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Star Citizen - 10 for the Chairman Series

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  • gervaise1gervaise1 Member EpicPosts: 6,919
    edited March 2016
    Adjuvant1 said:
    Is this game ever going to come out?


    Little bit dated but still shows that the "will it ever come out" argument is inappropriate.
    How many of those games had over 250 people in 4 studios building said game? Also, SQ42 won't be out this year, and neither will SC. Remember, they're two separate games.
    As Adjuvant1 says elapsed time on its own is meaningless. Staff numbers (resource levels) are a major factor and - up to a point - more people means a game will be finished quicker. Some of the games in the list had more than 250 people (huge numbers were talked about for SWTOR for example but how many "equivalent heads" were there. Big numbers were given out for others as well). And Destiny, for example, finished with c. 460 staff - clearly a factor in it taking only 2.5 years from the date Bungie inked the deal with Activision. Did it only take 2.5 years however?

    Another key factor is recognising that development projects have phases: concept; pre-development; development (there are other as well). We don't know for sure about destiny but consider Wildstar: did it take 9 years (as per the chart) or only 7? The point being that indy Carbine spent 2 years with just a few folks putting together "stuff" that resulted in NCSoft buying the company. After which development proper will have started. So it isn't just about staff numbers but staff and the phases when they are working. When did SC start? When did it really start? One only has to look at Smed's short lived kickstarter to see what happens if you don't do enough work early on.

    Now what if indy Carbine had needed an extra year before it inked a deal with NCSoft? If this had been the case Wildstar would have taken 10 years since "no money" = "no work". And this factor is huge when it comes to SC - which doesn't have the "luxury" of a "big company" behind it. This is obviously an area CR is involved in and when people say "he does nothing" perhaps they should consider what happens if they run out of money? (And there is nothing wrong with pushing on even if they think they have enough - if this had been Activision say then they would be expecting a profit.)  

    So simply generating a chart that suggests that some games "took a long time so no worries about SC" is meaningless. However it is also meaningless to say SC has taken this long so it is a fail. Context is everything.

    What really matters is 1) whether the envisaged market for game X exists when game X launches and 2) whether game X will recoup its costs. SC - assuming it launches - will be fine with 2; and as far as 1 goes things seem to be OK "today". If it drags on and drags on though ... which is why demonstable progress in the alpha is important imo. 
  • TalonsinTalonsin Member EpicPosts: 3,619
    How about we move this to the other current star citizen thread.  This thread is Erillion to post the 10 for the chairman's and we are getting way off track here.
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • jesteralwaysjesteralways Member RarePosts: 2,560
    Adjuvant1 said:
    Adjuvant1 said:

    How many of those games had over 250 people in 4 studios building said game? Also, SQ42 won't be out this year, and neither will SC. Remember, they're two separate games.
    Star Wars TOR for example had 800 people working on it. Haven't found info on the other big titles but if I find something I will let you know. 

    Just continue making wild assumptions. 
    TOR is 500% the game Star Citizen will ever be. Incidentally, here was the breakdown, albeit not all were primarily on said project, as they were employees in a general sense of Electronic Arts.

    • 30 Production
    • 75 Designers
    • 80 Engineers
    • 40 Platform
    • 10 Localization
    • 10 Audio
    • 140 Artists (Both internal and outsourced)
    • 280 QA (Both internal and outsourced)


    Salt is strong in this one...

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • SmartySmartSmartySmart Member UncommonPosts: 312
    Kefo said:

    Adjuvant1 said:
    Adjuvant1 said:

    How many of those games had over 250 people in 4 studios building said game? Also, SQ42 won't be out this year, and neither will SC. Remember, they're two separate games.
    Star Wars TOR for example had 800 people working on it. Haven't found info on the other big titles but if I find something I will let you know. 

    Just continue making wild assumptions. 
    TOR is 500% the game Star Citizen will ever be. Incidentally, here was the breakdown, albeit not all were primarily on said project, as they were employees in a general sense of Electronic Arts.

