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I'm disquieted about SWTOR (vs GW2)

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  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Asamighost

    Flaming thread much...

    OP made no sense to me. The games arent out yet how can they be compared? Assuming they will be both good, if you're into sci-fi play SWTOR if you're into same'old fantasy play GW2.

    Its all about personal taste right now since both games seem good.

    A Star wars computer game isn't exactly the height of imagination either....

    None of them gets many point for original setting, the game that is most fun will probably get most players and thats that.

  • NazgolNazgol Member Posts: 864

    Originally posted by Meowhead

    I'll just weigh in with my two cents on the 'reskinned humans' issue.

    First of all, I'm not even sure why anybody would bring Trandoshans into the discussion, because so far as we know right now, they're not a playable race in SW:ToR (Unless there's news I've missed?  I looked around on the SW:ToR page to double check, but still couldn't find it).  If you're talking about non-playable races, both SW:ToR and GW2 have races that are CONSIDERABLY less human than either Trandoshans or Charr.

    I figured we were talking just flat out, playable races.

    So far as I can tell, all the playable races in SW:ToR literally are reskinned humans, with a little extra polygons slapped on here or there.  There's no different animations, the skeletal structure is the EXACT same (Not 'pretty close'... exactly the same.).  Basically nothing a determined fan couldn't do with a couple hours of makeup and a prosthetic or two for your head.  (Note, that's pretty much what they did for the Star Wars movies.  No CG needed.)  They did this for a reason... while we'd all like to think that Bioware is made out of LIMITLESS money, and they can do as much as they want, they are under budget restrictions, and they have to figure out what is, and isn't important to them.  They decided it's more important to have basically human figures for their storylines, since apparently they've added in some romance options, and apparently they think wookie on human is freaky.  (I'm not disagreeing with them, mind you)

    Also, due to the sheer amount of cut scenes (Answer?  A metric crapload.  Maybe even TWO metric craploads), it would be pretty expensive to redo every single one just for a couple races that break the basic human mold.  So far as I can tell, everybody is animated the same, can wear the same clothes, and therefore can easily fit into the cut scenes.

    For Bioware, picking all races that are literally human reskins makes a lot of sense, and is probably one of the ways they're saving money.  (Yes.  Even Bioware has to save money.  They can't put everything ever in the game.  They just can't.  They can't even put in everything they would LIKE to put in.  Nobody has that sort of money.  Until we start seeing MMORPGs produced by countries using their military budget or something.)

    Asura are off of the standard human model.  Their skeleton is a little freaky.  This is the sort of race that if George Lucas put them in the original Star Wars trilogy, probably would have been a muppet, since a midget wouldn't have worked right.  They're humanoid, but they're not a human reskin.  They need different animations, their skeletal proportions are different, the same armor wouldn't even fit them (Even if resized)

    Charr are even more extreme.  You could give a human as much makeup time as you want, and a ridiculous prosthetic budget, and they couldn't do it right.  Their spine is deformed, and you'd have to break your legs in SO many different places to get the costume right.  This is the sort of race that in order to stick it in a movie, you'd have to use CG at least to do the legs.  The proportion of their limbs are off, armor has to literally be redesigned to fit them.

    .... oh, and the women don't have breasts.  For an MMORPG, females not having breasts makes them about as much a human reskin as say... a mailbox.  That's maybe the freakiest thing about them, by MMORPG race standards. :D

    So, to recap, this is what a list would look like if you put people on a list of how human they are...

    Humans (They win), elves/vulcans/almost all original Star Trek races/most of the SW:ToR playable races, Norn from GW2 (Human reskins), a lot of the Star Wars races like Mon Calamari, Trandoshans (Human skeleton, different facial structure... basically need a halloween mask here, maybe rubber gloves.), Ewoks (Midgets in suits work here.), Star Wars races like Yoda or the GW2 Asura (Still basic human anatomy, but disproportionate to the point where midgets don't cut it anymore.), Charr (Sorry.  Even midgets don't work, and you're violating basics of human anatomy.  Wrong spine, severely wrong legs.), and finally chickens.   (Hey.  Chickens are bipedal, have 4 limbs and a torso... if they talked, they'd basically be a human reskin, right?)

