Originally posted by Lustmord I watched an ESO pvp video and all I saw was aoe nukes, aoe stuns, and no friendly fire.
I played ESO, I liked the graphics but was bored with the quest trail gameplay by lvl 3.
Decided to spend my ESO money on a 6 month sub to Darkfal, and I'm happy with my decision.
So you have no first hand experience with the ESO PvP? BTW, you can go play "wack-a-mole" just like in DFUW and forgo the "quest trail". /sarcasm DFUW's kill 100 of X is a much better system. LOL
Anyway, it will be yet another hit to DFUW's population.
Except it's not "just like in DFUW." The pvp takes basically no skill. It's also not full loot. Also the "conquest" is for some large faceless alliance that you don't care about. The phasing means you probably won't have rival clans or politics like you do in dfuw. And even if you did, what would it be over? The conquest looks as meaningless as planetside 2. How often will keeps flip? Why would I give a fuck if we captured one?
Originally posted by Lustmord I watched an ESO pvp video and all I saw was aoe nukes, aoe stuns, and no friendly fire.
I played ESO, I liked the graphics but was bored with the quest trail gameplay by lvl 3.
Decided to spend my ESO money on a 6 month sub to Darkfal, and I'm happy with my decision.
So you have no first hand experience with the ESO PvP? BTW, you can go play "wack-a-mole" just like in DFUW and forgo the "quest trail". /sarcasm DFUW's kill 100 of X is a much better system. LOL
Anyway, it will be yet another hit to DFUW's population.
I am looking forward to this. It's smart that they will create daily hotspots and rewards with the Daily Feat, but still allow everyone to progress by doing the Weekly on a generic mob of a certain rank.
And why do you think they need "hotspots"?..........POPULATION (or lack off)
Just more crap! AV could be focusing on improving the game to bring people back, not these pathetic band-aids to appease the current players.
MVP = Fail
Who are you arguing with? Me?
Who are you trying to convince? Me?
Day in day out, why the crusade? Can't we just agree to disagree? Don't you have a game to play?
Except it's "just like in DFUW." The pvp takes basically no skill. It's also not full loot. Also the "conquest" is for some large faceless alliance that you don't care about. The phasing means you probably won't have rival clans or politics like you do in dfuw. And even if you did, what would it be over? The conquest looks as meaningless as planetside 2. How often will keeps flip?Why would I give a fuck if we captured one?
Yeah because you'll earn tokens to spend on the latest tier of pvp gear. yay!
I am sure most of the people from the undead army are going to stick with ESO. Even Angry Joe changed his mind about this game and admited he is getting addicted to its pvp now.
I am sure most of the people from the undead army are going to stick with ESO. Even Angry Joe changed his mind about this game and admited he is getting addicted to its pvp now.
That is promising
No, its sad. ESO's PvP compared to even UW's is shit for the simple fact that you CANNOT LEAD TARGETS. Hit boxes and scans are gigantic to accomodate the counsel and even then there will still be slight aim assist. Its crap. When I can say "I'm actually decent at PvP" in a game you know that the PvP isn't that skillful.
I am sure most of the people from the undead army are going to stick with ESO. Even Angry Joe changed his mind about this game and admited he is getting addicted to its pvp now.
That is promising
No, its sad. ESO's PvP compared to even UW's is shit for the simple fact that you CANNOT LEAD TARGETS. Hit boxes and scans are gigantic to accomodate the counsel and even then there will still be slight aim assist. Its crap. When I can say "I'm actually decent at PvP" in a game you know that the PvP isn't that skillful.
I'm not sure why you're equating FPS aiming with skill, its just another aspect.
FPS aiming or tab targeting, the more skilled player will prevail.
One of DFUW biggest fans putting that much time into ESO doesn't speak well for DFUW and its population.
I am sure most of the people from the undead army are going to stick with ESO. Even Angry Joe changed his mind about this game and admited he is getting addicted to its pvp now.
That is promising
No, its sad. ESO's PvP compared to even UW's is shit for the simple fact that you CANNOT LEAD TARGETS. Hit boxes and scans are gigantic to accomodate the counsel and even then there will still be slight aim assist. Its crap. When I can say "I'm actually decent at PvP" in a game you know that the PvP isn't that skillful.
I'm not sure why you're equating FPS aiming with skill, its just another aspect.
FPS aiming or tab targeting, the more skilled player will prevail.
One of DFUW biggest fans putting that much time into ESO doesn't speak well for DFUW and its population.
