Originally posted by Sajman01 Id like to hear some reviews from you guys that are in.
All I've heard so far is a less polished version of Aion. Hope your reviews are better.
First to the people who say founders wasted their money. Please stop. You can't possibly determine what value something is to someone else. Your audacity amazes me.
If you never played an Asian MMO it will feel different, for me in a good way. From a high level it's a bunch of different systems of slightly above average quality. The value is the ability to do what you want that outweighs the quality (or perceived lack there of)
you want to quest? Quest. You want to grind? Grind. You want to craft? craft. But the new concepts (to western audiences) such as ship building, piracy, pet progression, etc sets it up for not only a fun experience - but (so far) feeling I will have a lot to do keeping me logged in for the long term.
my problem with GW2, ESO, and. wildstar (all of which I purchased already) is that they focus on this narrow questing model to end with a developer defined end game which I see as nothing more than repetition. Not saying AA won't have this (it's an MMO after all) but it gives more freedom to what I can do and when. I'd say it also caters to role players more than game players.
Well my wife just purchased this for me for my B-day, so i am super excited waiting for it to finish DLing. DL servers seems to be slow or swamped... 120k a sec.
So who else got this 150.00 founders pack and are as excited as me ?
Sure the game is a bit pricey but you get what you pay for. I was finally able to purchase this game with my hard earned money for which i work 60 hours a week. The moment i purchased the game i knew it wasn't your average MMO. Yes all MMOS have levels, quests and your usual tasks and grind but AA is lot more special. Like 150 bucks special.
Sometimes my daughter complains. She will say things like 'Are we going to eat tonight?" and 'Daddy i am tired of wearing this dress with holes in it'.
But then i just show her my awesome Arch Age founders pack and she shuts her little b*** mouth.
Originally posted by Sajman01 Id like to hear some reviews from you guys that are in.
All I've heard so far is a less polished version of Aion. Hope your reviews are better.
First to the people who say founders wasted their money. Please stop. You can't possibly determine what value something is to someone else. Your audacity amazes me.
If you never played an Asian MMO it will feel different, for me in a good way. From a high level it's a bunch of different systems of slightly above average quality. The value is the ability to do what you want that outweighs the quality (or perceived lack there of)
you want to quest? Quest. You want to grind? Grind. You want to craft? craft. But the new concepts (to western audiences) such as ship building, piracy, pet progression, etc sets it up for not only a fun experience - but (so far) feeling I will have a lot to do keeping me logged in for the long term.
my problem with GW2, ESO, and. wildstar (all of which I purchased already) is that they focus on this narrow questing model to end with a developer defined end game which I see as nothing more than repetition. Not saying AA won't have this (it's an MMO after all) but it gives more freedom to what I can do and when. I'd say it also caters to role players more than game players.
Bingo, somebody gets it
1. Whoever has said this is a Korean grinder has either never played the game or has not touched the English language version yet
2. ArcheAge despite being a sandpark and not true sandbox still requires you to do one thing that sandboxes require
The game requires you to set goals, if you are your typical need to be led by the hand a-z quester then that is your fault not the game. The questing is there to help you see the world and teach you the sandbox aspects of the game. As a matter of fact (liars) the avg quest doesn't even have you kill ten of anything, you end up having to only kill four or five things at most, and you can underachive (do less) or overacheive (do more) on most quests after level 5. I don't know of any Korean grinders that let you underachieve your average kill quests. Now just a question here, common sense and all. If the game was a grinder wouldn't it force you to level by completing all of a quest 100 percent? Also would a "grinder" still give you experience for everything else you do in the game? Like crafting, foraging, trading, creating songs, pvp, etc? The game's experience system is basically a less faceroll jump you three levels GW2 leveling system where you could just go around all day and just gather materials for crafing and level.
3. The game is seamless, no zones, no loading screens, big huge world. Remember those? That's what ArcheAge is
4. The game's little details cater to roleplayers and believe it or not those who remember Vanilla Wow, EQ and Vanguard
5. Hmm what did I do today? Start up my farm, start putting together my bricks for my house and create iron ingots for the blacksmithing I am going to get started on. I also rode my rowboat down a a river and over some waterfalls. Gee that happens all the time in most mmos, especially in Korean grinders *rolls eyes* See in ArcheAge while you do get armor drops our version's best equipment is from crafting, and unlike the very nice but useless crafting systems in games like GW2 and FFXIV which give you better drops and rip you off crafting armor/weapons, ArcheAge's world is so damn big that you are better off crafting your gear because those quests are pretty spread out and finding good drops from a quest just takes forever due to the world size.
Bottom line is this, if you walk in the door and all you manage to do is quest hub you are basically walking into Mortons Steak House and asking for a cheeseburger. Not once has XLGames or any of their international publishers ever touted AA's quest hub design as its end all be all. They talk about the trading, crafting, ship building, fighting the Kraken, sieging, etc.