    Charr are to the far right.  They're still humanoid, but they can't be accurately portrayed by a human, even with prosthetic assistance.

    Then you go PAST that, to things like Jabba the Hutt, or whatever...

    ... but being a Hutt is sadly not a playable race in SW:ToR. :(

    (edit:  PS.  The feral animations in Champions Online are crap, and the way they run doesn't fit the bodies.  Also, the digitigrade legs look ridiculous when animated the same basic way human legs are animated.  It's pretty poorly done, and a good example of what happens when you treat making that sort of thing as just a human reskin.  Looks bad! :( )

    Would like to have a word with you.

    In Bioware we trust!

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by Nazgol

    Would like to have a word with you.

    ... no idea what the point to your response is, but I'm sure it's very droll and clever if I just knew what that picture was.

    Bravo.

  • grimm6thgrimm6th Member Posts: 973

    Originally posted by Nazgol

    Doesn't really apply, the char have a lot of human characteristics, the bear has bear characteristcs, well except the ones on the toilet paper commercials those are reskiined humans.. Although if they put a bear race in GW2 I might actuallt be interested.

    http://www.guildwars2.com/global/includes/images/concept-art/guildwars2-22.jpg

    http://guildwars.incgamers.com/gallery/data/526/NornMaleBear.jpg

    http://www.guildwars2guru.com/wp-content/gallery/guild-wars-2-concept-art/nornbear.jpg

    I used to TL;DR, but then I took a bullet point to the footnote.

  • SiderasSideras Member Posts: 231

    First off, 50 novels worth of voice over is a helluva lot more than 60 films worth of voice overs.

    I agree on the PvP side, WvWvW sound like the best thing since DAoC and Planetside. But I'll hold that thought until I've actually see it demonstrated.

    As for even comparing the game, may I ask why? So far the gameplay in both games seem really far apart.

    And again as for the dialogue part - there is no way in hell that any other company currently making MMO's is going to compete with Bioware in the writing department. Not to mention the budget they've got.

    Either way, SWToR is looking like a traditional MMORPG with a heavy emphasis on story and dialogues with GW2 we are looking at something trying to evolve the genre. What am I looking forward to most? GW2, the pvp sounds promising, the game looks beautiful, the animations look smooth, the music is great, they've removed the disgusting quest system, they are removing the "trinity".

    That being said even if it comes out as a dissapointment I'll atleast praise them for trying to reinvent the genre.

  • nomssnomss Member UncommonPosts: 1,468

    Originally posted by grimm6th

    Originally posted by Nazgol

    Doesn't really apply, the char have a lot of human characteristics, the bear has bear characteristcs, well except the ones on the toilet paper commercials those are reskiined humans.. Although if they put a bear race in GW2 I might actuallt be interested.

    http://www.guildwars2.com/global/includes/images/concept-art/guildwars2-22.jpg

    http://guildwars.incgamers.com/gallery/data/526/NornMaleBear.jpg

    http://www.guildwars2guru.com/wp-content/gallery/guild-wars-2-concept-art/nornbear.jpg

    How is it that we are talking about Charr? lol

    NM, I know. How about going back to topic, which is: I am worried about SWTOR not surviving and taking the story itself down the drain. But then again, there is nothing I can do. And well I'm not worried, just speaking my mind out. Still I believe that BW needs to do better if they are to stand a chance. Every NPC is voiced over not going to cut it. If it was this easy then many companies would be applying this feature and racking.

  • NazgolNazgol Member Posts: 864

    Originally posted by Meowhead

    Originally posted by Nazgol



    Would like to have a word with you.

    ... no idea what the point to your response is, but I'm sure it's very droll and clever if I just knew what that picture was.