Hmmm.... no. The reason people call twitch aiming "skillful" is because it is pure skill, no theory. Skill is the physical aspect of a game. It may be your finger dexterity with the keyboard hand in games like SC2, or mouse precision in FPS games like quake. Games like LoL and WoW aren't all that skillful because a lot of your success is determined by your knowledge of the game: game theory.
FPs aiming and tab targeting aren't equal. FPS aiming is more skillful. ESO's targeting is a joke compared to actual FPS aiming. ESO is not skillful compared to DFUW. It's simply never going to be particularly difficult to cycle through your same-old combos while keeping your cursor KIND OF near the enemy.
I am sure most of the people from the undead army are going to stick with ESO. Even Angry Joe changed his mind about this game and admited he is getting addicted to its pvp now.
That is promising
No, its sad. ESO's PvP compared to even UW's is shit for the simple fact that you CANNOT LEAD TARGETS. Hit boxes and scans are gigantic to accomodate the counsel and even then there will still be slight aim assist. Its crap. When I can say "I'm actually decent at PvP" in a game you know that the PvP isn't that skillful.
I'm not sure why you're equating FPS aiming with skill, its just another aspect.
FPS aiming or tab targeting, the more skilled player will prevail.
One of DFUW biggest fans putting that much time into ESO doesn't speak well for DFUW and its population.
Then look at the skills: roots, stuns, knock downs, slows .... all are more pervalant in ESO
The reason why DFUW is unpopular is that it caters to a very specific type of player, who MUST match all the criteria:
MUST work in a team - playing solo is not a realistic option.
MUST enjoy PvP (look at the map - it's built as a giant PvP arena). There is no escape from PvP.
MUST enjoy repetitive crafting / collecting to fit in with the team (chopping down many trees a day etc).
I used to really enjoy Darkfall when you could solo by living on the many isolated islands.
In DFUW, they removed all of them!
The day the islands come back, I will definitely return. However, I know this will never happen - I feel both sad and angry about that.
Soloing is completely viable in UW, its just harder to solo PvP because of the skill cap. Any skill cap system AV would have used would have made it harder to solo. Economically, there's actually more incentive to solo your way to riches then there is in teaming up with people, which is one of the reason why the game's economy is so messed up. Alone, I've gotten enough materials over the course of the year I've played to outright buy a player city when cities were still expensive. When I was grinding regularlly , I'd get over 500k in gold and resource every week and a half with normal MMORPG play time.
The reason why DFUW is unpopular is that it caters to a very specific type of player, who MUST match all the criteria:
MUST work in a team - playing solo is not a realistic option.
MUST enjoy PvP (look at the map - it's built as a giant PvP arena). There is no escape from PvP.
MUST enjoy repetitive crafting / collecting to fit in with the team (chopping down many trees a day etc).
I used to really enjoy Darkfall when you could solo by living on the many isolated islands.
In DFUW, they removed all of them!
The day the islands come back, I will definitely return. However, I know this will never happen - I feel both sad and angry about that.
Soloing is completely viable in UW, its just harder to solo PvP because of the skill cap. Any skill cap system AV would have used would have made it harder to solo. Economically, there's actually more incentive to solo your way to riches then there is in teaming up with people, which is one of the reason why the game's economy is so messed up. Alone, I've gotten enough materials over the course of the year I've played to outright buy a player city when cities were still expensive. When I was grinding regularlly , I'd get over 500k in gold and resource every week and a half with normal MMORPG play time.
Soloing in DFUW is viable in the same way that crossing the road blindfolded during rush hour is viable. You can do it, but would you really want to?
This is what I hate about fanboys - they support or excuse all the faults in a game and so nothing gets changed and nothing improves.
The worst example of rabid fanboy-ism is for the game Eve Online, where fans are charged $100 per year per account and then the fanboys celebrate when CCP introduces rubbish DLC that they have to pay even more for.
Originally posted by xpiher Originally posted by Mors.Magne The reason why DFUW is unpopular is that it caters to a very specific type of player, who MUST match all the criteria:MUST work in a team - playing solo is not a realistic option.MUST enjoy PvP (look at the map - it's built as a giant PvP arena). There is no escape from PvP.MUST enjoy repetitive crafting / collecting to fit in with the team (chopping down many trees a day etc).I used to really enjoy Darkfall when you could solo by living on the many isolated islands.In DFUW, they removed all of them!The day the islands come back, I will definitely return. However, I know this will never happen - I feel both sad and angry about that.
