Long ago and far away I played Lineage 1, and it worked exactly like this.
In fact, many people would purposely delevel their characters and "ding again" to try and maximize their SPs, did it myself on a few occasions when I got a particularly low XP or MP gain.
Interesting Luck should come up. It was a hidden stat and I recall players creating elaborate tests to prove it was impacted by RNG and pretty well confirmed some characters were much luckier than others when it came to successfully enchanting weapons and armor.
Looks like BDO still has these same designs, heck every Koean MMO since L1 just might.
Is it "fair"? Probabaly not and likely by intentional design, some Korean devs like the idea of some folks being luckier than others in overall character development and they probably consider it an incentive to get players to reroll.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I've been wondering for a while what would happen if an MMO had the balls to not provide the same identical experience to everyone. Different quests depending on how the NPC giving the quest felt about you, the world in general or what he/she needed doing... or nothing at all if some emergent event in the game caused the NPC to go away or even die. Or "one of" events that you may be around to encounter or not. Things like that. I even imagined for a while this was where EQN was heading back when it seemed to be heading toward something interesting.
I guess now I know what would happen lol. The entitled masses would feel like they got screwed.
I wasn't aware that this was the case with BDO stats on leveling but now that I know all I can say is "more like this please."
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
The entitled masses would feel like they got screwed.
We'll have to wait to see if it's entitled masses or loud vocal minority. Something tells me a group of players jumped on the game thinking it was one thing, when in reality it's something else. And that something else is why the game is gotten the traction it has.
The entitled masses would feel like they got screwed.
We'll have to wait to see if it's entitled masses or loud vocal minority. Something tells me a group of players jumped on the game thinking it was one thing, when in reality it's something else. And that something else is why the game is gotten the traction it has.
You may be right.
The more on-rails themeparks out there have devolved over time into something where everyone feels entitled to the same color participation medal as everyone else has. I can see someone who knows nothing but those types of MMORPGs being at least puzzled if not outraged at the idea that someone else had a better luck of the draw than they did.
There are a lot of "oh yeah? Cool" responses in that thread but also quite a few "the sky is falling" ones. My sense is that those who enjoy the sandier parts of this park won't lose any sleep over this.
I roll a lot of alts because I enjoy learning about all the classes by playing them at least some. Because of that I repeat some content and areas quite a bit. It wasn't until my 4th or 5th time around Velia that I even discovered the underground imp cave lol. Same thing in Trent. It wasn't until my 3rd time through there that I realized there was a mine right under the town with a couple of quests and petrified miners in there. I may have missed many other things but I like that in games very much.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Why have RNG for HP/MP? What game designer thinks that having random stat growth is a good idea?
That was Mr Gygax who introduced us to that back in the late '60s/early '70s...
While a fan of dungeons and dragons... It's a bit silly that an "action" game would have such. I was already turned off by the "chance to hit" and "chance to be hit" before hearing of this. If I swing my sword in an action game I expect that if I obviously hit my target it does damage. Almost bought this game before I heard of the hit/miss rolls.
Imagine a mmo without some RNG. That is a dreadful thought! No identity, every player playing the same cookie cutter classes/race with no individuality. Regardless if the RNG is character based or gear based. It offers a player a sense of individuality with his or her character. I am not fond of seeing a 1000 people running that same cookie cutter paladin with exactly the same stats and armor in a mmorpg. How boring that would be.
I personally like to know that my character is mine. Mine alone,and not one of a thousand clones that most everyone else is playing! Talk about a game going into stagnation!
I know right! Why would you get random values when you leve.....what? D&D has been doing this since forever? Carry on then!
How in Earth can you compare a competitive Online MMO with an old version of pen and paper D&D! /FACEPALM
And People saying it's just a couple Points. Well, if you are unlucky (which is the idiocy of RNG) you can have many bad rolls during leveling and than you will definitely be at a major disadvantage against a player that had Incredible Luck with contiuous good rolls!
In an offline / Non competitive single player game or pen and paper D&D this wouldn't be an issue, but in MMORPG's something important and vital as Stats should NEVER be RNG!
I've been wondering for a while what would happen if an MMO had the balls to not provide the same identical experience to everyone. Different quests depending on how the NPC giving the quest felt about you, the world in general or what he/she needed doing... or nothing at all if some emergent event in the game caused the NPC to go away or even die. Or "one of" events that you may be around to encounter or not. Things like that. I even imagined for a while this was where EQN was heading back when it seemed to be heading toward something interesting.
I guess now I know what would happen lol. The entitled masses would feel like they got screwed.
I wasn't aware that this was the case with BDO stats on leveling but now that I know all I can say is "more like this please."
And i wonder when "entitled generation" would stop calling someone else "entitled generation" in their "entitled generation" post. It is becoming really pathetic to watch.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
And i wonder when "entitled generation" would stop calling someone else "entitled generation" in their "entitled generation" post. It is becoming really pathetic to watch.
Well they are... People need to stop thinking they should experience everything a game has to offer without putting in the effort to achieve said experience....
There is a reason why modern games don't do this with permanent stats. Even D&D switched. Because, in a single player computer game, it amounted to a save and load fest until you got max hitpoints; and in a face to face game, you could have a gimped character for real-time years.
Since hit points etc. are only relevant compared to the opponents that you face, fixed HP / etc. for mobs and fixed HP for characters is balanced. There is just no reason for this; loot etc. are the place where RNG is appropriate.
I know right! Why would you get random values when you leve.....what? D&D has been doing this since forever? Carry on then!
How in Earth can you compare a competitive Online MMO with an old version of pen and paper D&D! /FACEPALM
And People saying it's just a couple Points. Well, if you are unlucky (which is the idiocy of RNG) you can have many bad rolls during leveling and than you will definitely be at a major disadvantage against a player that had Incredible Luck with contiuous good rolls!
In an offline / Non competitive single player game or pen and paper D&D this wouldn't be an issue, but in MMORPG's something important and vital as Stats should NEVER be RNG!
Actually, I will disagree with you. Without some RNG characters are exactly the same. As someone who loves pvp, imagine fighting yourself over and over again. Because those other players have those same stats, same gear and at the time the same class.
I prefer this type of battle. Your are a mage, your opponent is a mage. Early on your mage (thanks to the RNG gods) received additional intelligence that gave you + damage/effect with your spells. Your opponent who is not as strong as you in that department. Was blessed with increased vitality. While you are specced as a glass cannon. This other mage is specced as a AOE tanky mage. In most mmos that have RNG it evens out. As a player is left to compensate or build around said weakness and strength.
Sorry,I just do not agree with cookie cutter players. Never will!
And i wonder when "entitled generation" would stop calling someone else "entitled generation" in their "entitled generation" post. It is becoming really pathetic to watch.
Well they are... People need to stop thinking they should experience everything a game has to offer without putting in the effort to achieve said experience....
What has something vital as Character Stats to do with "experience everything a game has to offer" and how can you put the Word "effort" in the same sentence here, since RNG is everything but effort! RNG is hopeless and you are in no way in control over RNG.
Unless you mean it's perfectly fine and a requirement to keep deleting high Level characters and reroll New ones, until you finally get Lucky with the RNG and Level a character with good stat rolls! /FACEPALM
That's no entitelement or effort! That is the worst kind of tedium you can implement in a game! /shrug
Unless you mean it's perfectly fine and a requirement to keep deleting high Level characters and reroll New ones, until you finally get Lucky with the RNG and Level a character with good stat rolls! /FACEPALM
The thought that some people would do that for a 3-5% variance is frightening... facepalm indeed.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I've been wondering for a while what would happen if an MMO had the balls to not provide the same identical experience to everyone. Different quests depending on how the NPC giving the quest felt about you, the world in general or what he/she needed doing... or nothing at all if some emergent event in the game caused the NPC to go away or even die. Or "one of" events that you may be around to encounter or not. Things like that. I even imagined for a while this was where EQN was heading back when it seemed to be heading toward something interesting.
I guess now I know what would happen lol. The entitled masses would feel like they got screwed.
I wasn't aware that this was the case with BDO stats on leveling but now that I know all I can say is "more like this please."
as amusing as your statement sounds, what you're asking for is a perfect game idea for F2P with a cash shop. NPC not their? just buy X item with $$$, random stats to low? just buy X boost. xp to slow buy a boost!
am sure in your "vision" of the game it would never be f2p an somehow it would be a awesome game were everything worked itself out...
as much as people hate on WoW an similar games they work since you know what you're getting an their always something more to do. hate on carebears all you want but $$$ talks an their the majority of the ones paying.
I've been wondering for a while what would happen if an MMO had the balls to not provide the same identical experience to everyone. Different quests depending on how the NPC giving the quest felt about you, the world in general or what he/she needed doing... or nothing at all if some emergent event in the game caused the NPC to go away or even die. Or "one of" events that you may be around to encounter or not. Things like that. I even imagined for a while this was where EQN was heading back when it seemed to be heading toward something interesting.
I guess now I know what would happen lol. The entitled masses would feel like they got screwed.
I wasn't aware that this was the case with BDO stats on leveling but now that I know all I can say is "more like this please."
And i wonder when "entitled generation" would stop calling someone else "entitled generation" in their "entitled generation" post. It is becoming really pathetic to watch.
Aww... too close to home for ya? I've got a spare medal around here somewhere. You can have it. I'll even paint a boob on it for you. All better now?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Imagine a mmo without some RNG. That is a dreadful thought! No identity, every player playing the same cookie cutter classes/race with no individuality. Regardless if the RNG is character based or gear based. It offers a player a sense of individuality with his or her character. I am not fond of seeing a 1000 people running that same cookie cutter paladin with exactly the same stats and armor in a mmorpg. How boring that would be.
I personally like to know that my character is mine. Mine alone,and not one of a thousand clones that most everyone else is playing! Talk about a game going into stagnation!
At end game in any MMORPG you are likely going to have the same stats, skills, and spec as thousands of other players playing your same class. This is why most MMORPGs have introduced cosmetic items. It is there to give you the feeling that you look different from another player. Because MMOs get competitive we often mimic the same builds and skills that provide the most damage per second or give us the most bang for our buck. Also, all MMORPGs become stagnant at some point because we outpace the content.
Unless you mean it's perfectly fine and a requirement to keep deleting high Level characters and reroll New ones, until you finally get Lucky with the RNG and Level a character with good stat rolls! /FACEPALM
The thought that some people would do that for a 3-5% variance is frightening... facepalm indeed.
If a player is very unlucky in their rolls (nature of RNG) I am pretty sure it will be a lot more than 3-5% variance.
And when expansions with Level cap increases launch, the disparity will only grow.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Ehh so he has data of three Ranger characters and you call that a spreadsheet with credible data?
Lets wait till he actually has a decent number of characters of each class, like 100+ at least and then we will talk again.
That's true. Like I said he just started... where's your justification for being "pretty sure it'll be more than 3-5% variance" again?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Comments
In fact, many people would purposely delevel their characters and "ding again" to try and maximize their SPs, did it myself on a few occasions when I got a particularly low XP or MP gain.
Interesting Luck should come up. It was a hidden stat and I recall players creating elaborate tests to prove it was impacted by RNG and pretty well confirmed some characters were much luckier than others when it came to successfully enchanting weapons and armor.
Looks like BDO still has these same designs, heck every Koean MMO since L1 just might.
Is it "fair"? Probabaly not and likely by intentional design, some Korean devs like the idea of some folks being luckier than others in overall character development and they probably consider it an incentive to get players to reroll.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I guess now I know what would happen lol. The entitled masses would feel like they got screwed.
I wasn't aware that this was the case with BDO stats on leveling but now that I know all I can say is "more like this please."
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Blizzard build an empire on RNG.
Something tells me a group of players jumped on the game thinking it was one thing, when in reality it's something else. And that something else is why the game is gotten the traction it has.
This isn't a signature, you just think it is.
The more on-rails themeparks out there have devolved over time into something where everyone feels entitled to the same color participation medal as everyone else has. I can see someone who knows nothing but those types of MMORPGs being at least puzzled if not outraged at the idea that someone else had a better luck of the draw than they did.
There are a lot of "oh yeah? Cool" responses in that thread but also quite a few "the sky is falling" ones. My sense is that those who enjoy the sandier parts of this park won't lose any sleep over this.
I roll a lot of alts because I enjoy learning about all the classes by playing them at least some. Because of that I repeat some content and areas quite a bit. It wasn't until my 4th or 5th time around Velia that I even discovered the underground imp cave lol. Same thing in Trent. It wasn't until my 3rd time through there that I realized there was a mine right under the town with a couple of quests and petrified miners in there. I may have missed many other things but I like that in games very much.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I personally like to know that my character is mine. Mine alone,and not one of a thousand clones that most everyone else is playing! Talk about a game going into stagnation!
And People saying it's just a couple Points. Well, if you are unlucky (which is the idiocy of RNG) you can have many bad rolls during leveling and than you will definitely be at a major disadvantage against a player that had Incredible Luck with contiuous good rolls!
In an offline / Non competitive single player game or pen and paper D&D this wouldn't be an issue, but in MMORPG's something important and vital as Stats should NEVER be RNG!
They praise an MMO that has it's whole concept around RNG - Chronicle of Elyria
Yet find out BDO has some random stats... lose their minds...
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Since hit points etc. are only relevant compared to the opponents that you face, fixed HP / etc. for mobs and fixed HP for characters is balanced. There is just no reason for this; loot etc. are the place where RNG is appropriate.
I prefer this type of battle. Your are a mage, your opponent is a mage. Early on your mage (thanks to the RNG gods) received additional intelligence that gave you + damage/effect with your spells. Your opponent who is not as strong as you in that department. Was blessed with increased vitality. While you are specced as a glass cannon. This other mage is specced as a AOE tanky mage. In most mmos that have RNG it evens out. As a player is left to compensate or build around said weakness and strength.
Sorry,I just do not agree with cookie cutter players. Never will!
What has something vital as Character Stats to do with "experience everything a game has to offer" and how can you put the Word "effort" in the same sentence here, since RNG is everything but effort! RNG is hopeless and you are in no way in control over RNG.
Unless you mean it's perfectly fine and a requirement to keep deleting high Level characters and reroll New ones, until you finally get Lucky with the RNG and Level a character with good stat rolls! /FACEPALM
That's no entitelement or effort! That is the worst kind of tedium you can implement in a game! /shrug
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
am sure in your "vision" of the game it would never be f2p an somehow it would be a awesome game were everything worked itself out...
as much as people hate on WoW an similar games they work since you know what you're getting an their always something more to do. hate on carebears all you want but $$$ talks an their the majority of the ones paying.
Aww... too close to home for ya? I've got a spare medal around here somewhere. You can have it. I'll even paint a boob on it for you. All better now?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
If a player is very unlucky in their rolls (nature of RNG) I am pretty sure it will be a lot more than 3-5% variance.
And when expansions with Level cap increases launch, the disparity will only grow.
Like this guy who started a spreadsheet based on what people are posting as their stats: https://docs.google.com/spreadsheets/d/18YB-Ykh4UEOp7uh6eCR8xnK9ZfJJTsaE69snfGKhZBc/edit#gid=0
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Ehh so he has data of three Ranger characters and you call that a spreadsheet with credible data?
Lets wait till he actually has a decent number of characters of each class, like 100+ at least and then we will talk again.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED