr I am absolutely baffled that the majority conforms and supports the inflation of prices. It's no wonder the economy in the US is an absolute wreck.
The price hasn't inflated. The base game is still $60.00. It's only if you want more than the base game that you have to pay more. It's quite common in single player games these days, and not unprecedented in MMOs.
And, technically, the value of the dollar isn't what it used to be, so the "normal" prices on video games probably should have gone up by now.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Originally posted by Helleri Their handling the marketing and sales of The Elder Scrolls Online like someone who has no real experience publishing MMORPG's...Oh wait.
Sounds familiar....
Well, that does not have to be a bad thing... it is different, yet not necessarily bad. But, if their approach is throwing any one off kilter; that is probably why. Look at the options for the game...A few different platforms, You can get it hard copy or Digital download. You can pre-order it. And you get different options at different price points. Basically they are doing this the exact same way they have done their last two elder scrolls games.
Their applying the way to sell a AAA RPG as the Strategy for pushing their MMORPG. We don't complain when they do this kinda stuff outside of our genre. If this was an RPG with online multi-player. You wouldn't see this kind of reaction. People would just be going on about how well or how poorly the multi-player aspect holds up compared to the campaign version.
I'd bet that if they said "Hey, we know it's a bit early but we are working on the next elder scrolls game and guess what, it will have multi-player"; Than just let people figure out on their own that it's actually an MMORPG. They probably wouldn't have as many detractors...
Originally posted by stealthbr I am absolutely baffled that the majority conforms and supports the inflation of prices. It's no wonder the economy in the US is an absolute wreck.
Originally posted by stealthbr I am absolutely baffled that the majority conforms and supports the inflation of prices. It's no wonder the economy in the US is an absolute wreck.
It's always been like this.
Do you think $225 for 1/4 ounce of perfume is reasonable? The market supports that pricing...because it's a luxury.
Gaming is a luxury, and it's producers can charge a price they feel their market will buy.
Pure economics.
A new title won't get away with $80 and a $15/mon sub. But an established franchise that's older than 10 years...can.
And people will still gobble it up. Just like they would pay $500 for an iPhone.
I'm interested to see just how many people gobble this one up. I think that even with the obvious and blatant negativity surrounding it that it'll probably sell even more than SWTOR did in the first week.
I'm seeing far more negativity in general than either SWTOR or GW2 pre-release. If this thing does sell a metric shit ton, then developers will know that forum rhetoric is a useless indicator of sales and a great IP can take you the distance. But if it's sales are really weak, a whole different narrative will develop.
but seriously, I have never heard enthusiasts of any other activity (gaming) complain so much about the costs.
How hard have you been listening? I know sports fan who complain about the ticket prices. But they still go. People complain about the cost of gas but still go on driving trips. People complain about the cost of cable and still watch NCIS marathons on TV. Even anime fans complain about the cost of DVDs and most of their stuff can be downloaded for free via piracy.
I'm not saying none of these people have a point, just that there are people in every hobby who complain about how expensive it is no matter how little it actually costs per day. And even if it costs pennies a day there's still the up front costs. People pay $5 a day for coffee before work, how many people would pay $1,250 in advance for a year's worth Starbucks?
Are you saying you agree with major corporations fleecing consumers of ever penny possible? That's kind of what it sounds like from your post. Please correct me if I'm wrong.
LOL are you seriously saying you think there are some corporations that don't do this? Welcome to capitalism. I'm not the biggest fan of it but don't know what better alternatives there are.
What you're describing is not capitalism it's corporatilism. Real capitalism is for everyone, the system we're under now is all about the people up top.
Originally posted by Helleri Their handling the marketing and sales of The Elder Scrolls Online like someone who has no real experience publishing MMORPG's...Oh wait.
Sounds familiar....
Well, that does not have to be a bad thing... it is different, yet not necessarily bad. But, if their approach is throwing any one off kilter; that is probably why. Look at the options for the game...A few different platforms, You can get it hard copy or Digital download. You can pre-order it. And you get different options at different price points. Basically they are doing this the exact same way they have done their last two elder scrolls games.
Their applying the way to sell a AAA RPG as the Strategy for pushing their MMORPG. We don't complain when they do this kinda stuff outside of our genre. If this was an RPG with online multi-player. You wouldn't see this kind of reaction. People would just be going on about how well or how poorly the multi-player aspect holds up compared to the campaign version.
I'd bet that if they said "Hey, we know it's a bit early but we are working on the next elder scrolls game and guess what, it will have multi-player"; Than just let people figure out on their own that it's actually an MMORPG. They probably wouldn't have as many detractors...
I can see that, regarding the part where they are selling it like an RPG rather than an MMO.
It does remind me a lot of SWTOR though, just how its setup. (which I did play for probably 4-5 months P2P at release. I enjoyed it for what it was, but probably have zero desire to go through that again.). I think it will stay P2P longer than SWTOR did, unless there's something VERY wrong with endgame.
