Originally posted by ronan32 you went into war expecting wow and you didnt get it. Im sorry if i offend anyone one but the mentallity of wow players is just laughable. I have seen gold fish with better attention spans.War isnt about pve at all, its all to do with rvr and if you dont like rvr then dont play war.
If I wanted a game with nothing but PvP, then I'd simply stick with BF2. Mythic is doing a disservice to it's customers by ignoring the PvE aspect of any themepark MMO. PvE explains and immerses the player into the lore and background of the story.
I think this is also why some servers, even high populated ones, feel empty. Most players, among which count myself, are ignoring most of WAR's world and staying in the instanced scenarios.
Ico Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
I can honestly say after playing mmorpgs for 10 or so years that the player base has changed a lot. It seems that patience has gone out the window recently with the wow generation of players. Please keep in mind that WAR is only a few weeks old and the game will evolve. One thing I enjoy about the game is that the developers do care about what its players want. Unfortunately with the advent of WoW the industry has perhaps set a higher standard on what a game should be but comparing a game that has been out for 4-5 years to a game that has been out for 4-5 weeks is just unfair. WAR is a lot of fun and tbh I was one of the people that expected very little from it. Yes the PVE and crafting systems are lacking in some respects but if you look at the product alone and not compare them to WoW they are, for a game that just came out, very acceptable. I look forward to the future of the game and its platform and design along with its p2p income will hopefully maintain and push forward new ideas and the game will blossum into something even more fun. I think it is safe to say that people need to be patient.
I agree 100% mate. Problem is for any mmo that will launch now it must be as perfect as possible and with the least possible bugs with the scene set as it is by wow.
Problem is though that the players want to play a game now and not after 14 months when aoc or war will be good with all the fixes/bugs removed , adding content e.t.c. thats why i suspect tbh darkfall didnt launched yet, they r trying to avoid aoc war 's failure
You say the wow generation is not patient, and yet its these War fanboys that compplain they have to spend a few days to grind out pvp gear in wow, or they have to run dungeons over a few times to get the piece of gear they want or even raid for 3-4 hours to get a piece of loot. Looks to me like that "next gen" community over there are the ones who are not patient.
your sig says everything i need to know about you. this is exactly the impatience he is talking about. you even had to get a 5 star member in the least amount of posts to make yourself feel great. wow isnt for communities, its a way for kids to make themselves feel better than other kids by bragging about their phat lewts, just like your sig.
Wow now i have seen everything attacked for my sig seriously get a hobby that is not this site. I have lots of patience FYI i am the one playing the game that doesn't just hand you lewt every five steps even tho the game is "not gear dependent." *COUGH* WAR *COUGH*
Also are you saying its not a good thing to be proud of your accomplishments, and wanting other to be happy along with you good grief. I am sorry i am not selfless enough for you. Honestly i am happy for anyones accomplishments in life and otherwise. Feel free to tell be all yours and i will be proud of you. gj dude keep up the good work.
Hype is my nemesis. i will fight it til the day i die whether i take it down or it takes me down. So depressing, Yes?
Looking on the images on first page of this page I would say I like WOW graphics ten times more than WAR. What is really the WAR enhancements to the game.
You say the wow generation is not patient, and yet its these War fanboys that compplain they have to spend a few days to grind out pvp gear in wow, or they have to run dungeons over a few times to get the piece of gear they want or even raid for 3-4 hours to get a piece of loot. Looks to me like that "next gen" community over there are the ones who are not patient.
Well with posts like that its amazing you attained a 5 star rating in under 50 posts. Its not the fanbois that are complaining. My point is that not all games are WoW and if you have only played one mmorpg you really need to broaden your horizons. This isnt an insult to those out there that love WoW or have only played it. TBH WoW is the best mmo that I have ever played. But it is however, important to realize that there are other games out there and comparing apples to oranges isnt fair to either game specifically the "new kid on the block". Yes WAR has problems but what game doesnt right after release.
btw i attained 5 star rating in under 15 posts check my history.
You say the wow generation is not patient, and yet its these War fanboys that compplain they have to spend a few days to grind out pvp gear in wow, or they have to run dungeons over a few times to get the piece of gear they want or even raid for 3-4 hours to get a piece of loot. Looks to me like that "next gen" community over there are the ones who are not patient.
Well with posts like that its amazing you attained a 5 star rating in under 50 posts. Its not the fanbois that are complaining. My point is that not all games are WoW and if you have only played one mmorpg you really need to broaden your horizons. This isnt an insult to those out there that love WoW or have only played it. TBH WoW is the best mmo that I have ever played. But it is however, important to realize that there are other games out there and comparing apples to oranges isnt fair to either game specifically the "new kid on the block". Yes WAR has problems but what game doesnt right after release.
btw i attained 5 star rating in under 15 posts check my history.
Actually, I would like to find that out too. Howmany people started with WoW, burned out on the end game, quit, try other MMOs and then return to WoW.
I know I did, I even subscribed to EVE for 3 months. I was on a binge of other MMOs, free trials and F2P crap, all that did was just convince me that the place to be right now is WoW.
It would be righteus if Blizzard made some kind of internal investigation to get nubers about this.
You say the wow generation is not patient, and yet its these War fanboys that compplain they have to spend a few days to grind out pvp gear in wow, or they have to run dungeons over a few times to get the piece of gear they want or even raid for 3-4 hours to get a piece of loot. Looks to me like that "next gen" community over there are the ones who are not patient.
Well with posts like that its amazing you attained a 5 star rating in under 50 posts. Its not the fanbois that are complaining. My point is that not all games are WoW and if you have only played one mmorpg you really need to broaden your horizons. This isnt an insult to those out there that love WoW or have only played it. TBH WoW is the best mmo that I have ever played. But it is however, important to realize that there are other games out there and comparing apples to oranges isnt fair to either game specifically the "new kid on the block". Yes WAR has problems but what game doesnt right after release.
btw i attained 5 star rating in under 15 posts check my history.
Ok - short answer - as a Wow player and loving the game I played the following games:
DAoC, EQ, EQ2, D&DO, TR, EVE, LOTRO, AoC, WAR, PotBS, GW, HellG London, Second Life, Vanguard ...
Biggest difference with Wow ? ---> Control of your Avatar (of course in EVE it's but a poststamp). Up until Wow and even now almost 4 years after, there is no other Fantasy MMORPG that even touches the sweet fluid controls of your avatar.
In PvP or PVE fights I am my character. And the wonder is: each class/race has its unique feel and still has that fluid control (from a mage, to a healing paladin, to a rogue, etc...)
Game breaking issue: control of the avatar.
How in the world can you make a PvP based game with clunky, unresponsive and laggy combat mechanisms and expect it to "take over" PvP MMO play?
Of all the list above I only subscribe to PotBS btw. Same clunky movement, but the ship battles are breathtaking.
Now ...War: it doesn't have "some" minor problems. It has a big problem: it has very low capped population servers to keep things (animation) going and so the problem is HUGE. Players don't find other players to RvR or do PQ's because of too spread out and too few players per server.
