I don't like it. I am just a poor student, and the idea some richy rich gets everything shoved in his *** doesn't sound so cool to me.
But they have to get some money, ok. But what I dont understand is, why they have a monthly fee AND microtransactions? One of them, ok, but both? That sounds quite like a rip-off.
I don't like it. I am just a poor student, and the idea some richy rich gets everything shoved in his *** doesn't sound so cool to me. But they have to get some money, ok. But what I dont understand is, why they have a monthly fee AND microtransactions? One of them, ok, but both? That sounds quite like a rip-off.
It certainly reeks of greed. Its much like HGL, a game masquerading as an MMO complete with sub fee and in game ads (though they never took off). Ive totally gone off this game now it sems he with the biggest wallet 'wins'.
Normally i'm not a gloom merchant, but this is just stupid. Any chance I had of playing this game they just doused in gasoline and lit on fire. Now Cryptic sits in the same boat as SOE and EA in my eyes, and that is something that never goes away. I just hope they don't get their hands on any other IP's that I enjoy.
This game just went from a must try to a never buy for me. I know RMT does seems to be the future of gaming but as others said I won't be supporting it.
I just don't understand the reasoning for microtransactions in this game other than the company wants to make more money.
Where is the benefit to the player? Removing or simply not putting something as an ingame reward and selling it for cash doesn't make the game better. It just lets people pay to not play the game which doesn't make much sense.
There's nothing wrong with a game company wanting to make more money. Not everything can be done on principal alone. But, if they can make more money off of this game then the next time a brilliant idea with limited appeal comes by them they may take a chance on it and "float" it just to have it made.
Don't forget that companies, no matter what industry, all need to make money to stick around and be successful.
I understand that companies want to make money, but that doesn't make it right.
So cryptic wants to spend developer time creating items that are only sold for cash in a mall and they expect players to spend extra money on top of subscription prices for it.
Where is the benefit to the players? This is a very one sided benefit to making a game in a market that is very competitive. Instead of earning items in game, they now have an additional price tag? How does that benefit the players? When developers start to take the mindset that it is cost effective to have players pay money to not play the game then the design process suffers.
So far as I can tell, the whole subscription fee + microtransaction mall isn't going over so well. I don't see any evidence that people in the west are embracing it in the masses that companies are expecting or people are speculating is coming. As far as I can tell subscription OR microtransaction are working with subscription being the clear leader. Both however has not looked so well.
i have played eq2 for 2 years in a server dominating raidguild, i had the best gear for my class before anyone else did on the server and i wouldn't have given a shit if anyone else bought it. just like no one in sports gives a crap what the other one is wearing, as long as it's within the rules. you can waste as much money on it as you want, it doesn't make you more skilled, you're still gonna fuck up because you don't get how to play in tough situations, you will still make the wrong decisions when it matters and people will still think you stink at playing. you're doing it in shiny armor though, so i am guessing you're happy, that's cool, the more happy people the better.
does anyone here envy a guy in a ferrari even though you know he has no skillset whatsoever while you do? if yes, you might wanna rethink your view on life.
Ok, so first they are charging $75 for the REGULAR edition of the game, more than likely going to have a subscription fee, and now there are Microtransactions too?
Wow, I didn't think anyone could beat SOE on the greed wars, but good job it appears they have done it.
I think what they are doing is taking advantage of a group of gamers looking for something new, willing to buy whatever releases and pay whatever they have to, play for a month, buy cash shop shit, and then quit because the game blows.
If a game is going to have some form of microtransactions, is it really fair for them to continue to charge the 'standard' $14.99 per month subscription fee?
Get over it people. If the game is great, we will play it. Changes/modifications/incorporation of/etc regarding subscriptions and RMT is the future. Whining about it or making empty threats about how you won't play the game is really pointless.
I think it is slightly humorous that people are shocked and suprised by this. The writing has been on the wall for years, and some of us have been pointing it out (and then called nuts).
In the publishing world, RMT has been the best model for years. It brings in the best returns, and despite WoW being P2P, makes even this game look like it is doing poorly.
Many (if not most) of you do not remember when games changed from pay by the minute, to monthly fees (with unlimited time). Some of you may recall this happeing with (cell) phone companies more recently. This was considered a huge change... and everyone called the companies greedy... because they were expected to pay monthly fees, even if they didnt use the service.
Today, game publishers are seeing an ever increasing usage of service (compared to a low usage when it was per minute), and find that monthly fees are LESS profitable than usage charges (RMT). Rather than change back totally, they are simply hybridizing the fee structures, and allowing people to PAY for the time it would take, and NOT use the service (for that amount of time). This is helping the publishers to recoup from the increased usage (people play 40+ hours per week now, rather than 4+) .
Pretty much everyone in the industrty knows that RMT is coming back. The path has been blazed by iTunes, WoW, and Xbox Live. It is just that the next generation of games, which have been designed specifically for this are starting to launch, and that consumers are starting to see the end results of this path.
"Gaaahhhhhh! I'll never play a game with RMT!!" Get over it people. If the game is great, we will play it. Changes/modifications/incorporation of/etc regarding subscriptions and RMT is the future. Whining about it or making empty threats about how you won't play the game is really pointless.
I don't know, but do you take everything so... guileless? I mean seriously, maybe you are born rich, but some people are not. Plus, it is a severe change in the games we like, so why should we not complain over something we think is bad? Do you accpet so easy everthing? It is about paying twice. If that is no reason to complain, I dunno what is?
It is not that companies never listened. Customer decisions can influence companies. It doesn't always work, but we can try, right? If you give up trying thats fine, but thats no reason to make fun of those who try what they can to prevent a rip off. Yes, that may be little, yes just voicing our opinion here may be weak compared to the company power, but we at least try to do something about what we think is wrong. What did you do, beside calling people who complain over a scam than calling them whiners?
Man, it must be cool to be rich, but maybe you understand not everyone is, ok?
"Gaaahhhhhh! I'll never play a game with RMT!!" Get over it people. If the game is great, we will play it. Changes/modifications/incorporation of/etc regarding subscriptions and RMT is the future. Whining about it or making empty threats about how you won't play the game is really pointless.
For many it isn't an empty threat.
As for the game being great, there is a conflict of interest when designing a game that has subscription fees and cash malls.
Subscription based games want to keep players playing as long as possible so they keep paying the access fee. It is in their best interest to keep giving players tasks and objectives to complete.
Cash malls work the opposite. They strip content from the game or make it desirable to avoid some cumbersome aspect of a game by spending money to directly avoid some task.
I have not seen a company do it well so far. Maybe RMT is coming and nothing can stop it, but so far it doesn't look like the gangbuster sure fire way to success that people here are claiming it to be. Maybe in the eastern market or in free to play games.
If a game is going to have some form of microtransactions, is it really fair for them to continue to charge the 'standard' $14.99 per month subscription fee?
Fair is what the market will support. They're not creating a game to be fair to everybody, they're creating it to succeed financially.
"Gaaahhhhhh! I'll never play a game with RMT!!" Get over it people. If the game is great, we will play it. Changes/modifications/incorporation of/etc regarding subscriptions and RMT is the future. Whining about it or making empty threats about how you won't play the game is really pointless.
Empty threats? Hardly. I don't care how great the game is. If it has RMT, I WILL NOT PLAY it. I can garentee it.
Everyone can keep touting how this is "The future". It's not my future, that's for sure.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic Played: SWG, Guild Wars, WoW Playing: Eve Online, Counter-strike Loved: Star Wars Galaxies Waiting for: Earthrise, Guild Wars 2, anything sandbox.
"Gaaahhhhhh! I'll never play a game with RMT!!" Get over it people. If the game is great, we will play it. Changes/modifications/incorporation of/etc regarding subscriptions and RMT is the future. Whining about it or making empty threats about how you won't play the game is really pointless.
Thank you.
People always overreact when it comes to complaining about RMT. From what it sounds like, it's mostly aesthetic stuff that's being sold, it's not as if they're going to be selling free levelups and characters.
"Gaaahhhhhh! I'll never play a game with RMT!!" Get over it people. If the game is great, we will play it. Changes/modifications/incorporation of/etc regarding subscriptions and RMT is the future. Whining about it or making empty threats about how you won't play the game is really pointless.
Thank you.
People always overreact when it comes to complaining about RMT. From what it sounds like, it's mostly aesthetic stuff that's being sold, it's not as if they're going to be selling free levelups and characters.
i just wont play cash shop games, theyre retarded, either sell me a monthly sub for a going rate like 15$ or charge me once for the box and give me free online play. im not gonna be nickle and dimed into a poor house by you dirty rat fink soe types!
Yep, major turn off. Who cares if it's stuff you need, it's not fair imo that someone can pay more to have more. It takes out the whole acomplishment aspect. Plus you'll end up paying more. PLUS this will give them the excuse of not adding a lot of content. Now they can get away with just adding some new stuff here and there to the shop.
Also adding micortransactions right off the bat? Give me a break. All the stuff in the shop at launch should just be put into the game itself. They are greedy... and with holding content for a price. Plus it's way more expensive in the long run.
Think about when an expansion is released. How many weapons and armor are there in most expansions? Now add up how much 1 fluffy item will cost in shop... yes it's a choice.. but it shouldn't be a choice. It should be in the game.
Anyway that is my opinion on the subject. Nothing against the game itself... just against their buisness model.
"Gaaahhhhhh! I'll never play a game with RMT!!" Get over it people. If the game is great, we will play it. Changes/modifications/incorporation of/etc regarding subscriptions and RMT is the future. Whining about it or making empty threats about how you won't play the game is really pointless.
Thank you.
People always overreact when it comes to complaining about RMT. From what it sounds like, it's mostly aesthetic stuff that's being sold, it's not as if they're going to be selling free levelups and characters.
Personally I'm not overreacting and I'm rather calm. Thing is, I dislike this business model, thus I will not play the game, no matter how good or bad it is. I wouldn't know anyway, I will not even bother trying it, due to the business model.
Why is everyone so obsessed over rewards? This isn't kindergarten.
Actually this is hardly about rewards. For the microtransaction shops to work, there must be some sort of incentive. This usually happens by introducing tedious grinds into the game that can be bypassed by purchasing items from the shop. Thus, instead of the gender moving forward in terms of reducing the tediousness and the grind, it's moving backwards by introducing even more grind so as to justify the item malls.
I'd be more worried about the gameplay than any of this fluffernutter nonsense. Anything you buy with an in-game effect is likely going to be of minimal use at best.
If you see yourself in eternal competition with the rest of the player base, then this will be a problem, no matter how minimal. But I think most of the player base isn't going to care one way or the other what the other people in the game are doing.
Comments
I don't like it. I am just a poor student, and the idea some richy rich gets everything shoved in his *** doesn't sound so cool to me.
But they have to get some money, ok. But what I dont understand is, why they have a monthly fee AND microtransactions? One of them, ok, but both? That sounds quite like a rip-off.
It certainly reeks of greed. Its much like HGL, a game masquerading as an MMO complete with sub fee and in game ads (though they never took off). Ive totally gone off this game now it sems he with the biggest wallet 'wins'.
Normally i'm not a gloom merchant, but this is just stupid. Any chance I had of playing this game they just doused in gasoline and lit on fire. Now Cryptic sits in the same boat as SOE and EA in my eyes, and that is something that never goes away. I just hope they don't get their hands on any other IP's that I enjoy.
This game just went from a must try to a never buy for me. I know RMT does seems to be the future of gaming but as others said I won't be supporting it.
No signature, I don't have a pen
There's nothing wrong with a game company wanting to make more money. Not everything can be done on principal alone. But, if they can make more money off of this game then the next time a brilliant idea with limited appeal comes by them they may take a chance on it and "float" it just to have it made.
Don't forget that companies, no matter what industry, all need to make money to stick around and be successful.
I understand that companies want to make money, but that doesn't make it right.
So cryptic wants to spend developer time creating items that are only sold for cash in a mall and they expect players to spend extra money on top of subscription prices for it.
Where is the benefit to the players? This is a very one sided benefit to making a game in a market that is very competitive. Instead of earning items in game, they now have an additional price tag? How does that benefit the players? When developers start to take the mindset that it is cost effective to have players pay money to not play the game then the design process suffers.
So far as I can tell, the whole subscription fee + microtransaction mall isn't going over so well. I don't see any evidence that people in the west are embracing it in the masses that companies are expecting or people are speculating is coming. As far as I can tell subscription OR microtransaction are working with subscription being the clear leader. Both however has not looked so well.
Any MMOG that uses microtransactions fails. I don't care if it's fluff or not, it doesn't belong in a virtual world where real money doesn't exist.
aww how cute.
i have played eq2 for 2 years in a server dominating raidguild, i had the best gear for my class before anyone else did on the server and i wouldn't have given a shit if anyone else bought it. just like no one in sports gives a crap what the other one is wearing, as long as it's within the rules. you can waste as much money on it as you want, it doesn't make you more skilled, you're still gonna fuck up because you don't get how to play in tough situations, you will still make the wrong decisions when it matters and people will still think you stink at playing. you're doing it in shiny armor though, so i am guessing you're happy, that's cool, the more happy people the better.
does anyone here envy a guy in a ferrari even though you know he has no skillset whatsoever while you do? if yes, you might wanna rethink your view on life.
Ok, so first they are charging $75 for the REGULAR edition of the game, more than likely going to have a subscription fee, and now there are Microtransactions too?
Wow, I didn't think anyone could beat SOE on the greed wars, but good job it appears they have done it.
I think what they are doing is taking advantage of a group of gamers looking for something new, willing to buy whatever releases and pay whatever they have to, play for a month, buy cash shop shit, and then quit because the game blows.
If a game is going to have some form of microtransactions, is it really fair for them to continue to charge the 'standard' $14.99 per month subscription fee?
"Gaaahhhhhh! I'll never play a game with RMT!!"
Get over it people. If the game is great, we will play it. Changes/modifications/incorporation of/etc regarding subscriptions and RMT is the future. Whining about it or making empty threats about how you won't play the game is really pointless.
I think it is slightly humorous that people are shocked and suprised by this. The writing has been on the wall for years, and some of us have been pointing it out (and then called nuts).
In the publishing world, RMT has been the best model for years. It brings in the best returns, and despite WoW being P2P, makes even this game look like it is doing poorly.
Many (if not most) of you do not remember when games changed from pay by the minute, to monthly fees (with unlimited time). Some of you may recall this happeing with (cell) phone companies more recently. This was considered a huge change... and everyone called the companies greedy... because they were expected to pay monthly fees, even if they didnt use the service.
Today, game publishers are seeing an ever increasing usage of service (compared to a low usage when it was per minute), and find that monthly fees are LESS profitable than usage charges (RMT). Rather than change back totally, they are simply hybridizing the fee structures, and allowing people to PAY for the time it would take, and NOT use the service (for that amount of time). This is helping the publishers to recoup from the increased usage (people play 40+ hours per week now, rather than 4+) .
Pretty much everyone in the industrty knows that RMT is coming back. The path has been blazed by iTunes, WoW, and Xbox Live. It is just that the next generation of games, which have been designed specifically for this are starting to launch, and that consumers are starting to see the end results of this path.
I don't know, but do you take everything so... guileless? I mean seriously, maybe you are born rich, but some people are not. Plus, it is a severe change in the games we like, so why should we not complain over something we think is bad? Do you accpet so easy everthing? It is about paying twice. If that is no reason to complain, I dunno what is?
It is not that companies never listened. Customer decisions can influence companies. It doesn't always work, but we can try, right? If you give up trying thats fine, but thats no reason to make fun of those who try what they can to prevent a rip off. Yes, that may be little, yes just voicing our opinion here may be weak compared to the company power, but we at least try to do something about what we think is wrong. What did you do, beside calling people who complain over a scam than calling them whiners?
Man, it must be cool to be rich, but maybe you understand not everyone is, ok?
Why is everyone so obsessed over rewards? This isn't kindergarten.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
For many it isn't an empty threat.
As for the game being great, there is a conflict of interest when designing a game that has subscription fees and cash malls.
Subscription based games want to keep players playing as long as possible so they keep paying the access fee. It is in their best interest to keep giving players tasks and objectives to complete.
Cash malls work the opposite. They strip content from the game or make it desirable to avoid some cumbersome aspect of a game by spending money to directly avoid some task.
I have not seen a company do it well so far. Maybe RMT is coming and nothing can stop it, but so far it doesn't look like the gangbuster sure fire way to success that people here are claiming it to be. Maybe in the eastern market or in free to play games.
yes it is.
you don't play many games do you?
what do you think that new level is - that new ship - that new cape - that shiny new sword................................
anyway
when this game goes free to download (which it will) and free to play (which it will) IM IN!!!!!!!
otherwise no subscription plus RMT
Fair is what the market will support. They're not creating a game to be fair to everybody, they're creating it to succeed financially.
Empty threats? Hardly. I don't care how great the game is. If it has RMT, I WILL NOT PLAY it. I can garentee it.
Everyone can keep touting how this is "The future". It's not my future, that's for sure.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
Thank you.
People always overreact when it comes to complaining about RMT. From what it sounds like, it's mostly aesthetic stuff that's being sold, it's not as if they're going to be selling free levelups and characters.
Thank you.
People always overreact when it comes to complaining about RMT. From what it sounds like, it's mostly aesthetic stuff that's being sold, it's not as if they're going to be selling free levelups and characters.
That's how it starts........................
No signature, I don't have a pen
i just wont play cash shop games, theyre retarded, either sell me a monthly sub for a going rate like 15$ or charge me once for the box and give me free online play. im not gonna be nickle and dimed into a poor house by you dirty rat fink soe types!
Yep, major turn off. Who cares if it's stuff you need, it's not fair imo that someone can pay more to have more. It takes out the whole acomplishment aspect. Plus you'll end up paying more. PLUS this will give them the excuse of not adding a lot of content. Now they can get away with just adding some new stuff here and there to the shop.
Also adding micortransactions right off the bat? Give me a break. All the stuff in the shop at launch should just be put into the game itself. They are greedy... and with holding content for a price. Plus it's way more expensive in the long run.
Think about when an expansion is released. How many weapons and armor are there in most expansions? Now add up how much 1 fluffy item will cost in shop... yes it's a choice.. but it shouldn't be a choice. It should be in the game.
Anyway that is my opinion on the subject. Nothing against the game itself... just against their buisness model.
Thank you.
People always overreact when it comes to complaining about RMT. From what it sounds like, it's mostly aesthetic stuff that's being sold, it's not as if they're going to be selling free levelups and characters.
Personally I'm not overreacting and I'm rather calm. Thing is, I dislike this business model, thus I will not play the game, no matter how good or bad it is. I wouldn't know anyway, I will not even bother trying it, due to the business model.
Actually this is hardly about rewards. For the microtransaction shops to work, there must be some sort of incentive. This usually happens by introducing tedious grinds into the game that can be bypassed by purchasing items from the shop. Thus, instead of the gender moving forward in terms of reducing the tediousness and the grind, it's moving backwards by introducing even more grind so as to justify the item malls.
I'd be more worried about the gameplay than any of this fluffernutter nonsense. Anything you buy with an in-game effect is likely going to be of minimal use at best.
If you see yourself in eternal competition with the rest of the player base, then this will be a problem, no matter how minimal. But I think most of the player base isn't going to care one way or the other what the other people in the game are doing.