I've recently been discovering playing single player games that came out a year+ ago, now selling for only a tiny fraction of their release price. And I kind of like it. I'm currently on my 3rd AAA title, and still have only paid 1/2 the price of a new game. Maybe I'll just carry this program over to MMORPGs too?
But if ESO is a massively better MMORPG than anything released previously, I'll go ahead and pay their vig. And gladly. But somehow I doubt it will be. Also, it does seem to me that most people in the U.S. are having to settle for less and less these days. So I don't think it will bring tears to my eyes if the entertainment sector has to accept some of the same.
Originally posted by Margulis Many of these comments show exactly why companies make decisions like this and will continue to do so in the future.
True but why are you so surprised ? EA is still in business and doing quite well. Some gamers are like addicts - they have to buy it no matter what and the dealer...I mean companies know it.
I wonder if on top of this, "if " ZOS decides to charge extra for the 50+ and 50++ other faction content, will the fanboys still be defending them as rabidly as they are now.....probably..
I'm interested to see just how many people gobble this one up. I think that even with the obvious and blatant negativity surrounding it that it'll probably sell even more than SWTOR did in the first week.
I'm seeing far more negativity in general than either SWTOR or GW2 pre-release. If this thing does sell a metric shit ton, then developers will know that forum rhetoric is a useless indicator of sales and a great IP can take you the distance. But if it's sales are really weak, a whole different narrative will develop.
It'll be fun to watch either way.
Based on the posts here it seems plenty of people are ok with it actually.
If this thing does sell a metric shit ton, then developers will know that forum rhetoric is a useless indicator of sales ...
I thought everybody knew that already? When the ranting of neckbeards (pro or con) ends up being consistent with popular opinion, it's purely by accident. These forums are not a representative sample of anything.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
I'm interested to see just how many people gobble this one up. I think that even with the obvious and blatant negativity surrounding it that it'll probably sell even more than SWTOR did in the first week.
I'm seeing far more negativity in general than either SWTOR or GW2 pre-release. If this thing does sell a metric shit ton, then developers will know that forum rhetoric is a useless indicator of sales and a great IP can take you the distance. But if it's sales are really weak, a whole different narrative will develop.
It'll be fun to watch either way.
People are very hungry for MMO's now....even more-so than when SWTOR was released. Right now though, there is way too much hype to even tell what this will turn out to be. I think it will take an MMO where there is as much quality as content, and devs that care about the community the same amount as their investors.
My money is on the underdog, Wildstar. The game just feels like it has a soul. (well, the underdog in quite a few minds)
I'm interested to see just how many people gobble this one up. I think that even with the obvious and blatant negativity surrounding it that it'll probably sell even more than SWTOR did in the first week.
I'm seeing far more negativity in general than either SWTOR or GW2 pre-release. If this thing does sell a metric shit ton, then developers will know that forum rhetoric is a useless indicator of sales and a great IP can take you the distance. But if it's sales are really weak, a whole different narrative will develop.
It'll be fun to watch either way.
The Elder Scrolls franchise IS unique. Price scales it has won't work on new titles, but on established titles with a rabid fan base for over 10 years, it will.
RPG game with updates longer than 2 years, is a solo player's wet dream.
Thank God ZeniMax advertises their game accurately! Look at this gem that I found from an interview over at gamestar.de with Matt Firor: "The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play. The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support - and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way."
Thank God ZeniMax advertises their game accurately! Look at this gem that I found from an interview over at gamestar.de with Matt Firor: "The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play."
Thank God ZeniMax advertises their game accurately! Look at this gem that I found from an interview over at gamestar.de with Matt Firor: "The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play. The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support - and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way."
Comments
Sounds familiar....
LOL are you seriously saying you think there are some corporations that don't do this? Welcome to capitalism. I'm not the biggest fan of it but don't know what better alternatives there are.
I understand your point, I am the same way regarding the "Pay for an instant 90" in WoW. All there is to do is simply not play it and find something else that interests you. The sad truth is that this will only get worse.......which is why I try to support the devs that seem to truly care about what they made....they still make money, but at least its not their only priority.
For me atm thats Wildstar, LoL and Starbound. (And The Repopulation eventually)
The price hasn't inflated. The base game is still $60.00. It's only if you want more than the base game that you have to pay more. It's quite common in single player games these days, and not unprecedented in MMOs.
And, technically, the value of the dollar isn't what it used to be, so the "normal" prices on video games probably should have gone up by now.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Well, that does not have to be a bad thing... it is different, yet not necessarily bad. But, if their approach is throwing any one off kilter; that is probably why. Look at the options for the game...A few different platforms, You can get it hard copy or Digital download. You can pre-order it. And you get different options at different price points. Basically they are doing this the exact same way they have done their last two elder scrolls games.
Their applying the way to sell a AAA RPG as the Strategy for pushing their MMORPG. We don't complain when they do this kinda stuff outside of our genre. If this was an RPG with online multi-player. You wouldn't see this kind of reaction. People would just be going on about how well or how poorly the multi-player aspect holds up compared to the campaign version.
I'd bet that if they said "Hey, we know it's a bit early but we are working on the next elder scrolls game and guess what, it will have multi-player"; Than just let people figure out on their own that it's actually an MMORPG. They probably wouldn't have as many detractors...
what inflation of prices?
in 2001 I paid 59.99 for Horizons
in 2004 I paid 59.99 for WOW
I have paid 39-59 for various expansion
I paid 49.99 for RIFT
I paid 200$ for TSW
I paid 54.99 for TERA
I paid 59.99 for SWTOR
I have no problem paying 59.99 for TESO
It's always been like this.
Do you think $225 for 1/4 ounce of perfume is reasonable? The market supports that pricing...because it's a luxury.
Gaming is a luxury, and it's producers can charge a price they feel their market will buy.
Pure economics.
A new title won't get away with $80 and a $15/mon sub. But an established franchise that's older than 10 years...can.
And people will still gobble it up. Just like they would pay $500 for an iPhone.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
I'm interested to see just how many people gobble this one up. I think that even with the obvious and blatant negativity surrounding it that it'll probably sell even more than SWTOR did in the first week.
I'm seeing far more negativity in general than either SWTOR or GW2 pre-release. If this thing does sell a metric shit ton, then developers will know that forum rhetoric is a useless indicator of sales and a great IP can take you the distance. But if it's sales are really weak, a whole different narrative will develop.
It'll be fun to watch either way.
How hard have you been listening? I know sports fan who complain about the ticket prices. But they still go. People complain about the cost of gas but still go on driving trips. People complain about the cost of cable and still watch NCIS marathons on TV. Even anime fans complain about the cost of DVDs and most of their stuff can be downloaded for free via piracy.
I'm not saying none of these people have a point, just that there are people in every hobby who complain about how expensive it is no matter how little it actually costs per day. And even if it costs pennies a day there's still the up front costs. People pay $5 a day for coffee before work, how many people would pay $1,250 in advance for a year's worth Starbucks?
What you're describing is not capitalism it's corporatilism. Real capitalism is for everyone, the system we're under now is all about the people up top.
"Going too far" would be if they totally fail with the sales due to overpricing. Since OP was talking about TESO, a bit too early to tell.
The market sets the prices. Supply&demand.
If people are willing to pay stupid amounts, then devs would be silly not to charge stupid amounts.
They have done the necessary market research, you can count on that.
If we as the consumers could dictate prices the sellers have to sell for, then we wouldn't really have a free market anymore.
Free market kinda implies the two sides mutually agree on a price based on supply and demand.
You can ofcourse always vote with your wallet. That is your way to influence the "demand" side.
I can see that, regarding the part where they are selling it like an RPG rather than an MMO.
It does remind me a lot of SWTOR though, just how its setup. (which I did play for probably 4-5 months P2P at release. I enjoyed it for what it was, but probably have zero desire to go through that again.). I think it will stay P2P longer than SWTOR did, unless there's something VERY wrong with endgame.
I've recently been discovering playing single player games that came out a year+ ago, now selling for only a tiny fraction of their release price. And I kind of like it. I'm currently on my 3rd AAA title, and still have only paid 1/2 the price of a new game. Maybe I'll just carry this program over to MMORPGs too?
But if ESO is a massively better MMORPG than anything released previously, I'll go ahead and pay their vig. And gladly. But somehow I doubt it will be. Also, it does seem to me that most people in the U.S. are having to settle for less and less these days. So I don't think it will bring tears to my eyes if the entertainment sector has to accept some of the same.
Very true
MMOs Played: FFXI,Age of Conan, Aion, Rift, SWTOR, TERA, TSW, GW2
Playing:None
Waiting For: Wildstar, The Repopulation, Archeage, TESO, Warhammer 40K:EC, EQN
Based on the posts here it seems plenty of people are ok with it actually.
I thought everybody knew that already? When the ranting of neckbeards (pro or con) ends up being consistent with popular opinion, it's purely by accident. These forums are not a representative sample of anything.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
People are very hungry for MMO's now....even more-so than when SWTOR was released. Right now though, there is way too much hype to even tell what this will turn out to be. I think it will take an MMO where there is as much quality as content, and devs that care about the community the same amount as their investors.
My money is on the underdog, Wildstar. The game just feels like it has a soul. (well, the underdog in quite a few minds)
The Elder Scrolls franchise IS unique. Price scales it has won't work on new titles, but on established titles with a rabid fan base for over 10 years, it will.
RPG game with updates longer than 2 years, is a solo player's wet dream.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
Thank God ZeniMax advertises their game accurately! Look at this gem that I found from an interview over at gamestar.de with Matt Firor: "The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play. The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support - and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way."
Such integrity!
If you want to play, you have to pay for the box.
Just like with other P2P games.
No different than WoW.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
LOL - now THAT is funny