Sounds like the making of a great Korean grinder to me *rolls eyes*
Games like ESO and Wildstar simply do not compare with their narrow one way fits all A-Z leveling systems. Hell you certainly aint creating your own music, undersea treasure hunting, sailing exploring uncharted items, or putting together a trade package of strawberry Jam on a galleon while having cannonball fighs against a giant sea monster in any of those games.
Or any other mmo I can think of. ArcheAge rewards you heavily for finding the hidden nooks and crannies of the world with actual game currency that helps you get things you need.
So please don't justify your lack of money, or frugality with lies. ESO and WS simply cannot compare to this game.
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
Originally posted by Voiidiin Well my wife just purchased this for me for my B-day, so i am super excited waiting for it to finish DLing. DL servers seems to be slow or swamped... 120k a sec.So who else got this 150.00 founders pack and are as excited as me ?
Lets not and say I did!
Well I can see who wears the pants if your relationship .. she give you a little allowance to .. rofl
Aaaanyway I wouldn't get my hopes up to high for AA, I have been looking forward to it as much as everyone else, but in the end it is a Korean made game after all. I want dynamics in my questing and storyline. not just a Troll CoD in mmo form game. I'll be waiting for this one to be released 1st.
Originally posted by Raquisif you are happy that's good but I don't understand why people pay to play a free game.ESO is AAA this is not and costs more.
I'm sorry to break this to you but Archeage is way better than ESO
Thats your OP, Personally I am having a blast in ESO. Mabey MMO's arnt for you there sonny. You ever try CoD? Or Titanfall?
I don't think anyone is crazy for paying the $150. I'm just not doing. The only reason I'm not is that I'm really enjoying ESO and I'm willing to just wait for straight up beta or release for that matter. Happy for the OP though! That's one hell of a B-Day present and wife for knowing what you like!
Originally posted by Raquisif you are happy that's good but I don't understand why people pay to play a free game.ESO is AAA this is not and costs more.
I'm sorry to break this to you but Archeage is way better than ESO
Thats your OP, Personally I am having a blast in ESO. Mabey MMO's arnt for you there sonny. You ever try CoD? Or Titanfall?
[mod edit]
I really don't think there is any need to be offensive now do you ?
And just to put you right , I'm not really a " sonny " as you put it , I am 57 years old
Originally posted by Sajman01 Id like to hear some reviews from you guys that are in.
All I've heard so far is a less polished version of Aion. Hope your reviews are better.
First to the people who say founders wasted their money. Please stop. You can't possibly determine what value something is to someone else. Your audacity amazes me.
If you never played an Asian MMO it will feel different, for me in a good way. From a high level it's a bunch of different systems of slightly above average quality. The value is the ability to do what you want that outweighs the quality (or perceived lack there of)
you want to quest? Quest. You want to grind? Grind. You want to craft? craft. But the new concepts (to western audiences) such as ship building, piracy, pet progression, etc sets it up for not only a fun experience - but (so far) feeling I will have a lot to do keeping me logged in for the long term.
my problem with GW2, ESO, and. wildstar (all of which I purchased already) is that they focus on this narrow questing model to end with a developer defined end game which I see as nothing more than repetition. Not saying AA won't have this (it's an MMO after all) but it gives more freedom to what I can do and when. I'd say it also caters to role players more than game players.
Bingo, somebody gets it
1. Whoever has said this is a Korean grinder has either never played the game or has not touched the English language version yet
2. ArcheAge despite being a sandpark and not true sandbox still requires you to do one thing that sandboxes require
The game requires you to set goals, if you are your typical need to be led by the hand a-z quester then that is your fault not the game. The questing is there to help you see the world and teach you the sandbox aspects of the game. As a matter of fact (liars) the avg quest doesn't even have you kill ten of anything, you end up having to only kill four or five things at most, and you can underachive (do less) or overacheive (do more) on most quests after level 5. I don't know of any Korean grinders that let you underachieve your average kill quests. Now just a question here, common sense and all. If the game was a grinder wouldn't it force you to level by completing all of a quest 100 percent? Also would a "grinder" still give you experience for everything else you do in the game? Like crafting, foraging, trading, creating songs, pvp, etc? The game's experience system is basically a less faceroll jump you three levels GW2 leveling system where you could just go around all day and just gather materials for crafing and level.
3. The game is seamless, no zones, no loading screens, big huge world. Remember those? That's what ArcheAge is
4. The game's little details cater to roleplayers and believe it or not those who remember Vanilla Wow, EQ and Vanguard
5. Hmm what did I do today? Start up my farm, start putting together my bricks for my house and create iron ingots for the blacksmithing I am going to get started on. I also rode my rowboat down a a river and over some waterfalls. Gee that happens all the time in most mmos, especially in Korean grinders *rolls eyes* See in ArcheAge while you do get armor drops our version's best equipment is from crafting, and unlike the very nice but useless crafting systems in games like GW2 and FFXIV which give you better drops and rip you off crafting armor/weapons, ArcheAge's world is so damn big that you are better off crafting your gear because those quests are pretty spread out and finding good drops from a quest just takes forever due to the world size.