The server cap is there because of the laggy animation and an effort to keep things moving.
LOTRO has 11 EU servers in use since it launched for a target of 200K subs. The exact same EU number as WAR set out, but they have to use ... 63 servers.....
.... just to move the avatars without being too clunky or too much lag.
So these are far but "little" problems, touching the heart of the gaming mechanisms. It's called development.
Why should I change if the better controlled game is Wow? For the sake of change and have a lesser polished game ?
That's just nonsense. Animation is rendered client-side and has nothing to do with the server. The reason the open world RvR lakes are empty most of the time is because of a misbalance between Scenario and open RvR rewards. As Scenarios are more rewarding and more easily accessible, people are hiding in instanced PvP instead of roaming the RvR lakes. In the beta there was loads of action in the RvR lakes, so Mythic might not have expected the situation to reverse. Hopefully they'll tweak the rewards a bit to promote more open RvR participation in tiers 1-3.
That's just nonsense. Animation is rendered client-side and has nothing to do with the server. The reason the open world RvR lakes are empty most of the time is because of a misbalance between Scenario and open RvR rewards. As Scenarios are more rewarding and more easily accessible, people are hiding in instanced PvP instead of roaming the RvR lakes. In the beta there was loads of action in the RvR lakes, so Mythic might not have expected the situation to reverse. Hopefully they'll tweak the rewards a bit to promote more open RvR participation in tiers 1-3.
ALL players interactions are resolved on the server. In every MMO.
If you DO battle --- ALL calculations go and come to the client server communications. Yes all those dynamic fight mechanism comes and goes through the server.
Enter a few other factors in WAR like collision detection and you see the reason why WAR has a very low capped server population.
LOTRO ---> 11 servers WAR needs to do the same thing 63 servers.
The responsivenss issues were well documented in Beta on server stress tests btw.
The server lag everyone sees in the bigger fghts is just proof that the allowed population caps can't be increased further.
The reasoning that everyone is in scenarios doesn't make sense since queues for some scenarios takes sometimes ages to open.
No the answer is very simple: low capped servers to avoid the (server) lag and the initial clunky and unresponsivess of the game.
But now they face the problems of underpopulated servers with too spread out RvR, PQ's AND scenarios.
That's just nonsense. Animation is rendered client-side and has nothing to do with the server. The reason the open world RvR lakes are empty most of the time is because of a misbalance between Scenario and open RvR rewards. As Scenarios are more rewarding and more easily accessible, people are hiding in instanced PvP instead of roaming the RvR lakes. In the beta there was loads of action in the RvR lakes, so Mythic might not have expected the situation to reverse. Hopefully they'll tweak the rewards a bit to promote more open RvR participation in tiers 1-3.
ALL players interactions are resolved on the server. In every MMO.
If you DO battle --- ALL calculations go and come to the client server communications. Yes all those dynamic fight mechanism comes and goes through the server.
Enter a few other factors in WAR like collision detection and you see the reason why WAR has a very low capped server population.
LOTRO ---> 11 servers WAR needs to do the same thing 63 servers.
The responsivenss issues were well documented in Beta on server stress tests btw.
The server lag everyone sees in the bigger fghts is just proof that the allowed population caps can't be increased further.
The reasoning that everyone is in scenarios doesn't make sense since queues for some scenarios takes sometimes ages to open.
No the answer is very simple: low capped servers to avoid the (server) lag and the initial clunky and unresponsivess of the game.
But now they face the problems of underpopulated servers with too spread out RvR, PQ's AND scenarios.
The server registers that you use skill X on player Y. We were talking about animations, which are 100% handled client-side. There were a lot of responsiveness issues during the beta, though I haven't had any in the released version, so I can't comment on that. Server lag - also not something I've seen yet, so again can't comment. I don't know about your server, but on my server it takes about a minute in-between scenarios (this is on a Medium/Medium server, and I queue for Stonetroll Crossing and Phoenix Gate only, as I don't like Mourkain Templte). There's usually always someone doing any PQ that I come upon, so haven't noticed any issues there either. On my server it's just the RvR lakes that are mostly empty (well and tier 4, since most people are still trying to get that far), since everyone is queueing for scenarios instead of going into the RvR lakes.
That's just nonsense. Animation is rendered client-side and has nothing to do with the server. The reason the open world RvR lakes are empty most of the time is because of a misbalance between Scenario and open RvR rewards. As Scenarios are more rewarding and more easily accessible, people are hiding in instanced PvP instead of roaming the RvR lakes. In the beta there was loads of action in the RvR lakes, so Mythic might not have expected the situation to reverse. Hopefully they'll tweak the rewards a bit to promote more open RvR participation in tiers 1-3.
ALL players interactions are resolved on the server. In every MMO.
If you DO battle --- ALL calculations go and come to the client server communications. Yes all those dynamic fight mechanism comes and goes through the server.
Enter a few other factors in WAR like collision detection and you see the reason why WAR has a very low capped server population.
LOTRO ---> 11 servers WAR needs to do the same thing 63 servers.
The responsivenss issues were well documented in Beta on server stress tests btw.
The server lag everyone sees in the bigger fghts is just proof that the allowed population caps can't be increased further.
The reasoning that everyone is in scenarios doesn't make sense since queues for some scenarios takes sometimes ages to open.
No the answer is very simple: low capped servers to avoid the (server) lag and the initial clunky and unresponsivess of the game.
But now they face the problems of underpopulated servers with too spread out RvR, PQ's AND scenarios.
Collision detection is one reason I like WAR. More realism in battle and the fact that you can't just run through everyone adds flavor to protection from tank classes if used correctly.
I was in a keep battle the other day with at least 50+ people and no lag. It was pretty awesome being in such a large scale fight. There was burning oil, siege weapons, rams and spell flying both ways in a frenzy.
I've never experienced anything like that in WoW, and although it has interesting aspects, does not compare in terms of massive world RvR with WAR.
Population/server imbalance is something they need to fix but remember WoW shipped with NO PVP endgame and a very limited PvE endgame with a broken MC. These problems will iron themselves out in time with adjustment.
Server caps are fine atm, and the game runs fine for me aside from a few bugs inherent in any mmo release.
Be happy now, because the low population capped server issues in relation to the clunky and unresponsiveness can't be solved without changing the complete engine -code War is based on.
Now you know why there isn't also any flying in War.
A Warhammer lore that's FULL of flying units btw.
Just painted my flying Knights in my Bretonnian Army in the TT game. At least that is a fantastic game.