    Bravo.

    http://en.wikipedia.org/wiki/Legend_(film)

    It's amazing what they can do with prostetics, and this was made in 1986.

    In Bioware we trust!

  • Snaylor47Snaylor47 Member Posts: 962

    I would rather have 10+ human like races than 4 races and only one being non-human like. The lex luthor rabbit men human likeness is a little suggestive.

     

    Played both at convention, like TOR better. That is all. Will play both however.

    I don't care about innovation I care about fun.

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Meowhead

    *snip*

    Asura are off of the standard human model.  Their skeleton is a little freaky.  This is the sort of race that if George Lucas put them in the original Star Wars trilogy, probably would have been a muppet, since a midget wouldn't have worked right.  They're humanoid, but they're not a human reskin.  They need different animations, their skeletal proportions are different, the same armor wouldn't even fit them (Even if resized)

    Charr are even more extreme.  You could give a human as much makeup time as you want, and a ridiculous prosthetic budget, and they couldn't do it right.  Their spine is deformed, and you'd have to break your legs in SO many different places to get the costume right.  This is the sort of race that in order to stick it in a movie, you'd have to use CG at least to do the legs.  The proportion of their limbs are off, armor has to literally be redesigned to fit them.

    .... oh, and the women don't have breasts.  For an MMORPG, females not having breasts makes them about as much a human reskin as say... a mailbox.  That's maybe the freakiest thing about them, by MMORPG race standards. :D

     

    *snip*

    Great post Meowhead. Hopefully this means that we can finally put this human reskin debate to rest and get back to the other nonesense that's being brought up in this flaming thread.

    Like people deluding themselves by saying SW:TOR does not have traditional trinity combat.

    image

  • NazgolNazgol Member Posts: 864

    Originally posted by nomss

    Originally posted by grimm6th


    Originally posted by Nazgol

    Doesn't really apply, the char have a lot of human characteristics, the bear has bear characteristcs, well except the ones on the toilet paper commercials those are reskiined humans.. Although if they put a bear race in GW2 I might actuallt be interested.

    http://www.guildwars2.com/global/includes/images/concept-art/guildwars2-22.jpg

    http://guildwars.incgamers.com/gallery/data/526/NornMaleBear.jpg

    http://www.guildwars2guru.com/wp-content/gallery/guild-wars-2-concept-art/nornbear.jpg

    How is it that we are talking about Charr? lol

    NM, I know. How about going back to topic, which is: I am worried about SWTOR not surviving and taking the story itself down the drain. But then again, there is nothing I can do. And well I'm not worried, just speaking my mind out. Still I believe that BW needs to do better if they are to stand a chance. Every NPC is voiced over not going to cut it. If it was this easy then many companies would be applying this feature and racking.

    http://www.swtor.com/media/trailers/pax-east-2011-highlight-video

    Just look at that crowd. Did GW2 have that type of crowd? People waited up to 7 hours to demo the game and a lot of the gameplay impressions were positive.

    In Bioware we trust!

  • NazgolNazgol Member Posts: 864

    Originally posted by Master10K

    Originally posted by Meowhead

    *snip*

    Asura are off of the standard human model.  Their skeleton is a little freaky.  This is the sort of race that if George Lucas put them in the original Star Wars trilogy, probably would have been a muppet, since a midget wouldn't have worked right.  They're humanoid, but they're not a human reskin.  They need different animations, their skeletal proportions are different, the same armor wouldn't even fit them (Even if resized)

    Charr are even more extreme.  You could give a human as much makeup time as you want, and a ridiculous prosthetic budget, and they couldn't do it right.  Their spine is deformed, and you'd have to break your legs in SO many different places to get the costume right.  This is the sort of race that in order to stick it in a movie, you'd have to use CG at least to do the legs.  The proportion of their limbs are off, armor has to literally be redesigned to fit them.