    • 30 Production
    • 75 Designers
    • 80 Engineers
    • 40 Platform
    • 10 Localization
    • 10 Audio
    • 140 Artists (Both internal and outsourced)
    • 280 QA (Both internal and outsourced)


    500% the game SC will ever be... no you are not biased and totally realistic... 

    What a salty answer.
    Well I think CIG has to actually release a game first to be compared to be honest 
    Undeniable true.
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100

    Salt is strong in this one...
    Yeh, well, to compare it to a game I played a grand total of 7 months over 3 ( ? ) years isn't saying much. That's the source if you want to argue bias. I've never argued SWtOR is fabulous, and I'm very sure SC will be 1/5 of something not entirely fabulous.
  • SmartySmartSmartySmart Member UncommonPosts: 312

    Adjuvant1 said:
    Adjuvant1 said:
    Who said you do not know Star Citizen development? Why do you feel adressed?

    I almost fear to ask you: What unfulfilled promises when they game hasn't been released yet? What are those false predictions? 

    I might think that CR knows more of game development than you. 

    Yes he overpromises... Yes he is bad in holding dates and in project management. How would you do it better? Tell us...


    I'd do what Microsoft did 1.5 years before Freelancer released and shitcan Chris Roberts.
    What a profound answer... I did expect nothing else from you.
    Do you deny Roberts was removed from any development position and instead, as a polite concession, allowed to remain on project as "adviser", which basically denotes, "you don't know what the hell you're doing, Chris, but instead of suing us for your name being on this, we'll pay you a little to make you shut up. Just don't touch the damn code or make any real decisions".
    I never said I deny it. But what you write here are just assumptions. Being just an adviser can mean many things and not only "GTFO... you do not know what you are doing". That's unilateral thinking. 

    Have you you been there or has a buddy who knows a buddy that knows a buddy who worked for MS or DA told you how it really was?
  • SmartySmartSmartySmart Member UncommonPosts: 312
    Talonsin said:
    How about we move this to the other current star citizen thread.  This thread is Erillion to post the 10 for the chairman's and we are getting way off track here.
    Agreed... but you know how it is in Internet forums... Vicious circle
  • BrenicsBrenics Member RarePosts: 1,939
    Can someone explain to me what that chart of how long it took to make the games, means? Because if am not mistaken the whole point of KS/Crowdfunding was to get the big wigs out of there hair so they could make the games they wanted and make them faster?

    All this time CR only had one thing to do, make the damn game. So I guess what am saying is why would it take such as long, more so with so many people working on it and yet you have nothing to show? So I guess the KS/Crowdfunding seems to not be working as intended!

    Hope that made sense, been sick last few days. :)
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • SmartySmartSmartySmart Member UncommonPosts: 312
    Brenics said:
    Can someone explain to me what that chart of how long it took to make the games, means? Because if am not mistaken the whole point of KS/Crowdfunding was to get the big wigs out of there hair so they could make the games they wanted and make them faster?

    All this time CR only had one thing to do, make the damn game. So I guess what am saying is why would it take such as long, more so with so many people working on it and yet you have nothing to show? So I guess the KS/Crowdfunding seems to not be working as intended!

    Hope that made sense, been sick last few days. :)
    No the goal of KS regarding SC and being without big investors/publisher was to have the time needed to accomplish the vision without the pressure. It was more than often stated by CR that they are happy to have all the time they need (as long as the financial situation allows it). 

    Nothing to show... Yeah sure. 
  • BrenicsBrenics Member RarePosts: 1,939
    Brenics said:
    Can someone explain to me what that chart of how long it took to make the games, means? Because if am not mistaken the whole point of KS/Crowdfunding was to get the big wigs out of there hair so they could make the games they wanted and make them faster?

    All this time CR only had one thing to do, make the damn game. So I guess what am saying is why would it take such as long, more so with so many people working on it and yet you have nothing to show? So I guess the KS/Crowdfunding seems to not be working as intended!

    Hope that made sense, been sick last few days. :)
    No the goal of KS regarding SC and being without big investors/publisher was to have the time needed to accomplish the vision without the pressure. It was more than often stated by CR that they are happy to have all the time they need (as long as the financial situation allows it). 

    Nothing to show... Yeah sure. 
    Well I do agree with "Nothing to show... Yeah sure." You are 100% right they have nothing to show. If this game/company was held to normal standards of business practices, they would of been closed over a year ago. They have proved nothing and do not need to show anything to anyone. So right now the way SC is going people are not going to trust too many more KS/Crowdfunding because of how dishonest RSI/CIG has been with what they have done with the money.

    Oh to other statement you made about Escapist, they do not need to do anything, if CR's letter was true in anyway Escapist would of already made a retraction, which was never done and they were never invited to see what little CR has to show.
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • SmartySmartSmartySmart Member UncommonPosts: 312
    Brenics said:
    Brenics said:
    Can someone explain to me what that chart of how long it took to make the games, means? Because if am not mistaken the whole point of KS/Crowdfunding was to get the big wigs out of there hair so they could make the games they wanted and make them faster?

    All this time CR only had one thing to do, make the damn game. So I guess what am saying is why would it take such as long, more so with so many people working on it and yet you have nothing to show? So I guess the KS/Crowdfunding seems to not be working as intended!

    Hope that made sense, been sick last few days. :)
    No the goal of KS regarding SC and being without big investors/publisher was to have the time needed to accomplish the vision without the pressure. It was more than often stated by CR that they are happy to have all the time they need (as long as the financial situation allows it). 

    Nothing to show... Yeah sure. 
    Well I do agree with "Nothing to show... Yeah sure." You are 100% right they have nothing to show. If this game/company was held to normal standards of business practices, they would of been closed over a year ago. They have proved nothing and do not need to show anything to anyone. So right now the way SC is going people are not going to trust too many more KS/Crowdfunding because of how dishonest RSI/CIG has been with what they have done with the money.

    Oh to other statement you made about Escapist, they do not need to do anything, if CR's letter was true in anyway Escapist would of already made a retraction, which was never done and they were never invited to see what little CR has to show.
    What do you know about normal standards of business practices? What makes you think that they have not shown anything yet? What about the so called tech demos? Is that nothing? 

    http://www.merriam-webster.com/dictionary/nothing

    Why do you still hate so much?
  • BrenicsBrenics Member RarePosts: 1,939
    Brenics said:
    Brenics said:
    Can someone explain to me what that chart of how long it took to make the games, means? Because if am not mistaken the whole point of KS/Crowdfunding was to get the big wigs out of there hair so they could make the games they wanted and make them faster?

    All this time CR only had one thing to do, make the damn game. So I guess what am saying is why would it take such as long, more so with so many people working on it and yet you have nothing to show? So I guess the KS/Crowdfunding seems to not be working as intended!

    Hope that made sense, been sick last few days. :)
    No the goal of KS regarding SC and being without big investors/publisher was to have the time needed to accomplish the vision without the pressure. It was more than often stated by CR that they are happy to have all the time they need (as long as the financial situation allows it). 

    Nothing to show... Yeah sure. 
    Well I do agree with "Nothing to show... Yeah sure." You are 100% right they have nothing to show. If this game/company was held to normal standards of business practices, they would of been closed over a year ago. They have proved nothing and do not need to show anything to anyone. So right now the way SC is going people are not going to trust too many more KS/Crowdfunding because of how dishonest RSI/CIG has been with what they have done with the money.

    Oh to other statement you made about Escapist, they do not need to do anything, if CR's letter was true in anyway Escapist would of already made a retraction, which was never done and they were never invited to see what little CR has to show.
    What do you know about normal standards of business practices? What makes you think that they have not shown anything yet? What about the so called tech demos? Is that nothing? 

    http://www.merriam-webster.com/dictionary/nothing

    Why do you still hate so much?
    Nothing CIG has shown is new or groundbreaking. What I hate is how Chris is running nothing more than a Ponzi scheme. So my question back to you would be why do you defend the game and Chris when he has shown nothing that is really a game?

    Oh am sorry there is one groundbreaking thing Chris has done. He took KS/Crowdfunding to the limit and created a great scam in his eyes. He has been playing all of you backers as fools.

    Also my Dad ran a business for 22 years so I know a little about it.
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • SmartySmartSmartySmart Member UncommonPosts: 312
    Brenics said:
    Brenics said:
    Brenics said:
    Can someone explain to me what that chart of how long it took to make the games, means? Because if am not mistaken the whole point of KS/Crowdfunding was to get the big wigs out of there hair so they could make the games they wanted and make them faster?

    All this time CR only had one thing to do, make the damn game. So I guess what am saying is why would it take such as long, more so with so many people working on it and yet you have nothing to show? So I guess the KS/Crowdfunding seems to not be working as intended!

    Hope that made sense, been sick last few days. :)
    No the goal of KS regarding SC and being without big investors/publisher was to have the time needed to accomplish the vision without the pressure. It was more than often stated by CR that they are happy to have all the time they need (as long as the financial situation allows it). 

    Nothing to show... Yeah sure. 
    Well I do agree with "Nothing to show... Yeah sure." You are 100% right they have nothing to show. If this game/company was held to normal standards of business practices, they would of been closed over a year ago. They have proved nothing and do not need to show anything to anyone. So right now the way SC is going people are not going to trust too many more KS/Crowdfunding because of how dishonest RSI/CIG has been with what they have done with the money.

    Oh to other statement you made about Escapist, they do not need to do anything, if CR's letter was true in anyway Escapist would of already made a retraction, which was never done and they were never invited to see what little CR has to show.
    What do you know about normal standards of business practices? What makes you think that they have not shown anything yet? What about the so called tech demos? Is that nothing? 

    http://www.merriam-webster.com/dictionary/nothing

    Why do you still hate so much?
    Nothing CIG has shown is new or groundbreaking. What I hate is how Chris is running nothing more than a Ponzi scheme. So my question back to you would be why do you defend the game and Chris when he has shown nothing that is really a game?

    Oh am sorry there is one groundbreaking thing Chris has done. He took KS/Crowdfunding to the limit and created a great scam in his eyes. He has been playing all of you backers as fools.

    Also my Dad ran a business for 22 years so I know a little about it.
    What kind of business did he have? What makes you as a son of a business man an educated business man who knows how game developers make business or even games? 

    Ponzi scheme (from wiki):

    "A Ponzi scheme is a fraudulent investment operation where the operator, an individual or organization, pays returns to its investors from new capital paid to the operators by new investors, rather than from profit earned by the operator. Operators of Ponzi schemes usually entice new investors by offering higher returns than other investments, in the form of short-term returns that are either abnormally high or unusually consistent."

    The investors are the backers and I do not see any backers getting investment returns from later backers.

    Please do not misuse words to support your biased and hateful POV. Also the Ponzi scheme statement was first initiated by Derek Smart. Sadly you did not read the links and sources provided to you to inform yourself who he is, what his intentions are and therefor why he is doing what he is doing at the moment (Propaganda tactics... Just look at Domald Trump and how he reacts and talks to and with other people... quite some similarities). One major tactic is generating fear and hate. I have not seen one positive thing out of their mouths. 

    So the physic grids are nothing new? If you can show me where this tech has been used before I will gladly admit that it is not new... till then this is something new. 

    Also the "Pupil to Planet" demo (also the live demo) was quite groundbreaking for me. No new tech as such but still very impressive from a technical POV. 

    For or me Arena Commander is a game on its own even if not comparable with normal AAA titles. The SC Alpha is somehow a game even if it still is quite empty in my opinion. 

    What at is a game for you? What is your definition of a game? Wasn't Snake on the old mobile phones not a game being simplistic as it was? Aren't browser games also games? 



  • BrenicsBrenics Member RarePosts: 1,939
    Here you go again putting everything on DS. All you guys have is hitting back with Smart this Smart that. Really is getting old. Hate to tell you this but a lot of us knew about CR and how he never finished a game and how people he worked with thought about him. Now he is doing exactly what he has done for years with games. He may have his name on games but there isn't one he ever finished to the end. In fact they would never have been made if he didn't have people above him to tell him NO!. All out there all fact!

    Yep this looks a lot more like a Ponzi Scheme than a company making a game.
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Brenics said:
    Can someone explain to me what that chart of how long it took to make the games, means? Because if am not mistaken the whole point of KS/Crowdfunding was to get the big wigs out of there hair so they could make the games they wanted and make them faster?

    All this time CR only had one thing to do, make the damn game. So I guess what am saying is why would it take such as long, more so with so many people working on it and yet you have nothing to show? So I guess the KS/Crowdfunding seems to not be working as intended!

    Hope that made sense, been sick last few days. :)
    As I said above without context its meaningless - to either support or bash SC.

    You talk about SC having a "lot of people" for example but did it have that many on day 1? Course it didn't. And some of the games we "know something" about had more people and took longer. again though context is everything there is also the "what" is being produced: big game, small game; ground breaking on well trodden path. 

    And some of the stuff that had to be done - as I talked about pre-Christmas I think it was - included setting up the company and the studios; hiring the staff and so on. When you have an established company you come up with a plan and then lots of stuff is actioned by "shared resources" - people who place ads to hire people; people who sort out contracts; buyers who sort out buildings, machines, software licenses; people who pay staff. What the hell does someone who pays staff have to do with developing a game !!!! I am pretty sure you know but for anyonr who doesn't think about it. Or did you think they were just hangers on who had nothing to do with game development aren't they? Yeah.

    And when you are operating in different countries - all the above doubled. (The UK and Germany have the same overarcing governance as a result of the EU but the US doesn't). As I said I suspect "CR et. al." probably underestimated how time consuming it was. (I know.) Mark Jacob has talked about some of the issues about hiring "the right people" and how hard it is in Camelot Unchained interviews. And how it has delayed things - they are still short as well. It all applies to SC. 

    As far as Kickstarter enabling games to be made faster does it? It will have sounded good I am sure but, imo, freed from the pressures from on high would be a better choice of words. Unlike e.g. Fable Legends, in development since 2012 and now cancelled as a result of MS closing Lionhead Studios (commitment to PC gaming you understand). The need to raise money is also a factor and more communication was - probably - needed prior to the launch of the alpha (if only to defend against the army of people seemingly attacking the game for no other reason than attacking it). Now the alpha is out that is a potent communication tool - but is a double edged sword. Tangible progress over time - not just a new ship .jpg every month - needs to happen. If it does and they establish that there is a game there they will be fine. Blizzard did the same with WoW and - as a result - the game survived the day 1 server meltdown issue; people knew there was a game there pre-launch - they had been playing it. 

    Which is yet another reason the chart is meaningless; progress - or the lack of - is what matters now. 
  • turinmacleodturinmacleod Staff WriterMember UncommonPosts: 166
    Brenics said:

    Also my Dad ran a business for 22 years so I know a little about it.
    Did you just claim that because your dad ran "a business" for 22 years, that you have knowledge of how the gaming industry works? Is that what you'er implying? Seriously? 

    That's Brenics logic for ya.

    T
  • SmartySmartSmartySmart Member UncommonPosts: 312
    Brenics said:
    Here you go again putting everything on DS. All you guys have is hitting back with Smart this Smart that. Really is getting old. Hate to tell you this but a lot of us knew about CR and how he never finished a game and how people he worked with thought about him. Now he is doing exactly what he has done for years with games. He may have his name on games but there isn't one he ever finished to the end. In fact they would never have been made if he didn't have people above him to tell him NO!. All out there all fact!

    Yep this looks a lot more like a Ponzi Scheme than a company making a game.
    I really wish I could just put DS aside and never mention him but as he sadly had an impact on the anti-SC hate it is necessary to inform people who think he is a righteous man fighting for the people. He is not.

    And if you would read the rest of my post you would see that I used many other arguments but these are just overlooked by you. That's selective perception and cherry picking as its best.

    Why don't you concentrate on my other arguments and show proof of your Ponzi scheme accusations? Why don't you tell us more about your business education? What about your opinion of what a game is? 

    People would take you more serious if you would do that instead of repeating something you picked up somewhere.

  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    Brenics said:

    Also my Dad ran a business for 22 years so I know a little about it.
    Did you just claim that because your dad ran "a business" for 22 years, that you have knowledge of how the gaming industry works? Is that what you'er implying? Seriously? 

    That's Brenics logic for ya.

    T
    So if your parents are dead does that make you an expert of being dead?

    "My parents have been dead 22 years. You could say I am a bit of an expert on the subject!".

    LOL Haters of any game are funny, these guys are too funny sometimes. 
  • BrenicsBrenics Member RarePosts: 1,939
    Brenics said:

    Also my Dad ran a business for 22 years so I know a little about it.
    Did you just claim that because your dad ran "a business" for 22 years, that you have knowledge of how the gaming industry works? Is that what you'er implying? Seriously? 

    That's Brenics logic for ya.

    T
    Any good business man is a little better than the one's that just learn it from books. Hands on I won't say is better but combine the two and it would help a lot. But then top it off with someone that has a vision but also the knowledge to know why to stay on the right track.

    I still think about the new guy saying yeah we are redoing all models. No business should be putting an employee (now ex?) in that position. I been wondering if they explain what is allowed once you start work with them? Or if it is all secrets and water cooler talk?

    But working for my dad and learning hands on in any business, small, large whatever is a plus but do I think am better for that? Nope I know a lot of people more intelligent than me heck I bet you are. :-D

    oh common sense helps a little too. 
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • BrenicsBrenics Member RarePosts: 1,939
    gervaise1 said:
    Brenics said:
    Can someone explain to me what that chart of how long it took to make the games, means? Because if am not mistaken the whole point of KS/Crowdfunding was to get the big wigs out of there hair so they could make the games they wanted and make them faster?

    All this time CR only had one thing to do, make the damn game. So I guess what am saying is why would it take such as long, more so with so many people working on it and yet you have nothing to show? So I guess the KS/Crowdfunding seems to not be working as intended!

    Hope that made sense, been sick last few days. :)
    As I said above without context its meaningless - to either support or bash SC.

    You talk about SC having a "lot of people" for example but did it have that many on day 1? Course it didn't. And some of the games we "know something" about had more people and took longer. again though context is everything there is also the "what" is being produced: big game, small game; ground breaking on well trodden path. 

    And some of the stuff that had to be done - as I talked about pre-Christmas I think it was - included setting up the company and the studios; hiring the staff and so on. When you have an established company you come up with a plan and then lots of stuff is actioned by "shared resources" - people who place ads to hire people; people who sort out contracts; buyers who sort out buildings, machines, software licenses; people who pay staff. What the hell does someone who pays staff have to do with developing a game !!!! I am pretty sure you know but for anyonr who doesn't think about it. Or did you think they were just hangers on who had nothing to do with game development aren't they? Yeah.

    And when you are operating in different countries - all the above doubled. (The UK and Germany have the same overarcing governance as a result of the EU but the US doesn't). As I said I suspect "CR et. al." probably underestimated how time consuming it was. (I know.) Mark Jacob has talked about some of the issues about hiring "the right people" and how hard it is in Camelot Unchained interviews. And how it has delayed things - they are still short as well. It all applies to SC. 

    As far as Kickstarter enabling games to be made faster does it? It will have sounded good I am sure but, imo, freed from the pressures from on high would be a better choice of words. Unlike e.g. Fable Legends, in development since 2012 and now cancelled as a result of MS closing Lionhead Studios (commitment to PC gaming you understand). The need to raise money is also a factor and more communication was - probably - needed prior to the launch of the alpha (if only to defend against the army of people seemingly attacking the game for no other reason than attacking it). Now the alpha is out that is a potent communication tool - but is a double edged sword. Tangible progress over time - not just a new ship .jpg every month - needs to happen. If it does and they establish that there is a game there they will be fine. Blizzard did the same with WoW and - as a result - the game survived the day 1 server meltdown issue; people knew there was a game there pre-launch - they had been playing it. 

    Which is yet another reason the chart is meaningless; progress - or the lack of - is what matters now. 
    Well said sir!
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • ShodanasShodanas Member RarePosts: 1,933
    edited March 2016
    Brenics said:

    Also my Dad ran a business for 22 years so I know a little about it.
    Did you just claim that because your dad ran "a business" for 22 years, that you have knowledge of how the gaming industry works? Is that what you'er implying? Seriously? 

    That's Brenics logic for ya.

    T
    So if your parents are dead does that make you an expert of being dead?

    "My parents have been dead 22 years. You could say I am a bit of an expert on the subject!".

    LOL Haters of any game are funny, these guys are too funny sometimes. 
    I wouldn't characterize this as being funny.

    It's kinda sad, actually.
    Post edited by Shodanas on
  • SmartySmartSmartySmart Member UncommonPosts: 312
    I would not say the chart is meaningless as the discussion about it gave it meaning. 

    And my intention was to show visually how SC development can be compared to other game developments. For a proper comparison you would need many more parameters like just comparing the needed time resource. We do not have proper data like man-days, comparable project plans, where which money was spent, etc. cc. 

    It it just is an image which sometimes can say more than thousand words. Figurative language. 
  • WizardryWizardry Member LegendaryPosts: 19,332
    I already watched this i think was yesterday or day before.
    Chris put me literally to sleep lol.
    It got me to thinking,at first i thought ,man alive he needs someone else to do those as he is just boring as heck.
    Then another thought hit me lol.I was thinking there really is never anyone else just him,so i thought ,i wonder why.My hunch is that he is afraid to let anyone else speak ,he is afraid they might spill the beans on something  and he can cover up and fake answers easier when he is the guy in charge,while others would simply say IDK.He is also the guy hand picking these so that he has a chance to actually answer them.

    Now someone will tell me it's called "FOR THE CHAIRMAN" dumbass of course he is going to be answering the questions all the time.Yes exactly my point,i don't think he can trust anyone else to lie or make shit up on the fly.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Turrican187Turrican187 Member UncommonPosts: 787
    You don't have to be a business man to realise that this company is constantly overpromising features.

    They are releasing an in editor tech demo of a feature (like this planetary landing which is neither groundbreaking nor "new technology") and put it on hold. The community is throwing money at them just to have a feature that will be on hold for many years before it get cancelled or implemented at a basic level.

    This is not only bad practise for a company that want to be in the business for many years, it is by far the worst development sin you can commit.

    SC became a comedy show for developers and at least they never fail to deliver comedy with high fidelity and on time.

    When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
    The cake is a lie.

  • SirmatthiasSirmatthias Member UncommonPosts: 562

    I'm curious about how long they are stalling to make this game? seems like they'd rather keep adding content before its released(like firefall) so they can run this buissness into the ground and justify all the money gone. tbh I know nothing about whats going on with this game but these forums are full of drama when it comes to star citizen being released, space ship prices, cash grab, buissness sabotage. can anyone give me a really small snipit of how the game is progressing?

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