Bottom line is this, if you walk in the door and all you manage to do is quest hub you are basically walking into Mortons Steak House and asking for a cheeseburger. Not once has XLGames or any of their international publishers ever touted AA's quest hub design as its end all be all. They talk about the trading, crafting, ship building, fighting the Kraken, sieging, etc.
Sounds like the making of a great Korean grinder to me *rolls eyes*
Games like ESO and Wildstar simply do not compare with their narrow one way fits all A-Z leveling systems. Hell you certainly aint creating your own music, undersea treasure hunting, sailing exploring uncharted items, or putting together a trade package of strawberry Jam on a galleon while having cannonball fighs against a giant sea monster in any of those games.
Or any other mmo I can think of. ArcheAge rewards you heavily for finding the hidden nooks and crannies of the world with actual game currency that helps you get things you need.
So please don't justify your lack of money, or frugality with lies. ESO and WS simply cannot compare to this game.
So very much this !
Originally posted by Raquis
if you are happy that's good but I don't understand why people pay to play a free game.
ESO is AAA this is not and costs more.
TESO was by far one of the bigger let downs for me int he last 2 years. You are fooling yourself thinking any game that calls itself Free to Play is really free.
Originally posted by nightscar
Originally posted by Voiidiin Well my wife just purchased this for me for my B-day, so i am super excited waiting for it to finish DLing. DL servers seems to be slow or swamped... 120k a sec.
So who else got this 150.00 founders pack and are as excited as me ?
Lets not and say I did!
Well I can see who wears the pants if your relationship .. she give you a little allowance to .. rofl
Aaaanyway I wouldn't get my hopes up to high for AA, I have been looking forward to it as much as everyone else, but in the end it is a Korean made game after all. I want dynamics in my questing and storyline. not just a Troll CoD in mmo form game. I'll be waiting for this one to be released 1st.
Clearly you did not read my wife got it for me for my b-day, but its pretty clear your just trolling.
Originally posted by nightscar
Originally posted by summitus
Originally posted by Raquisif you are happy that's good but I don't understand why people pay to play a free game.ESO is AAA this is not and costs more.
I'm sorry to break this to you but Archeage is way better than ESO
Thats your OP, Personally I am having a blast in ESO. Mabey MMO's arnt for you there sonny. You ever try CoD? Or Titanfall?
They seam to be the moronic youth of america's speed .. K Thx Bye!
The fact that your opinion is suppossedly better than ours when it comes to TESO vs. AA is just plain laughable.
Originally posted by Havekk I don't think anyone is crazy for paying the $150. I'm just not doing. The only reason I'm not is that I'm really enjoying ESO and I'm willing to just wait for straight up beta or release for that matter. Happy for the OP though! That's one hell of a B-Day present and wife for knowing what you like!
I gave TESO a lot of my time in the first 30+5 days, i originally subbed to it for 3 extra months. 1 full day of playing AA made me regret that subscription and cancel it.
TESO has potential to garner a player base, but i just cannot see myself enjoying it after playing AA so much now. I am literally overwhelmed with things to do in AA, whereas in TESO i got a choice... 1/2 decent crafting, questing, or AvA which for me is broken.
In AA i can explore... on the ground, in the air, on the water, and under the water. Craft, one of the most in depth crafting since SWG, and i make this claim with much caution. RvR (AvA or WvW) on land, in the air BATTLE BLIMPS !, or on a pirate ship, someone told me there is underwater naval combat also (steam powered subs !). Extensive non-instanced dungeons, massive world bosses.
I really am perversely amused by the zany ramblings of the the anti-"paid early access" crowd.
It is classic "discriminatory pricing" in Economics (note that this is a positive term, not a perjorative in that field) and is very healthy for markets.
Those who have done their homework and know this is a game they've been looking for and are really eager to play it (and let's face it, anyone interested in AA has had PLENTY of time and youtube videos to form an opinion) will naturally value this game more highly than others. Similarly, those who have more income than patience will be more inclined to sign up early. Those who have less income or interest will pay an amount closer to how they value the game.
Don't you think that hard core Star Wars fans would have gladly paid triple the price to see an early pre-screening of Empire Strikes Back weeks before release? And felt like they got the deal of the century? (Don't bother answering, you're lying if you say no.)
Also note that every movie can be seen for cut rate prices in the discount theatres after it's been around for a few months. Time preference matters, in every industry. And if theatres could charge you at the gate a ticket price based on how badly you wanted to see the movie, they would. (Note that this would actually be a good thing, because you could get in cheap when you were just going because some friends were.)
That said, if early access packages were truly distorting the market away from games that low-income consumers enjoy, it would be a problem. However, instead, early access is the best way yet for companies to monetize F2P games. Seriously, do you prefer cash shop funding? Where the company relies on either P2W items OR piling lots of extra investment into vanity items that only a handful of whales are buying? Those solutions are much more disruptive to good game design.
Originally posted by Chrisbox I'll be buying this weekend, super excited to get into game.
I don't think you will regret it , I must admit I was a little apprehensive when I got it but I am so glad I did , the game is very unique and enjoyable in so many different ways , also the community is really great so far.
I just wanna ask , WHY you buying game for 150 if it will be free to play ?
Wanna test it ? get russian ver and test it
Why you letting them steal our money to play alpha,beta etc ? They should pay us to test their games before it will go live .
I don get it what happend with mmo genre .
Why can't you simply accept that people have different opinions than yourself and will spend their money as they see fit.
As I have said in other threads, I bought the Archeum $150 pack and so far do not regret it one bit. I really think the game is awesome so far!
Not sure why other people feel a need to impose their ideas on others but some of it is jealousy plus personal outrage over the pricing.
Please be happy for those of us who are currently happy playing the game. Why let it bother you? Relax and enjoy your weekend
im totally agreed with this guy people work and have the money to buy it if you buy it and then your family starve thats just simply you enolice, they are not stealing they are just asking for more help to get it done, im shure if i wasnt buying my new rig right now ill be playing today, its not losing money its supporting a thing that might make you a little happier than you normally are.
my own example, ill 32 gb of ram and 450 dollar video card just to play video games is that losing money? for the ones that doesnt have that kind of money or income it is but the ones that can afford it hell yeah buy two of them and let your neighbor test the game.
CandyCaneNJ couldnt be more right about what he wrote, be hapy for those who bought the alpha acces...
you spend 150 dollar on something you would otherwise probably never do in a fresh open beta.
1) You paid 150 dollar for a bugged unifinished game
2) You paid trion 150 dollar to test their game, while they are all about businees- not your friends, not your family
3) Everything what you do in alpha will be deleted
4) You will get tired of the game till open beta even starts- a burnout is incoming and the forum will be filled by some of your idiotic logic "Paid 150, made mistake, AA is not a sandbox mmo"
5) All those benefits you got in your 150package are laughable. Do you even need them? THe 150dollars are afull win for Trion, since they added only some small codes that already existed in foreign versions. You dont even get anything physical.
Again, you paid 150 dollar for a unfinished game with some perks that you get anyway after lvl 10. On top of that that is all pixels- The experience wont get better with a paid membershit.
6) You just send the wrong message to the upcoming mmos like EQ:Next: i wonder what will they charge after this? 250 for testing Alpha?
7) Its just a game- and Trion trolled you life- 100:0 for them.
8) Buyers will never get point 7, till open beta starts and the mass exodus starts after 2 months- like it happend in every mmo in the past 10 years.
I really am perversely amused by the zany ramblings of the the anti-"paid early access" crowd.
It is classic "discriminatory pricing" in Economics (note that this is a positive term, not a perjorative in that field) and is very healthy for markets.
Those who have done their homework and know this is a game they've been looking for and are really eager to play it (and let's face it, anyone interested in AA has had PLENTY of time and youtube videos to form an opinion) will naturally value this game more highly than others. Similarly, those who have more income than patience will be more inclined to sign up early. Those who have less income or interest will pay an amount closer to how they value the game.
Don't you think that hard core Star Wars fans would have gladly paid triple the price to see an early pre-screening of Empire Strikes Back weeks before release? And felt like they got the deal of the century? (Don't bother answering, you're lying if you say no.)
Also note that every movie can be seen for cut rate prices in the discount theatres after it's been around for a few months. Time preference matters, in every industry. And if theatres could charge you at the gate a ticket price based on how badly you wanted to see the movie, they would. (Note that this would actually be a good thing, because you could get in cheap when you were just going because some friends were.)
That said, if early access packages were truly distorting the market away from games that low-income consumers enjoy, it would be a problem. However, instead, early access is the best way yet for companies to monetize F2P games. Seriously, do you prefer cash shop funding? Where the company relies on either P2W items OR piling lots of extra investment into vanity items that only a handful of whales are buying? Those solutions are much more disruptive to good game design.
Well AA is going to be a freemium so most of your post is irrelevant to this title , having said that , how do you come to the conclusion in your red text ? I think you want a F2P game with no cash shop or subscription , which would be nice , but early access packages wouldn't be able to fund such a game.
As for AA , well we don't even know what they will be selling in their cash shop yet , so these people , if they don't like P2W items might have a huge shock come release.
No the best model and one that keeps the economy within a game stable. Is obviously a box price and subb game. I dislike what these cash shops have brought to the genre diluting the economies with real money whales running said economies. Having said all that people seem to be complaining about subb games these days so I do think a freemium MMO with no P2W items is the far better way to go , as for the early access , make that free.
Either way interesting take you put forward.
Cheers,
BadOrb.
PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing. "SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13 The original propoganda pixie dust villain :[]
You guys do you even know what you did?you spend 150 dollar on something you would otherwise probably never do in a fresh open beta.1) You paid 150 dollar for a bugged unifinished game2) You paid trion 150 dollar to test their game, while they are all about businees- not your friends, not your family3) Everything what you do in alpha will be deleted4) You will get tired of the game till open beta even starts- a burnout is incoming and the forum will be filled by some of your idiotic logic "Paid 150, made mistake, AA is not a sandbox mmo"5) All those benefits you got in your 150package are laughable. Do you even need them? THe 150dollars are afull win for Trion, since they added only some small codes that already existed in foreign versions. You dont even get anything physical.Again, you paid 150 dollar for a unfinished game with some perks that you get anyway after lvl 10. On top of that that is all pixels- The experience wont get better with a paid membershit.6) You just send the wrong message to the upcoming mmos like EQ:Next: i wonder what will they charge after this? 250 for testing Alpha?7) Its just a game- and Trion trolled you life- 100:0 for them.8) Buyers will never get point 7, till open beta starts and the mass exodus starts after 2 months- like it happend in every mmo in the past 10 years.
Lol, spending $150 on Archeage was fine for me (I am enjoying the game more than any new mmos out now) and will do it for Ever quest Next and also Black Desert even if want $200+:p.
On a more serious note, I agree with you. These guys draw some arbitrary line in the sand about what things are worth, and how much they are willing to pay, and they expect everyone else on the planet to agree with them.
Welcome to the free market. If there's a market, someone will fill it. I just so happens that there is a fairly large market for people willing to pay more to get into a game early. Furthermore, the people who pay for early access, subscription fees, and things in the cash shop make it viable for Free To Play to work for those who don't spend a dime playing the game. The result is gaming for all.
Some people believe these games should be completely free simply because they don't have, or don't want the spend the money on them. It's a good thing some of us are willing to spend money so these games are funded.
Hey. News flash, Captain Checkbook: there is a whole world out there beyond your own wallet. Did you know that people used to pay US to Alpha and Beta test their games? Did you know that there didn't used to be patches, microtransactions and DLC in games, sucking every available cent from gamers because gamers (inexplicably) will pay for ANYTHING in ANY state these days?
For the record, $150 is nothing to me, so please dispense with the, "Too poor to afford X." argument that seems to be thrown around part and parcel. The people who won't "mind their own business," as is spouted categorically in this thread, are the people with the entire industry at heart, who probably remember when $60 got you a finished product, and who are standing around, scratching their heads and gazing in awe at the people queuing up to take it in the tailpipe for the 'privilege' of playing a buggy, unfinished mess.
If you're a game developer and you know lunatics are going to pay you $500 a month for something as simple and broken as Candy Crush, you don't spend millions on a Triple A title, and thus, Triple A titles no longer get made: result, innovation dies and the entire industry suffers.
If you're a game developer, and you suddenly realize that people are willing to spend $150 to Alpha Test your buggy, unfinished mess of a game, suddenly you will see this becoming the norm. Companies don't care about the user experience anymore, they care about their pocketbooks, they will dupe people into paying absurd amounts for precious little value, so that they can take their new numbers to the suits and skew things even further in favor of the dollar and even further out of favor of the end user.
People like me, and others who see the direction the industry has taken in the last 5-10 years can do nothing but plead and complain incessantly on forums, because the only way to stop this gruesome nickel and diming of gamers is to speak with our wallets. Sadly, for every intelligent gamer who realizes how badly they're being duped, how badly the industry as a whole is taking advantage of us all these days, there are 2 or 3 Captain Checkbooks who will happily pay $150 for an alpha test.
Next on tap? $1,000.00 for a ten minute phone call with the developer about the direction of the game.
$10,000.00 for a livestream of the game being made.
$100,000.00 to sit behind the developer in their studio and ask "Is it done yet?" every thirty seconds.
Ahh yes, and we are welcome to disagree and go on about our lives.
My guess is that you expend money on products and services that many other people would disapprove of as well, but paying for pre-release software happens to be your pet peeve, so we get to hear about it from you.
I put my money into games that are somewhat innovative. AA is one of those games that is unique enough to pique my interest, as are games like The Repopulation, Star Citizen, Pathfinder Online, and others. Each of them have received funds from me which give me early access, and I'm excited to see them as well as being aware that all of them may fail.
If this pre-release business model is that bad, it will fail on its own in due time as people get tired of spending money on games that don't deliver. For now, I don't mind indulging while I can.
I am not big on paying for free to lay or even 'freemium' games. But I subbed to rift for quite a bit and I liked how they did the free to play transfer there. I have not spent a penny on anything in that game since it went free to play. I had hordes of in game cash and used that to buy REX and then traded that via cash shop gifting to raise more in game cash. Basically the mini game is to gain loyalty to get more 'free' loot/perks from that.
I am currently downloading AA right now, I weighed the pros and cons and figured it was borderline but since its a new game then the perks a patron (sub) status would give would be worth the jump start when the game launches.
As for 'worth' and 'value'. I can say that as a guy who never ever spends real money in free to play games that was the struggle. But since the items yo do receive do hold some real world cash value it justified it. But ultimately the game is free to play and thus I will always be able to access the game. But so will someone who never spends a penny. But I also have 'stuff' that I paid for.
Similar to Rift I suspect when I make a new toon I will have loads of trinkets, potions, vials, and pets and mounts in the mail for each and every one of them. Pay to win Not hardly, but in a game with a cash shop they are items to make some things more convenient. Which is another thing I have hordes of boost vials sitting around I never use them. But with a new game their 'value' is more perceived. If it does turn out to be a 'grinder' game then all those perks will lessen it.