Soloing is completely viable in UW, its just harder to solo PvP because of the skill cap. Any skill cap system AV would have used would have made it harder to solo. Economically, there's actually more incentive to solo your way to riches then there is in teaming up with people, which is one of the reason why the game's economy is so messed up. Alone, I've gotten enough materials over the course of the year I've played to outright buy a player city when cities were still expensive. When I was grinding regularlly , I'd get over 500k in gold and resource every week and a half with normal MMORPG play time.
Soloing in DFUW is viable in the same way that crossing the road blindfolded during rush hour is viable. You can do it, but would you really want to?
This is what I hate about fanboys - they support or excuse all the faults in a game and so nothing gets changed and nothing improves.
The worst example of rabid fanboy-ism is for the game Eve Online, where fans are charged $100 per year per account and then the fanboys celebrate when CCP introduces rubbish DLC that they have to pay even more for.
not sur what you're saying.. why isn't it soloable? You can solo up to scourge level mobs, you can solo treasure maps, you can solo craft, you can solo PK... wha are you wanting to do that you can't do solo?
Personally, I advocate for more things to require groups, like scraping and treasure maps, by introducing mob spawns at the dig sites ala UO, and Kraken Hatchlings that attack boats.
I am sure most of the people from the undead army are going to stick with ESO. Even Angry Joe changed his mind about this game and admited he is getting addicted to its pvp now.
That is promising
No, its sad. ESO's PvP compared to even UW's is shit for the simple fact that you CANNOT LEAD TARGETS. Hit boxes and scans are gigantic to accomodate the counsel and even then there will still be slight aim assist. Its crap. When I can say "I'm actually decent at PvP" in a game you know that the PvP isn't that skillful.
I'm not sure why you're equating FPS aiming with skill, its just another aspect.
FPS aiming or tab targeting, the more skilled player will prevail.
One of DFUW biggest fans putting that much time into ESO doesn't speak well for DFUW and its population.
Hmmm.... no. The reason people call twitch aiming "skillful" is because it is pure skill, no theory. Skill is the physical aspect of a game. It may be your finger dexterity with the keyboard hand in games like SC2, or mouse precision in FPS games like quake. Games like LoL and WoW aren't all that skillful because a lot of your success is determined by your knowledge of the game: game theory.
FPs aiming and tab targeting aren't equal. FPS aiming is more skillful. ESO's targeting is a joke compared to actual FPS aiming. ESO is not skillful compared to DFUW. It's simply never going to be particularly difficult to cycle through your same-old combos while keeping your cursor KIND OF near the enemy.
Aiming in DFUW is just a part of it, the outcome is determined by resource management and cool downs. (ie mana,stamina,HP pool,pots...) The better players would still win if DFUW were tab target.
The reason why DFUW is unpopular is that it caters to a very specific type of player, who MUST match all the criteria:
MUST work in a team - playing solo is not a realistic option.
MUST enjoy PvP (look at the map - it's built as a giant PvP arena). There is no escape from PvP.
MUST enjoy repetitive crafting / collecting to fit in with the team (chopping down many trees a day etc).
I used to really enjoy Darkfall when you could solo by living on the many isolated islands.
In DFUW, they removed all of them!
The day the islands come back, I will definitely return. However, I know this will never happen - I feel both sad and angry about that.
Soloing is completely viable in UW, its just harder to solo PvP because of the skill cap. Any skill cap system AV would have used would have made it harder to solo. Economically, there's actually more incentive to solo your way to riches then there is in teaming up with people, which is one of the reason why the game's economy is so messed up. Alone, I've gotten enough materials over the course of the year I've played to outright buy a player city when cities were still expensive. When I was grinding regularlly , I'd get over 500k in gold and resource every week and a half with normal MMORPG play time.
Soloing in DFUW is viable in the same way that crossing the road blindfolded during rush hour is viable. You can do it, but would you really want to?
This is what I hate about fanboys - they support or excuse all the faults in a game and so nothing gets changed and nothing improves.
The worst example of rabid fanboy-ism is for the game Eve Online, where fans are charged $100 per year per account and then the fanboys celebrate when CCP introduces rubbish DLC that they have to pay even more for.
Wha? I solo 90% of the time. And I have since I started, a few months after launch. I am not a great PvPer and I'm rarely surprised while solo PvEing or gathering in the open world.
I do think the PvP skill gap is pretty large due to how skill based the game is. If you put down a noob in WoW and a noob in DFUW in front of a good PvPer he will have much much less chance of winning in DFUW. Not saying it is good or bad it is just a fact.
