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Apparently all your character stats are determined by RNG

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  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    Hidden stats not so hidden apparently. 
  • AzmodeusAzmodeus Member UncommonPosts: 268
    This is such a non issue I do not know what the gripe is about.  Some people just want to complain to raise their post count.
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  • monochrome19monochrome19 Member UncommonPosts: 723
    BDO fanboys in full force. "Having a poorer playing experience doesnt bother me, its exciting! Being at a constant disadvantage is good game design." Lol, how much is Daum paying you? This is beyond sad.
  • Viper482Viper482 Member LegendaryPosts: 4,099
    What is the stat swing? What are we really complaining about here?
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  • TillerTiller Member LegendaryPosts: 11,449
    BDO fanboys in full force. "Having a poorer playing experience doesnt bother me, its exciting! Being at a constant disadvantage is good game design." Lol, how much is Daum paying you? This is beyond sad.
    idk, I just think some people really don't care. I've seen worse....trust me, I played SWG :D . This game has worse issues that make it somewhat broken.

     Also you can look at my games played list and see just how many damn games I have played lol. This is nothing; but I guess I can understand why some may be angry. But welcome to the club I say.
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  • SovrathSovrath Member LegendaryPosts: 32,780
    edited April 2016
    BDO fanboys in full force. "Having a poorer playing experience doesnt bother me, its exciting! Being at a constant disadvantage is good game design." Lol, how much is Daum paying you? This is beyond sad.
    No what they are saying is that it's no big deal. 3%? Please.

    Now, I don't see it the developers' way in that it "makes it more fun". Not sure where they pulled that out of , but it seems silly.

    Still, "it is what it is". One either plays the game or one doesn't. I've been having a blast so somehow I'll find it in my soul to carry on.

    And paying us? Sure I'd love to see a paycheck for enjoying the game. Just tell me where I sign up.

    Conversely, one could say "another Black Desert hater, which of the competition is paying you, how sad".

    However I doubt you are being paid.  ;)
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  • KyleranKyleran Member LegendaryPosts: 43,975
    Sovrath said:

    However I doubt you are being paid.  ;)
    Yeah, spending a lot of time posting stuff on the forum of a video game you dislike, for free. A very sane activity indeed ;)
    Probably wears shirts with "Abercrombe" across the front and/or back.  ;)

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  • monochrome19monochrome19 Member UncommonPosts: 723
    Sovrath said:
    BDO fanboys in full force. "Having a poorer playing experience doesnt bother me, its exciting! Being at a constant disadvantage is good game design." Lol, how much is Daum paying you? This is beyond sad.
    No what they are saying is that it's no big deal. 3%? Please.

    Now, I don't see it the developers' way in that it "makes it more fun". Not sure where they pulled that out of , but it seems silly.

    Still, "it is what it is". One either plays the game or one doesn't. I've been having a blast so somehow I'll find it in my soul to carry on.

    And paying us? Sure I'd love to see a paycheck for enjoying the game. Just tell me where I sign up.

    Conversely, one could say "another Black Desert hater, which of the competition is paying you, how sad".

    However I doubt you are being paid.  ;)

    Having a lesser experience than someone who payed the same price or less than you is "no big deal?" Please. 

    There are a lot more hidden stats than just hp and mp. The margins could be as wide as 50%+ for things like luck. 

    No. Paying you for dick riding this game so hard.

    I am not a hater. I'm an average guy who got sick of getting lied to by fanboys like you and companys. Your "this game is perfect and could do no wrongs" mentality is not what people need when they are investing money into something. 
  • SovrathSovrath Member LegendaryPosts: 32,780
    edited April 2016


    Having a lesser experience than someone who payed the same price or less than you is "no big deal?" Please. 

    There are a lot more hidden stats than just hp and mp. The margins could be as wide as 50%+ for things like luck. 

    No. Paying you for dick riding this game so hard.

    I am not a hater. I'm an average guy who got sick of getting lied to by fanboys like you and companys. Your "this game is perfect and could do no wrongs" mentality is not what people need when they are investing money into something. 
    It sounds to me you just talking to hear yourself talk. I've never lied to you at all nor anyone. I'll give my opinion and label it as such if you require that. I've rarely seen another player "lie" so much as give their opinion. If you can't tell the difference, and it seems you can't, that's something you have to work on. I suspect it's not only games where this is an issue for you.

    A lesser experience? How would you know? I certainly wasn't playing the game thinking "hmmm, for some reason I feel like my experience is somehow lesser than the player next to me. Or, wow, I don't know what it is but I'm having 3% more fun than I expected. Which is why I don't see their justification that this makes the game "more fun".

    If it can be proven that there is a 50% difference in a character just by hitting "create character" then sure, that's something they are going to have to answer to. But until that time comes one can decide to just play the game or decide it's not worth it and move on.

    "No. Paying you for dick riding this game so hard."

    Classy.
    Post edited by Sovrath on
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

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    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • AzmodeusAzmodeus Member UncommonPosts: 268
    Sovrath said:
    BDO fanboys in full force. "Having a poorer playing experience doesnt bother me, its exciting! Being at a constant disadvantage is good game design." Lol, how much is Daum paying you? This is beyond sad.
    No what they are saying is that it's no big deal. 3%? Please.

    Now, I don't see it the developers' way in that it "makes it more fun". Not sure where they pulled that out of , but it seems silly.

    Still, "it is what it is". One either plays the game or one doesn't. I've been having a blast so somehow I'll find it in my soul to carry on.

    And paying us? Sure I'd love to see a paycheck for enjoying the game. Just tell me where I sign up.

    Conversely, one could say "another Black Desert hater, which of the competition is paying you, how sad".

    However I doubt you are being paid.  ;)

    Having a lesser experience than someone who payed the same price or less than you is "no big deal?" Please. 

    There are a lot more hidden stats than just hp and mp. The margins could be as wide as 50%+ for things like luck. 

    No. Paying you for dick riding this game so hard.

    I am not a hater. I'm an average guy who got sick of getting lied to by fanboys like you and companys. Your "this game is perfect and could do no wrongs" mentality is not what people need when they are investing money into something. 
    I see voting for Bernie Sanders in your future.  "Feel the bern"
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  • cmorris975cmorris975 Member UncommonPosts: 207
    I think it's great.  Good for them, doing something different and giving some small variation to the different characters.  It is an RPG after all, characters should have at least mild differences, even if the same level and class!
  • Tiamat64Tiamat64 Member RarePosts: 1,545
    They should make player's classes, gender, race, weapon style, skill set, food preferences, farming ability, charisma, movement speed, crafting ability, and special handicaps (be it a missing arm or a lobotomy) be based on the RNG.  Then maybe we'll finally get some character uniqueness around here.
  • PottedPlant22PottedPlant22 Member RarePosts: 800
    monochrome19 said:

    There are a lot more hidden stats than just hp and mp. The margins could be as wide as 50%+ for things like luck. 

    Pulling crap out of thin air doesn't prove your point.  No you don't get to know things about the game.  Don't like it?  You can always leave and go play something that you can pine away for perfect 'balance.'
  • Tiamat64Tiamat64 Member RarePosts: 1,545
    edited April 2016

    Pulling crap out of thin air doesn't prove your point.  No you don't get to know things about the game.  Don't like it?  You can always leave and go play something that you can pine away for perfect 'balance.'
    Businesses need to consider this sort of thing.  Does RNGing the stats give them more players or other benefits to the game than it potentially makes them lose?  The idea that characters might be unique by a few stat points based on luck seems "cute" enough but I don't think the game really gains anything significant for it and certainly now that the cat's out of the bag (not that I know why the cat had to be hidden in the bag to begin with), it could potentially cost them as players "leave and go play something where they can pine away for perfect balance:pleased: 

    .......well, at least on this front Daum doesn't have much cause for concern.  Buy-to-play after all :awesome: 
  • KonfessKonfess Member RarePosts: 1,667
    Players have been belly aching about cookie cutter characters for some time.  Asking why should two characters of the same level, same class, and same gear be equal?  No two people are the same, why should stats and stat progression be the same?  

    That's why they often ask for no levels and only skill progression, not realizing that is the same thing as levels and stat progression.  Imagine two non-leveling characters  one has a sword skill of 2 and the other has a sword skill of 12.  The Skill of 2 hits less often and for less damage.  The Skill of 12 hits more often and for more damage.  That Skill may be called Swords, but it is still just a level.  In the same game two players both with Sword Skill 12 would hit equally as often and equally as hard.

    So what happens when you RNG starting stats, and every level you RNG the amount added to them?  Well those players with disadvantaged stats just delete and reroll, or they petition for higher stats.  If this keeps happening, then they rage quit.  

    My solution have one set of visible stats that start the same for everyone and level the same.  But also have invisible RNG stats that are never seen but only felt in the combat logs.  When the player creates a character, it gets some RNG hidden stats or attributes.  Say a new character is strong, well if they are a warrior then they hit harder.  But if they are a magic user this doesn't help much.  I'm sure there will be petitions to GMs of a payer that thinks their character is weak and wants the weakness removed.  The standard response in that case, "Oh no, your character isn't weak...  You are." 

    Players would be recording their combat logs, and then analyze them for signs of under performance.  Maybe if a weak and unlucky character made it to the top of the PvP leader board they could get some additional notoriety.  But that would never happen.

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  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    That would explain why certain characters seem more lucky or better at certain things then others.  So all this is based on the old D&D standard of the dice throw...

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  • PottedPlant22PottedPlant22 Member RarePosts: 800
    Tiamat64 said:

    Pulling crap out of thin air doesn't prove your point.  No you don't get to know things about the game.  Don't like it?  You can always leave and go play something that you can pine away for perfect 'balance.'
    Businesses need to consider this sort of thing.  Does RNGing the stats give them more players or other benefits to the game than it potentially makes them lose?  The idea that characters might be unique by a few stat points based on luck seems "cute" enough but I don't think the game really gains anything significant for it and certainly now that the cat's out of the bag (not that I know why the cat had to be hidden in the bag to begin with), it could potentially cost them as players "leave and go play something where they can pine away for perfect balance:pleased: 

    .......well, at least on this front Daum doesn't have much cause for concern.  Buy-to-play after all :awesome: 

    It depends on how unbalanced the variance is.  They say it's not much.  The fact that people are just finding out about this supports that.  Otherwise we would of heard about this sooner, as uber lucky people would be wiping the floor with everyone else.  People are acting like a mini-Neo from the Matrix is being randomly created in BDO.  That is not the case.  At least not the case with base stats.  Now with gear itemization and everything else - especially +15 who knows what lies ahead past that.
  • stimulus999stimulus999 Member UncommonPosts: 35
    get use to it yall, game dev companies are getting so cheap that they are relying on "RNG" for more and more( i put it in quotes because i mean it ironically, there is nothing random about that number generator. but thats a whole diff discussion). Its much easier and cheaper to let the computer make psudo-content for your customers  then it is to pay for making actual content. RNG mechanics = "set it and forget it" game development. 
    ive been warned .lol
  • SovrathSovrath Member LegendaryPosts: 32,780
    edited April 2016
    Tiamat64 said:
    The idea that characters might be unique by a few stat points based on luck seems "cute" enough but I don't think the game really gains anything significant for it 
    I would agree. This sounds like it's more interesting on paper. Something the developers, in their exhausted, sleep deprived minds, thought would be "good".

    Given that it seems, at least for now, that it's a very small variance, it really feels like it wasn't worth the effort to put it in. Then again, it's their game.
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    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • waynejr2waynejr2 Member EpicPosts: 7,771
    You guys wouldn't have dealt well with pnp adnd back in the 70s.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

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  • Tiamat64Tiamat64 Member RarePosts: 1,545
    edited April 2016
    waynejr2 said:
    You guys wouldn't have dealt well with pnp adnd back in the 70s.
    Well, there is a reason why DND changed it.  Just like there's a reason why Fire Emblem did.  Just because an idea is old doesn't mean it's GOOD.  They realized it's bad so they changed it.
  • PottedPlant22PottedPlant22 Member RarePosts: 800
    get use to it yall, game dev companies are getting so cheap that they are relying on "RNG" for more and more( i put it in quotes because i mean it ironically, there is nothing random about that number generator. but thats a whole diff discussion). Its much easier and cheaper to let the computer make psudo-content for your customers  then it is to pay for making actual content. RNG mechanics = "set it and forget it" game development. 

    Looks at all the intricate game design BDO has.  Looks at the best weather system and one of the best immersion worlds created in a long time.  LOL yeah.... set it and forget it game development. 
  • PottedPlant22PottedPlant22 Member RarePosts: 800
    Tiamat64 said:
    waynejr2 said:
    You guys wouldn't have dealt well with pnp adnd back in the 70s.
    Well, there is a reason why DND changed it.  Just like there's a reason why Fire Emblem did.  Just because an idea is old doesn't mean it's GOOD.  They realized it's bad so they changed it.

    Technically D&D gave you optional rules for character creation and gaining HP max as you level.  Made sense because in a private game at home you can afford to be more modular.  Online games need to be standardized one way or the other.  It's not bad, it's just different. 


    Because you don't like something doesn't equal bad.
  • Tiamat64Tiamat64 Member RarePosts: 1,545
    edited April 2016
    Tiamat64 said:
    waynejr2 said:
    You guys wouldn't have dealt well with pnp adnd back in the 70s.
    Well, there is a reason why DND changed it.  Just like there's a reason why Fire Emblem did.  Just because an idea is old doesn't mean it's GOOD.  They realized it's bad so they changed it.

    Technically D&D gave you optional rules for character creation and gaining HP max as you level.  Made sense because in a private game at home you can afford to be more modular.  Online games need to be standardized one way or the other.  It's not bad, it's just different. 


    Because you don't like something doesn't equal bad.
    Never said it was bad because I didn't like it.  I said it was bad as shown by how they changed it.

    Or at the very least, gave you an option to avoid it.  In that case, one could say the bad thing was not giving one the option to avoid it.  Which is the case with BDO, where there's no option.
  • KyleranKyleran Member LegendaryPosts: 43,975
    Tiamat64 said:
    waynejr2 said:
    You guys wouldn't have dealt well with pnp adnd back in the 70s.
    Well, there is a reason why DND changed it.  Just like there's a reason why Fire Emblem did.  Just because an idea is old doesn't mean it's GOOD.  They realized it's bad so they changed it.
    They changed due to the complaints of the modern player base that focus much more on things being 'fair" like a team sport and less on a realistic virtual world where variance would not only be expected, but viewed as a challenge to overcome.

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