I'm not too excited for Crowfall overall(yet, I mean we've seen nothing of the actual game really), but the fact that they decided to go with a more action-oriented combat is interesting to me.
I don't mind tab-targeting, I can play a game with those mechanics if the rest of the game is worthwhile and interesting. A action-oriented combat is, however, so much more interesting to me. So I'm all for it, I guess.
And here I thought I would create nine other accounts and multibox my way to victory.
Seriously though, I like this news. I have a habit of turning games with traditional-style combat into a scripting exercise instead of enjoying them for what they are. I just hope the pacing of Crowfall's system is to my liking. The last thing I want to see is another game with the combat pace of a first-person shooter. There's enough of those already.
When was it confirmed their action combat was twitchy?
Also give me a example of a tab target game that was wildly successful, that didn't come out between the late 19th century and/or the early 20th century, when there was nothing else.
off t
That's not how the centuries work the 1st century was 0-99, we are in the 21st century, the year 2015. So you mean the late 20th century and the early 21st.
on t
If it has more than 6 skills it could be fine, the action games always promote constant movement over proper positioning. If you don't think positioning it tactical, you don't understand why NOW there are red circles for every AoE when there never was.
This actually made me more interested. I was afraid with the deep systems they're planning on implementing they'd go the tab route for nostalgia of nerds of old.
Crowfall now has my eyebrow raised.
Goooo oooooooon.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
Originally posted by Nanfoodle With no tab targeting and action combat confirmed this has gone from excited to meh. Another in a long line of action, no tab targeting MMOs coming out with a big wonder on how they will stand out other then crafting. Dont get me wrong, good crafting is a must have but if the rest of the game does not stand out even crafting side will fail.
Why would non tab stand out any less than tab target? I don't understand the point you're making there, as both see widespread use.
The majority of MMOs made of late is no tab targeting and action combat. Same with whats in development. As someone who is getting sick of that kinda of game, it will take a lot to get me to want to play this one. Part me me hopes they have something really awesome to make me over look it, part of me hopes they dont so I dont want to play it. Longest any action combat game has held me is GW2 with about 6 months after live I quit. Most action no tab games is about 2-3 months before it gets old. That style of game seems to be no more then a way stop for me.
Indifferent since I will not play it. However, Neverwinter has proven to me that mouse targeting can be really both fun challenging and tactical, so it is possible to make it work... Like always with the option to mess it up completely. I would imagine such a system could suit a pvp based game. Have fun.
Just another fact that proves PVP and PVE do not work together.The ONLY reason you want aiming is for a pvp game,PVE games do not need that one bit.
The LAST thing i would want to see in a grouped PVE game is 5/6 players all circle strafing and spamming and chasing some mob all over the place,,god no.I have zero use for any kind of non controlled combat outside of pvp.Sure you need non controlled in pvp because you ant each player to have freedom to steadily move around but in a PVE setting,it becomes a sloppy mess of gaming.
Never forget 3 mile Island and never trust a government official or company spokesman.
The problem with the non-tab target mmos of the past wasn't their combat systems or even the lack of polish, it was the lack of anything worthwhile to do or fight over besides castle seiging and random ganking. It doesn't make for a compelling or believable virtual world, and its likely the same fate Crowfall will suffer if they don't focus on making the game fun beyond the PvP. A world cannot exist for PvP alone. The counterstrike with elves archetype offers no long term playability.
Originally posted by Dullahan The problem with the non-tab target mmos of the past wasn't their combat systems or even the lack of polish, it was the lack of anything worthwhile to do or fight over besides castle seiging and random ganking. It doesn't make for a compelling or believable virtual world, and its likely the same fate Crowfall will suffer if they don't focus on making the game fun beyond the PvP. A world cannot exist for PvP alone. The counterstrike with elves archetype offers no long term playability.
Darkfall is doing just fine. As well as some other sandbox games. -_-
Originally posted by Dullahan The problem with the non-tab target mmos of the past wasn't their combat systems or even the lack of polish, it was the lack of anything worthwhile to do or fight over besides castle seiging and random ganking. It doesn't make for a compelling or believable virtual world, and its likely the same fate Crowfall will suffer if they don't focus on making the game fun beyond the PvP. A world cannot exist for PvP alone. The counterstrike with elves archetype offers no long term playability.
Darkfall is doing just fine. As well as some other sandbox games. -_-
Not sure who you are kidding, but it sure ain't me.
Lets not pretend the hundreds of thousands of players like myself who followed Darkfall from its announcement back in the early 2000s were anything but disappointed with the final product or its sequel. They got stuck on pvp and sieging and never delivered on creating a meaningful world with various other activities that offered players a reason to log in. No progression, no content = no fun.
Just another fact that proves PVP and PVE do not work together.The ONLY reason you want aiming is for a pvp game,PVE games do not need that one bit.
The LAST thing i would want to see in a grouped PVE game is 5/6 players all circle strafing and spamming and chasing some mob all over the place,,god no.I have zero use for any kind of non controlled combat outside of pvp.Sure you need non controlled in pvp because you ant each player to have freedom to steadily move around but in a PVE setting,it becomes a sloppy mess of gaming.
Seems to work fine in ESO, Wildstar, Tera, NVM, GW2, etc. While each system is different, same basic principle. Although I think EQN will probably pull it off better as the AI is supposed to react more like a player. We'll have to see how Crowfall's AI and combat handles the action design. Although PVE doesn't sound to be a major part of the daily experience for everyone.
Originally posted by Dullahan The problem with the non-tab target mmos of the past wasn't their combat systems or even the lack of polish, it was the lack of anything worthwhile to do or fight over besides castle seiging and random ganking. It doesn't make for a compelling or believable virtual world, and its likely the same fate Crowfall will suffer if they don't focus on making the game fun beyond the PvP. A world cannot exist for PvP alone. The counterstrike with elves archetype offers no long term playability.
Darkfall is doing just fine. As well as some other sandbox games. -_-
Not sure who you are kidding, but it sure ain't me.
Lets not pretend the hundreds of thousands of players like myself who followed Darkfall from its announcement back in the early 2000s were anything but disappointed with the final product or its sequel. They got stuck on pvp and sieging and never delivered on creating a meaningful world with various other activities that offered players a reason to log in. No progression, no content = no fun.
You and others can have your thoughts on the game.
However, that is irrelevant to the fact that it isn't dead and has a healthy population..
What matters to me (if I can stand the game itself) is that I am not stuck with 5 or so skills to work with. If this developer starts selling action combat with limited skill selection for "strategic" gaming .... fuck that, done with it. They can shove their game for idiots down the drain with the other mmos that went that direction.
Amen to that, tired of competing with console gamers for developer attention in the PC game market.
Originally posted by Dullahan The problem with the non-tab target mmos of the past wasn't their combat systems or even the lack of polish, it was the lack of anything worthwhile to do or fight over besides castle seiging and random ganking. It doesn't make for a compelling or believable virtual world, and its likely the same fate Crowfall will suffer if they don't focus on making the game fun beyond the PvP. A world cannot exist for PvP alone. The counterstrike with elves archetype offers no long term playability.
Darkfall is doing just fine. As well as some other sandbox games. -_-
Not sure who you are kidding, but it sure ain't me.
Lets not pretend the hundreds of thousands of players like myself who followed Darkfall from its announcement back in the early 2000s were anything but disappointed with the final product or its sequel. They got stuck on pvp and sieging and never delivered on creating a meaningful world with various other activities that offered players a reason to log in. No progression, no content = no fun.
You and others can have your thoughts on the game.
However, that is irrelevant to the fact that it isn't dead and has a healthy population..
It isn't dead, but the population is not healthy. You are only fooling yourself.
Originally posted by Dullahan The problem with the non-tab target mmos of the past wasn't their combat systems or even the lack of polish, it was the lack of anything worthwhile to do or fight over besides castle seiging and random ganking. It doesn't make for a compelling or believable virtual world, and its likely the same fate Crowfall will suffer if they don't focus on making the game fun beyond the PvP. A world cannot exist for PvP alone. The counterstrike with elves archetype offers no long term playability.
Darkfall is doing just fine. As well as some other sandbox games. -_-
Not sure who you are kidding, but it sure ain't me.
Lets not pretend the hundreds of thousands of players like myself who followed Darkfall from its announcement back in the early 2000s were anything but disappointed with the final product or its sequel. They got stuck on pvp and sieging and never delivered on creating a meaningful world with various other activities that offered players a reason to log in. No progression, no content = no fun.
You and others can have your thoughts on the game.
However, that is irrelevant to the fact that it isn't dead and has a healthy population..
It isn't dead, but the population is not healthy. You are only fooling yourself.
I'll chime in here... by saying this... whether darkfall is alive or not really isn't going to make a good case for or against action combat, as darkfall's problems lie elsewhere...
That being said, darkfall isn't really doing all that well, it's been hanging on by a thread for quite a while... if i recall one of the head honchos a while back made some drunken vlog venting about how messed up things were there.
It actually reminds me a lot of shadowbane in how the game fared...