Alright, I don't mind people not liking something in particular but at least they should do it with good reason. I have to defend WAR here and comment a bit on Pappy's review especially since it contains some misinformation. 1) Why would you want to go under water? There's nothing there and you would never benefit from it in combat. And what's so bad about falling damage? It's just a bit realistic. 2) What you're saying is basically true. I just don't have problems with it. 3) First off, WAR quests are very much grouped together. Check your map once more please. I agree though that quests do not give a sense of accomplishment, but then neither do WoW quests unless you're talking about the 10% drop rate ones. I wouldn't know since I don't degrade myself enough to complete them. 4) This is where I start to wonder if you played beyond level 3 or we even played the same game. You obviously never saw a level 40 character. Sure, the art style is different. It's grittier. It's for all of us who dislikes looking like the blinking christmas trees wielding almost-sword-like objects from Warcraft. The items in WAR looks slightly more as if somebody could actually wear/wield them and then go into combat. Next try not to be so hung up on WoW math and its combat system. WAR has a totally different set of stats and nothing is "missing". If you bothered to mouse-hover over your stats you would find out that Intelligence increases spell damage and.. uh... armour increases armour. Really! What were you looking at? 5) UI is highly customisable from the built-in tool. You don't like it? You can change it, but it takes more than 10 minutes so not for those with short attention span. But this is one of the areas where a lot of players are complaining, especially about linking in chat. AH filtering works fine for me. 6) "Fun factor" is not there for sure, and it's intended. Mythic didn't put any fluffy kitten crap in there since it's a game about war - not breeding kittens. There are emotes though, just not the same as in WoW. Try typing /help to get a list of all 220 commands. And why would you want fishing? To pass time? If you need to do something else just log out!
7) Yes, PvE is "lacking" if you're expecting WoW 2. But this isn't WoW 2. It's not a PvE game with some flawed PvP-system added for good measure. It's a game that totally revolves around PvP combat with a little PvE content added for diversion. Now I can't speak for the server you tried but on Burlok I'm rarely having trouble completing a PQ because of not enough players. It usually happens around 4 AM. I've never had to queue either. 8) Yes. Crafting is abysmal, and good riddance. To answer your questiong about talisman making though, you'll find those materials if you pick the scaveniging or salvaging skill. And why would you need bandages when there's potions? Bandages are just a potion with a different name and a separate cooldown. However since potions in WAR are more potent than in WoW and already on a 60 sec CD.... 9) No. ..... Okay, I'll humour you with a slightly longer response. To say that the 3 BGs in WoW are enough is just... well okay, if you settle for that it's fine I guess. The scenarios in WAR are all variations of conquer and defend, of course, since how could it not be. It's all a game of strategical conflict. There really is little you can do other than to alter the terrain. Next issue... Just because there were nobody in the RvR area when you went there on your admittedly under-populated server doesn't mean that open RvR is broken. I've had plenty of action on my mid-pop server. This is something that will even out in time though. Too bad you never got to experience a keep siege. It's really something. 10) I have 1.5 Gb RAM and have no issues with response.
1Concerning the waters it has EVERYTHING TO DO with the world's realism lvls.
2.all sensible ppl know that the best pvp system is the wow's arenas ..unless u value opinions of inmature kids that like to gang or attack from safe range in mass battles.. Skilled ppl want to fight fair fights where you are 5 ppl vs 5 ppl.. 3 ppl vs 3 ppl 2 ppl vs 2 ppl .. Nothing fun about 8 ppl getting zerged by 40 ppl as im sure its hapopening hundrends of times in almost all servers in various times of day
Real realm vs realm needs much better combat system also than the auto attacks noobish system of wow+war and clickie clickie..u want decent and fair massive battles ? prey aventurine will accomplish DF as they promished to.. Rest are just to fool each other in the forums...
"all sinsible ppl know that the best pvp system is the wow's arenas .. unless u value opinions of inmature kids .... blah blah"
That made me laugh really really hard. Because personally, and I'm pretty sure im not alone here, I believe WoW's arena PvP model to be one of the most poorly implemented, pointless and boring yet to be seen in an MMO. It's true that some people don't mind grinding for gear and experience in the PvE aspect of the game, but are you seriously telling me that we should want to do exactly the same in the PvP arenas aswell?
Some of us like our PvP with a serving of skill, loot and real consequences such as death penalties or outlaw status. Some of us even like the idea of perma-death. Now I'm not saying that this is for everyone, because there is obviously a huge population of MMO players who prefer a more casual PvP system with no penalties, that is fine. But claiming WoW's PvP to be the best? Surely you cannot be serious.
On a side note. I'd hazard a guess to say that most of PvP junkies came from games such as AC, AC2, UO, Ashen Empires, Jumpgate, EvE, EQ1 and EQ2 (apologies if I missed some out here). My point here is that a large number of these games were pretty early releases, so cries of "immature kids" amidst a sea of barely literate ranting is probably not the most informed opinion.
Us PvP'ers may be somewhat elitist, but the majority are mature and serious players.
Be happy now, because the low population capped server issues in relation to the clunky and unresponsiveness can't be solved without changing the complete engine -code War is based on. Now you know why there isn't also any flying in War. A Warhammer lore that's FULL of flying units btw. Just painted my flying Knights in my Bretonnian Army in the TT game. At least that is a fantastic game.
Nah, it worked fine in beta with raised caps, so it shouldn't affect the responsiveness unless everyone's in the same area (although the WAR servers do handle this significantly better than the WoW servers). Why on Earth are you talking about flying units though? It's not like a flying mount gives more lag than a regular mount (the idea that they even provide more lag than an unmounted player is ludicrous). Why do you think WoW doesn't allow flying mounts in Azeroth? There's numerous good reasons for not having flying mounts in WAR, though: These mounts are generally reserved for hero-type characters, they would allow you to bypass keep defenses entirely, and they'd need to design the world differently. I'm sure the WoW servers would crash hugely if they allowed flying mounts in Azeroth! No - just no. The reason there's no flying in Azeroth is because they designed the world without flying mounts in mind - lots of areas aren't meant to be reached, and they've no desire to redo all that. Also, Bretonnians aren't in WAR (at least not yet).
Alright, I don't mind people not liking something in particular but at least they should do it with good reason. I have to defend WAR here and comment a bit on Pappy's review especially since it contains some misinformation. 1) Why would you want to go under water? There's nothing there and you would never benefit from it in combat. And what's so bad about falling damage? It's just a bit realistic. 2) What you're saying is basically true. I just don't have problems with it. 3) First off, WAR quests are very much grouped together. Check your map once more please. I agree though that quests do not give a sense of accomplishment, but then neither do WoW quests unless you're talking about the 10% drop rate ones. I wouldn't know since I don't degrade myself enough to complete them. 4) This is where I start to wonder if you played beyond level 3 or we even played the same game. You obviously never saw a level 40 character. Sure, the art style is different. It's grittier. It's for all of us who dislikes looking like the blinking christmas trees wielding almost-sword-like objects from Warcraft. The items in WAR looks slightly more as if somebody could actually wear/wield them and then go into combat. Next try not to be so hung up on WoW math and its combat system. WAR has a totally different set of stats and nothing is "missing". If you bothered to mouse-hover over your stats you would find out that Intelligence increases spell damage and.. uh... armour increases armour. Really! What were you looking at? 5) UI is highly customisable from the built-in tool. You don't like it? You can change it, but it takes more than 10 minutes so not for those with short attention span. But this is one of the areas where a lot of players are complaining, especially about linking in chat. AH filtering works fine for me. 6) "Fun factor" is not there for sure, and it's intended. Mythic didn't put any fluffy kitten crap in there since it's a game about war - not breeding kittens. There are emotes though, just not the same as in WoW. Try typing /help to get a list of all 220 commands. And why would you want fishing? To pass time? If you need to do something else just log out!