    .... oh, and the women don't have breasts.  For an MMORPG, females not having breasts makes them about as much a human reskin as say... a mailbox.  That's maybe the freakiest thing about them, by MMORPG race standards. :D

     

    *snip*

    Great post Meowhead. Hopefully this means that we can finally put this human reskin debate to rest and get back to the other nonesense that's being brought up in this flaming thread.

    Like people deluding themselves by saying SW:TOR does not have traditional trinity combat.

    GW2 has a trinity, there website says so, they just use crowd control instead of tanks.

    In Bioware we trust!

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by Nazgol

    http://en.wikipedia.org/wiki/Legend_(film)

    It's amazing what they can do with prostetics, and this was made in 1986.

    ... I've been wasting time looking around at Legend screenshots.

    No spinal deformation, legs bending the right way... ... so basically you really just like linking me to movies you like.  Good for you.

    ... seriously.  Have you LOOKED at  a Charr's legs?  That one feature alone makes it pretty impossible for a fan to pull off a halfway reputable looking Charr.


    Originally posted by Nazgol

    Originally posted by Master10K

    Like people deluding themselves by saying SW:TOR does not have traditional trinity combat.

    GW2 has a trinity, there website says so, they just use crowd control instead of tanks.

    I outlined in red the part you missed.  Always glad to be of help!

  • NazgolNazgol Member Posts: 864

    Originally posted by Meowhead

    Originally posted by Nazgol



    http://en.wikipedia.org/wiki/Legend_(film)

    It's amazing what they can do with prostetics, and this was made in 1986.

    ... I've been wasting time looking around at Legend screenshots.

    No spinal deformation, legs bending the right way... ... so basically you really just like linking me to movies you like.  Good for you.

    ... seriously.  Have you LOOKED at  a Charr's legs?  That one feature alone makes it pretty impossible for a fan to pull off a halfway reputable looking Charr.

    How do you get that there legs are bent the wrong way?

    Those legs look pretty normal to me unless you see one with backward knee caps. And I can point you to many an old person with a hump on their backs.

    In Bioware we trust!

  • NazgolNazgol Member Posts: 864

    Originally posted by Meowhead

    Originally posted by Nazgol



    http://en.wikipedia.org/wiki/Legend_(film)

    It's amazing what they can do with prostetics, and this was made in 1986.

    ... I've been wasting time looking around at Legend screenshots.

    No spinal deformation, legs bending the right way... ... so basically you really just like linking me to movies you like.  Good for you.

    ... seriously.  Have you LOOKED at  a Charr's legs?  That one feature alone makes it pretty impossible for a fan to pull off a halfway reputable looking Charr.


    Originally posted by Nazgol


    Originally posted by Master10K

    Like people deluding themselves by saying SW:TOR does not have traditional trinity combat.

    GW2 has a trinity, there website says so, they just use crowd control instead of tanks.

    I outlined in red the part you missed.  Always glad to be of help!

    A trinity is a trinity, you still need heals, dps and damage avoidance.

    In Bioware we trust!

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Nazgol

    Originally posted by nomss

    How is it that we are talking about Charr? lol

    NM, I know. How about going back to topic, which is: I am worried about SWTOR not surviving and taking the story itself down the drain. But then again, there is nothing I can do. And well I'm not worried, just speaking my mind out. Still I believe that BW needs to do better if they are to stand a chance. Every NPC is voiced over not going to cut it. If it was this easy then many companies would be applying this feature and racking.

    http://www.swtor.com/media/trailers/pax-east-2011-highlight-video

    Just look at that crowd. Did GW2 have that type of crowd? People waited up to 7 hours to demo the game and a lot of the gameplay impressions were positive.

    And now you're needlessly trying to measure SW:TOR's success by the number of fans at a convention, as if a couple thousand fans at a convention will equate to millions of subs.

    Also nomss was talking about a legitimate concern, one that has even been mentioned by SW:TOR fans. It will much more difficult for Bioware to update the game, since they just can't release a new flashpoint without voice acting and dialogue cutscenes. Bioware have even said it themselves that it will be challenging to create & release new content on a regular basis, since even the kill 10 rats quest require voice over.

    So you can continue to preach the gospel of SW:TOR and bash GW2 all you want but it won't mean a thing when you have to wait 4,6,8 months for your next content update.

    image

  • tyrannistyrannis Member Posts: 198

    disquieted? Um.. No.

    ##Best SWTOR of 2011
    Posted by I_Return - SWTOR - "Forget the UI the characters and all ofhe nitpicking bullshit" "Greatest MMO Ever Created"

    ##Fail Thread Title of 2011
    Originally posted by daveospice
    "this game looks like crap?"

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by Nazgol

    A trinity is a trinity, you still need heals, dps and damage avoidance.

    ... if you can't tell the difference between the traditional trinity model and a less traditional one, and you can't even tell the difference between plantigrade and digitigrade legs, or the fairly significant difference in Charr skeletal structure like the spine/head curvature, then I really don't know what to say.  Congratulations.

    [Mod Edit]

  • NazgolNazgol Member Posts: 864

    Originally posted by Master10K

    Originally posted by Nazgol


    Originally posted by nomss



    How is it that we are talking about Charr? lol

    NM, I know. How about going back to topic, which is: I am worried about SWTOR not surviving and taking the story itself down the drain. But then again, there is nothing I can do. And well I'm not worried, just speaking my mind out. Still I believe that BW needs to do better if they are to stand a chance. Every NPC is voiced over not going to cut it. If it was this easy then many companies would be applying this feature and racking.

    http://www.swtor.com/media/trailers/pax-east-2011-highlight-video

    Just look at that crowd. Did GW2 have that type of crowd? People waited up to 7 hours to demo the game and a lot of the gameplay impressions were positive.

    And now you're needlessly trying to measure SW:TOR's success by the number of fans at a convention, as if a couple thousand fans at a convention will equate to millions of subs.

    Also nomss was talking about a legitimate concern, one that has even been mentioned by SW:TOR fans. It will much more difficult for Bioware to update the game, since they just can't release a new flashpoint without voice acting and dialogue cutscenes. Bioware have even said it themselves that it will be challenging to create & release new content on a regular basis, since even the kill 10 rats quest require voice over.

    So you can continue to preach the gospel of SW:TOR and bash GW2 all you want but it won't mean a thing when you have to wait 4,6,8 months for your next content update.

    Not really, only the first part of the Tarval flashpoint was voice acted, should not take them very long to voice that, And not all quests are fully voiced. see http://www.mmorpg.com/discussion2.cfm/thread/312228/You-know-it-you-hear-it-its-time-for-info-about-Vo-quests.html

    In Bioware we trust!

  • SwaneaSwanea Member UncommonPosts: 2,401

    Originally posted by nomss

    I posted this in SWTOR forums. Thought I'd post here too.

    I feel everything SWTOR is doing, GW2 is doing it better.

    SWTOR - 50 novels worth of Voice Overs. GW2 - 60 films worth voice over.

    SWTOR - Heavily story focused with choices. GW2 - Heavily story focused with choices.

    SWTOR - Triniy. GW2 - No Trinity

    SWTOR - Not living breathing world? GW2 - "[URL="http://www.arena.net/blog/against-the-wall-humanity-in-guild-wars-2#more-4220"]We’ve been working hard to make the world of Tyria a living, breathing place filled with amazing sights and terrific adventures.[/URL]"

    SWTOR - PVP. GW2 - WvWvW (sounds better).

    SWTOR - Your regular quests. GW2 - Dynamic Events (sounds better).

    SWTOR - Mini games? GW2 - Many mini games.

    SWTOR - P2P (Most likely). GW2 - B2P.

    SWTOR - Other language translation. GW2 - Other language translation.

     

    {Mod edit - Added "vs GW2" to thread title to avoid confusion}

    I'll take a crack at this. 

    I heard a lot of different numbers of how much Voice over is in TOR.  I don't know which has more.  But I can tell you from past games, Bioware has better voice acting 100 times over.  GW voice acting isn't ALL bad, some of them are good, but most of it is just bad.

    Both will have story for sure.  Again, from past experiences, I have enjoyed Bioware stories more then the GW stories.  Some of the newer stuff in GW is pretty good.  Nightfall was just atrocious.

    TOR will have a trinity.  Something that we know works.  GW2 will have Tanks, Support (healing/Control), DPS.  I guess they don't wish to say that in one situation heavy armor always tanks and is healed by support.  Nor that just a few classes are only support.  You can argue that the classes in Heavy Armor are not tanks.  Good for you!

    A very heavy opinion point.  Both will be open worlds (as far as we know, although there has been much talk that there will still be portals in GW2 similar to Phasing in TOR).  Until both games have released much more information, it's hard to say either won't be open worlds.  But both claim to be open world.

    Two factions vs Three "Factions".  This could be great for GW!  But you can, of course, change your "Faction" (server) to play for another "Faction" at almost anytime.

    Regular quests that are improved for the TOR.  Regular quests + dynamic events for GW2.  I agree the dynamic events will be great the first bunch of times you do them, no doubt.  Especially if they keep adding more.

    TOR has no real info on mini games, although they said you could expect to see things like those that were in KotOR.  GW has some great mini games already.  I think this is a HUGEEEEEEE + for GW2 if it does the same.  Having things to do outside of grind gear/weapons/skills/etc is always a big plus.

    TOR will be surely P2P with a "Shop" like WoWs (server changes, race changes, name changes, etc).  GW2 will be B2P with a cash shop like it has currently.  Fluff items, name changes, outfits, etc.

     

    These games will be quite different in many regards.  People CAN play and enjoy both.  There are things that one game has that the other does not for sure. 

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Nazgol


    Originally posted by Nazgol


    Originally posted by Master10K

    Like people deluding themselves by saying SW:TOR does not have traditional trinity combat.

    GW2 has a trinity, there website says so, they just use crowd control instead of tanks.

    I outlined in red the part you missed.  Always glad to be of help!

    A trinity is a trinity, you still need heals, dps and damage avoidance.

    Actually answer this question for me... Why would I need to heal my teammate in GW2 when I can prevent my teammate from receiving the damage in the first place, without tanking?

    See the thing about combat in GW2 is that you don't rely on a healer because you don't need a healer and why tank when there isn't even an aggro mechanic that allows you to tank. Just watch this demonstration and if you so believe that GW2 has the traditional trinity, then tell me who's tanking, who's healing?

    image

  • SwaneaSwanea Member UncommonPosts: 2,401

    Originally posted by Master10K

    Originally posted by Nazgol



    Originally posted by Nazgol


    Originally posted by Master10K

    Like people deluding themselves by saying SW:TOR does not have traditional trinity combat.

    GW2 has a trinity, there website says so, they just use crowd control instead of tanks.

    I outlined in red the part you missed.  Always glad to be of help!

    A trinity is a trinity, you still need heals, dps and damage avoidance.

    Actually answer this question for me... Why would I need to heal my teammate in GW2 when I can prevent my teammate from receiving the damage in the first place, without tanking?

    See the thing about combat in GW2 is that you don't rely on a healer because you don't need a healer and why tank when there isn't even an aggro mechanic that allows you to tank. Just watch this demonstration and if you so believe that GW2 has the traditional trinity, then tell me who's tanking, who's healing?

    It's not a normal Trinity.  I shall call it a Trapa(zoid)nity.  For 4.  Tank. DPS. Support. Control.  Win!  Oh.  Wanted to add.  In many of the videos, the players are fighting with others against a mob or two and get murdered.  Since, you know. There was no heals! :P

  • NazgolNazgol Member Posts: 864

    Originally posted by Master10K

    Originally posted by Nazgol



    Originally posted by Nazgol


    Originally posted by Master10K

    Like people deluding themselves by saying SW:TOR does not have traditional trinity combat.

    GW2 has a trinity, there website says so, they just use crowd control instead of tanks.

    I outlined in red the part you missed.  Always glad to be of help!

    A trinity is a trinity, you still need heals, dps and damage avoidance.

    Actually answer this question for me... Why would I need to heal my teammate in GW2 when I can prevent my teammate from receiving the damage in the first place, without tanking?

    See the thing about combat in GW2 is that you don't rely on a healer because you don't need a healer and why tank when there isn't even an aggro mechanic that allows you to tank. Just watch this demonstration and if you so believe that GW2 has the traditional trinity, then tell me who's tanking, who's healing?

    The guardian is basically tanking with it's damage avoidance rune thingy. I would be worried about content if I was you. The video stated there are 6 cities in the game and 5 of them are the racial cities with one shared there better be a lot of content in between those cities because that does not seem alot.

    In Bioware we trust!

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by Swanea

    It's not a normal Trinity.  I shall call it a Trapa(zoid)nity.  For 4.  Tank. DPS. Support. Control.  Win!

    Actually, they tucked away tanking, as it is, as a subset of control.  Which makes sense, really.  Even tanking where you use taunts, that's basically a method of control, it's just extremely amplified in intensity to become its own role, surpassing most other method of control in other MMOs.

    So still a trinity, with tanking just considered a subset of control.

    Just like healing turned into a very minor subset of support, as opposed to being the star.

    The main thing they did with the trinity is just shift the emphasis off of taunting (and thus, being able to control who an enemy attacks) and healing.

    Which is only a major change because most modern MMOs so heavily emphasize those exact aspects, boiling it down to 'dealing damage, healing damage, and taking damage' more than anything else.

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Nazgol

    Originally posted by Master10K


    Originally posted by Nazgol


    Originally posted by nomss



    How is it that we are talking about Charr? lol

    NM, I know. How about going back to topic, which is: I am worried about SWTOR not surviving and taking the story itself down the drain. But then again, there is nothing I can do. And well I'm not worried, just speaking my mind out. Still I believe that BW needs to do better if they are to stand a chance. Every NPC is voiced over not going to cut it. If it was this easy then many companies would be applying this feature and racking.

    http://www.swtor.com/media/trailers/pax-east-2011-highlight-video

    Just look at that crowd. Did GW2 have that type of crowd? People waited up to 7 hours to demo the game and a lot of the gameplay impressions were positive.

    And now you're needlessly trying to measure SW:TOR's success by the number of fans at a convention, as if a couple thousand fans at a convention will equate to millions of subs.

    Also nomss was talking about a legitimate concern, one that has even been mentioned by SW:TOR fans. It will much more difficult for Bioware to update the game, since they just can't release a new flashpoint without voice acting and dialogue cutscenes. Bioware have even said it themselves that it will be challenging to create & release new content on a regular basis, since even the kill 10 rats quest require voice over.

    So you can continue to preach the gospel of SW:TOR and bash GW2 all you want but it won't mean a thing when you have to wait 4,6,8 months for your next content update.

    Not really, only the first part of the Tarval flashpoint was voice acted, should not take them very long to voice that, And not all quests are fully voiced. see http://www.mmorpg.com/discussion2.cfm/thread/312228/You-know-it-you-hear-it-its-time-for-info-about-Vo-quests.html

    And for that short instance of voice acting they will need to do the various different male and female voices of the playable characters and doing that alone takes quite a bit of time & money. Let's not forget that they have to do the NPC voices and actually create the content the players will fight through.

    All I am saying is, don't expect Bioware to do what Trion is doing with Rift and release content updates ina  timely fashion. Otherwise you may be hugely disappointed and end up as one of those trolls, threatening Bioware for new content or you'll unsub. :P

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  • NazgolNazgol Member Posts: 864

    I predict a lot of You Can't Do That While Stunned messages when you pvp in GW2.

    In Bioware we trust!

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