Originally posted by Holophonist Originally posted by ilives Originally posted by xpiher Originally posted by ilives Originally posted by Ringside I am sure most of the people from the undead army are going to stick with ESO. Even Angry Joe changed his mind about this game and admited he is getting addicted to its pvp now.
That is promising
No, its sad. ESO's PvP compared to even UW's is shit for the simple fact that you CANNOT LEAD TARGETS. Hit boxes and scans are gigantic to accomodate the counsel and even then there will still be slight aim assist. Its crap. When I can say "I'm actually decent at PvP" in a game you know that the PvP isn't that skillful.
I'm not sure why you're equating FPS aiming with skill, its just another aspect.
FPS aiming or tab targeting, the more skilled player will prevail.
One of DFUW biggest fans putting that much time into ESO doesn't speak well for DFUW and its population.
Hmmm.... no. The reason people call twitch aiming "skillful" is because it is pure skill, no theory. Skill is the physical aspect of a game. It may be your finger dexterity with the keyboard hand in games like SC2, or mouse precision in FPS games like quake. Games like LoL and WoW aren't all that skillful because a lot of your success is determined by your knowledge of the game: game theory.
FPs aiming and tab targeting aren't equal. FPS aiming is more skillful. ESO's targeting is a joke compared to actual FPS aiming. ESO is not skillful compared to DFUW. It's simply never going to be particularly difficult to cycle through your same-old combos while keeping your cursor KIND OF near the enemy.
Aiming in DFUW is just a part of it, the outcome is determined by resource management and cool downs. (ie mana,stamina,HP pool,pots...) The better players would still win if DFUW were tab target.
even you have to admit the game would be considerably less skillful if you didn't have to multitask stat management with aiming and physically dodging attacks.
I am sure most of the people from the undead army are going to stick with ESO. Even Angry Joe changed his mind about this game and admited he is getting addicted to its pvp now.
That is promising
No, its sad. ESO's PvP compared to even UW's is shit for the simple fact that you CANNOT LEAD TARGETS. Hit boxes and scans are gigantic to accomodate the counsel and even then there will still be slight aim assist. Its crap. When I can say "I'm actually decent at PvP" in a game you know that the PvP isn't that skillful.
I'm not sure why you're equating FPS aiming with skill, its just another aspect.
FPS aiming or tab targeting, the more skilled player will prevail.
One of DFUW biggest fans putting that much time into ESO doesn't speak well for DFUW and its population.
Hmmm.... no. The reason people call twitch aiming "skillful" is because it is pure skill, no theory. Skill is the physical aspect of a game. It may be your finger dexterity with the keyboard hand in games like SC2, or mouse precision in FPS games like quake. Games like LoL and WoW aren't all that skillful because a lot of your success is determined by your knowledge of the game: game theory.
FPs aiming and tab targeting aren't equal. FPS aiming is more skillful. ESO's targeting is a joke compared to actual FPS aiming. ESO is not skillful compared to DFUW. It's simply never going to be particularly difficult to cycle through your same-old combos while keeping your cursor KIND OF near the enemy.
Aiming in DFUW is just a part of it, the outcome is determined by resource management and cool downs. (ie mana,stamina,HP pool,pots...) The better players would still win if DFUW were tab target.
Actually transfering in DFUW (and DFO) is an amazing mechanic. It is separate from FPS aiming, but it's still mechanical. It's mechanical because there's nothing you need to really know about it. It's intutive. It's not theory based. The difficulty is in remembering to do it consistently and often. It reminds me A LOT of the multitasking in SC2, which is one of the most skill-based games around right now. There are a lot of little things for you to do, and the difficulty is in remembering all of them and executing them quickly.
But anyway, I'm not REALLY sure what you're trying to say with tab-targeting. If you have a game that is FPS and you switch it to tab-target, that means player skill is LESS of a factor. The game is less skillful, the skill curve is flatter, you're lowering the skill ceiling, however else you'd describe it. This platitude of "the better player will win" doesn't really mean anything. It's the kind of meaningless statement that MOBA players spout to try and act like their game is difficult.
I'm rarely surprised while solo PvEing or gathering in the open world.
thus this population thread....
Everybody knows the population is low. It's funny how this is kind of the new argument for you trolls. It's not about how bad the game is (because it's actually quite good, and getting better all the time). Now it's just complaining about the lack of population. Well maybe if you guys didn't constantly try to sabotage this game and drive people away, we wouldn't have a low population. The biggest issue in the game right now is a lack of population... what does that say about the quality of the game compared to the quality of the community surrounding it?
game pop is low, but it's not bad. I'd be happy with 100-200 more people during primetime, and I'm confident we will get that with the next big content patch.
I'm rarely surprised while solo PvEing or gathering in the open world.
thus this population thread....
. The biggest issue in the game right now is a lack of population... what does that say about the quality of the game compared to the quality of the community surrounding it?
People historically leave games because they are bored or don't like them. How does the community have any bearing on DFUW's retention rate? Games like DFUW will always attract certain types of people, that will never change.
I'm rarely surprised while solo PvEing or gathering in the open world.
thus this population thread....
. The biggest issue in the game right now is a lack of population... what does that say about the quality of the game compared to the quality of the community surrounding it?
People historically leave games because they are bored or don't like them. How does the community have any bearing on DFUW's retention rate? Games like DFUW will always attract certain types of people, that will never change.
People constantly start and leave games. If people like you make it your mission in life (for some unknown reason) to deter people from playing, it will reduce the game population. It's not rocket science.
I'm rarely surprised while solo PvEing or gathering in the open world.
thus this population thread....
. The biggest issue in the game right now is a lack of population... what does that say about the quality of the game compared to the quality of the community surrounding it?
People historically leave games because they are bored or don't like them. How does the community have any bearing on DFUW's retention rate? Games like DFUW will always attract certain types of people, that will never change.
People constantly start and leave games. If people like you make it your mission in life (for some unknown reason) to deter people from playing, it will reduce the game population. It's not rocket science.
I wish everyone had the opportunity to try DFUW, without having to pay. Heck AV's made little effort in regaining the players they lost.
I'm rarely surprised while solo PvEing or gathering in the open world.
thus this population thread....
. The biggest issue in the game right now is a lack of population... what does that say about the quality of the game compared to the quality of the community surrounding it?
People historically leave games because they are bored or don't like them. How does the community have any bearing on DFUW's retention rate? Games like DFUW will always attract certain types of people, that will never change.
People constantly start and leave games. If people like you make it your mission in life (for some unknown reason) to deter people from playing, it will reduce the game population. It's not rocket science.
I wish everyone had the opportunity to try DFUW, without having to pay. Heck AV's made little effort in regaining the players they lost.
Yeah I know, all they've done is added a ton of stuff and consistently made the game better. Like I said earlier, I don't know what else you want. They're adding things to the game. They're fixing problems with the game. I don't think you want it to succeed. I think at this point you're just so emotionally invested in talking shit on the game, it doesn't matter what they do, short of bringing back df1 in its entirety, you and the rest of the vocal subset of the population surrounding this game (even though you don't play it) will always try to destroy it.
The reason why DFUW is unpopular is that it caters to a very specific type of player, who MUST match all the criteria:
MUST work in a team - playing solo is not a realistic option.
MUST enjoy PvP (look at the map - it's built as a giant PvP arena). There is no escape from PvP.
MUST enjoy repetitive crafting / collecting to fit in with the team (chopping down many trees a day etc).
I used to really enjoy Darkfall when you could solo by living on the many isolated islands.
In DFUW, they removed all of them!
The day the islands come back, I will definitely return. However, I know this will never happen - I feel both sad and angry about that.
Soloing is completely viable in UW, its just harder to solo PvP because of the skill cap. Any skill cap system AV would have used would have made it harder to solo. Economically, there's actually more incentive to solo your way to riches then there is in teaming up with people, which is one of the reason why the game's economy is so messed up. Alone, I've gotten enough materials over the course of the year I've played to outright buy a player city when cities were still expensive. When I was grinding regularlly , I'd get over 500k in gold and resource every week and a half with normal MMORPG play time.
Soloing in DFUW is viable in the same way that crossing the road blindfolded during rush hour is viable. You can do it, but would you really want to?
This is what I hate about fanboys - they support or excuse all the faults in a game and so nothing gets changed and nothing improves.
The worst example of rabid fanboy-ism is for the game Eve Online, where fans are charged $100 per year per account and then the fanboys celebrate when CCP introduces rubbish DLC that they have to pay even more for.
Wha? I solo 90% of the time. And I have since I started, a few months after launch. I am not a great PvPer and I'm rarely surprised while solo PvEing or gathering in the open world.
I do think the PvP skill gap is pretty large due to how skill based the game is. If you put down a noob in WoW and a noob in DFUW in front of a good PvPer he will have much much less chance of winning in DFUW. Not saying it is good or bad it is just a fact.
I find your account very hard to believe because if you look at a map of the new Darkfall, there are no longer any isolated areas. All areas of the map are now between player-owned settlements.
I suspect you are living in the starter areas and not venturing out much.
In the old Darkfall, it used to be possible to live using a combination of isolated chaos cities (not player owned), and isolated banks and vendors.
In the old Darkfall, the large areas of sea between the isolated islands meant that it was possible to do all manner of things while avoiding PvP altogether - if you had planned your route properly.
The reason why DFUW is unpopular is that it caters to a very specific type of player, who MUST match all the criteria:
MUST work in a team - playing solo is not a realistic option.
MUST enjoy PvP (look at the map - it's built as a giant PvP arena). There is no escape from PvP.
MUST enjoy repetitive crafting / collecting to fit in with the team (chopping down many trees a day etc).
I used to really enjoy Darkfall when you could solo by living on the many isolated islands.
In DFUW, they removed all of them!
The day the islands come back, I will definitely return. However, I know this will never happen - I feel both sad and angry about that.
Soloing is completely viable in UW, its just harder to solo PvP because of the skill cap. Any skill cap system AV would have used would have made it harder to solo. Economically, there's actually more incentive to solo your way to riches then there is in teaming up with people, which is one of the reason why the game's economy is so messed up. Alone, I've gotten enough materials over the course of the year I've played to outright buy a player city when cities were still expensive. When I was grinding regularlly , I'd get over 500k in gold and resource every week and a half with normal MMORPG play time.
Soloing in DFUW is viable in the same way that crossing the road blindfolded during rush hour is viable. You can do it, but would you really want to?
This is what I hate about fanboys - they support or excuse all the faults in a game and so nothing gets changed and nothing improves.
The worst example of rabid fanboy-ism is for the game Eve Online, where fans are charged $100 per year per account and then the fanboys celebrate when CCP introduces rubbish DLC that they have to pay even more for.
Wha? I solo 90% of the time. And I have since I started, a few months after launch. I am not a great PvPer and I'm rarely surprised while solo PvEing or gathering in the open world.
I do think the PvP skill gap is pretty large due to how skill based the game is. If you put down a noob in WoW and a noob in DFUW in front of a good PvPer he will have much much less chance of winning in DFUW. Not saying it is good or bad it is just a fact.
I find your account very hard to believe because if you look at a map of the new Darkfall, there are no longer any isolated areas. All areas of the map are now between player-owned settlements.
You really don't know what you are talking about. Even when the game had massive population, you could solo your way to fame. The simplest reasons being were the proliferation of chaos banks and the fact that, despite the smaller map, there were still places you could go that no one ever ventured to. I played both NA and Asia at their respective launches. During the Asian launch, the population was above what the NA launch of the game had for me because I currently live in Korea so I was playing during real prime time. During both launches, I find easy ways to farm essences and general materials simply due to the fact that not every mob spawn was popular. Even areas controlled by people, I could go off the beaten path (typically away from mobs and portals) hit a metal node/tree and get stuff I needed. The only thing that proved to be harder with higher propulation was turning in maps, but this is because AV changed the way maps worked and made the higher end maps only take you to danger 3+ areas and the lower end maps were in danger 1-3 areas. This meant that smalls maps, the ones you grind out to build your bank, were a little bit harder to turn in during prime time due to safe zone to danger zone foot traffic. For the Asian server, AV remedied this problem by making danger 1-2 areas not profitable for PKing if you killed someone below a certain amount of prowess.
Truth be told, one of the biggest problems with the game is the fact that solo-powering your wealth was too easy albeit time consuming. AV is now trying to fix this issue with the new systems they are putting in place.
Comments
So you have no first hand experience with the ESO PvP? BTW, you can go play "wack-a-mole" just like in DFUW and forgo the "quest trail". /sarcasm DFUW's kill 100 of X is a much better system. LOL
Anyway, it will be yet another hit to DFUW's population.
Who are you arguing with? Me?
Who are you trying to convince? Me?
Day in day out, why the crusade? Can't we just agree to disagree? Don't you have a game to play?
Yeah because you'll earn tokens to spend on the latest tier of pvp gear. yay!
That is promising
Where have all the "good" shills gone?
No, its sad. ESO's PvP compared to even UW's is shit for the simple fact that you CANNOT LEAD TARGETS. Hit boxes and scans are gigantic to accomodate the counsel and even then there will still be slight aim assist. Its crap. When I can say "I'm actually decent at PvP" in a game you know that the PvP isn't that skillful.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
I'm not sure why you're equating FPS aiming with skill, its just another aspect.
FPS aiming or tab targeting, the more skilled player will prevail.
One of DFUW biggest fans putting that much time into ESO doesn't speak well for DFUW and its population.
Where have all the "good" shills gone?
Hmmm.... no. The reason people call twitch aiming "skillful" is because it is pure skill, no theory. Skill is the physical aspect of a game. It may be your finger dexterity with the keyboard hand in games like SC2, or mouse precision in FPS games like quake. Games like LoL and WoW aren't all that skillful because a lot of your success is determined by your knowledge of the game: game theory.
FPs aiming and tab targeting aren't equal. FPS aiming is more skillful. ESO's targeting is a joke compared to actual FPS aiming. ESO is not skillful compared to DFUW. It's simply never going to be particularly difficult to cycle through your same-old combos while keeping your cursor KIND OF near the enemy.
Then look at the skills: roots, stuns, knock downs, slows .... all are more pervalant in ESO
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
The reason why DFUW is unpopular is that it caters to a very specific type of player, who MUST match all the criteria:
Soloing is completely viable in UW, its just harder to solo PvP because of the skill cap. Any skill cap system AV would have used would have made it harder to solo. Economically, there's actually more incentive to solo your way to riches then there is in teaming up with people, which is one of the reason why the game's economy is so messed up. Alone, I've gotten enough materials over the course of the year I've played to outright buy a player city when cities were still expensive. When I was grinding regularlly , I'd get over 500k in gold and resource every week and a half with normal MMORPG play time.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Soloing in DFUW is viable in the same way that crossing the road blindfolded during rush hour is viable. You can do it, but would you really want to?
This is what I hate about fanboys - they support or excuse all the faults in a game and so nothing gets changed and nothing improves.
The worst example of rabid fanboy-ism is for the game Eve Online, where fans are charged $100 per year per account and then the fanboys celebrate when CCP introduces rubbish DLC that they have to pay even more for.
Soloing is completely viable in UW, its just harder to solo PvP because of the skill cap. Any skill cap system AV would have used would have made it harder to solo. Economically, there's actually more incentive to solo your way to riches then there is in teaming up with people, which is one of the reason why the game's economy is so messed up. Alone, I've gotten enough materials over the course of the year I've played to outright buy a player city when cities were still expensive. When I was grinding regularlly , I'd get over 500k in gold and resource every week and a half with normal MMORPG play time.
Soloing in DFUW is viable in the same way that crossing the road blindfolded during rush hour is viable. You can do it, but would you really want to?
This is what I hate about fanboys - they support or excuse all the faults in a game and so nothing gets changed and nothing improves.
The worst example of rabid fanboy-ism is for the game Eve Online, where fans are charged $100 per year per account and then the fanboys celebrate when CCP introduces rubbish DLC that they have to pay even more for.
Personally, I advocate for more things to require groups, like scraping and treasure maps, by introducing mob spawns at the dig sites ala UO, and Kraken Hatchlings that attack boats.
Aiming in DFUW is just a part of it, the outcome is determined by resource management and cool downs. (ie mana,stamina,HP pool,pots...) The better players would still win if DFUW were tab target.
Where have all the "good" shills gone?
Wha? I solo 90% of the time. And I have since I started, a few months after launch. I am not a great PvPer and I'm rarely surprised while solo PvEing or gathering in the open world.
I do think the PvP skill gap is pretty large due to how skill based the game is. If you put down a noob in WoW and a noob in DFUW in front of a good PvPer he will have much much less chance of winning in DFUW. Not saying it is good or bad it is just a fact.
thus this population thread....
Where have all the "good" shills gone?
That is promising
No, its sad. ESO's PvP compared to even UW's is shit for the simple fact that you CANNOT LEAD TARGETS. Hit boxes and scans are gigantic to accomodate the counsel and even then there will still be slight aim assist. Its crap. When I can say "I'm actually decent at PvP" in a game you know that the PvP isn't that skillful.
I'm not sure why you're equating FPS aiming with skill, its just another aspect.
FPS aiming or tab targeting, the more skilled player will prevail.
One of DFUW biggest fans putting that much time into ESO doesn't speak well for DFUW and its population.
Hmmm.... no. The reason people call twitch aiming "skillful" is because it is pure skill, no theory. Skill is the physical aspect of a game. It may be your finger dexterity with the keyboard hand in games like SC2, or mouse precision in FPS games like quake. Games like LoL and WoW aren't all that skillful because a lot of your success is determined by your knowledge of the game: game theory.