7) Yes, PvE is "lacking" if you're expecting WoW 2. But this isn't WoW 2. It's not a PvE game with some flawed PvP-system added for good measure. It's a game that totally revolves around PvP combat with a little PvE content added for diversion. Now I can't speak for the server you tried but on Burlok I'm rarely having trouble completing a PQ because of not enough players. It usually happens around 4 AM. I've never had to queue either. 8) Yes. Crafting is abysmal, and good riddance. To answer your questiong about talisman making though, you'll find those materials if you pick the scaveniging or salvaging skill. And why would you need bandages when there's potions? Bandages are just a potion with a different name and a separate cooldown. However since potions in WAR are more potent than in WoW and already on a 60 sec CD.... 9) No. ..... Okay, I'll humour you with a slightly longer response. To say that the 3 BGs in WoW are enough is just... well okay, if you settle for that it's fine I guess. The scenarios in WAR are all variations of conquer and defend, of course, since how could it not be. It's all a game of strategical conflict. There really is little you can do other than to alter the terrain. Next issue... Just because there were nobody in the RvR area when you went there on your admittedly under-populated server doesn't mean that open RvR is broken. I've had plenty of action on my mid-pop server. This is something that will even out in time though. Too bad you never got to experience a keep siege. It's really something. 10) I have 1.5 Gb RAM and have no issues with response.
1Concerning the waters it has EVERYTHING TO DO with the world's realism lvls.
2.all sensible ppl know that the best pvp system is the wow's arenas ..unless u value opinions of inmature kids that like to gang or attack from safe range in mass battles.. Skilled ppl want to fight fair fights where you are 5 ppl vs 5 ppl.. 3 ppl vs 3 ppl 2 ppl vs 2 ppl .. Nothing fun about 8 ppl getting zerged by 40 ppl as im sure its hapopening hundrends of times in almost all servers in various times of day
Real realm vs realm needs much better combat system also than the auto attacks noobish system of wow+war and clickie clickie..u want decent and fair massive battles ? prey aventurine will accomplish DF as they promished to.. Rest are just to fool each other in the forums...
"all sinsible ppl know that the best pvp system is the wow's arenas .. unless u value opinions of inmature kids .... blah blah"
That made me laugh really really hard. Because personally, and I'm pretty sure im not alone here, I believe WoW's arena PvP model to be one of the most poorly implemented, pointless and boring yet to be seen in an MMO. It's true that some people don't mind grinding for gear and experience in the PvE aspect of the game, but are you seriously telling me that we should want to do exactly the same in the PvP arenas aswell?
Some of us like our PvP with a serving of skill, loot and real consequences such as death penalties or outlaw status. Some of us even like the idea of perma-death. Now I'm not saying that this is for everyone, because there is obviously a huge population of MMO players who prefer a more casual PvP system with no penalties, that is fine. But claiming WoW's PvP to be the best? Surely you cannot be serious.
On a side note. I'd hazard a guess to say that most of PvP junkies came from games such as AC, AC2, UO, Ashen Empires, Jumpgate, EvE, EQ1 and EQ2 (apologies if I missed some out here). My point here is that a large number of these games were pretty early releases, so cries of "immature kids" amidst a sea of barely literate ranting is probably not the most informed opinion.
Us PvP'ers may be somewhat elitist, but the majority are mature and serious players.
/rant off
He means the control, fluid fast action, responsiveness and skill operated tactics - from Crowd Control, anti CC to Line of Sight are the basis of Wow's PvP.
You can run around the hot patatoe in many circles : the fact is that in pure Avatar control and fighting speed Wow stands above the other MMORPG's fights.
I don't believe in "auto-facing" or "click in front of your character" to move. I don't believe in characters that can't jump. I don't believe in MMORPG's where you don't have FULL control of your avatar.
You DO know that if you can jump behind a character in wow the dodge rating is greatly reduced? Try that with auto-facing in War ))
I don't believe in clunky and unresponsive reactions when spells are cast .
So indeed on a pure tactical PvP basis, Wow stands above other MMORPG''s - excluding ship MMORPG's like EVE or PotBS of course.
Not willing to see this,is just not right. I prefer the champions league any day above the local amateurs playing football behind the church (speed wise).
Oh I could have fun watching them, but they don't play in the same LEAGUE.
I agree with bodypass that WoW has the best "feel" in terms of controlling your avatar of the MMOs I've tried. Though I think a better analogy with WAR would be that WoW is like playing miniature golf, while WAR is like playing actual golf, but with wooden shoes - miniature golf is okay for a while, as it's simple and easy to get into. But you really want to play actual golf, only it's not so fun when you have to do it in wooden shoes. Blizzard's approach to development is to focus on the gameplay first, like character control etc, so it's not so strange they "got that right" very early on. With WAR the combat responsiveness and glitches have been horrible throughout beta, and not until just prior to open beta did they do something about it. It's MUCH better now than it was in the closed beta, even with this experimental overhaul. It'll be improved further, but only time can tell how much. But WoW is a clear winner in general character control over any MMO I've played so far, including WAR. Responsiveness in WAR seems to be right on the mark currently, but there's animation and UI glitches that annoy.
Be happy now, because the low population capped server issues in relation to the clunky and unresponsiveness can't be solved without changing the complete engine -code War is based on. Now you know why there isn't also any flying in War. A Warhammer lore that's FULL of flying units btw. Just painted my flying Knights in my Bretonnian Army in the TT game. At least that is a fantastic game.
LOL Vicksburg/Memoir/Heben/Teamfortress/Bodypass,
Good riddance for flying units. They killed WoW world PvP together with arenas.
WoW didn't start with flying units, it put it in a few years after launch. If you put everything in at the start
you will have nothing for the expac.
Who care about flying units if you can't fight on them? They are just for flying around and eye candy. It's a PvP game. If you can't free fight on PvP flying units they are just fluff.
Be happy now, because the low population capped server issues in relation to the clunky and unresponsiveness can't be solved without changing the complete engine -code War is based on. Now you know why there isn't also any flying in War. A Warhammer lore that's FULL of flying units btw. Just painted my flying Knights in my Bretonnian Army in the TT game. At least that is a fantastic game.
Dear Vicksburg,
Since this is a lie can you stop posting it? There is no source of your number, nor any relevance to reality.
500,000 accounts on 63 servers, 25% active accounts at prime time (compare to WoW, LOtRO etc and this is a very steady number actually) gives 1,000 players on destro and 1,000 players on Order - on average. Now we know that some servers opened early and are full/full and others opened recently and are low/low. This means in essence that a WAR server has basically the same player amount as an active WoW server. End of story.
As I have stated in another thread the only problems I see right now is that in many geographies in Europe for example WAR is sold out so the Low/Low will stay that way for another week or so when the next batch is out. And it is boring to be on a Low/Low server in a group oriented game. The other problem is that scenarios (BGs) are rewarded a bit too much in terms of EXP and renown making it a better choice before the end game over open RvR. Mark commented on this earlier this week so it will be remedied by upping the EXP and renown for open RvR in T1 to T3.
Edit: And before anyone corrects that. With the recent new servers there are 88 servers in WAR but it is unclear how the 500,000 copies number has changed after that (how much more). It does not change the fundamental math of the calculation though.
Be happy now, because the low population capped server issues in relation to the clunky and unresponsiveness can't be solved without changing the complete engine -code War is based on. Now you know why there isn't also any flying in War. A Warhammer lore that's FULL of flying units btw. Just painted my flying Knights in my Bretonnian Army in the TT game. At least that is a fantastic game.
LOL Vicksburg/Memoir/Heben/Teamfortress/Bodypass,
Good riddance for flying units. They killed WoW world PvP together with arenas.
WoW didn't start with flying units, it put it in a few years after launch. If you put everything in at the start
you will have nothing for the expac.
Who care about flying units if you can't fight on them? They are just for flying around and eye candy. It's a PvP game. If you can't free fight on PvP flying units they are just fluff.
Wait! I heard in the expansion engineers are going to be able to make attachable weapons for flying units. I could be wrong but, that's what I heard. I'm in beta but, my account got hacked right before beta opened up to me and blizzard took it's sweet time returning items, equipment and money (almost completely ruining my enjoyment of the game - getting hacked and the time it took blizzard to help out). Anyway when my chars copied over they had NO MONEY so basically I didn't feel like playing beta broke. Basically I haven't had a chance to see if the rumers of attachable weapons is true. Currently I've cancelled WoW and War (I know for sure I won't go back to war due to it not being the 40k universe and overall just plain boring).
Be happy now, because the low population capped server issues in relation to the clunky and unresponsiveness can't be solved without changing the complete engine -code War is based on. Now you know why there isn't also any flying in War. A Warhammer lore that's FULL of flying units btw. Just painted my flying Knights in my Bretonnian Army in the TT game. At least that is a fantastic game.
Dear Vicksburg,
Since this is a lie can you stop posting it? There is no source of your number, nor any relevance to reality.
500,000 accounts on 63 servers, 25% active accounts at prime time (compare to WoW, LOtRO etc and this is a very steady number actually) gives 1,000 players on destro and 1,000 players on Order - on average. Now we know that some servers opened early and are full/full and others opened recently and are low/low. This means in essence that a WAR server has basically the same player amount as an active WoW server. End of story.
As I have stated in another thread the only problems I see right now is that in many geographies in Europe for example WAR is sold out so the Low/Low will stay that way for another week or so when the next batch is out. And it is boring to be on a Low/Low server in a group oriented game. The other problem is that scenarios (BGs) are rewarded a bit too much in terms of EXP and renown making it a better choice before the end game over open RvR. Mark commented on this earlier this week so it will be remedied by upping the EXP and renown for open RvR in T1 to T3.
Edit: And before anyone corrects that. With the recent new servers there are 88 servers in WAR but it is unclear how the 500,000 copies number has changed after that (how much more). It does not change the fundamental math of the calculation though.
Oh My God .....
There are 63 WAR EU servers, there are 117 WAR World wide servers.
117 servers for 500 K accounts.(25% playing at a time)
63 EU servers for 200-250 K accounts. (25% playing at a time - YOUR own theory).
So ... you arrive with your own calculation at exaclty 1000 players for each server. (you made a mistake in thinking the 63 servers were worldwide - no these were just the numbers of EU).
Secondly EU sold out.???? My My MY How much copies do you want in the local shops here ? 200, 300. The local super market has the same number on the shelves as a week ago.
Look at the charts. Even LESS playing hours today than launch date. So I hope for you they didn't sell THAT much, because with the same number of players (or even less) after 20 days it would mean a seriuos drop out of players even in the "free time" period.
You made a mistake in your own calculations and now your theory even proves the low capped servers in WAR.
Actually - you are right that the correct server number is not 117 and not 63 it is 109 at release - sorry for that.
It still gives that the server populations at prime time on a full/full server is somewhere in the high 2Ks though (both sides - total) which is very close to the WoW number of 3200. It is not even close to the 500/500 number you are iterating non-stop.
Actually - Warhammer is sold out in several geographies in Europe and a new production batch is being made. In others it is not - and I cannot speak for the US (no information).
Looking at X-fire stats it looks as you would expect (almost better) - slight decline in hours played per day from when the initial release had stabilized (roughly 10%). If WAR follows any normal pattern 25% or so of the buyers of the initial batch will not like the game and will stop playing (just like any other product), the rest will continue but play less since most people play like crazy the first few days before going into a normal modus operandii and the key is then the sales of the new batches and retention past the first month.
Right now there is nothing that says either or - we just have a successfull WAR launch. That is it. In a few months time there is data to say that WAR is 'Houston we have a problem' or a growing MMO. For your last words there is no data. However, nor is there data to say that WAR will be growing in 4months time either. All we know is - successfull launch and first month of play. That is it.
Comments
If I wanted a game with nothing but PvP, then I'd simply stick with BF2. Mythic is doing a disservice to it's customers by ignoring the PvE aspect of any themepark MMO. PvE explains and immerses the player into the lore and background of the story.
I think this is also why some servers, even high populated ones, feel empty. Most players, among which count myself, are ignoring most of WAR's world and staying in the instanced scenarios.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
Had to uninstall this game.
It has the worst PvP I've ever experienced.
WoW PvP is a bad DAoC ripoff.
I agree 100% mate. Problem is for any mmo that will launch now it must be as perfect as possible and with the least possible bugs with the scene set as it is by wow.
Problem is though that the players want to play a game now and not after 14 months when aoc or war will be good with all the fixes/bugs removed , adding content e.t.c. thats why i suspect tbh darkfall didnt launched yet, they r trying to avoid aoc war 's failure
your sig says everything i need to know about you. this is exactly the impatience he is talking about. you even had to get a 5 star member in the least amount of posts to make yourself feel great. wow isnt for communities, its a way for kids to make themselves feel better than other kids by bragging about their phat lewts, just like your sig.
Wow now i have seen everything attacked for my sig seriously get a hobby that is not this site. I have lots of patience FYI i am the one playing the game that doesn't just hand you lewt every five steps even tho the game is "not gear dependent." *COUGH* WAR *COUGH*
Also are you saying its not a good thing to be proud of your accomplishments, and wanting other to be happy along with you good grief. I am sorry i am not selfless enough for you. Honestly i am happy for anyones accomplishments in life and otherwise. Feel free to tell be all yours and i will be proud of you. gj dude keep up the good work.
Hype is my nemesis. i will fight it til the day i die whether i take it down or it takes me down. So depressing, Yes?
I was hoping for that also. I really am ready for a sci fi mmo other than the overly complicated seeming Eve Online.
Bot everywhere?
Warhammer has to update their Anti-spam system.
Looking on the images on first page of this page I would say I like WOW graphics ten times more than WAR. What is really the WAR enhancements to the game.
Well with posts like that its amazing you attained a 5 star rating in under 50 posts. Its not the fanbois that are complaining. My point is that not all games are WoW and if you have only played one mmorpg you really need to broaden your horizons. This isnt an insult to those out there that love WoW or have only played it. TBH WoW is the best mmo that I have ever played. But it is however, important to realize that there are other games out there and comparing apples to oranges isnt fair to either game specifically the "new kid on the block". Yes WAR has problems but what game doesnt right after release.
btw i attained 5 star rating in under 15 posts check my history.
Well with posts like that its amazing you attained a 5 star rating in under 50 posts. Its not the fanbois that are complaining. My point is that not all games are WoW and if you have only played one mmorpg you really need to broaden your horizons. This isnt an insult to those out there that love WoW or have only played it. TBH WoW is the best mmo that I have ever played. But it is however, important to realize that there are other games out there and comparing apples to oranges isnt fair to either game specifically the "new kid on the block". Yes WAR has problems but what game doesnt right after release.
btw i attained 5 star rating in under 15 posts check my history.
Actually, I would like to find that out too. Howmany people started with WoW, burned out on the end game, quit, try other MMOs and then return to WoW.
I know I did, I even subscribed to EVE for 3 months. I was on a binge of other MMOs, free trials and F2P crap, all that did was just convince me that the place to be right now is WoW.
It would be righteus if Blizzard made some kind of internal investigation to get nubers about this.
Well with posts like that its amazing you attained a 5 star rating in under 50 posts. Its not the fanbois that are complaining. My point is that not all games are WoW and if you have only played one mmorpg you really need to broaden your horizons. This isnt an insult to those out there that love WoW or have only played it. TBH WoW is the best mmo that I have ever played. But it is however, important to realize that there are other games out there and comparing apples to oranges isnt fair to either game specifically the "new kid on the block". Yes WAR has problems but what game doesnt right after release.
btw i attained 5 star rating in under 15 posts check my history.
Ok - short answer - as a Wow player and loving the game I played the following games:
DAoC, EQ, EQ2, D&DO, TR, EVE, LOTRO, AoC, WAR, PotBS, GW, HellG London, Second Life, Vanguard ...
Biggest difference with Wow ? ---> Control of your Avatar (of course in EVE it's but a poststamp). Up until Wow and even now almost 4 years after, there is no other Fantasy MMORPG that even touches the sweet fluid controls of your avatar.
In PvP or PVE fights I am my character. And the wonder is: each class/race has its unique feel and still has that fluid control (from a mage, to a healing paladin, to a rogue, etc...)
Game breaking issue: control of the avatar.
How in the world can you make a PvP based game with clunky, unresponsive and laggy combat mechanisms and expect it to "take over" PvP MMO play?
Of all the list above I only subscribe to PotBS btw. Same clunky movement, but the ship battles are breathtaking.
Now ...War: it doesn't have "some" minor problems. It has a big problem: it has very low capped population servers to keep things (animation) going and so the problem is HUGE. Players don't find other players to RvR or do PQ's because of too spread out and too few players per server.
The server cap is there because of the laggy animation and an effort to keep things moving.
LOTRO has 11 EU servers in use since it launched for a target of 200K subs. The exact same EU number as WAR set out, but they have to use ... 63 servers.....
.... just to move the avatars without being too clunky or too much lag.
So these are far but "little" problems, touching the heart of the gaming mechanisms. It's called development.
Why should I change if the better controlled game is Wow? For the sake of change and have a lesser polished game ?
That's just nonsense. Animation is rendered client-side and has nothing to do with the server. The reason the open world RvR lakes are empty most of the time is because of a misbalance between Scenario and open RvR rewards. As Scenarios are more rewarding and more easily accessible, people are hiding in instanced PvP instead of roaming the RvR lakes. In the beta there was loads of action in the RvR lakes, so Mythic might not have expected the situation to reverse. Hopefully they'll tweak the rewards a bit to promote more open RvR participation in tiers 1-3.
ALL players interactions are resolved on the server. In every MMO.
If you DO battle --- ALL calculations go and come to the client server communications. Yes all those dynamic fight mechanism comes and goes through the server.
Enter a few other factors in WAR like collision detection and you see the reason why WAR has a very low capped server population.
LOTRO ---> 11 servers WAR needs to do the same thing 63 servers.
The responsivenss issues were well documented in Beta on server stress tests btw.
The server lag everyone sees in the bigger fghts is just proof that the allowed population caps can't be increased further.
The reasoning that everyone is in scenarios doesn't make sense since queues for some scenarios takes sometimes ages to open.
No the answer is very simple: low capped servers to avoid the (server) lag and the initial clunky and unresponsivess of the game.
But now they face the problems of underpopulated servers with too spread out RvR, PQ's AND scenarios.
ALL players interactions are resolved on the server. In every MMO.
If you DO battle --- ALL calculations go and come to the client server communications. Yes all those dynamic fight mechanism comes and goes through the server.
Enter a few other factors in WAR like collision detection and you see the reason why WAR has a very low capped server population.
LOTRO ---> 11 servers WAR needs to do the same thing 63 servers.
The responsivenss issues were well documented in Beta on server stress tests btw.
The server lag everyone sees in the bigger fghts is just proof that the allowed population caps can't be increased further.
The reasoning that everyone is in scenarios doesn't make sense since queues for some scenarios takes sometimes ages to open.
No the answer is very simple: low capped servers to avoid the (server) lag and the initial clunky and unresponsivess of the game.
But now they face the problems of underpopulated servers with too spread out RvR, PQ's AND scenarios.
The server registers that you use skill X on player Y. We were talking about animations, which are 100% handled client-side. There were a lot of responsiveness issues during the beta, though I haven't had any in the released version, so I can't comment on that. Server lag - also not something I've seen yet, so again can't comment. I don't know about your server, but on my server it takes about a minute in-between scenarios (this is on a Medium/Medium server, and I queue for Stonetroll Crossing and Phoenix Gate only, as I don't like Mourkain Templte). There's usually always someone doing any PQ that I come upon, so haven't noticed any issues there either. On my server it's just the RvR lakes that are mostly empty (well and tier 4, since most people are still trying to get that far), since everyone is queueing for scenarios instead of going into the RvR lakes.
ALL players interactions are resolved on the server. In every MMO.
If you DO battle --- ALL calculations go and come to the client server communications. Yes all those dynamic fight mechanism comes and goes through the server.
Enter a few other factors in WAR like collision detection and you see the reason why WAR has a very low capped server population.
LOTRO ---> 11 servers WAR needs to do the same thing 63 servers.
The responsivenss issues were well documented in Beta on server stress tests btw.
The server lag everyone sees in the bigger fghts is just proof that the allowed population caps can't be increased further.
The reasoning that everyone is in scenarios doesn't make sense since queues for some scenarios takes sometimes ages to open.
No the answer is very simple: low capped servers to avoid the (server) lag and the initial clunky and unresponsivess of the game.
But now they face the problems of underpopulated servers with too spread out RvR, PQ's AND scenarios.
Collision detection is one reason I like WAR. More realism in battle and the fact that you can't just run through everyone adds flavor to protection from tank classes if used correctly.
I was in a keep battle the other day with at least 50+ people and no lag. It was pretty awesome being in such a large scale fight. There was burning oil, siege weapons, rams and spell flying both ways in a frenzy.
I've never experienced anything like that in WoW, and although it has interesting aspects, does not compare in terms of massive world RvR with WAR.
Population/server imbalance is something they need to fix but remember WoW shipped with NO PVP endgame and a very limited PvE endgame with a broken MC. These problems will iron themselves out in time with adjustment.
Server caps are fine atm, and the game runs fine for me aside from a few bugs inherent in any mmo release.
As said above these things will get ironed out in time, it is still early days,
considering WoW has been around for 4 years, i expect WAR to be around for just as long, so i am sure
that the devs will have these niggly bits sorted before too long.
Be happy now, because the low population capped server issues in relation to the clunky and unresponsiveness can't be solved without changing the complete engine -code War is based on.
Now you know why there isn't also any flying in War.
A Warhammer lore that's FULL of flying units btw.
Just painted my flying Knights in my Bretonnian Army in the TT game. At least that is a fantastic game.
1Concerning the waters it has EVERYTHING TO DO with the world's realism lvls.
2.all sensible ppl know that the best pvp system is the wow's arenas ..unless u value opinions of inmature kids that like to gang or attack from safe range in mass battles.. Skilled ppl want to fight fair fights where you are 5 ppl vs 5 ppl.. 3 ppl vs 3 ppl 2 ppl vs 2 ppl .. Nothing fun about 8 ppl getting zerged by 40 ppl as im sure its hapopening hundrends of times in almost all servers in various times of day
Real realm vs realm needs much better combat system also than the auto attacks noobish system of wow+war and clickie clickie..u want decent and fair massive battles ? prey aventurine will accomplish DF as they promished to.. Rest are just to fool each other in the forums...
"all sinsible ppl know that the best pvp system is the wow's arenas .. unless u value opinions of inmature kids .... blah blah"
That made me laugh really really hard. Because personally, and I'm pretty sure im not alone here, I believe WoW's arena PvP model to be one of the most poorly implemented, pointless and boring yet to be seen in an MMO. It's true that some people don't mind grinding for gear and experience in the PvE aspect of the game, but are you seriously telling me that we should want to do exactly the same in the PvP arenas aswell?
Some of us like our PvP with a serving of skill, loot and real consequences such as death penalties or outlaw status. Some of us even like the idea of perma-death. Now I'm not saying that this is for everyone, because there is obviously a huge population of MMO players who prefer a more casual PvP system with no penalties, that is fine. But claiming WoW's PvP to be the best? Surely you cannot be serious.
On a side note. I'd hazard a guess to say that most of PvP junkies came from games such as AC, AC2, UO, Ashen Empires, Jumpgate, EvE, EQ1 and EQ2 (apologies if I missed some out here). My point here is that a large number of these games were pretty early releases, so cries of "immature kids" amidst a sea of barely literate ranting is probably not the most informed opinion.
Us PvP'ers may be somewhat elitist, but the majority are mature and serious players.
/rant off
Which Final Fantasy Character Are You?
Final Fantasy 7
Nah, it worked fine in beta with raised caps, so it shouldn't affect the responsiveness unless everyone's in the same area (although the WAR servers do handle this significantly better than the WoW servers). Why on Earth are you talking about flying units though? It's not like a flying mount gives more lag than a regular mount (the idea that they even provide more lag than an unmounted player is ludicrous). Why do you think WoW doesn't allow flying mounts in Azeroth? There's numerous good reasons for not having flying mounts in WAR, though: These mounts are generally reserved for hero-type characters, they would allow you to bypass keep defenses entirely, and they'd need to design the world differently. I'm sure the WoW servers would crash hugely if they allowed flying mounts in Azeroth! No - just no. The reason there's no flying in Azeroth is because they designed the world without flying mounts in mind - lots of areas aren't meant to be reached, and they've no desire to redo all that. Also, Bretonnians aren't in WAR (at least not yet).
1Concerning the waters it has EVERYTHING TO DO with the world's realism lvls.
2.all sensible ppl know that the best pvp system is the wow's arenas ..unless u value opinions of inmature kids that like to gang or attack from safe range in mass battles.. Skilled ppl want to fight fair fights where you are 5 ppl vs 5 ppl.. 3 ppl vs 3 ppl 2 ppl vs 2 ppl .. Nothing fun about 8 ppl getting zerged by 40 ppl as im sure its hapopening hundrends of times in almost all servers in various times of day
Real realm vs realm needs much better combat system also than the auto attacks noobish system of wow+war and clickie clickie..u want decent and fair massive battles ? prey aventurine will accomplish DF as they promished to.. Rest are just to fool each other in the forums...
"all sinsible ppl know that the best pvp system is the wow's arenas .. unless u value opinions of inmature kids .... blah blah"
That made me laugh really really hard. Because personally, and I'm pretty sure im not alone here, I believe WoW's arena PvP model to be one of the most poorly implemented, pointless and boring yet to be seen in an MMO. It's true that some people don't mind grinding for gear and experience in the PvE aspect of the game, but are you seriously telling me that we should want to do exactly the same in the PvP arenas aswell?
Some of us like our PvP with a serving of skill, loot and real consequences such as death penalties or outlaw status. Some of us even like the idea of perma-death. Now I'm not saying that this is for everyone, because there is obviously a huge population of MMO players who prefer a more casual PvP system with no penalties, that is fine. But claiming WoW's PvP to be the best? Surely you cannot be serious.
On a side note. I'd hazard a guess to say that most of PvP junkies came from games such as AC, AC2, UO, Ashen Empires, Jumpgate, EvE, EQ1 and EQ2 (apologies if I missed some out here). My point here is that a large number of these games were pretty early releases, so cries of "immature kids" amidst a sea of barely literate ranting is probably not the most informed opinion.
Us PvP'ers may be somewhat elitist, but the majority are mature and serious players.
/rant off
He means the control, fluid fast action, responsiveness and skill operated tactics - from Crowd Control, anti CC to Line of Sight are the basis of Wow's PvP.
You can run around the hot patatoe in many circles : the fact is that in pure Avatar control and fighting speed Wow stands above the other MMORPG's fights.
I don't believe in "auto-facing" or "click in front of your character" to move. I don't believe in characters that can't jump. I don't believe in MMORPG's where you don't have FULL control of your avatar.
You DO know that if you can jump behind a character in wow the dodge rating is greatly reduced? Try that with auto-facing in War ))
I don't believe in clunky and unresponsive reactions when spells are cast .
So indeed on a pure tactical PvP basis, Wow stands above other MMORPG''s - excluding ship MMORPG's like EVE or PotBS of course.
Not willing to see this,is just not right. I prefer the champions league any day above the local amateurs playing football behind the church (speed wise).
Oh I could have fun watching them, but they don't play in the same LEAGUE.
I agree with bodypass that WoW has the best "feel" in terms of controlling your avatar of the MMOs I've tried. Though I think a better analogy with WAR would be that WoW is like playing miniature golf, while WAR is like playing actual golf, but with wooden shoes - miniature golf is okay for a while, as it's simple and easy to get into. But you really want to play actual golf, only it's not so fun when you have to do it in wooden shoes. Blizzard's approach to development is to focus on the gameplay first, like character control etc, so it's not so strange they "got that right" very early on. With WAR the combat responsiveness and glitches have been horrible throughout beta, and not until just prior to open beta did they do something about it. It's MUCH better now than it was in the closed beta, even with this experimental overhaul. It'll be improved further, but only time can tell how much. But WoW is a clear winner in general character control over any MMO I've played so far, including WAR. Responsiveness in WAR seems to be right on the mark currently, but there's animation and UI glitches that annoy.
LOL Vicksburg/Memoir/Heben/Teamfortress/Bodypass,
Good riddance for flying units. They killed WoW world PvP together with arenas.
WoW didn't start with flying units, it put it in a few years after launch. If you put everything in at the start
you will have nothing for the expac.
Who care about flying units if you can't fight on them? They are just for flying around and eye candy. It's a PvP game. If you can't free fight on PvP flying units they are just fluff.
Dear Vicksburg,
Since this is a lie can you stop posting it? There is no source of your number, nor any relevance to reality.
500,000 accounts on 63 servers, 25% active accounts at prime time (compare to WoW, LOtRO etc and this is a very steady number actually) gives 1,000 players on destro and 1,000 players on Order - on average. Now we know that some servers opened early and are full/full and others opened recently and are low/low. This means in essence that a WAR server has basically the same player amount as an active WoW server. End of story.
As I have stated in another thread the only problems I see right now is that in many geographies in Europe for example WAR is sold out so the Low/Low will stay that way for another week or so when the next batch is out. And it is boring to be on a Low/Low server in a group oriented game. The other problem is that scenarios (BGs) are rewarded a bit too much in terms of EXP and renown making it a better choice before the end game over open RvR. Mark commented on this earlier this week so it will be remedied by upping the EXP and renown for open RvR in T1 to T3.
Edit: And before anyone corrects that. With the recent new servers there are 88 servers in WAR but it is unclear how the 500,000 copies number has changed after that (how much more). It does not change the fundamental math of the calculation though.
LOL Vicksburg/Memoir/Heben/Teamfortress/Bodypass,
Good riddance for flying units. They killed WoW world PvP together with arenas.
WoW didn't start with flying units, it put it in a few years after launch. If you put everything in at the start
you will have nothing for the expac.
Who care about flying units if you can't fight on them? They are just for flying around and eye candy. It's a PvP game. If you can't free fight on PvP flying units they are just fluff.
Wait! I heard in the expansion engineers are going to be able to make attachable weapons for flying units. I could be wrong but, that's what I heard. I'm in beta but, my account got hacked right before beta opened up to me and blizzard took it's sweet time returning items, equipment and money (almost completely ruining my enjoyment of the game - getting hacked and the time it took blizzard to help out). Anyway when my chars copied over they had NO MONEY so basically I didn't feel like playing beta broke. Basically I haven't had a chance to see if the rumers of attachable weapons is true. Currently I've cancelled WoW and War (I know for sure I won't go back to war due to it not being the 40k universe and overall just plain boring).
Dear Vicksburg,
Since this is a lie can you stop posting it? There is no source of your number, nor any relevance to reality.
500,000 accounts on 63 servers, 25% active accounts at prime time (compare to WoW, LOtRO etc and this is a very steady number actually) gives 1,000 players on destro and 1,000 players on Order - on average. Now we know that some servers opened early and are full/full and others opened recently and are low/low. This means in essence that a WAR server has basically the same player amount as an active WoW server. End of story.
As I have stated in another thread the only problems I see right now is that in many geographies in Europe for example WAR is sold out so the Low/Low will stay that way for another week or so when the next batch is out. And it is boring to be on a Low/Low server in a group oriented game. The other problem is that scenarios (BGs) are rewarded a bit too much in terms of EXP and renown making it a better choice before the end game over open RvR. Mark commented on this earlier this week so it will be remedied by upping the EXP and renown for open RvR in T1 to T3.
Edit: And before anyone corrects that. With the recent new servers there are 88 servers in WAR but it is unclear how the 500,000 copies number has changed after that (how much more). It does not change the fundamental math of the calculation though.
Oh My God .....
There are 63 WAR EU servers, there are 117 WAR World wide servers.
117 servers for 500 K accounts.(25% playing at a time)
63 EU servers for 200-250 K accounts. (25% playing at a time - YOUR own theory).
So ... you arrive with your own calculation at exaclty 1000 players for each server. (you made a mistake in thinking the 63 servers were worldwide - no these were just the numbers of EU).
Secondly EU sold out.???? My My MY How much copies do you want in the local shops here ? 200, 300. The local super market has the same number on the shelves as a week ago.
http://www.xfire.com/games/who/Warhammer_Online_Age_of_Reckoning/
Look at the charts. Even LESS playing hours today than launch date. So I hope for you they didn't sell THAT much, because with the same number of players (or even less) after 20 days it would mean a seriuos drop out of players even in the "free time" period.
You made a mistake in your own calculations and now your theory even proves the low capped servers in WAR.
Houston they have a BIG problem.
Actually - you are right that the correct server number is not 117 and not 63 it is 109 at release - sorry for that.
It still gives that the server populations at prime time on a full/full server is somewhere in the high 2Ks though (both sides - total) which is very close to the WoW number of 3200. It is not even close to the 500/500 number you are iterating non-stop.
Actually - Warhammer is sold out in several geographies in Europe and a new production batch is being made. In others it is not - and I cannot speak for the US (no information).
Looking at X-fire stats it looks as you would expect (almost better) - slight decline in hours played per day from when the initial release had stabilized (roughly 10%). If WAR follows any normal pattern 25% or so of the buyers of the initial batch will not like the game and will stop playing (just like any other product), the rest will continue but play less since most people play like crazy the first few days before going into a normal modus operandii and the key is then the sales of the new batches and retention past the first month.
Right now there is nothing that says either or - we just have a successfull WAR launch. That is it. In a few months time there is data to say that WAR is 'Houston we have a problem' or a growing MMO. For your last words there is no data. However, nor is there data to say that WAR will be growing in 4months time either. All we know is - successfull launch and first month of play. That is it.