I played it when it first came out . After hitting lvl 60 i had no more quest to do and on top of that the game was buggy as hell. FC lied to everyone and ill never go back to that game.
Endgame raids were bugged and that's unforgiveable.
MMO's as sociable as they are never seem to recuperate their losses. I hear everything is working great these days, but not enough population just ruins a game. Look at poor Vanguard, one of the deepest MMORPG's out there, its a wasteland. Maybe one day some marketing genius will figure out the recipe on how to jumpstart an MMO's population after it has improved the shortcomings of its original product.
Darkfall is getting jumpstarted,in the start it had a lot of players. Then many left because of bugs, so a few days ago i thought of trying it for the first time after ghosting since the release. I was positively surprised and have decided to buy it, however the first day on there was not really much difference, then suddenly withing two days after that i have seen way more new people in a game then before. However, with this many noobs of course a few people went crazy trying to keep them in their place. Me and my friends were ganked about 19-20 times within three days of playing and two of them quit. I pulled through the ganking weekend, then the population dropped a bit but still there are many new people there. Now i am in a clan and i am having the time of my gaming lifexD So it is possible to jumpstart, however a jumpstart sometimes cause more people to quit. That was some impressive numbers of players coming in at the same time almost. I mean the chats were all about where the hell did all these new people come from. Now it feels pretty much normal, with a relative influx of new players. If you ask me, a jumpstart may ruin the game for a lot of people but for someone that pulls through it then it may become the greatest game they've ever played.
I can macro anything I need on my mouse to perform several keys at once, or in sequence, but I shouldn't have to "Work around" something so obnoxious as pressing four buttons for one action.
World mobs for "keystone" leveling point quests that I'm 10-20 levels higher than and unable to solo is entirely unacceptable.
Zonelines suck, and there are ALOT of them, the world feels horribly disjointed.
I can macro anything I need on my mouse to perform several keys at once, or in sequence, but I shouldn't have to "Work around" something so obnoxious as pressing four buttons for one action.
World mobs for "keystone" leveling point quests that I'm 10-20 levels higher than and unable to solo is entirely unacceptable.
Zonelines suck, and there are ALOT of them, the world feels horribly disjointed.
I pretty much have the same exact problems with AoC as you do. But to take things further, I hate bunny-hoppers and circle straifing to stay alive.
And for those who wonder how do you bring people back to a game that has been fixed. How about giving everyone a free month and a free client download, play it out. Wipe the servers and relaunch (not the existing ones)?
For me the issue is AoC promissed the world, picking a class, then another class in the same feild as the first. A whole list of classes, there were about eight casting classes, eight priest classes, warrior, and rogue classes to at the start. Then the whole thing got ground down to 4 sets of 3, they promissed prestige classes when you hit certain levels each with interesting and different perks. An interesting twist on pvp and rvr, and they set it in a premade world so they had everything they needed to make a vast world without instances. Instead they delivered a tenth of what they were promissing, and ignored a lot of the IP they were working in. What could have been awsome came out as less than that.
As a game AoC is okay, nothing special but it should have more players than it does. Funcom's inability to think far enough ahead cost them in the long run. Which is sad because they didn't learn from perpetual entertainments failure, the moral is this only promiss what you are 100% sure you will be delivering. You can always add more features as you get near to launch, taking away just makes players mad.
And finally I think the worst sin was not being true to the source material, going into it Funcom had the world of Conan, and they tried to mess with that. They started the comics and a whole book series to set up their game at the expence of a franchise that has exsisted for a very long time. When your dealing with something storied, old, and with a large fan base you have got to respect the material there. If you don't it will bite you in the ass.
For me the issue is AoC promissed the world, picking a class, then another class in the same feild as the first. A whole list of classes, there were about eight casting classes, eight priest classes, warrior, and rogue classes to at the start. Then the whole thing got ground down to 4 sets of 3, they promissed prestige classes when you hit certain levels each with interesting and different perks. An interesting twist on pvp and rvr, and they set it in a premade world so they had everything they needed to make a vast world without instances. Instead they delivered a tenth of what they were promissing, and ignored a lot of the IP they were working in. What could have been awsome came out as less than that.
As a game AoC is okay, nothing special but it should have more players than it does. Funcom's inability to think far enough ahead cost them in the long run. Which is sad because they didn't learn from perpetual entertainments failure, the moral is this only promiss what you are 100% sure you will be delivering. You can always add more features as you get near to launch, taking away just makes players mad.
I don't remember them ever using the word "promise". Can you link that?
I agree with you but, you have to understand, if a game feature wasn't working correctly, why leave it in? Nobody sat down with you, held your hand, looked you in the eye, and said "Billy, we're going to include a special feature just for you, we PROMISE /pinchroseycheek".
No, it didn't happen. The word was never written or spoken from Funcom. Especially when prestige classes were mentioned, they were still in concept phase. Guess what, it didn't make the cut. Would it be cool? Yes. Did it happen? No. Should I feel betrayed? Come on dude, man up a little bit.
I can macro anything I need on my mouse to perform several keys at once, or in sequence, but I shouldn't have to "Work around" something so obnoxious as pressing four buttons for one action.
World mobs for "keystone" leveling point quests that I'm 10-20 levels higher than and unable to solo is entirely unacceptable.
Zonelines suck, and there are ALOT of them, the world feels horribly disjointed.
I pretty much have the same exact problems with AoC as you do. But to take things further, I hate bunny-hoppers and circle straifing to stay alive.
And for those who wonder how do you bring people back to a game that has been fixed. How about giving everyone a free month and a free client download, play it out. Wipe the servers and relaunch (not the existing ones)?
I am answering to both of you.
a.) You can macro stuff on your mouse yes, but if you will play with macroed combos as a melee player in competitive PVP in AoC you will get raped. The reason is very simple really - all the movement of the opossing player will make you miss every hit you tried to macro. AoC melee system is all about timing. Meaning you have to wait for an opponent to be in your reach and preferably showing you his back before you press each button of the combination in order to get a green hit and maxed out combo.
And exactly because of this system the AoC is probably only skill based MMO PVP game up to date. In order to be sucesful in PVP you will not only need to know your oponent skills but also his movement and predict where he is going next. To me it is the best copy of epic battles we see and read about so much in high fantasy - the clash that is more about movement and finding opponents weak point and only than about using your sword. That is what draws me towards the game. It is not just mindless "tank and spank" but rather a beatiful dance of 2 skilled warriors.
--> sure, your conclusion that you can macro your way through the game stems from the fact that you never played competitive PVP or that you are only a PVE player where it is impossible to perform this dance, since NPCs will follow your every move (it is possible in group play though)
b.)And relaunch of the game would create mayhem amongst loyal customers. I would support it, since all my good geared characters are on a forgotten server, but I don't think Funcom would dare to risk such a move since the attempt could fail and they would lose even the loyal playerbase they have now.
c.) Give the expansion a try. The zones are much bigger and might give you the seemless feeling.
Man I really want ot like this game, but it sounds like its dead, and from the above post the current subsciber base want it dead.
I dont see how they loose if they relaunch it.
The go from 10 subscribers to 8 worst case either way thre failing but atleast they tried. Its not like SWG that had a solid base but they decided they wanted 5 million insteadof 500k.
i don't get you mates,why do u always continue to say that AoC is dead?
he is not dead,if AoC is dead then any others MMORPG except from WoW are dead!you don't need to have 13m to be tagged as "alive"!
well,now i'm playing LOTRO and i think it's the most boring MMORPG i've ever played.i mean,ok,the Enviroment is fantastic,the Lore is terrific...but the gameplay?
-crappy combat system
-bloody grinding game(u gotta kill tons of mob just to finish a quest that give u no bloody exp!)
-no alternative(apart from questing)to level up
and all this crap in a game that claims to be a PVE one!
i mean,even AoC make you level up only by questing,but the levelling part last 20/30 days!not bloody 3 months like in LOTRO!
all this sermon(? do u english people use the word "sermon"?)just to say that AoC offer much more than many others MMORPG(Combat System,a gameplay that let you play even if you have just a few hours a day,a bloody good graphic,mature content,etc.)
that's why people should play it and give it a bloody second chance,'cause a lot has changed till the game's launch and now the game is really enjoyable.
least but not last now is very cheap,you can buy the gametime card(2 months)for 14euros and the expansion for 20euros(that include the expansion,the original game and 32 days of gametime).
p.s. pardon my english,but i'm not a native(indeed,i'm Italian)but i tried to do my best^^
well,now i'm playing LOTRO and i think it's the most boring MMORPG i've ever played.i mean,ok,the Enviroment is fantastic,the Lore is terrific...but the gameplay?
-crappy combat system
- This could go either way, depends on the person
-bloody grinding game(u gotta kill tons of mob just to finish a quest that give u no bloody exp!)
- Don't really understand this part. Quests are the main source of xp. If you're not getting any you might be doing the one's too low for your level
-no alternative(apart from questing)to level up
- Run skirmishes. I've used them to go up 3 levels
i mean,even AoC make you level up only by questing,but the levelling part last 20/30 days!not bloody 3 months like in LOTRO!
Both games give xp for just grinding MOB's so your statement about them needing quests to level is a bit off.
Either way, just tossed in the LotRO stuff since it sounds like you're a bit frustrated.
AoC isn't dead. It could use somekind of shot in the arm though, be it server mergers or F2p to bring more people in or something. It's a fastenating game that should have been much more unique than it ended up as.
I missed the initial rush,so when i joined ,there was virtually nobody to play alongside/with.My guild had probably 500 members,but only a few would login everyday,really too bad.
I was decently satisified with most of the game,but there was a couple things needed improving.
Crafting and just overall i felt the gear/items were not given enough versatility.I like to see some way of imbuing the gear and just better drops from normal mobs.I was getting gear with ridiculous stats like .1 or .2,just retarded.Basically i felt my gear was a total non factor.
I Also felt the game was too linear,shops and houses would not be accessible until you did the quests,even my overall abitlity to go somewhere seemed limiting.I don't believe in that old EQ way of having a noob island,example i play FFXI,i could go do whatever i wanted from the first minute.Too much of AOC seemed more like a single player game than a MMORPG,too bad,it did come close,it wasn't like i hated the game at all,it just wasn't good enough.
Never forget 3 mile Island and never trust a government official or company spokesman.
1: Class/Race set-up. Having Stygians as casters and Cimmerians as melee made it difficult to make racial guilds competitive.
2: Lack of alliance system: For a game where PvP is so important, an alliance system should be put in so friends from different guilds would not kill each other.
3: Siege warfare: The way sieges were conducted with scoreboards and timers was just horrible. People spent more time breaking down breached walls than push on into the keep. For defenders it became more important to kill sieges weapons than enemies, and hold out until timer ran out.
4: Gear: First of all there was no way to customize your gear with dyes, so many people ran around looking exactly the same. Second, in a game where guilds are so important as they were/are in AoC, guild emblems on cloaks should be possible. Third, the implementation of separate PvP gear filled bags with the extra set of gear needed.
5: Combat: The combat system looked good on paper and worked nicely enough in PvE, but my experience was that PvP duels were reduced to two people circlestrafing around each other hoping to land a combo before the other. The design of the world where battles often boiled down to one faction resting and charging from a res-pad and another standing some distance off waiting for the charge. Boring as hell. Insta-teleports to battlegrounds hurt the game in my eyes.
well,now i'm playing LOTRO and i think it's the most boring MMORPG i've ever played.i mean,ok,the Enviroment is fantastic,the Lore is terrific...but the gameplay?
-crappy combat system
- This could go either way, depends on the person
-bloody grinding game(u gotta kill tons of mob just to finish a quest that give u no bloody exp!)
- Don't really understand this part. Quests are the main source of xp. If you're not getting any you might be doing the one's too low for your level
-no alternative(apart from questing)to level up
- Run skirmishes. I've used them to go up 3 levels
i mean,even AoC make you level up only by questing,but the levelling part last 20/30 days!not bloody 3 months like in LOTRO!
Both games give xp for just grinding MOB's so your statement about them needing quests to level is a bit off.
Either way, just tossed in the LotRO stuff since it sounds like you're a bit frustrated.
AoC isn't dead. It could use somekind of shot in the arm though, be it server mergers or F2p to bring more people in or something. It's a fastenating game that should have been much more unique than it ended up as.
no,you did not get me.
when i say "it gives no bloody exp" it means it give it just a little a little bunch of it,not that it does not give it at all^^
anyway,i'm not frustrated,i was just compairing AoC with a famous and acclaimed(?do u say acclaimed?)MMORPG,such as LOTRO.
Promised features were not in there at launch, blood money and drunken boxing. The OB left everyone stuck on Tortage whilst the DEVs lied/were economical with the truth until launch when you bought a copy and left Tortage and slowly realized (depending on how much you played) that you'd been had.
Next there was the memory leak, 5 years of development and years of testing with a $30 million budget and there was a ****ing memory leak at launch!!!!!!! **** MY LIFE!!!!!! Everyone was having to restart the game after having been through two instances or so.
Next the instancing ... F*** MY LIFE!!!!!! Thanks Gaute for concealing the extent of the instancing as best you could, Scumcom erm I mean Funcom PR did a great job of coaching DEVs for interviews being as evasive as possible but not denying that there were instances. GITS!
Then the 200 vs 200 battles and siege warfare, do me a favour! You couldn't get half that number into an AoC instance even then you'd have a crash in 3 minutes due to the memory leak if you could! Siege warfare was broken and just a gay exploit fest. One team defending would commit suicide spell weaving as that counted as a kill for your side whilst the attackers tried to glitch through the walls to the keep before the kamikazie casters won! LLLLEEEEAAAAMMMMMMMEEEE!!!!
Crafting was a bug fest and leveling was a massive grind of the same 2 villas over and over, combat was nothing but a button mashing fest that made your fingers go numb. SUX!
The game was instanced to death so that you rarely saw anyone else and the maps were just pathetic, AoC was nothing but a shitty half done single player RPG that required an internet connection and a monthly fee to play and suffered the most vile chat I've ever seen take place in an MMORPG. Even I as a father in his 30's felt sick somedays and began to lose hope in the human race!
In all I paid top dollar for one of Gaute's "sizziling steaks" but all I got was a sloppy shit sandwich,
Agricola
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
Promised features were not in there at launch, blood money and drunken boxing. The OB left everyone stuck on Tortage whilst the DEVs lied/were economical with the truth until launch when you bought a copy and left Tortage and slowly realized (depending on how much you played) that you'd been had.
Next there was the memory leak, 5 years of development and years of testing with a $30 million budget and there was a ****ing memory leak at launch!!!!!!! **** MY LIFE!!!!!! Everyone was having to restart the game after having been through two instances or so.
Next the instancing ... F*** MY LIFE!!!!!! Thanks Gaute for concealing the extent of the instancing as best you could, Scumcom erm I mean Funcom PR did a great job of coaching DEVs for interviews being as evasive as possible but not denying that there were instances. GITS!
Then the 200 vs 200 battles and siege warfare, do me a favour! You couldn't get half that number into an AoC instance even then you'd have a crash in 3 minutes due to the memory leak if you could! Siege warfare was broken and just a gay exploit fest. One team defending would commit suicide spell weaving as that counted as a kill for your side whilst the attackers tried to glitch through the walls to the keep before the kamikazie casters won! LLLLEEEEAAAAMMMMMMMEEEE!!!!
Crafting was a bug fest and leveling was a massive grind of the same 2 villas over and over, combat was nothing but a button mashing fest that made your fingers go numb. SUX!
The game was instanced to death so that you rarely saw anyone else and the maps were just pathetic, AoC was nothing but a shitty half done single player RPG that required an internet connection and a monthly fee to play and suffered the most vile chat I've ever seen take place in an MMORPG. Even I as a father in his 30's felt sick somedays and began to lose hope in the human race!
In all I paid top dollar for one of Gaute's "sizziling steaks" but all I got was a sloppy shit sandwich,
Agricola
After this post .... i will never give this game a try out of pure Principle!
I'm a Clan leader in Age of Conan at the moment. We played from release for around 5 months, Then the game was so bland with nothing to do so we quit the game. We decided around 7 month ago to go back and check how it's doing, Which was the biggest mistake i've ever made in 10 years of bein a clan leader.
It's still the same buggy instanced shallow game it always was and always will be, Sieges still crash and on Fury at the moment, There isn't even enough players on the server for more than 3 guilds to siege. So everyone else just get's raped every 3 week, Also the only open world pvp you will ever get is if you stand outside a raid and gank while they try to enter. It's fun for a while but they just changed instance and get in anyway.
it's all looks and no depth.
If MMO's were girls, Then Age of conan would be wow's hot sister, Just with no intelligence or personality.
Nothing about the game really drew me in. The combat was supposed to be next-gen... but if that's next gen, I'll wait for the gen after that, please.
I wanted to like AoC as much as I hoped WAR was great, too. Even though they were somewhat pitted against each other, I really wanted them both to be successfull and incredible games... but... we know how that story ended up. Ghost towns... both of them.
Comments
Why play when there's WoW?
I played it when it first came out . After hitting lvl 60 i had no more quest to do and on top of that the game was buggy as hell. FC lied to everyone and ill never go back to that game.
Endgame raids were bugged and that's unforgiveable.
MMO's as sociable as they are never seem to recuperate their losses. I hear everything is working great these days, but not enough population just ruins a game. Look at poor Vanguard, one of the deepest MMORPG's out there, its a wasteland. Maybe one day some marketing genius will figure out the recipe on how to jumpstart an MMO's population after it has improved the shortcomings of its original product.
its far to instanced for me, dont like having to load zones all the time.
no crafting.
and what they do call crafting allows you to craft anywhere.
too many auction houses so population is always scattered and the main cities always feel empty.
pvp minis are horrid as everyone only runs the same one over and over and its horrible
sieges never really were what they awere supposed to be, does anyone use there mamoths or rhinos during sieges
but I liked the fighting systems and the graphics and tortuga is fantastic.
Darkfall is getting jumpstarted,in the start it had a lot of players. Then many left because of bugs, so a few days ago i thought of trying it for the first time after ghosting since the release. I was positively surprised and have decided to buy it, however the first day on there was not really much difference, then suddenly withing two days after that i have seen way more new people in a game then before. However, with this many noobs of course a few people went crazy trying to keep them in their place. Me and my friends were ganked about 19-20 times within three days of playing and two of them quit. I pulled through the ganking weekend, then the population dropped a bit but still there are many new people there. Now i am in a clan and i am having the time of my gaming lifexD So it is possible to jumpstart, however a jumpstart sometimes cause more people to quit. That was some impressive numbers of players coming in at the same time almost. I mean the chats were all about where the hell did all these new people come from. Now it feels pretty much normal, with a relative influx of new players. If you ask me, a jumpstart may ruin the game for a lot of people but for someone that pulls through it then it may become the greatest game they've ever played.
What really turned me off to it:
The combo system is flat out tedious.
I can macro anything I need on my mouse to perform several keys at once, or in sequence, but I shouldn't have to "Work around" something so obnoxious as pressing four buttons for one action.
World mobs for "keystone" leveling point quests that I'm 10-20 levels higher than and unable to solo is entirely unacceptable.
Zonelines suck, and there are ALOT of them, the world feels horribly disjointed.
I pretty much have the same exact problems with AoC as you do. But to take things further, I hate bunny-hoppers and circle straifing to stay alive.
And for those who wonder how do you bring people back to a game that has been fixed. How about giving everyone a free month and a free client download, play it out. Wipe the servers and relaunch (not the existing ones)?
too much instancing.
levels that are designed to linearly tunnel you through to the various POIs.
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Corpus Callosum
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For me the issue is AoC promissed the world, picking a class, then another class in the same feild as the first. A whole list of classes, there were about eight casting classes, eight priest classes, warrior, and rogue classes to at the start. Then the whole thing got ground down to 4 sets of 3, they promissed prestige classes when you hit certain levels each with interesting and different perks. An interesting twist on pvp and rvr, and they set it in a premade world so they had everything they needed to make a vast world without instances. Instead they delivered a tenth of what they were promissing, and ignored a lot of the IP they were working in. What could have been awsome came out as less than that.
As a game AoC is okay, nothing special but it should have more players than it does. Funcom's inability to think far enough ahead cost them in the long run. Which is sad because they didn't learn from perpetual entertainments failure, the moral is this only promiss what you are 100% sure you will be delivering. You can always add more features as you get near to launch, taking away just makes players mad.
And finally I think the worst sin was not being true to the source material, going into it Funcom had the world of Conan, and they tried to mess with that. They started the comics and a whole book series to set up their game at the expence of a franchise that has exsisted for a very long time. When your dealing with something storied, old, and with a large fan base you have got to respect the material there. If you don't it will bite you in the ass.
I don't remember them ever using the word "promise". Can you link that?
I agree with you but, you have to understand, if a game feature wasn't working correctly, why leave it in? Nobody sat down with you, held your hand, looked you in the eye, and said "Billy, we're going to include a special feature just for you, we PROMISE /pinchroseycheek".
No, it didn't happen. The word was never written or spoken from Funcom. Especially when prestige classes were mentioned, they were still in concept phase. Guess what, it didn't make the cut. Would it be cool? Yes. Did it happen? No. Should I feel betrayed? Come on dude, man up a little bit.
I am answering to both of you.
a.) You can macro stuff on your mouse yes, but if you will play with macroed combos as a melee player in competitive PVP in AoC you will get raped. The reason is very simple really - all the movement of the opossing player will make you miss every hit you tried to macro. AoC melee system is all about timing. Meaning you have to wait for an opponent to be in your reach and preferably showing you his back before you press each button of the combination in order to get a green hit and maxed out combo.
And exactly because of this system the AoC is probably only skill based MMO PVP game up to date. In order to be sucesful in PVP you will not only need to know your oponent skills but also his movement and predict where he is going next. To me it is the best copy of epic battles we see and read about so much in high fantasy - the clash that is more about movement and finding opponents weak point and only than about using your sword. That is what draws me towards the game. It is not just mindless "tank and spank" but rather a beatiful dance of 2 skilled warriors.
--> sure, your conclusion that you can macro your way through the game stems from the fact that you never played competitive PVP or that you are only a PVE player where it is impossible to perform this dance, since NPCs will follow your every move (it is possible in group play though)
b.)And relaunch of the game would create mayhem amongst loyal customers. I would support it, since all my good geared characters are on a forgotten server, but I don't think Funcom would dare to risk such a move since the attempt could fail and they would lose even the loyal playerbase they have now.
c.) Give the expansion a try. The zones are much bigger and might give you the seemless feeling.
Man I really want ot like this game, but it sounds like its dead, and from the above post the current subsciber base want it dead.
I dont see how they loose if they relaunch it.
The go from 10 subscribers to 8 worst case either way thre failing but atleast they tried. Its not like SWG that had a solid base but they decided they wanted 5 million insteadof 500k.
It's not entirely dead, but it should be.
Alot needs changed - it could be good, but much like Anarchy Online and Shadowlands - they've NO idea what they're really doing.
i don't get you mates,why do u always continue to say that AoC is dead?
he is not dead,if AoC is dead then any others MMORPG except from WoW are dead!you don't need to have 13m to be tagged as "alive"!
well,now i'm playing LOTRO and i think it's the most boring MMORPG i've ever played.i mean,ok,the Enviroment is fantastic,the Lore is terrific...but the gameplay?
-crappy combat system
-bloody grinding game(u gotta kill tons of mob just to finish a quest that give u no bloody exp!)
-no alternative(apart from questing)to level up
and all this crap in a game that claims to be a PVE one!
i mean,even AoC make you level up only by questing,but the levelling part last 20/30 days!not bloody 3 months like in LOTRO!
all this sermon(? do u english people use the word "sermon"?)just to say that AoC offer much more than many others MMORPG(Combat System,a gameplay that let you play even if you have just a few hours a day,a bloody good graphic,mature content,etc.)
that's why people should play it and give it a bloody second chance,'cause a lot has changed till the game's launch and now the game is really enjoyable.
least but not last now is very cheap,you can buy the gametime card(2 months)for 14euros and the expansion for 20euros(that include the expansion,the original game and 32 days of gametime).
p.s. pardon my english,but i'm not a native(indeed,i'm Italian)but i tried to do my best^^
Both games give xp for just grinding MOB's so your statement about them needing quests to level is a bit off.
Either way, just tossed in the LotRO stuff since it sounds like you're a bit frustrated.
AoC isn't dead. It could use somekind of shot in the arm though, be it server mergers or F2p to bring more people in or something. It's a fastenating game that should have been much more unique than it ended up as.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
I missed the initial rush,so when i joined ,there was virtually nobody to play alongside/with.My guild had probably 500 members,but only a few would login everyday,really too bad.
I was decently satisified with most of the game,but there was a couple things needed improving.
Crafting and just overall i felt the gear/items were not given enough versatility.I like to see some way of imbuing the gear and just better drops from normal mobs.I was getting gear with ridiculous stats like .1 or .2,just retarded.Basically i felt my gear was a total non factor.
I Also felt the game was too linear,shops and houses would not be accessible until you did the quests,even my overall abitlity to go somewhere seemed limiting.I don't believe in that old EQ way of having a noob island,example i play FFXI,i could go do whatever i wanted from the first minute.Too much of AOC seemed more like a single player game than a MMORPG,too bad,it did come close,it wasn't like i hated the game at all,it just wasn't good enough.
Never forget 3 mile Island and never trust a government official or company spokesman.
It's because graphics don't sell a game in the long run, gameplay does, and AoC has none.
PLAY WURM ONLINE!! www.wurmonline.com
For me, AoC failed miserably in a few aspects.
1: Class/Race set-up. Having Stygians as casters and Cimmerians as melee made it difficult to make racial guilds competitive.
2: Lack of alliance system: For a game where PvP is so important, an alliance system should be put in so friends from different guilds would not kill each other.
3: Siege warfare: The way sieges were conducted with scoreboards and timers was just horrible. People spent more time breaking down breached walls than push on into the keep. For defenders it became more important to kill sieges weapons than enemies, and hold out until timer ran out.
4: Gear: First of all there was no way to customize your gear with dyes, so many people ran around looking exactly the same. Second, in a game where guilds are so important as they were/are in AoC, guild emblems on cloaks should be possible. Third, the implementation of separate PvP gear filled bags with the extra set of gear needed.
5: Combat: The combat system looked good on paper and worked nicely enough in PvE, but my experience was that PvP duels were reduced to two people circlestrafing around each other hoping to land a combo before the other. The design of the world where battles often boiled down to one faction resting and charging from a res-pad and another standing some distance off waiting for the charge. Boring as hell. Insta-teleports to battlegrounds hurt the game in my eyes.
no,you did not get me.
when i say "it gives no bloody exp" it means it give it just a little a little bunch of it,not that it does not give it at all^^
anyway,i'm not frustrated,i was just compairing AoC with a famous and acclaimed(?do u say acclaimed?)MMORPG,such as LOTRO.
i could have done it even with WoW or Aion
Let me see, where to start?
Promised features were not in there at launch, blood money and drunken boxing. The OB left everyone stuck on Tortage whilst the DEVs lied/were economical with the truth until launch when you bought a copy and left Tortage and slowly realized (depending on how much you played) that you'd been had.
Next there was the memory leak, 5 years of development and years of testing with a $30 million budget and there was a ****ing memory leak at launch!!!!!!! **** MY LIFE!!!!!! Everyone was having to restart the game after having been through two instances or so.
Next the instancing ... F*** MY LIFE!!!!!! Thanks Gaute for concealing the extent of the instancing as best you could, Scumcom erm I mean Funcom PR did a great job of coaching DEVs for interviews being as evasive as possible but not denying that there were instances. GITS!
Then the 200 vs 200 battles and siege warfare, do me a favour! You couldn't get half that number into an AoC instance even then you'd have a crash in 3 minutes due to the memory leak if you could! Siege warfare was broken and just a gay exploit fest. One team defending would commit suicide spell weaving as that counted as a kill for your side whilst the attackers tried to glitch through the walls to the keep before the kamikazie casters won! LLLLEEEEAAAAMMMMMMMEEEE!!!!
Crafting was a bug fest and leveling was a massive grind of the same 2 villas over and over, combat was nothing but a button mashing fest that made your fingers go numb. SUX!
The game was instanced to death so that you rarely saw anyone else and the maps were just pathetic, AoC was nothing but a shitty half done single player RPG that required an internet connection and a monthly fee to play and suffered the most vile chat I've ever seen take place in an MMORPG. Even I as a father in his 30's felt sick somedays and began to lose hope in the human race!
In all I paid top dollar for one of Gaute's "sizziling steaks" but all I got was a sloppy shit sandwich,
Agricola
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
After this post .... i will never give this game a try out of pure Principle!
I'm a Clan leader in Age of Conan at the moment. We played from release for around 5 months, Then the game was so bland with nothing to do so we quit the game. We decided around 7 month ago to go back and check how it's doing, Which was the biggest mistake i've ever made in 10 years of bein a clan leader.
It's still the same buggy instanced shallow game it always was and always will be, Sieges still crash and on Fury at the moment, There isn't even enough players on the server for more than 3 guilds to siege. So everyone else just get's raped every 3 week, Also the only open world pvp you will ever get is if you stand outside a raid and gank while they try to enter. It's fun for a while but they just changed instance and get in anyway.
it's all looks and no depth.
If MMO's were girls, Then Age of conan would be wow's hot sister, Just with no intelligence or personality.
AbraXuS
www.exile-corp.com
Clan Founder.
That's the coolest quote regarding AoC's image I've seen yet, kudos good sir.
(Don't mean to make a troll post, but thought that was a accurate and good quote)
TwitchTV: iNeoki
The game itself is great, I've played beta but there are some reasons why I don't play it.
1.My pc can run it only on medium settings.
2. I am a casual player and I try to avoid monthly fees.
Nothing about the game really drew me in. The combat was supposed to be next-gen... but if that's next gen, I'll wait for the gen after that, please.
I wanted to like AoC as much as I hoped WAR was great, too. Even though they were somewhat pitted against each other, I really wanted them both to be successfull and incredible games... but... we know how that story ended up. Ghost towns... both of them.