FPs aiming and tab targeting aren't equal. FPS aiming is more skillful. ESO's targeting is a joke compared to actual FPS aiming. ESO is not skillful compared to DFUW. It's simply never going to be particularly difficult to cycle through your same-old combos while keeping your cursor KIND OF near the enemy.
Aiming in DFUW is just a part of it, the outcome is determined by resource management and cool downs. (ie mana,stamina,HP pool,pots...) The better players would still win if DFUW were tab target.
Actually transfering in DFUW (and DFO) is an amazing mechanic. It is separate from FPS aiming, but it's still mechanical. It's mechanical because there's nothing you need to really know about it. It's intutive. It's not theory based. The difficulty is in remembering to do it consistently and often. It reminds me A LOT of the multitasking in SC2, which is one of the most skill-based games around right now. There are a lot of little things for you to do, and the difficulty is in remembering all of them and executing them quickly.
But anyway, I'm not REALLY sure what you're trying to say with tab-targeting. If you have a game that is FPS and you switch it to tab-target, that means player skill is LESS of a factor. The game is less skillful, the skill curve is flatter, you're lowering the skill ceiling, however else you'd describe it. This platitude of "the better player will win" doesn't really mean anything. It's the kind of meaningless statement that MOBA players spout to try and act like their game is difficult.
Everybody knows the population is low. It's funny how this is kind of the new argument for you trolls. It's not about how bad the game is (because it's actually quite good, and getting better all the time). Now it's just complaining about the lack of population. Well maybe if you guys didn't constantly try to sabotage this game and drive people away, we wouldn't have a low population. The biggest issue in the game right now is a lack of population... what does that say about the quality of the game compared to the quality of the community surrounding it?
I'd be happy with 100-200 more people during primetime, and I'm confident we will get that with the next big content patch.
People historically leave games because they are bored or don't like them. How does the community have any bearing on DFUW's retention rate? Games like DFUW will always attract certain types of people, that will never change.
Where have all the "good" shills gone?
People constantly start and leave games. If people like you make it your mission in life (for some unknown reason) to deter people from playing, it will reduce the game population. It's not rocket science.
I wish everyone had the opportunity to try DFUW, without having to pay. Heck AV's made little effort in regaining the players they lost.
Where have all the "good" shills gone?
Yeah I know, all they've done is added a ton of stuff and consistently made the game better. Like I said earlier, I don't know what else you want. They're adding things to the game. They're fixing problems with the game. I don't think you want it to succeed. I think at this point you're just so emotionally invested in talking shit on the game, it doesn't matter what they do, short of bringing back df1 in its entirety, you and the rest of the vocal subset of the population surrounding this game (even though you don't play it) will always try to destroy it.
I find your account very hard to believe because if you look at a map of the new Darkfall, there are no longer any isolated areas. All areas of the map are now between player-owned settlements.
I suspect you are living in the starter areas and not venturing out much.
In the old Darkfall, it used to be possible to live using a combination of isolated chaos cities (not player owned), and isolated banks and vendors.
In the old Darkfall, the large areas of sea between the isolated islands meant that it was possible to do all manner of things while avoiding PvP altogether - if you had planned your route properly.
You really don't know what you are talking about. Even when the game had massive population, you could solo your way to fame. The simplest reasons being were the proliferation of chaos banks and the fact that, despite the smaller map, there were still places you could go that no one ever ventured to. I played both NA and Asia at their respective launches. During the Asian launch, the population was above what the NA launch of the game had for me because I currently live in Korea so I was playing during real prime time. During both launches, I find easy ways to farm essences and general materials simply due to the fact that not every mob spawn was popular. Even areas controlled by people, I could go off the beaten path (typically away from mobs and portals) hit a metal node/tree and get stuff I needed. The only thing that proved to be harder with higher propulation was turning in maps, but this is because AV changed the way maps worked and made the higher end maps only take you to danger 3+ areas and the lower end maps were in danger 1-3 areas. This meant that smalls maps, the ones you grind out to build your bank, were a little bit harder to turn in during prime time due to safe zone to danger zone foot traffic. For the Asian server, AV remedied this problem by making danger 1-2 areas not profitable for PKing if you killed someone below a certain amount of prowess.
Truth be told, one of the biggest problems with the game is the fact that solo-powering your wealth was too easy albeit time consuming. AV is now trying to fix this issue with the new systems they are putting in place.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher