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I recently thought id try it in a swtor topic boy was that a huge mistake, I mean holy crap talk about solo mmo bias there, I get not everyone wants good group based content like in eq or city of heroes, but gee man it was a horrid argument I could of done better myself but people are way to use to the trash we get these days and that saids allot of things, and because of this the future of mmorpgs ever somewhat even returning to there roots doesnt seem likely.
mmorpgs should have a balance of both grouping and solo make both more optional instead of just solo, give people a reason to group make leveling more interesting and longer and etc. Anyways theres just no point in discussing how a community is better when people are encouraged to cooperate better. People who did not play or dont enjoy groups or unique classes will never understand games like eq because they never had it or allow themselves to.
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Now, which one of you will adorn me today?
I don't think anyone hates grouping per say I think people hate grouping with random players. If my friends aren't available, playing alone is better option than playing with randoms.
But no MMO out there offers scaling group content. If I bring 3 people, I want content designed for 3 people not solo 1 man content or group 5 man content.
This makes you sound even more close minded than the "new mmo players" you speak of. Everyone has different taste; if you enjoy an MMO where you have to communicate with others and that has a lot of large group content then good for you, but if someone else enjoys the opposite, I have no clue why that's an issue. Having different taste, or being adaptable to something you like doesn't make it trash.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
May I suggest that punctuation is your friend. It can make your thoughts much more intelligible, and that's the whole point of communication, isn't it?
I don't disagree with you (I think). Cooperation can increase the game experience. Just realize that different gamers have different tastes, and that game developers are walking the very thin line of trying to please the most people possible. Currently, I see that new games are shying away from the group dynamic mostly because of the problems earlier implementations caused. /ooc LF Healer. /ooc LF Tank. I think these are on hotkeys for many players. I'm hoping the trend to solo is part of a cycle and we are due to see more creative solutions to grouping in upcoming games.
Logic, my dear, merely enables one to be wrong with great authority.
The future is not based on our discussions,it is based on a flooded market that knows only a cheap fast way into the market.
With thousands of developers all vying for the same piece of the pie,nobody is going to risk a long expensive build,especially not Indie devs.
I seriously couldn't care less if Joe plays a Moba and i don't like moba's,at least show me the game has more than dad's pay cheque sunk into it.Just give gamer's a CHOICE in the market,not all pvp or all grouping or all PVE or all solo, or all old school or new school just give us the choice and do it well.Far i am concerned you put out a cheap looking product you deserved to be called out and the fewer people that support cheap games the better off Quality gaming is.
The problem is far deeper than old school versus new school,it is the poor quality shown in game development.
Never forget 3 mile Island and never trust a government official or company spokesman.
Be careful with how you define "old school." In your OP it appears that you are making an argument for group play much more so than an argument for old school game play. Although forced group play was certainly a pronounced feature in old school games, i would venture to say that it was one of the more controversially disliked features of old school games. I would not, in anyway or form, consider myself "old school" as I was but a baby when these games where at their height, but i did still play them at that very young age, and recall on more occasions than I care to remember going to bed in near tears because I was unable to find a group for sometimes hours to play the game. Grouping was one of the features that I absolutely abhorred about old school games but it was absolutely necessary if you wanted to accomplish anything of any significance in the game. And I do believe I am not in the minority in that regard. I understand that there are a percentage of players that like "forced" grouping in their games, but that percentage is in the minority, not the majority.
Old school features that I do appreciate, support, and wish we would go back to is steeper death penalties, slower leveling curves, less quests but the ones given were longer, deeper, more meaningful and with more worthwhile rewards, better story lines, seamless open worlds, exploration, good crafting, meaningful character development, immersive worlds and environments, friendlier and more cooperative communities, challenging content, etc and so forth. If these could be implemented in newer MMORPGs with a moderate but more difficult option to complete quests and engage in the game from a solo perspective, then that would be the ideal MMORPG, IMHO. I am sure we can find other reasons old school games were better but the forced grouping mechanic was certainly not one of them.
I'm RobSoLF. I'm an MMO vet. And no, I absolutely do not think modern MMOs are trash and "to simple". There are some pretty good ones, and some not very good ones. Some have good communities and some have downright horrible ones.
But anyhoo, now you can no longer say that every MMO vet you've met claims such a thing.
Yea dont ever post this in the main forums you will get some very jaded trolling against you.
My old school is much difference than many others view of it. For me it goes back to early muds and then to graphical muds. Those games were much harsher than the first mainstream MMORPGs from the time it took to grow a crit to hunting to killing lairs to the death penalty. Player numbers werent near as big as now or even 15 years ago but nothing as of yet matches those games.
EQ , UO , M59 etc arent old school to me in the least.
I'm an mmorpg vet who is also an adult. I do not agree with this statement. I play a few mmorpgs and enjoy them very much. You are obviously confused or so stuck in your own rut that you think you understand the entire playerbase. Some games have awesome communities and some are bad. Please do not think you can speak for all of us. This makes you look pathetic and makes whatever point you are trying to make absolutely worthless.
The beautiful thing about solo content is that you don't have to put up with blowhards that try to force their opinion down your throat. And so far every "vet" I've seen that's whining about a lack of forced grouping has fallen into that category.
So I'm very grateful for today's MMOs.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
^Also this.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
I self identify as a monkey.
I've played old school games when they were new and now I really enjoy all the different types of MMO's out there. I can pick and choose a lot more now. When I miss an old game I can hop on an emu or log into some of the older games that are still around but most of time is spent on RPG's, 2 or 3 current MMO's, and beta testing new MMO's that come around. I'm having the time of my life, no more dial-up modems, 24 hour high speed bandwidth connection, gaming laptop and multi-monitor desktop, I'm in heaven! :-)
The old times were fun but they had their problems just like games around today..
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Not to mention there are more varieties in terms of both gameplay & settings. In the old days, it was just EQ, UO and AC. All fantasy, all virtual worlds, ...
Now we have MOBAs, instanced pvp games, e-sport games, online FPS, and settings from fantasy to sci-fi, to superhero, to wars.
You speak as if these are something new, these have existed since the early days of MMORPG's.
MOBAs - DOTA 2003
instanced PVP Games - WOW BG's, 2004, DAOC BG's 2001
e-sport games - Starcraft 1, Space Invaders Championship, 1980, Korea formed first professional organization 2000
online FPS - Quakeworld 1996
Fantasy - UO, Meridan 59, Sci-FI, EVE, SWG, Earth and Beyond, Superhero (COH) to Wars (WW2 Online, 2002)
Point is, you've got nothing today we didn't have back then and many of them played quite differently than the standard themeparks and what not we're offered today.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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The problem is this generation of players. Back when mmo's were niche grouping in a pug was different than it is now. And i'm talking pre Wow mmo's. Players back then were computer geeks. So you kind of had something in common. I didn't start getting into bad pugs until after Wow made mmo's mainstream. Today i would only group with guild mates or real life friends.