Originally posted by Dullahan The problem with the non-tab target mmos of the past wasn't their combat systems or even the lack of polish, it was the lack of anything worthwhile to do or fight over besides castle seiging and random ganking. It doesn't make for a compelling or believable virtual world, and its likely the same fate Crowfall will suffer if they don't focus on making the game fun beyond the PvP. A world cannot exist for PvP alone. The counterstrike with elves archetype offers no long term playability.
Darkfall is doing just fine. As well as some other sandbox games. -_-
Not sure who you are kidding, but it sure ain't me.
Lets not pretend the hundreds of thousands of players like myself who followed Darkfall from its announcement back in the early 2000s were anything but disappointed with the final product or its sequel. They got stuck on pvp and sieging and never delivered on creating a meaningful world with various other activities that offered players a reason to log in. No progression, no content = no fun.
You and others can have your thoughts on the game.
However, that is irrelevant to the fact that it isn't dead and has a healthy population..
It isn't dead, but the population is not healthy. You are only fooling yourself.
I was on a couple of weeks ago and I saw a healthy population.
Also i'm not fooling anyone, I don't see what I am gaining by Darkfall having a healthy population? So why would I have to act/fool?
Originally posted by Dullahan The problem with the non-tab target mmos of the past wasn't their combat systems or even the lack of polish, it was the lack of anything worthwhile to do or fight over besides castle seiging and random ganking. It doesn't make for a compelling or believable virtual world, and its likely the same fate Crowfall will suffer if they don't focus on making the game fun beyond the PvP. A world cannot exist for PvP alone. The counterstrike with elves archetype offers no long term playability.
Darkfall is doing just fine. As well as some other sandbox games. -_-
Not sure who you are kidding, but it sure ain't me.
Lets not pretend the hundreds of thousands of players like myself who followed Darkfall from its announcement back in the early 2000s were anything but disappointed with the final product or its sequel. They got stuck on pvp and sieging and never delivered on creating a meaningful world with various other activities that offered players a reason to log in. No progression, no content = no fun.
You and others can have your thoughts on the game.
However, that is irrelevant to the fact that it isn't dead and has a healthy population..
It isn't dead, but the population is not healthy. You are only fooling yourself.
I'll chime in here... by saying this... whether darkfall is alive or not really isn't going to make a good case for or against action combat, as darkfall's problems lie elsewhere...
That being said, darkfall isn't really doing all that well, it's been hanging on by a thread for quite a while... if i recall one of the head honchos a while back made some drunken vlog venting about how messed up things were there.
It actually reminds me a lot of shadowbane in how the game fared...
If he didn't see this or that is on him.
When I was on a couple of weeks ago things were fine from my perspective.
Also I never stated (nor do i think) that Darkfall is doing the best or anything. I made my statement because of the comment "A world cannot exist for PvP alone" which isn't true when you have games like Darkfall.
Originally posted by Dullahan The problem with the non-tab target mmos of the past wasn't their combat systems or even the lack of polish, it was the lack of anything worthwhile to do or fight over besides castle seiging and random ganking. It doesn't make for a compelling or believable virtual world, and its likely the same fate Crowfall will suffer if they don't focus on making the game fun beyond the PvP. A world cannot exist for PvP alone. The counterstrike with elves archetype offers no long term playability.
Darkfall is doing just fine. As well as some other sandbox games. -_-
Not sure who you are kidding, but it sure ain't me.
Lets not pretend the hundreds of thousands of players like myself who followed Darkfall from its announcement back in the early 2000s were anything but disappointed with the final product or its sequel. They got stuck on pvp and sieging and never delivered on creating a meaningful world with various other activities that offered players a reason to log in. No progression, no content = no fun.
You and others can have your thoughts on the game.
However, that is irrelevant to the fact that it isn't dead and has a healthy population..
It isn't dead, but the population is not healthy. You are only fooling yourself.
I'll chime in here... by saying this... whether darkfall is alive or not really isn't going to make a good case for or against action combat, as darkfall's problems lie elsewhere...
That being said, darkfall isn't really doing all that well, it's been hanging on by a thread for quite a while... if i recall one of the head honchos a while back made some drunken vlog venting about how messed up things were there.
It actually reminds me a lot of shadowbane in how the game fared...
If he didn't see this or that is on him.
When I was on a couple of weeks ago things were fine from my perspective.
Also I never stated (nor do i think) that Darkfall is doing the best or anything. I made my statement because of the comment "A world cannot exist for PvP alone" which isn't true when you have games like Darkfall.
Exist as in make a thriving game with at least a stable population.
By your definition of exist, I could create a dos based game and have 2 friends log in once a week. That's clearly not what I meant.
If crowfall wants to be successful in any measurement of success, they need to offer more or suffer the same fate.
Comments
I'm not too excited for Crowfall overall(yet, I mean we've seen nothing of the actual game really), but the fact that they decided to go with a more action-oriented combat is interesting to me.
I don't mind tab-targeting, I can play a game with those mechanics if the rest of the game is worthwhile and interesting. A action-oriented combat is, however, so much more interesting to me. So I'm all for it, I guess.
Tweet at me - Visit my website
Sounds good so far, not a huge fan of twitch games though. Lag and hacks always run rampant in these type games which doesn't end well.
To the people who complain about this being a PvP game, you guys have enough of PvE games. More PvE games fail than PvP games...
Seriously though, I like this news. I have a habit of turning games with traditional-style combat into a scripting exercise instead of enjoying them for what they are. I just hope the pacing of Crowfall's system is to my liking. The last thing I want to see is another game with the combat pace of a first-person shooter. There's enough of those already.
O, Thank you.
Witty & Wicked
People who made games that I have enjoyed in the past are making a new game. Whether it's tab target or not is far down my list of importance.
Is it FUN?
If yes, then I will play it, regardless of the targeting mechanism.
If no, then I will not play it regardless of the targeting mechanism.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
In games with player driven environments, if you act like a mega-jerk to everyone you may find it very hard to progress in any way.
I'm with this guy.
And it's not even the end of the world as we know it.
This actually made me more interested. I was afraid with the deep systems they're planning on implementing they'd go the tab route for nostalgia of nerds of old.
Crowfall now has my eyebrow raised.
Goooo oooooooon.
¯\_(ツ)_/¯
The majority of MMOs made of late is no tab targeting and action combat. Same with whats in development. As someone who is getting sick of that kinda of game, it will take a lot to get me to want to play this one. Part me me hopes they have something really awesome to make me over look it, part of me hopes they dont so I dont want to play it. Longest any action combat game has held me is GW2 with about 6 months after live I quit. Most action no tab games is about 2-3 months before it gets old. That style of game seems to be no more then a way stop for me.
^ #Preach
Witty & Wicked
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
Just another fact that proves PVP and PVE do not work together.The ONLY reason you want aiming is for a pvp game,PVE games do not need that one bit.
The LAST thing i would want to see in a grouped PVE game is 5/6 players all circle strafing and spamming and chasing some mob all over the place,,god no.I have zero use for any kind of non controlled combat outside of pvp.Sure you need non controlled in pvp because you ant each player to have freedom to steadily move around but in a PVE setting,it becomes a sloppy mess of gaming.
Never forget 3 mile Island and never trust a government official or company spokesman.
Darkfall is doing just fine. As well as some other sandbox games. -_-
Witty & Wicked
Not sure who you are kidding, but it sure ain't me.
Lets not pretend the hundreds of thousands of players like myself who followed Darkfall from its announcement back in the early 2000s were anything but disappointed with the final product or its sequel. They got stuck on pvp and sieging and never delivered on creating a meaningful world with various other activities that offered players a reason to log in. No progression, no content = no fun.
Seems to work fine in ESO, Wildstar, Tera, NVM, GW2, etc. While each system is different, same basic principle. Although I think EQN will probably pull it off better as the AI is supposed to react more like a player. We'll have to see how Crowfall's AI and combat handles the action design. Although PVE doesn't sound to be a major part of the daily experience for everyone.
You and others can have your thoughts on the game.
However, that is irrelevant to the fact that it isn't dead and has a healthy population..
Witty & Wicked
Amen to that, tired of competing with console gamers for developer attention in the PC game market.
It isn't dead, but the population is not healthy. You are only fooling yourself.
I'll chime in here... by saying this... whether darkfall is alive or not really isn't going to make a good case for or against action combat, as darkfall's problems lie elsewhere...
That being said, darkfall isn't really doing all that well, it's been hanging on by a thread for quite a while... if i recall one of the head honchos a while back made some drunken vlog venting about how messed up things were there.
It actually reminds me a lot of shadowbane in how the game fared...
I was on a couple of weeks ago and I saw a healthy population.
Also i'm not fooling anyone, I don't see what I am gaining by Darkfall having a healthy population? So why would I have to act/fool?
Witty & Wicked
If he didn't see this or that is on him.
When I was on a couple of weeks ago things were fine from my perspective.
Also I never stated (nor do i think) that Darkfall is doing the best or anything. I made my statement because of the comment "A world cannot exist for PvP alone" which isn't true when you have games like Darkfall.
Witty & Wicked
Exist as in make a thriving game with at least a stable population.
By your definition of exist, I could create a dos based game and have 2 friends log in once a week. That's clearly not what I meant.
If crowfall wants to be successful in any measurement of success, they need to offer more or suffer the same fate.