I am hoping this is a newer version of Vanguard. Call me crazy but at its base Vanguard might be the best MMO ever made. had it run right and had any sort of money and effort put into it it could have been epic. So I am hoping AA fashions itself after that. Not a full on sand box, because that just wont make money because not enough people will play those. But a sand box theme park hybrid that puts a few things on rails like levels and maybe skill advancement, and then makes the open world and RP stuff totally sand box.
On landscape housing and farming is pretty epic. raising animals is always something I list as a nice perk in a game. Cross breeding would be a coup if the game takes off and they put some effort into it. Because then you open up special crafting items and possible drops of all kinds.
I am hoping they use EFFORT as a base. Effort in all areas. So that whether you PvP, craft, PvE, or whatever the amount of effort you put into any of those avenues gets you the same types of rewards and returns. 'Raiding" shouldnt be the 'best' stuff. If you spend 100 hours raiding and 100 hours crafting you should IMO be entitled to the same types of rewards. That is one this WOW killed in the MMO mentality f people. Where raiding (running with a group of OP people or getting dragged through content by over geared friends) meant effort and 'difficulty' when it couldnt be further from the truth.
Either way while the game might not be a true alpha phase game I think Trion has some liberties in what they can and cant do with it. So I am hoping they can steer it in a westernized direction.
If you have the spare money and you think you will enjoy the game, then its worth every penny. Obviously if you have 500 dollars in your bank account I wouldn't go blowing 150 for this, but for people who are burn't out/bored and need something to play and archeage sparks their appeal then its a great investment. There's a lot worse things you could spend your money on.
Also hope my wife doesn't find out , I'll be dead meat !
I was tempted but....I really don't want to have the conversation with my girlfriend about whether or not I'm retarded....
Funny, but I rarely see posts the other way. In othewords, how often do you see some girl saying she needs to justify to her boyfriend the purchase? Is this peculiar to MMOs? Interesting.
Yeah, my wife never gives me flak about "problem purchases." We live in Asia and guys here regularly drop way more than that drinking (and other stuff) with buddies and business associates. She's just happy I stay home and play computer games instead.
We each buy what we want and no one needs to ask for permission. That works out way better for both of us.
Just pulled the trigger on the Archeum pack, and it's downloading at 7mb/s (not bad, Trion). Despite my advocating for people who already bought it, I was on the fence because I have been enjoying BF4 lately. However, I've been going nuts for several years now looking for a more well-rounded MMORPG to play, and listening to all the cool AA stories here and on Reddit, I decided to go for it.
See you all in game! PM me if you have a cool guild and are recruiting for Alpha and beyond.
Comments
First to the people who say founders wasted their money. Please stop. You can't possibly determine what value something is to someone else. Your audacity amazes me.
If you never played an Asian MMO it will feel different, for me in a good way. From a high level it's a bunch of different systems of slightly above average quality. The value is the ability to do what you want that outweighs the quality (or perceived lack there of)
you want to quest? Quest. You want to grind? Grind. You want to craft? craft. But the new concepts (to western audiences) such as ship building, piracy, pet progression, etc sets it up for not only a fun experience - but (so far) feeling I will have a lot to do keeping me logged in for the long term.
my problem with GW2, ESO, and. wildstar (all of which I purchased already) is that they focus on this narrow questing model to end with a developer defined end game which I see as nothing more than repetition. Not saying AA won't have this (it's an MMO after all) but it gives more freedom to what I can do and when. I'd say it also caters to role players more than game players.
Hahaha...best sarcasm post ever.
Bingo, somebody gets it
1. Whoever has said this is a Korean grinder has either never played the game or has not touched the English language version yet
2. ArcheAge despite being a sandpark and not true sandbox still requires you to do one thing that sandboxes require
The game requires you to set goals, if you are your typical need to be led by the hand a-z quester then that is your fault not the game. The questing is there to help you see the world and teach you the sandbox aspects of the game. As a matter of fact (liars) the avg quest doesn't even have you kill ten of anything, you end up having to only kill four or five things at most, and you can underachive (do less) or overacheive (do more) on most quests after level 5. I don't know of any Korean grinders that let you underachieve your average kill quests. Now just a question here, common sense and all. If the game was a grinder wouldn't it force you to level by completing all of a quest 100 percent? Also would a "grinder" still give you experience for everything else you do in the game? Like crafting, foraging, trading, creating songs, pvp, etc? The game's experience system is basically a less faceroll jump you three levels GW2 leveling system where you could just go around all day and just gather materials for crafing and level.
3. The game is seamless, no zones, no loading screens, big huge world. Remember those? That's what ArcheAge is
4. The game's little details cater to roleplayers and believe it or not those who remember Vanilla Wow, EQ and Vanguard
5. Hmm what did I do today? Start up my farm, start putting together my bricks for my house and create iron ingots for the blacksmithing I am going to get started on. I also rode my rowboat down a a river and over some waterfalls. Gee that happens all the time in most mmos, especially in Korean grinders *rolls eyes* See in ArcheAge while you do get armor drops our version's best equipment is from crafting, and unlike the very nice but useless crafting systems in games like GW2 and FFXIV which give you better drops and rip you off crafting armor/weapons, ArcheAge's world is so damn big that you are better off crafting your gear because those quests are pretty spread out and finding good drops from a quest just takes forever due to the world size.
Bottom line is this, if you walk in the door and all you manage to do is quest hub you are basically walking into Mortons Steak House and asking for a cheeseburger. Not once has XLGames or any of their international publishers ever touted AA's quest hub design as its end all be all. They talk about the trading, crafting, ship building, fighting the Kraken, sieging, etc.
Sounds like the making of a great Korean grinder to me *rolls eyes*
Games like ESO and Wildstar simply do not compare with their narrow one way fits all A-Z leveling systems. Hell you certainly aint creating your own music, undersea treasure hunting, sailing exploring uncharted items, or putting together a trade package of strawberry Jam on a galleon while having cannonball fighs against a giant sea monster in any of those games.
Or any other mmo I can think of. ArcheAge rewards you heavily for finding the hidden nooks and crannies of the world with actual game currency that helps you get things you need.
So please don't justify your lack of money, or frugality with lies. ESO and WS simply cannot compare to this game.
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
Playing: FFXIV, DnL, and World of Warships
Waiting on: Ashes of Creation
if you are happy that's good but I don't understand why people pay to play a free game.
ESO is AAA this is not and costs more.
If you believe ESO is more AAA than ArcheAge you've either never played ArcheAge or are assuming that its not AAA because its f2p.
Either way ESO wishes it could be as good
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
I'm sorry to break this to you but Archeage is way better than ESO
Lets not and say I did!
Well I can see who wears the pants if your relationship .. she give you a little allowance to .. rofl
Aaaanyway
I wouldn't get my hopes up to high for AA, I have been looking forward to it as much as everyone else, but in the end it is a Korean made game after all.
I want dynamics in my questing and storyline.
not just a Troll CoD in mmo form game.
I'll be waiting for this one to be released 1st.
Thats your OP,
Personally I am having a blast in ESO.
Mabey MMO's arnt for you there sonny.
You ever try CoD?
Or Titanfall?
[mod edit]
I really don't think there is any need to be offensive now do you ?
And just to put you right , I'm not really a " sonny " as you put it , I am 57 years old
I gave TESO a lot of my time in the first 30+5 days, i originally subbed to it for 3 extra months. 1 full day of playing AA made me regret that subscription and cancel it.
TESO has potential to garner a player base, but i just cannot see myself enjoying it after playing AA so much now. I am literally overwhelmed with things to do in AA, whereas in TESO i got a choice... 1/2 decent crafting, questing, or AvA which for me is broken.
In AA i can explore... on the ground, in the air, on the water, and under the water. Craft, one of the most in depth crafting since SWG, and i make this claim with much caution. RvR (AvA or WvW) on land, in the air BATTLE BLIMPS !, or on a pirate ship, someone told me there is underwater naval combat also (steam powered subs !). Extensive non-instanced dungeons, massive world bosses.
All of that is in the game right now... in Alpha.
Lolipops !
I really am perversely amused by the zany ramblings of the the anti-"paid early access" crowd.
It is classic "discriminatory pricing" in Economics (note that this is a positive term, not a perjorative in that field) and is very healthy for markets.
Those who have done their homework and know this is a game they've been looking for and are really eager to play it (and let's face it, anyone interested in AA has had PLENTY of time and youtube videos to form an opinion) will naturally value this game more highly than others. Similarly, those who have more income than patience will be more inclined to sign up early. Those who have less income or interest will pay an amount closer to how they value the game.
Don't you think that hard core Star Wars fans would have gladly paid triple the price to see an early pre-screening of Empire Strikes Back weeks before release? And felt like they got the deal of the century? (Don't bother answering, you're lying if you say no.)
Also note that every movie can be seen for cut rate prices in the discount theatres after it's been around for a few months. Time preference matters, in every industry. And if theatres could charge you at the gate a ticket price based on how badly you wanted to see the movie, they would. (Note that this would actually be a good thing, because you could get in cheap when you were just going because some friends were.)
That said, if early access packages were truly distorting the market away from games that low-income consumers enjoy, it would be a problem. However, instead, early access is the best way yet for companies to monetize F2P games. Seriously, do you prefer cash shop funding? Where the company relies on either P2W items OR piling lots of extra investment into vanity items that only a handful of whales are buying? Those solutions are much more disruptive to good game design.
Played-Everything
Playing-LoL
I don't think you will regret it , I must admit I was a little apprehensive when I got it but I am so glad I did , the game is very unique and enjoyable in so many different ways , also the community is really great so far.
Hope you have a blast !
im totally agreed with this guy people work and have the money to buy it if you buy it and then your family starve thats just simply you enolice, they are not stealing they are just asking for more help to get it done, im shure if i wasnt buying my new rig right now ill be playing today, its not losing money its supporting a thing that might make you a little happier than you normally are.
my own example, ill 32 gb of ram and 450 dollar video card just to play video games is that losing money? for the ones that doesnt have that kind of money or income it is but the ones that can afford it hell yeah buy two of them and let your neighbor test the game.
CandyCaneNJ couldnt be more right about what he wrote, be hapy for those who bought the alpha acces...
This made me lmfao, I love the game.
Well AA is going to be a freemium so most of your post is irrelevant to this title , having said that , how do you come to the conclusion in your red text ? I think you want a F2P game with no cash shop or subscription , which would be nice , but early access packages wouldn't be able to fund such a game.
As for AA , well we don't even know what they will be selling in their cash shop yet , so these people , if they don't like P2W items might have a huge shock come release.
No the best model and one that keeps the economy within a game stable. Is obviously a box price and subb game. I dislike what these cash shops have brought to the genre diluting the economies with real money whales running said economies. Having said all that people seem to be complaining about subb games these days so I do think a freemium MMO with no P2W items is the far better way to go , as for the early access , make that free.
Either way interesting take you put forward.
Cheers,
BadOrb.
PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
"SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
The original propoganda pixie dust villain :[]
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Ahh yes, and we are welcome to disagree and go on about our lives.
My guess is that you expend money on products and services that many other people would disapprove of as well, but paying for pre-release software happens to be your pet peeve, so we get to hear about it from you.
I put my money into games that are somewhat innovative. AA is one of those games that is unique enough to pique my interest, as are games like The Repopulation, Star Citizen, Pathfinder Online, and others. Each of them have received funds from me which give me early access, and I'm excited to see them as well as being aware that all of them may fail.
If this pre-release business model is that bad, it will fail on its own in due time as people get tired of spending money on games that don't deliver. For now, I don't mind indulging while I can.
I am not big on paying for free to lay or even 'freemium' games. But I subbed to rift for quite a bit and I liked how they did the free to play transfer there. I have not spent a penny on anything in that game since it went free to play. I had hordes of in game cash and used that to buy REX and then traded that via cash shop gifting to raise more in game cash. Basically the mini game is to gain loyalty to get more 'free' loot/perks from that.
I am currently downloading AA right now, I weighed the pros and cons and figured it was borderline but since its a new game then the perks a patron (sub) status would give would be worth the jump start when the game launches.
As for 'worth' and 'value'. I can say that as a guy who never ever spends real money in free to play games that was the struggle. But since the items yo do receive do hold some real world cash value it justified it. But ultimately the game is free to play and thus I will always be able to access the game. But so will someone who never spends a penny. But I also have 'stuff' that I paid for.
Similar to Rift I suspect when I make a new toon I will have loads of trinkets, potions, vials, and pets and mounts in the mail for each and every one of them. Pay to win Not hardly, but in a game with a cash shop they are items to make some things more convenient. Which is another thing I have hordes of boost vials sitting around I never use them. But with a new game their 'value' is more perceived. If it does turn out to be a 'grinder' game then all those perks will lessen it.
I am hoping this is a newer version of Vanguard. Call me crazy but at its base Vanguard might be the best MMO ever made. had it run right and had any sort of money and effort put into it it could have been epic. So I am hoping AA fashions itself after that. Not a full on sand box, because that just wont make money because not enough people will play those. But a sand box theme park hybrid that puts a few things on rails like levels and maybe skill advancement, and then makes the open world and RP stuff totally sand box.
On landscape housing and farming is pretty epic. raising animals is always something I list as a nice perk in a game. Cross breeding would be a coup if the game takes off and they put some effort into it. Because then you open up special crafting items and possible drops of all kinds.
I am hoping they use EFFORT as a base. Effort in all areas. So that whether you PvP, craft, PvE, or whatever the amount of effort you put into any of those avenues gets you the same types of rewards and returns. 'Raiding" shouldnt be the 'best' stuff. If you spend 100 hours raiding and 100 hours crafting you should IMO be entitled to the same types of rewards. That is one this WOW killed in the MMO mentality f people. Where raiding (running with a group of OP people or getting dragged through content by over geared friends) meant effort and 'difficulty' when it couldnt be further from the truth.
Either way while the game might not be a true alpha phase game I think Trion has some liberties in what they can and cant do with it. So I am hoping they can steer it in a westernized direction.
Yeah, my wife never gives me flak about "problem purchases." We live in Asia and guys here regularly drop way more than that drinking (and other stuff) with buddies and business associates. She's just happy I stay home and play computer games instead.
We each buy what we want and no one needs to ask for permission. That works out way better for both of us.
Just pulled the trigger on the Archeum pack, and it's downloading at 7mb/s (not bad, Trion). Despite my advocating for people who already bought it, I was on the fence because I have been enjoying BF4 lately. However, I've been going nuts for several years now looking for a more well-rounded MMORPG to play, and listening to all the cool AA stories here and on Reddit, I decided to go for it.
See you all in game! PM me if you have a cool guild and are recruiting for Alpha and beyond.